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1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright 2001, 2002
3 Free Software Foundation, Inc.
4 Written by Hans-Peter Nilsson (hp@bitrange.com).
5 Infrastructure and other bits originally copied from srec.c and
6 binary.c.
7
8 This file is part of BFD, the Binary File Descriptor library.
9
10 This program is free software; you can redistribute it and/or modify
11 it under the terms of the GNU General Public License as published by
12 the Free Software Foundation; either version 2 of the License, or
13 (at your option) any later version.
14
15 This program is distributed in the hope that it will be useful,
16 but WITHOUT ANY WARRANTY; without even the implied warranty of
17 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 GNU General Public License for more details.
19
20 You should have received a copy of the GNU General Public License
21 along with this program; if not, write to the Free Software
22 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
23
24 /*
25 SECTION
26 mmo backend
27
28 The mmo object format is used exclusively together with Professor
29 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
30 @command{mmix} which is available at
31 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}
32 understands this format. That package also includes a combined
33 assembler and linker called @command{mmixal}. The mmo format has
34 no advantages feature-wise compared to e.g. ELF. It is a simple
35 non-relocatable object format with no support for archives or
36 debugging information, except for symbol value information and
37 line numbers (which is not yet implemented in BFD). See
38 @url{http://www-cs-faculty.stanford.edu/~knuth/mmix.html} for more
39 information about MMIX. The ELF format is used for intermediate
40 object files in the BFD implementation.
41
42 @c We want to xref the symbol table node. A feature in "chew"
43 @c requires that "commands" do not contain spaces in the
44 @c arguments. Hence the hyphen in "Symbol-table".
45 @menu
46 @* File layout::
47 @* Symbol-table::
48 @* mmo section mapping::
49 @end menu
50
51 INODE
52 File layout, Symbol-table, mmo, mmo
53 SUBSECTION
54 File layout
55
56 The mmo file contents is not partitioned into named sections as
57 with e.g.@: ELF. Memory areas is formed by specifying the
58 location of the data that follows. Only the memory area
59 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
60 it is used for code (and constants) and the area
61 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
62 writable data. @xref{mmo section mapping}.
63
64 Contents is entered as 32-bit words, xor:ed over previous
65 contents, always zero-initialized. A word that starts with the
66 byte @samp{0x98} forms a command called a @samp{lopcode}, where
67 the next byte distinguished between the thirteen lopcodes. The
68 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
69 the @samp{YZ} field (a 16-bit big-endian number), are used for
70 various purposes different for each lopcode. As documented in
71 @url{http://www-cs-faculty.stanford.edu/~knuth/mmixal-intro.ps.gz},
72 the lopcodes are:
73
74 There is provision for specifying ``special data'' of 65536
75 different types. We use type 80 (decimal), arbitrarily chosen the
76 same as the ELF <<e_machine>> number for MMIX, filling it with
77 section information normally found in ELF objects. @xref{mmo
78 section mapping}.
79
80 @table @code
81 @item lop_quote
82 0x98000001. The next word is contents, regardless of whether it
83 starts with 0x98 or not.
84
85 @item lop_loc
86 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
87 directive, setting the location for the next data to the next
88 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
89 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
90 and 2 for the data segment.
91
92 @item lop_skip
93 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
94
95 @item lop_fixo
96 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
97 as 64 bits into the location pointed to by the next 32-bit
98 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
99 2^56}.
100
101 @item lop_fixr
102 0x9804YYZZ. @samp{YZ} is stored into the current location plus
103 @math{2 - 4 * YZ}.
104
105 @item lop_fixrx
106 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
107 the following 32-bit word are used in a manner similar to
108 @samp{YZ} in lop_fixr: it is xor:ed into the current location
109 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
110 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
111 then @math{L = (@var{lowest 24 bits of word})}.
112
113 @item lop_file
114 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
115 32-bit words. Set the file number to @samp{Y} and the line
116 counter to 0. The next @math{Z * 4} bytes contain the file name,
117 padded with zeros if the count is not a multiple of four. The
118 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
119 all but the first occurrence.
120
121 @item lop_line
122 0x9807YYZZ. @samp{YZ} is the line number. Together with
123 lop_file, it forms the source location for the next 32-bit word.
124 Note that for each non-lopcode 32-bit word, line numbers are
125 assumed incremented by one.
126
127 @item lop_spec
128 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
129 lopcode other than lop_quote forms special data of type @samp{YZ}.
130 @xref{mmo section mapping}.
131
132 Other types than 80, (or type 80 with a content that does not
133 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
134 where @var{n} is the @samp{YZ}-type. The flags for such a
135 sections say not to allocate or load the data. The vma is 0.
136 Contents of multiple occurrences of special data @var{n} is
137 concatenated to the data of the previous lop_spec @var{n}s. The
138 location in data or code at which the lop_spec occurred is lost.
139
140 @item lop_pre
141 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
142 length of header information in 32-bit words, where the first word
143 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
144
145 @item lop_post
146 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
147 content-generating lopcodes in a program. The @samp{Z} field
148 denotes the value of @samp{rG} at the beginning of the program.
149 The following @math{256 - Z} big-endian 64-bit words are loaded
150 into global registers @samp{$G} @dots{} @samp{$255}.
151
152 @item lop_stab
153 0x980b0000. The next-to-last lopcode in a program. Must follow
154 immediately after the lop_post lopcode and its data. After this
155 lopcode follows all symbols in a compressed format
156 (@pxref{Symbol-table}).
157
158 @item lop_end
159 0x980cYYZZ. The last lopcode in a program. It must follow the
160 lop_stab lopcode and its data. The @samp{YZ} field contains the
161 number of 32-bit words of symbol table information after the
162 preceding lop_stab lopcode.
163 @end table
164
165 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
166 <<lop_fixo>> are not generated by BFD, but are handled. They are
167 generated by <<mmixal>>.
168
169 EXAMPLE
170 This trivial one-label, one-instruction file:
171
172 | :Main TRAP 1,2,3
173
174 can be represented this way in mmo:
175
176 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
177 | <timestamp>
178 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
179 | Note that mmixal does not emit this for the file above.
180 | 0x00000000 - Address, high 32 bits.
181 | 0x00000000 - Address, low 32 bits.
182 | 0x98060002 - lop_file, 2 32-bit words for file-name.
183 | 0x74657374 - "test"
184 | 0x2e730000 - ".s\0\0"
185 | 0x98070001 - lop_line, line 1.
186 | 0x00010203 - TRAP 1,2,3
187 | 0x980a00ff - lop_post, setting $255 to 0.
188 | 0x00000000
189 | 0x00000000
190 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
191 | 0x203a4040 @xref{Symbol-table}.
