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dm: sandbox: sound: Convert to use driver model
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83d290c5 1/* SPDX-License-Identifier: GPL-2.0+ */
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2/*
3 * Copyright (c) 2013 Google, Inc
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4 */
5
6#ifndef __SANDBOX_SDL_H
7#define __SANDBOX_SDL_H
8
9#include <errno.h>
10
11#ifdef CONFIG_SANDBOX_SDL
12
13/**
14 * sandbox_sdl_init_display() - Set up SDL video ready for use
15 *
16 * @width: Window width in pixels
17 * @height Window height in pixels
18 * @log2_bpp: Log to base 2 of the number of bits per pixel. So a 32bpp
19 * display will pass 5, since 2*5 = 32
20 * @return 0 if OK, -ENODEV if no device, -EIO if SDL failed to initialize
21 * and -EPERM if the video failed to come up.
22 */
23int sandbox_sdl_init_display(int width, int height, int log2_bpp);
24
25/**
26 * sandbox_sdl_sync() - Sync current U-Boot LCD frame buffer to SDL
27 *
28 * This must be called periodically to update the screen for SDL so that the
29 * user can see it.
30 *
31 * @lcd_base: Base of frame buffer
32 * @return 0 if screen was updated, -ENODEV is there is no screen.
33 */
34int sandbox_sdl_sync(void *lcd_base);
35
36/**
37 * sandbox_sdl_scan_keys() - scan for pressed keys
38 *
39 * Works out which keys are pressed and returns a list
40 *
41 * @key: Array to receive keycodes
42 * @max_keys: Size of array
43 * @return number of keycodes found, 0 if none, -ENODEV if no keyboard
44 */
45int sandbox_sdl_scan_keys(int key[], int max_keys);
46
47/**
48 * sandbox_sdl_key_pressed() - check if a particular key is pressed
49 *
50 * @keycode: Keycode to check (KEY_... - see include/linux/input.h
51 * @return 0 if pressed, -ENOENT if not pressed. -ENODEV if keybord not
52 * available,
53 */
54int sandbox_sdl_key_pressed(int keycode);
55
56/**
57 * sandbox_sdl_sound_start() - start playing a sound
58 *
59 * @frequency: Frequency of sounds in Hertz
60 * @return 0 if OK, -ENODEV if no sound is available
61 */
62int sandbox_sdl_sound_start(uint frequency);
63
64/**
65 * sandbox_sdl_sound_stop() - stop playing a sound
66 *
67 * @return 0 if OK, -ENODEV if no sound is available
68 */
69int sandbox_sdl_sound_stop(void);
70
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71/**
72 * sandbox_sdl_sound_play() - Play a sound
73 *
74 * @data: Data to play (typically 16-bit)
75 * @count: Number of bytes in data
76 */
77int sandbox_sdl_sound_play(const void *data, uint count);
78
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79/**
80 * sandbox_sdl_sound_init() - set up the sound system
81 *
82 * @return 0 if OK, -ENODEV if no sound is available
83 */
84int sandbox_sdl_sound_init(void);
85
86#else
87static inline int sandbox_sdl_init_display(int width, int height,
88 int log2_bpp)
89{
90 return -ENODEV;
91}
92
93static inline int sandbox_sdl_sync(void *lcd_base)
94{
95 return -ENODEV;
96}
97
98static inline int sandbox_sdl_scan_keys(int key[], int max_keys)
99{
100 return -ENODEV;
101}
102
103static inline int sandbox_sdl_key_pressed(int keycode)
104{
105 return -ENODEV;
106}
107
108static inline int sandbox_sdl_sound_start(uint frequency)
109{
110 return -ENODEV;
111}
112
113static inline int sandbox_sdl_sound_stop(void)
114{
115 return -ENODEV;
116}
117
118static inline int sandbox_sdl_sound_init(void)
119{
120 return -ENODEV;
121}
122
123#endif
124
125#endif