192 | 0x10404020
193 | 0x4d206120
194 | 0x69016e00
195 | 0x81000000
196 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
197
198 #include "bfd.h"
199 #include "sysdep.h"
200 #include "libbfd.h"
201 #include "libiberty.h"
202 #include "elf/mmix.h"
203 #include "opcode/mmix.h"
204
205 #define LOP 0x98
206 #define LOP_QUOTE 0
207 #define LOP_LOC 1
208 #define LOP_SKIP 2
209 #define LOP_FIXO 3
210 #define LOP_FIXR 4
211 #define LOP_FIXRX 5
212 #define LOP_FILE 6
213 #define LOP_LINE 7
214 #define LOP_SPEC 8
215 #define LOP_PRE 9
216 #define LOP_POST 10
217 #define LOP_STAB 11
218 #define LOP_END 12
219
220 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
221 #define SPEC_DATA_SECTION 80
222 #define LOP_SPEC_SECTION \
223 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
224
225 /* Must be a power of two. If you change this to be >= 64k, you need a
226 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
227 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
228
229 /* An arbitrary number for the maximum length section name size. */
230 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
231
232 /* A quite arbitrary number for the maximum length section size. */
233 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
234
235 #define MMO3_WCHAR 0x80
236 #define MMO3_LEFT 0x40
237 #define MMO3_MIDDLE 0x20
238 #define MMO3_RIGHT 0x10
239 #define MMO3_TYPEBITS 0xf
240 #define MMO3_REGQUAL_BITS 0xf
241 #define MMO3_UNDEF 2
242 #define MMO3_DATA 8
243 #define MMO3_SYMBITS 0x2f
244
245 /* Put these everywhere in new code. */
246 #define FATAL_DEBUG \
247 _bfd_abort (__FILE__, __LINE__, \
248 "Internal: Non-debugged code (test-case missing)")
249
250 #define BAD_CASE(x) \
251 _bfd_abort (__FILE__, __LINE__, \
252 "bad case for " #x)
253
254 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
255
256 /* When scanning the mmo file, a linked list of mmo_symbol
257 structures is built to represent the symbol table (if there is
258 one). */
259
260 struct mmo_symbol
261 {
262 struct mmo_symbol *next;
263 const char *name;
264 bfd_vma value;
265 enum mmo_sym_type sym_type;
266 unsigned int serno;
267 };
268
269 struct mmo_data_list_struct
270 {
271 struct mmo_data_list_struct *next;
272 bfd_vma where;
273 bfd_size_type size;
274 bfd_size_type allocated_size;
275 bfd_byte data[1];
276 };
277
278 typedef struct mmo_data_list_struct mmo_data_list_type;
279
280 struct mmo_symbol_trie
281 {
282 struct mmo_symbol_trie *left;
283 struct mmo_symbol_trie *right;
284 struct mmo_symbol_trie *middle;
285
286 bfd_byte symchar;
287
288 /* A zero name means there's nothing here. */
289 struct mmo_symbol sym;
290 };
291
292 /* The mmo tdata information. */
293
294 struct mmo_data_struct
295 {
296 struct mmo_symbol *symbols;
297 struct mmo_symbol *symtail;
298 asymbol *csymbols;
299
300 /* File representation of time (NULL) when this file was created. */
301 bfd_byte created[4];
302
303 /* When we're reading bytes recursively, check this occasionally.
304 Also holds write errors. */
305 boolean have_error;
306
307 /* Max symbol length that may appear in the lop_stab table. Note that
308 this table might just hold a subset of symbols for not-really large
309 programs, as it can only be 65536 * 4 bytes large. */
310 int max_symbol_length;
311
312 /* Here's the symbol we build in lop_stab. */
313 char *lop_stab_symbol;
314
315 /* Index into lop_stab_symbol for the next character when parsing the
316 symbol information. */
317 int symbol_position;
318
319 /* When creating arbitrary sections, we need to count section numbers. */
320 int sec_no;
321
322 /* When writing or reading byte-wise, we need to count the bytes
323 within a 32-bit word. */
324 int byte_no;
325
326 /* We also need a buffer to hold the bytes we count reading or writing. */
327 bfd_byte buf[4];
328 };
329
330 typedef struct mmo_data_struct tdata_type;
331
332 struct mmo_section_data_struct
333 {
334 mmo_data_list_type *head;
335 mmo_data_list_type *tail;
336 };
337
338 /* These structures are used in bfd_map_over_sections constructs. */
339
340 /* Used when writing out sections; all but the register contents section
341 which is stored in reg_section. */
342 struct mmo_write_sec_info
343 {
344 asection *reg_section;
345 boolean retval;
346 };
347
348 /* Used when trying to find a section corresponding to addr. */
349 struct mmo_find_sec_info
350 {
351 asection *sec;
352 bfd_vma addr;
353 };
354
355 static boolean mmo_bfd_copy_private_bfd_data PARAMS ((bfd *, bfd *));
356 static void mmo_write_section_unless_reg_contents
357 PARAMS ((bfd *, asection *, PTR));
358 static void mmo_find_sec_w_addr PARAMS ((bfd *, asection *, PTR));
359 static void mmo_find_sec_w_addr_grow PARAMS ((bfd *, asection *, PTR));
360 static asection *mmo_make_section PARAMS ((bfd *, const char *));
361 static void mmo_get_symbol_info PARAMS ((bfd *, asymbol *, symbol_info *));
362 static void mmo_print_symbol
363 PARAMS ((bfd *, PTR, asymbol *, bfd_print_symbol_type));
364 static void mmo_init PARAMS ((void));
365 static boolean mmo_mkobject PARAMS ((bfd *));
366 static boolean mmo_scan PARAMS ((bfd *));
367 static asection *mmo_decide_section PARAMS ((bfd *, bfd_vma));
368 static asection *mmo_get_generic_spec_data_section PARAMS ((bfd *, int));
369 static asection *mmo_get_spec_section PARAMS ((bfd *, int));
370 static INLINE bfd_byte *mmo_get_loc PARAMS ((asection *, bfd_vma, int));
371 static void mmo_xore_64 PARAMS ((asection *, bfd_vma vma, bfd_vma value));
372 static void mmo_xore_32 PARAMS ((asection *, bfd_vma vma, unsigned int));
373 static void mmo_xore_16 PARAMS ((asection *, bfd_vma vma, unsigned int));
374 static const bfd_target *mmo_object_p PARAMS ((bfd *));
375 static void mmo_map_set_sizes PARAMS ((bfd *, asection *, PTR));
376 static boolean mmo_get_symbols PARAMS ((bfd *));
377 static boolean mmo_create_symbol PARAMS ((bfd *, const char *, bfd_vma,
378 enum mmo_sym_type, unsigned int));
379 static boolean mmo_get_section_contents
380 PARAMS ((bfd *, asection *, PTR, file_ptr, bfd_size_type));
381 static long mmo_get_symtab_upper_bound PARAMS ((bfd *));
382 static long mmo_get_symtab PARAMS ((bfd *, asymbol **));
383 static void mmo_get_symbol_info PARAMS ((bfd *, asymbol *, symbol_info *));
384 static void mmo_print_symbol PARAMS ((bfd *, PTR, asymbol *,
385 bfd_print_symbol_type));
386 static boolean mmo_set_section_contents
387 PARAMS ((bfd *, sec_ptr, PTR, file_ptr, bfd_size_type));
388 static int mmo_sizeof_headers PARAMS ((bfd *, boolean));
389 static long mmo_get_reloc_upper_bound PARAMS ((bfd *, asection *));
390
391 static boolean mmo_internal_write_header PARAMS ((bfd *));
392 static boolean mmo_internal_write_post PARAMS ((bfd *, int, asection *));
393 static boolean mmo_internal_add_3_sym
394 PARAMS ((bfd *, struct mmo_symbol_trie *, const struct mmo_symbol *));
395 static unsigned int mmo_internal_3_length
396 PARAMS ((bfd *, struct mmo_symbol_trie *));
397 static void mmo_internal_3_dump
398 PARAMS ((bfd *, struct mmo_symbol_trie *));
399 static void mmo_beb128_out PARAMS ((bfd *, int, int));
400 static boolean mmo_internal_write_section
401 PARAMS ((bfd *, asection *));
402 static void mmo_write_tetra PARAMS ((bfd *, unsigned int));
403 static void mmo_write_tetra_raw PARAMS ((bfd *, unsigned int));
404 static void mmo_write_octa PARAMS ((bfd *, bfd_vma));
405 static void mmo_write_octa_raw PARAMS ((bfd *, bfd_vma));
406 static boolean mmo_write_chunk
407 PARAMS ((bfd *, const bfd_byte *, unsigned int));
408 static boolean mmo_flush_chunk PARAMS ((bfd *));
409 static boolean mmo_write_loc_chunk
410 PARAMS ((bfd *, bfd_vma, const bfd_byte *, unsigned int, bfd_vma *));
411 static boolean mmo_write_chunk_list PARAMS ((bfd *, mmo_data_list_type *));
412 static boolean mmo_write_loc_chunk_list
413 PARAMS ((bfd *, mmo_data_list_type *));
414 static boolean mmo_write_symbols_and_terminator PARAMS ((bfd *));
415 static flagword mmo_sec_flags_from_bfd_flags PARAMS ((flagword));
416 static flagword bfd_sec_flags_from_mmo_flags PARAMS ((flagword));
417 static bfd_byte mmo_get_byte PARAMS ((bfd *));
418 static void mmo_write_byte PARAMS ((bfd *, bfd_byte));
419 static boolean mmo_new_section_hook PARAMS ((bfd *, asection *));
420 static int mmo_sort_mmo_symbols PARAMS ((const PTR, const PTR));
421 static boolean mmo_write_object_contents PARAMS ((bfd *));
422 static long mmo_canonicalize_reloc
423 PARAMS ((bfd *, sec_ptr, arelent **, asymbol **));
424
425 /* Global "const" variables initialized once. Must not depend on
426 particular input or caller; put such things into the bfd or elsewhere.
427 Look ma, no static per-invocation data! */
428
429 static unsigned
430 char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
431 codes; sorry EBCDIC:ers!). */
432 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
433 /* Digits. */
434 + 10
435 /* ':' and '_'. */
436 + 1 + 1
437 /* Codes higher than 126. */
438 + 256 - 126
439 /* Ending zero. */
440 + 1];
441
442
443 /* Get section SECNAME or create one if it doesn't exist. When creating
444 one, new memory for the name is allocated. */
445
446 static asection *
447 mmo_make_section (abfd, secname)
448 bfd *abfd;
449 const char *secname;
450 {
451 asection *sec = bfd_get_section_by_name (abfd, secname);
452
453 if (sec == NULL)
454 {
455 char *newsecname = strdup (secname);
456
457 if (newsecname == NULL)
458 {
459 (*_bfd_error_handler)
460 (_("%s: No core to allocate section name %s\n"),
461 bfd_get_filename (abfd), secname);
462 bfd_set_error (bfd_error_system_call);
463 return NULL;
464 }
465 sec = bfd_make_section (abfd, newsecname);
466 }
467
468 return sec;
469 }
470
471 /* Nothing to do, but keep as a placeholder if we need it.
472 Note that state that might differ between bfd:s must not be initialized
473 here, nor must it be static. Add it to tdata information instead. */
474
475 static void
476 mmo_init ()
477 {
478 static boolean inited = false;
479 int i = 0;
480 int j = 0;
481 static const char letters[]
482 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
483
484 if (inited)
485 return;
486 inited = true;
487
488 /* Fill in the set of valid symbol characters. */
489 strcpy (valid_mmo_symbol_character_set, letters);
490 i = strlen (letters);
491
492 for (j = 126; j < 256; j++)
493 valid_mmo_symbol_character_set[i++] = j;
494 }
495
496 /* Check whether an existing file is an mmo file. */
497
498 static const bfd_target *
499 mmo_object_p (abfd)
500 bfd *abfd;
501 {
502 struct stat statbuf;
503 bfd_byte b[4];
504
505 mmo_init ();
506
507 if (bfd_stat (abfd, &statbuf) < 0
508 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
509 || bfd_bread (b, 4, abfd) != 4)
510 goto bad_final;
511
512 /* All mmo files are a multiple of four bytes long.
513 Only recognize version one. */
514 if ((statbuf.st_size % 4) != 0
515 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
516 goto bad_format;
517
518 /* Get the last 32-bit word. */
519 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
520 || bfd_bread (b, 4, abfd) != 4)
521 goto bad_final;
522
523 /* Check if the file ends in a lop_end lopcode. */
524 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
525 goto bad_format;
526
527 /* Compute an upper bound on the max symbol length. Not really
528 important as all of the symbol information can only be 256k. */
529 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
530 abfd->tdata.mmo_data->lop_stab_symbol
531 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
532
533 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
534 {
535 (*_bfd_error_handler)
536 (_("%s: No core to allocate a symbol %d bytes long\n"),
537 bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
538 goto bad_final;
539 }
540
541 /* Read in everything. */
542 if (! mmo_scan (abfd))
543 goto bad_format_free;
544
545 if (abfd->symcount > 0)
546 abfd->flags |= HAS_SYMS;
547
548 /* You'll have to tweak this if you want to use this format for other
549 arches (not recommended due to its small-size limitations). Look at
550 the ELF format for how to make it target-generic. */
551 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
552 goto bad_format_free;
553
554 return abfd->xvec;
555
556 bad_format_free:
557 free (abfd->tdata.mmo_data->lop_stab_symbol);
558 bad_format:
559 bfd_set_error (bfd_error_wrong_format);
560 bad_final:
561 return NULL;
562 }
563
564 /* Set up the mmo tdata information. */
565
566 static boolean
567 mmo_mkobject (abfd)
568 bfd *abfd;
569 {
570 mmo_init ();
571
572 if (abfd->tdata.mmo_data == NULL)
573 {
574 time_t created;
575
576 /* All fields are zero-initialized, so we don't have to explicitly
577 initialize most. */
578 tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
579 if (tdata == NULL)
580 return false;
581
582 created = time (NULL);
583 bfd_put_32 (abfd, created, tdata->created);
584
585 abfd->tdata.mmo_data = tdata;
586 }
587
588 return true;
589 }
590
591 static boolean
592 mmo_bfd_copy_private_bfd_data (ibfd, obfd)
593 bfd *ibfd;
594 bfd *obfd;
595 {
596 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
597 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
598 return true;
599
600 /* Copy the time the copied-from file was created. If people want the
601 time the file was last *modified*, they have that in the normal file
602 information. */
603 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
604 sizeof (obfd->tdata.mmo_data->created));
605 return true;
606 }
607
608 /* Helper functions for mmo_decide_section, used through
609 bfd_map_over_sections. */
610
611 static void
612 mmo_find_sec_w_addr (abfd, sec, p)
613 bfd *abfd ATTRIBUTE_UNUSED;
614 asection *sec;
615 PTR p;
616 {
617 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
618 bfd_vma vma = bfd_get_section_vma (abfd, sec);
619
620 /* Ignore sections that aren't loaded. */
621 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
622 != (SEC_LOAD | SEC_ALLOC))
623 return;
624
625 if (infop->addr >= vma && infop->addr < vma + sec->_raw_size)
626 infop->sec = sec;
627 }
628
629 static void
630 mmo_find_sec_w_addr_grow (abfd, sec, p)
631 bfd *abfd ATTRIBUTE_UNUSED;
632 asection *sec;
633 PTR p;
634 {
635 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
636 bfd_vma vma = bfd_get_section_vma (abfd, sec);
637
638 /* Ignore sections that aren't loaded. */
639 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
640 != (SEC_LOAD | SEC_ALLOC))
641 return;
642
643 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
644 infop->sec = sec;
645 }
646
647 /* Find a section that corresponds to a VMA. Automatically create .text
648 or .data and set current section to it, depending on what vma. If we
649 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
650 increasing number. */
651
652 static asection *
653 mmo_decide_section (abfd, vma)
654 bfd *abfd;
655 bfd_vma vma;
656 {
657 asection *sec = NULL;
658 char sec_name[sizeof (".MMIX.sec.") + 20];
659 struct mmo_find_sec_info info;
660
661 info.addr = vma;
662 info.sec = NULL;
663
664 /* First see if there's a section that would match exactly. */
665 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
666
667 if (info.sec != NULL)
668 return info.sec;
669
670 /* If there's no such section, try and expand one of the existing ones,
671 up to a limit. Make sure we have .text and .data before we try that;
672 create them corresponding to expected addresses and set flags to make
673 them match the "loaded and with contents" expectation. */
674 if ((vma >> 56) == 0)
675 {
676 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
677
678 if (sec == NULL)
679 return NULL;
680
681 if (! sec->user_set_vma)
682 bfd_set_section_vma (abfd, sec, vma);
683 if (! bfd_set_section_flags (abfd, sec,
684 bfd_get_section_flags (abfd, sec)
685 | SEC_CODE | SEC_LOAD | SEC_ALLOC))
686 return NULL;
687 }
688 else if ((vma >> 56) == 0x20)
689 {
690 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
691
692 if (sec == NULL)
693 return NULL;
694
695 if (! sec->user_set_vma)
696 bfd_set_section_vma (abfd, sec, vma);
697 if (! bfd_set_section_flags (abfd, sec,
698 bfd_get_section_flags (abfd, sec)
699 | SEC_LOAD | SEC_ALLOC))
700 return NULL;
701 }
702
703 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
704
705 if (info.sec != NULL)
706 return info.sec;
707
708 /* If there's still no suitable section, make a new one. */
709 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
710 sec = mmo_make_section (abfd, sec_name);
711 if (! sec->user_set_vma)
712 bfd_set_section_vma (abfd, sec, vma);
713
714 if (! bfd_set_section_flags (abfd, sec,
715 bfd_get_section_flags (abfd, sec)
716 | SEC_LOAD | SEC_ALLOC))
717 return NULL;
718 return sec;
719 }
720
721 /* Xor in a 64-bit value VALUE at VMA. */
722
723 static INLINE void
724 mmo_xore_64 (sec, vma, value)
725 asection *sec;
726 bfd_vma vma;
727 bfd_vma value;
728 {
729 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
730 bfd_vma prev = bfd_get_64 (sec->owner, loc);
731
732 value ^= prev;
733 bfd_put_64 (sec->owner, value, loc);
734 }
735
736 /* Xor in a 32-bit value VALUE at VMA. */
737
738 static INLINE void
739 mmo_xore_32 (sec, vma, value)
740 asection *sec;
741 bfd_vma vma;
742 unsigned int value;
743 {
744 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
745 unsigned int prev = bfd_get_32 (sec->owner, loc);
746
747 value ^= prev;
748 bfd_put_32 (sec->owner, value, loc);
749 }
750
751 /* Xor in a 16-bit value VALUE at VMA. */
752
753 static INLINE void
754 mmo_xore_16 (sec, vma, value)
755 asection *sec;
756 bfd_vma vma;
757 unsigned int value;
758 {
759 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
760 unsigned int prev = bfd_get_16 (sec->owner, loc);
761
762 value ^= prev;
763 bfd_put_16 (sec->owner, value, loc);
764 }
765
766 /* Write a 32-bit word to output file, no lop_quote generated. */
767
768 static INLINE void
769 mmo_write_tetra_raw (abfd, value)
770 bfd *abfd;
771 unsigned int value;
772 {
773 bfd_byte buf[4];
774
775 bfd_put_32 (abfd, value, buf);
776
777 if (bfd_bwrite ((PTR) buf, 4, abfd) != 4)
778 abfd->tdata.mmo_data->have_error = true;
779 }
780
781 /* Write a 32-bit word to output file; lop_quote if necessary. */
782
783 static INLINE void
784 mmo_write_tetra (abfd, value)
785 bfd *abfd;
786 unsigned int value;
787 {
788 if (((value >> 24) & 0xff) == LOP)
789 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
790
791 mmo_write_tetra_raw (abfd, value);
792 }
793
794 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
795
796 static INLINE void
797 mmo_write_octa (abfd, value)
798 bfd *abfd;
799 bfd_vma value;
800 {
801 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
802 mmo_write_tetra (abfd, (unsigned int) value);
803 }
804
805 /* Write a 64-bit word to output file, without lop_quoting. */
806
807 static INLINE void
808 mmo_write_octa_raw (abfd, value)
809 bfd *abfd;
810 bfd_vma value;
811 {
812 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
813 mmo_write_tetra_raw (abfd, (unsigned int) value);
814 }
815
816 /* Write quoted contents. Intended to be called multiple times in
817 sequence, followed by a call to mmo_flush_chunk. */
818
819 static INLINE boolean
820 mmo_write_chunk (abfd, loc, len)
821 bfd *abfd;
822 const bfd_byte *loc;
823 unsigned int len;
824 {
825 boolean retval = true;
826
827 /* Fill up a tetra from bytes remaining from a previous chunk. */
828 if (abfd->tdata.mmo_data->byte_no != 0)
829 {
830 while (abfd->tdata.mmo_data->byte_no < 4 && len != 0)
831 {
832 abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no++] = *loc++;
833 len--;
834 }
835
836 if (abfd->tdata.mmo_data->byte_no == 4)
837 {
838 mmo_write_tetra (abfd,
839 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
840 abfd->tdata.mmo_data->byte_no = 0;
841 }
842 }
843
844 while (len >= 4)
845 {
846 if (loc[0] == LOP)
847 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
848
849 retval = (retval
850 && ! abfd->tdata.mmo_data->have_error
851 && 4 == bfd_bwrite ((PTR) loc, 4, abfd));
852
853 loc += 4;
854 len -= 4;
855 }
856
857 if (len)
858 {
859 memcpy (abfd->tdata.mmo_data->buf, loc, len);
860 abfd->tdata.mmo_data->byte_no = len;
861 }
862
863 if (! retval)
864 abfd->tdata.mmo_data->have_error = true;
865 return retval;
866 }
867
868 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
869 4 bytes. */
870
871 static INLINE boolean
872 mmo_flush_chunk (abfd)
873 bfd *abfd;
874 {
875 if (abfd->tdata.mmo_data->byte_no != 0)
876 {
877 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
878 0, 4 - abfd->tdata.mmo_data->byte_no);
879 mmo_write_tetra (abfd,
880 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
881 abfd->tdata.mmo_data->byte_no = 0;
882 }
883
884 return ! abfd->tdata.mmo_data->have_error;
885 }
886
887 /* Same, but from a list. */
888
889 static INLINE boolean
890 mmo_write_chunk_list (abfd, datap)
891 bfd *abfd;
892 mmo_data_list_type *datap;
893 {
894 for (; datap != NULL; datap = datap->next)
895 if (! mmo_write_chunk (abfd, datap->data, datap->size))
896 return false;
897
898 return mmo_flush_chunk (abfd);
899 }
900
901 /* Write a lop_loc and some contents. A caller needs to call
902 mmo_flush_chunk after calling this function. The location is only
903 output if different than *LAST_VMAP, which is updated after this call. */
904
905 static boolean
906 mmo_write_loc_chunk (abfd, vma, loc, len, last_vmap)
907 bfd *abfd;
908 bfd_vma vma;
909 const bfd_byte *loc;
910 unsigned int len;
911 bfd_vma *last_vmap;
912 {
913 /* Find an initial and trailing section of zero tetras; we don't need to
914 write out zeros. FIXME: When we do this, we should emit section size
915 and address specifiers, else objcopy can't always perform an identity
916 translation. */
917 while (len >= 4 && bfd_get_32 (abfd, loc) == 0)
918 {
919 vma += 4;
920 len -= 4;
921 loc += 4;
922 }
923
924 while (len >= 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
925 len -= 4;
926
927 /* Only write out the location if it's different than the one the caller
928 (supposedly) previously handled, accounting for omitted leading zeros. */
929 if (vma != *last_vmap)
930 {
931 /* We might be in the middle of a sequence. */
932 mmo_flush_chunk (abfd);
933
934 /* We always write the location as 64 bits; no use saving bytes
935 here. */
936 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
937 mmo_write_octa_raw (abfd, vma);
938 }
939
940 /* Update to reflect end of this chunk, with trailing zeros omitted. */
941 *last_vmap = vma + len;
942
943 return (! abfd->tdata.mmo_data->have_error
944 && mmo_write_chunk (abfd, loc, len));
945 }
946
947 /* Same, but from a list. */
948
949 static INLINE boolean
950 mmo_write_loc_chunk_list (abfd, datap)
951 bfd *abfd;
952 mmo_data_list_type *datap;
953 {
954 /* Get an address different than the address of the first chunk. */
955 bfd_vma last_vma = datap ? datap->where - 1 : 0;
956
957 for (; datap != NULL; datap = datap->next)
958 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
959 &last_vma))
960 return false;
961
962 return mmo_flush_chunk (abfd);
963 }
964
965 /* Make a .MMIX.spec_data.N section. */
966
967 static asection *
968 mmo_get_generic_spec_data_section (abfd, spec_data_number)
969 bfd *abfd;
970 int spec_data_number;
971 {
972 asection *sec;
973 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
974 = MMIX_OTHER_SPEC_SECTION_PREFIX;
975
976 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
977 "%d", spec_data_number);
978
979 sec = mmo_make_section (abfd, secname);
980
981 return sec;
982 }
983
984 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
985 ourselves, parse some of its data to get at the section name. */
986
987 static asection *
988 mmo_get_spec_section (abfd, spec_data_number)
989 bfd *abfd;
990 int spec_data_number;
991 {
992 bfd_byte *secname;
993 asection *sec;
994 bfd_byte buf[4];
995 unsigned int secname_length;
996 unsigned int i;
997 bfd_vma section_length;
998 bfd_vma section_vma;
999 mmo_data_list_type *loc;
1000 flagword flags;
1001 long orig_pos;
1002
1003 /* If this isn't the "special" special data, then make a placeholder
1004 section. */
1005 if (spec_data_number != SPEC_DATA_SECTION)
1006 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1007
1008 /* Seek back to this position if there was a format error. */
1009 orig_pos = bfd_tell (abfd);
1010
1011 /* Read the length (in 32-bit words). */
1012 if (bfd_bread (buf, 4, abfd) != 4)
1013 goto format_error;
1014
1015 if (buf[0] == LOP)
1016 {
1017 if (buf[1] != LOP_QUOTE)
1018 goto format_error;
1019
1020 if (bfd_bread (buf, 4, abfd) != 4)
1021 goto format_error;
1022 }
1023
1024 /* We don't care to keep the name length accurate. It's
1025 zero-terminated. */
1026 secname_length = bfd_get_32 (abfd, buf) * 4;
1027
1028 /* Check section name length for sanity. */
1029 if (secname_length > MAX_SECTION_NAME_SIZE)
1030 goto format_error;
1031
1032 /* This should be free'd regardless if a section is created. */
1033 secname = bfd_malloc (secname_length + 1);
1034 secname[secname_length] = 0;
1035
1036 for (i = 0; i < secname_length / 4; i++)
1037 {
1038 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1039 goto format_error_free;
1040
1041 if (secname[i * 4] == LOP)
1042 {
1043 /* A bit of overkill, but we handle char 0x98 in a section name,
1044 and recognize misparsing. */
1045 if (secname[i * 4 + 1] != LOP_QUOTE
1046 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1047 /* Whoops. We thought this was a name, and now we found a
1048 non-lop_quote lopcode before we parsed the whole length of
1049 the name. Signal end-of-file in the same manner. */
1050 goto format_error_free;
1051 }
1052 }
1053
1054 /* Get the section flags. */
1055 if (bfd_bread (buf, 4, abfd) != 4
1056 || (buf[0] == LOP
1057 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1058 goto format_error_free;
1059
1060 flags = bfd_get_32 (abfd, buf);
1061
1062 /* Get the section length. */
1063 if (bfd_bread (buf, 4, abfd) != 4
1064 || (buf[0] == LOP
1065 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1066 goto format_error_free;
1067
1068 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1069
1070 /* That's the first, high-part. Now get the low part. */
1071
1072 if (bfd_bread (buf, 4, abfd) != 4
1073 || (buf[0] == LOP
1074 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1075 goto format_error_free;
1076
1077 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1078
1079 /* Check the section length for sanity. */
1080 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1081 goto format_error_free;
1082
1083 /* Get the section VMA. */
1084 if (bfd_bread (buf, 4, abfd) != 4
1085 || (buf[0] == LOP
1086 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1087 goto format_error_free;
1088
1089 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1090
1091 /* That's the first, high-part. Now get the low part. */
1092 if (bfd_bread (buf, 4, abfd) != 4
1093 || (buf[0] == LOP
1094 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1095 goto format_error_free;
1096
1097 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1098
1099 sec = mmo_make_section (abfd, secname);
1100 free (secname);
1101 if (sec == NULL)
1102 goto format_error;
1103
1104 /* We allocate a buffer here for the advertised size, with head room for
1105 tetrabyte alignment. */
1106 loc = bfd_zmalloc (section_length + 3
1107 + sizeof (struct mmo_data_list_struct));
1108 if (loc == NULL)
1109 goto format_error;
1110
1111 /* Use a TETRA-rounded size for the allocated buffer; we set the
1112 "visible" section size below. */
1113 loc->size = (section_length + 3) & ~3;
1114
1115 /* Add in the section flags we found to those bfd entered during this
1116 process and set the contents. */
1117 if (! bfd_set_section_flags (abfd, sec,
1118 bfd_sec_flags_from_mmo_flags (flags)
1119 | bfd_get_section_flags (abfd, sec)
1120 | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
1121 || ! bfd_set_section_size (abfd, sec,
1122 sec->_cooked_size + section_length)
1123 /* Set VMA only for the first occurrence. */
1124 || (! sec->user_set_vma
1125 && ! bfd_set_section_vma (abfd, sec, section_vma)))
1126 {
1127 /* If we get an error for any of the calls above, signal more than
1128 just a format error for the spec section. */
1129 return NULL;
1130 }
1131
1132 loc->next = NULL;
1133 if (((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail != NULL)
1134 ((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail->next
1135 = loc;
1136 else
1137 ((struct mmo_section_data_struct *) (sec->used_by_bfd))->head = loc;
1138 ((struct mmo_section_data_struct *) (sec->used_by_bfd))->tail = loc;
1139 loc->where = section_vma;
1140
1141 return sec;
1142
1143 format_error_free:
1144 free (secname);
1145 format_error:
1146 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1147 return NULL;
1148
1149 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1150 }
1151
1152 /* Read a byte, but read from file in multiples of 32-bit words. */
1153
1154 static bfd_byte
1155 mmo_get_byte (abfd)
1156 bfd *abfd;
1157 {
1158 bfd_byte retval;
1159
1160 if (abfd->tdata.mmo_data->byte_no == 0)
1161 {
1162 if (! abfd->tdata.mmo_data->have_error
1163 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1164 {
1165 abfd->tdata.mmo_data->have_error = true;
1166
1167 /* A value somewhat safe against tripping on some inconsistency
1168 when mopping up after this error. */
1169 return 128;
1170 }
1171 }
1172
1173 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1174 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1175
1176 return retval;
1177 }
1178
1179 /* Write a byte, in multiples of 32-bit words. */
1180
1181 static void
1182 mmo_write_byte (abfd, value)
1183 bfd *abfd;
1184 bfd_byte value;
1185 {
1186 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1187 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1188 {
1189 if (! abfd->tdata.mmo_data->have_error
1190 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1191 abfd->tdata.mmo_data->have_error = true;
1192 }
1193 }
1194
1195 /* Create a symbol. */
1196
1197 static boolean
1198 mmo_create_symbol (abfd, symname, addr, sym_type, serno)
1199 bfd *abfd;
1200 const char *symname;
1201 bfd_vma addr;
1202 enum mmo_sym_type sym_type;
1203 unsigned int serno;
1204 {
1205 struct mmo_symbol *n;
1206
1207 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1208 if (n == NULL)
1209 return false;
1210
1211 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1212 if (n->name == NULL)
1213 return false;
1214
1215 strcpy ((PTR) n->name, symname);
1216
1217 n->value = addr;
1218 n->sym_type = sym_type;
1219 n->serno = serno;
1220
1221 if (abfd->tdata.mmo_data->symbols == NULL)
1222 abfd->tdata.mmo_data->symbols = n;
1223 else
1224 abfd->tdata.mmo_data->symtail->next = n;
1225 abfd->tdata.mmo_data->symtail = n;
1226 n->next = NULL;
1227
1228 ++abfd->symcount;
1229
1230 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1231 section, as it's the one place we're sure to pass when reading a mmo
1232 object. For written objects, we do it while setting the symbol
1233 table. */
1234 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1235 && bfd_get_start_address (abfd) != addr)
1236 {
1237 (*_bfd_error_handler)
1238 (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
1239 bfd_get_filename (abfd));
1240 bfd_set_error (bfd_error_bad_value);
1241 return false;
1242 }
1243
1244 return true;
1245 }
1246
1247 /* Read in symbols. */
1248
1249 static boolean
1250 mmo_get_symbols (abfd)
1251 bfd *abfd;
1252 {
1253 /*
1254 INODE
1255 Symbol-table, mmo section mapping, File layout, mmo
1256 SUBSECTION
1257 Symbol table format
1258
1259 From mmixal.w (or really, the generated mmixal.tex) in
1260 @url{http://www-cs-faculty.stanford.edu/~knuth/programs/mmix.tar.gz}):
1261 ``Symbols are stored and retrieved by means of a @samp{ternary
1262 search trie}, following ideas of Bentley and Sedgewick. (See
1263 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1264 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1265 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1266 character, and there are branches to subtries for the cases where
1267 a given character is less than, equal to, or greater than the
1268 character in the trie. There also is a pointer to a symbol table
1269 entry if a symbol ends at the current node.''
1270
1271 So it's a tree encoded as a stream of bytes. The stream of bytes
1272 acts on a single virtual global symbol, adding and removing
1273 characters and signalling complete symbol points. Here, we read
1274 the stream and create symbols at the completion points.
1275
1276 First, there's a control byte <<m>>. If any of the listed bits
1277 in <<m>> is nonzero, we execute what stands at the right, in
1278 the listed order:
1279
1280 | (MMO3_LEFT)
1281 | 0x40 - Traverse left trie.
1282 | (Read a new command byte and recurse.)
1283 |
1284 | (MMO3_SYMBITS)
1285 | 0x2f - Read the next byte as a character and store it in the
1286 | current character position; increment character position.
1287 | Test the bits of <<m>>:
1288 |
1289 | (MMO3_WCHAR)
1290 | 0x80 - The character is 16-bit (so read another byte,
1291 | merge into current character.
1292 |
1293 | (MMO3_TYPEBITS)
1294 | 0xf - We have a complete symbol; parse the type, value
1295 | and serial number and do what should be done
1296 | with a symbol. The type and length information
1297 | is in j = (m & 0xf).
1298 |
1299 | (MMO3_REGQUAL_BITS)
1300 | j == 0xf: A register variable. The following
1301 | byte tells which register.
1302 | j <= 8: An absolute symbol. Read j bytes as the
1303 | big-endian number the symbol equals.
1304 | A j = 2 with two zero bytes denotes an
1305 | unknown symbol.
1306 | j > 8: As with j <= 8, but add (0x20 << 56)
1307 | to the value in the following j - 8
1308 | bytes.
1309 |
1310 | Then comes the serial number, as a variant of
1311 | uleb128, but better named ubeb128:
1312 | Read bytes and shift the previous value left 7
1313 | (multiply by 128). Add in the new byte, repeat
1314 | until a byte has bit 7 set. The serial number
1315 | is the computed value minus 128.
1316 |
1317 | (MMO3_MIDDLE)
1318 | 0x20 - Traverse middle trie. (Read a new command byte
1319 | and recurse.) Decrement character position.
1320 |
1321 | (MMO3_RIGHT)
1322 | 0x10 - Traverse right trie. (Read a new command byte and
1323 | recurse.)
1324
1325 Let's look again at the <<lop_stab>> for the trivial file
1326 (@pxref{File layout}).
1327
1328 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1329 | 0x203a4040
1330 | 0x10404020
1331 | 0x4d206120
1332 | 0x69016e00
1333 | 0x81000000
1334
1335 This forms the trivial trie (note that the path between ``:'' and
1336 ``M'' is redundant):
1337
1338 | 203a ":"
1339 | 40 /
1340 | 40 /
1341 | 10 \
1342 | 40 /
1343 | 40 /
1344 | 204d "M"
1345 | 2061 "a"
1346 | 2069 "i"
1347 | 016e "n" is the last character in a full symbol, and
1348 | with a value represented in one byte.
1349 | 00 The value is 0.
1350 | 81 The serial number is 1. */
1351
1352 bfd_byte m = mmo_get_byte (abfd);
1353
1354 /* Check first if we have a bad hair day. */
1355 if (abfd->tdata.mmo_data->have_error)
1356 return false;
1357
1358 if (m & MMO3_LEFT)
1359 /* Traverse left trie. */
1360 mmo_get_symbols (abfd);
1361
1362 if (m & MMO3_SYMBITS)
1363 {
1364 bfd_byte c = mmo_get_byte (abfd);
1365 bfd_byte j = m & MMO3_TYPEBITS;
1366 bfd_vma addr = 0;
1367 enum mmo_sym_type sym_type;
1368 unsigned int serno = 0;
1369 bfd_byte k;
1370
1371 if (m & MMO3_WCHAR)
1372 {
1373 bfd_byte c2 = mmo_get_byte (abfd);
1374
1375 /* A two-byte character. We can't grok this, but neither can
1376 mmotype, for other cases than the second byte being zero. */
1377
1378 if (c != 0)
1379 {
1380 abfd->tdata.mmo_data->lop_stab_symbol
1381 [abfd->tdata.mmo_data->symbol_position] = 0;
1382
1383 (*_bfd_error_handler)
1384 (_("%s: unsupported wide character sequence\
1385 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1386 bfd_get_filename (abfd), c, c2,
1387 abfd->tdata.mmo_data->lop_stab_symbol);
1388 bfd_set_error (bfd_error_bad_value);
1389 abfd->tdata.mmo_data->have_error = true;
1390 return false;
1391 }
1392 else
1393 c = c2;
1394 }
1395
1396 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1397 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1398
1399 if (j & MMO3_REGQUAL_BITS)
1400 {
1401 if (j == MMO3_REGQUAL_BITS)
1402 {
1403 sym_type = mmo_reg_sym;
1404 addr = mmo_get_byte (abfd);
1405 }
1406 else if (j <= 8)
1407 {
1408 unsigned int i;
1409
1410 for (i = 0; i < j; i++)
1411 addr = (addr << 8) + mmo_get_byte (abfd);
1412
1413 if (addr == 0 && j == MMO3_UNDEF)
1414 sym_type = mmo_undef_sym;
1415 else
1416 sym_type = mmo_abs_sym;
1417 }
1418 else
1419 {
1420 unsigned int i;
1421
1422 for (i = MMO3_DATA; i < j; i++)
1423 addr = (addr << 8) + mmo_get_byte (abfd);
1424
1425 addr += (bfd_vma) 0x20 << 56;
1426 sym_type = mmo_data_sym;
1427 }
1428
1429 /* Get the serial number. */
1430 do
1431 {
1432 k = mmo_get_byte (abfd);
1433 serno = (serno << 7) + k;
1434 }
1435 while (k < 128);
1436 serno -= 128;
1437
1438 /* Got it. Now enter it. Skip a leading ":". */
1439 if (! abfd->tdata.mmo_data->have_error
1440 && ! mmo_create_symbol (abfd,
1441 abfd->tdata.mmo_data->lop_stab_symbol
1442 + 1,
1443 addr, sym_type, serno))
1444 abfd->tdata.mmo_data->have_error = true;
1445 }
1446
1447 if (m & MMO3_MIDDLE)
1448 /* Traverse middle trie. */
1449 mmo_get_symbols (abfd);
1450
1451 abfd->tdata.mmo_data->symbol_position--;
1452 }
1453
1454 if (m & MMO3_RIGHT)
1455 /* Traverse right trie. */
1456 mmo_get_symbols (abfd);
1457
1458 return ! abfd->tdata.mmo_data->have_error;
1459 }
1460
1461 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1462 is in section SEC. Adjust and reallocate zero-initialized contents.
1463 If there's new contents, allocate to the next multiple of
1464 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1465
1466 static INLINE bfd_byte *
1467 mmo_get_loc (sec, vma, size)
1468 asection *sec;
1469 bfd_vma vma;
1470 int size;
1471 {
1472 bfd_size_type allocated_size;
1473 struct mmo_section_data_struct *sdatap
1474 = (struct mmo_section_data_struct *) sec->used_by_bfd;
1475 struct mmo_data_list_struct *datap = sdatap->head;
1476 struct mmo_data_list_struct *entry;
1477
1478 /* First search the list to see if we have the requested chunk in one
1479 piece, or perhaps if we have a suitable chunk with room to fit. */
1480 for (; datap != NULL; datap = datap->next)
1481 {
1482 if (datap->where <= vma
1483 && datap->where + datap->size >= vma + size)
1484 return datap->data + vma - datap->where;
1485 else if (datap->where <= vma
1486 && datap->where + datap->allocated_size >= vma + size
1487 /* Only munch on the "allocated size" if it does not
1488 overlap the next chunk. */
1489 && (datap->next == NULL || datap->next->where >= vma + size))
1490 {
1491 /* There was room allocated, but the size wasn't set to include
1492 it. Do that now. */
1493 datap->size += (vma + size) - (datap->where + datap->size);
1494
1495 /* Update the section size. This happens only if we update the
1496 32-bit-aligned chunk size. Callers that have
1497 non-32-bit-aligned sections should do all allocation and
1498 size-setting by themselves or at least set the section size
1499 after the last allocating call to this function. */
1500 if (vma + size > sec->vma + sec->_raw_size)
1501 sec->_raw_size += (vma + size) - (sec->vma + sec->_raw_size);
1502
1503 return datap->data + vma - datap->where;
1504 }
1505 }
1506
1507 /* Not found; allocate a new block. First check in case we get a
1508 request for a size split up over several blocks; we'll have to return
1509 NULL for those cases, requesting the caller to split up the request.
1510 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1511 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1512
1513 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1514 if ((datap->where <= vma && datap->where + datap->size > vma)
1515 || (datap->where < vma + size
1516 && datap->where + datap->size >= vma + size))
1517 return NULL;
1518
1519 allocated_size
1520 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1521 entry = (mmo_data_list_type *)
1522 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1523 if (entry == NULL)
1524 return NULL;
1525 entry->where = vma;
1526 entry->size = size;
1527 entry->allocated_size = allocated_size;
1528
1529 datap = sdatap->head;
1530
1531 /* Sort the records by address. Optimize for the common case of adding
1532 a record to the end of the list. */
1533 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1534 {
1535 sdatap->tail->next = entry;
1536 entry->next = NULL;
1537 sdatap->tail = entry;
1538 }
1539 else
1540 {
1541 mmo_data_list_type **look;
1542 for (look = &sdatap->head;
1543 *look != NULL && (*look)->where < entry->where;
1544 look = &(*look)->next)
1545 ;
1546 entry->next = *look;
1547 *look = entry;
1548 if (entry->next == NULL)
1549 {
1550 sdatap->tail = entry;
1551
1552 /* We get here for the first time (at other times too) for this
1553 section. Say we have contents. */
1554 if (! bfd_set_section_flags (sec->owner, sec,
1555 bfd_get_section_flags (sec->owner, sec)
1556 | SEC_HAS_CONTENTS))
1557 return NULL;
1558 }
1559 }
1560
1561 /* Update the section size. This happens only when we add contents and
1562 re-size as we go. The section size will then be aligned to 32 bits. */
1563 if (vma + size > sec->vma + sec->_raw_size)
1564 sec->_raw_size += (vma + size) - (sec->vma + sec->_raw_size);
1565 return entry->data;
1566 }
1567
1568 /* Set sizes once we've read in all sections. */
1569
1570 static void
1571 mmo_map_set_sizes (abfd, sec, ignored)
1572 bfd *abfd ATTRIBUTE_UNUSED;
1573 asection *sec;
1574 PTR ignored ATTRIBUTE_UNUSED;
1575 {
1576 sec->_cooked_size = sec->_raw_size;
1577 sec->lma = sec->vma;
1578 }
1579
1580 /* Read the mmo file and turn it into sections. */
1581
1582 static boolean
1583 mmo_scan (abfd)
1584 bfd *abfd;
1585 {
1586 unsigned int i;
1587 unsigned int lineno = 1;
1588 boolean error = false;
1589 bfd_vma vma = 0;
1590 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1591 asection *non_spec_sec = NULL;
1592 bfd_vma non_spec_vma = 0;
1593 char *current_filename = NULL;
1594 bfd_size_type nbytes_read = 0;
1595 /* Buffer with room to read a 64-bit value. */
1596 bfd_byte buf[8];
1597 long stab_loc = -1;
1598 char *file_names[256];
1599
1600 memset (file_names, 0, sizeof (file_names));
1601
1602 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1603 goto error_return;
1604
1605 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1606 {
1607 if (buf[0] == LOP)
1608 {
1609 unsigned int y = bfd_get_8 (abfd, buf + 2);
1610 unsigned int z = bfd_get_8 (abfd, buf + 3);
1611
1612 /* Change back to the original section for lopcodes other
1613 than LOP_QUOTE that comes after a LOP_SPEC. */
1614 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1615 && non_spec_sec != NULL)
1616 {
1617 sec = non_spec_sec;
1618 vma = non_spec_vma;
1619 non_spec_sec = NULL;
1620 }
1621
1622 switch (buf[1])
1623 {
1624 default:
1625 (*_bfd_error_handler)
1626 (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
1627 bfd_get_filename (abfd), buf[1]);
1628 bfd_set_error (bfd_error_bad_value);
1629 goto error_return;
1630
1631 case LOP_QUOTE:
1632 /* Quote the next 32-bit word. */
1633 if (y != 0 || z != 1)
1634 {
1635 (*_bfd_error_handler)
1636 (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
1637 bfd_get_filename (abfd), y*256+z);
1638 bfd_set_error (bfd_error_bad_value);
1639 goto error_return;
1640 }
1641 if (bfd_bread (buf, 4, abfd) != 4)
1642 goto error_return;
1643
1644 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1645 vma += 4;
1646 vma &= ~3;
1647 lineno++;
1648 break;
1649
1650 case LOP_LOC:
1651 /* Set vma (and section). */
1652 vma = (bfd_vma) y << 56;
1653 if (z == 1)
1654 {
1655 /* Get a 32-bit value. */
1656 if (bfd_bread (buf, 4, abfd) != 4)
1657 goto error_return;
1658
1659 vma += bfd_get_32 (abfd, buf);
1660 }
1661 else if (z == 2)
1662 {
1663 /* Get a 64-bit value. */
1664 if (bfd_bread (buf, 8, abfd) != 8)
1665 goto error_return;
1666
1667 vma += bfd_get_64 (abfd, buf);
1668 }
1669 else
1670 {
1671 (*_bfd_error_handler)
1672 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
1673 bfd_get_filename (abfd), z);
1674 bfd_set_error (bfd_error_bad_value);
1675 goto error_return;
1676 }
1677
1678 sec = mmo_decide_section (abfd, vma);
1679 if (sec == NULL)
1680 goto error_return;
1681 break;
1682
1683 case LOP_SKIP:
1684 /* Move forward within the same section. */
1685 vma += y * 256 + z;
1686
1687 sec = mmo_decide_section (abfd, vma);
1688 if (sec == NULL)
1689 goto error_return;
1690 break;
1691
1692 case LOP_FIXO:
1693 /* A fixup: Store the current vma somewhere. Position using
1694 same format as LOP_LOC. */
1695 {
1696 bfd_vma p = (bfd_vma) y << 56;
1697 asection *fixosec;
1698
1699 if (z == 1)
1700 {
1701 /* Get a 32-bit value. */
1702 if (bfd_bread (buf, 4, abfd) != 4)
1703 goto error_return;
1704
1705 p += bfd_get_32 (abfd, buf);
1706 }
1707 else if (z == 2)
1708 {
1709 /* Get a 64-bit value. */
1710 if (bfd_bread (buf, 8, abfd) != 8)
1711 goto error_return;
1712
1713 p += bfd_get_64 (abfd, buf);
1714 }
1715 else
1716 {
1717 (*_bfd_error_handler)
1718 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
1719 bfd_get_filename (abfd), z);
1720 bfd_set_error (bfd_error_bad_value);
1721 goto error_return;
1722 }
1723
1724 /* The section where we store this address might be a
1725 different one than the current section. */
1726 fixosec = mmo_decide_section (abfd, p);
1727 if (fixosec == NULL)
1728 goto error_return;
1729 mmo_xore_64 (fixosec, p, vma);
1730 }
1731 break;
1732
1733 case LOP_FIXR:
1734 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1735 {
1736 unsigned int yz = (y * 256 + z);
1737 bfd_vma p = vma + 2 - 4 * yz;
1738 asection *fixrsec = mmo_decide_section (abfd, p);
1739 if (fixrsec == NULL)
1740 goto error_return;
1741 mmo_xore_16 (fixrsec, p, yz);
1742 }
1743 break;
1744
1745 case LOP_FIXRX:
1746 /* A fixup, similar to lop_fixr, but taking larger numbers
1747 and can change branches into the opposite direction
1748 (gasp!). */
1749 {
1750 bfd_vma delta;
1751 bfd_vma p;
1752 asection *fixrsec;
1753
1754 if (y != 0)
1755 {
1756 (*_bfd_error_handler)
1757 (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
1758 bfd_get_filename (abfd), y);
1759 bfd_set_error (bfd_error_bad_value);
1760 goto error_return;
1761 }
1762
1763 if (z != 16 && z != 24)
1764 {
1765 (*_bfd_error_handler)
1766 (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
1767 bfd_get_filename (abfd), z);
1768 bfd_set_error (bfd_error_bad_value);
1769 goto error_return;
1770 }
1771
1772 /* Get the next 32-bit value. */
1773 if (bfd_bread (buf, 4, abfd) != 4)
1774 goto error_return;
1775
1776 delta = bfd_get_32 (abfd, buf);
1777
1778 /* Do an, ehm, involved calculation for the location of
1779 the fixup. See mmixal documentation for a verbose
1780 explanation. We follow it verbosely here for the
1781 readers delight. */
1782 if (buf[0] == 0)
1783 p = vma - 4 * delta;
1784 else if (buf[0] == 1)
1785 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1786 else
1787 {
1788 (*_bfd_error_handler)
1789 (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
1790 bfd_get_filename (abfd), buf[0]);
1791 bfd_set_error (bfd_error_bad_value);
1792 goto error_return;
1793 }
1794
1795 fixrsec = mmo_decide_section (abfd, vma);
1796 if (fixrsec == NULL)
1797 goto error_return;
1798 mmo_xore_32 (fixrsec, p, delta);
1799 }
1800 break;
1801
1802 case LOP_FILE:
1803 /* Set current file and perhaps the file name. Reset line
1804 number. */
1805 if (z != 0)
1806 {
1807 char *fname = bfd_malloc (z * 4 + 1);
1808
1809 if (fname == NULL)
1810 {
1811 (*_bfd_error_handler)
1812 (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
1813 bfd_get_filename (abfd), y, z * 4 + 1);
1814 bfd_set_error (bfd_error_system_call);
1815 goto error_return;
1816 }
1817
1818 fname[z * 4] = 0;
1819
1820 for (i = 0; i < z; i++)
1821 {
1822 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1823 {
1824 free (fname);
1825 goto error_return;
1826 }
1827 }
1828
1829 if (file_names[y] != NULL)
1830 {
1831 (*_bfd_error_handler)
1832 (_("%s: invalid mmo file: file number %d `%s',\
1833 was already entered as `%s'\n"),
1834 bfd_get_filename (abfd), y, fname, file_names[y]);
1835 bfd_set_error (bfd_error_bad_value);
1836 goto error_return;
1837 }
1838
1839 file_names[y] = fname;
1840 }
1841
1842 if (file_names[y] == NULL)
1843 {
1844 (*_bfd_error_handler)
1845 (_("%s: invalid mmo file: file name for number %d\
1846 was not specified before use\n"),
1847 bfd_get_filename (abfd), y);
1848 bfd_set_error (bfd_error_bad_value);
1849 goto error_return;
1850 }
1851
1852 current_filename = file_names[y];
1853 lineno = 0;
1854 break;
1855
1856 case LOP_LINE:
1857 /* Set line number. */
1858 lineno = y * 256 + z;
1859 /* FIXME: Create a sequence of mmo-specific line number
1860 entries for each section, then translate into canonical
1861 format. */
1862 break;
1863
1864 case LOP_SPEC:
1865 /* Special data follows until the next non-lop_quote
1866 lopcode. */
1867 non_spec_sec = sec;
1868 non_spec_vma = vma;
1869 sec = mmo_get_spec_section (abfd, y * 256 + z);
1870 if (sec == NULL)
1871 goto error_return;
1872
1873 vma = sec->vma;
1874 break;
1875
1876 case LOP_PRE:
1877 {
1878 /* We ignore header information, except we read in the
1879 creation time from the first 32-bit word with the time
1880 in seconds since era. */
1881 if (z >= 1
1882 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1883 abfd) != 4)
1884 goto error_return;
1885
1886 for (i = 1; i < z; i++)
1887 if (bfd_bread (buf, 4, abfd) != 4)
1888 goto error_return;
1889 }
1890 break;
1891
1892 case LOP_POST:
1893 /* This tells of the contents of registers $Z..$255 at
1894 startup. We make a section out of it, with VMA = Z * 8,
1895 but only if Z != 255 or the contents is non-zero. */
1896 {
1897 asection *rsec;
1898 bfd_byte *loc;
1899 bfd_vma first_octa;
1900 bfd_vma startaddr_octa;
1901
1902 /* Read first octaword outside loop to simplify logic when
1903 excluding the Z == 255, octa == 0 case. */
1904 if (bfd_bread (buf, 8, abfd) != 8)
1905 goto error_return;
1906
1907 first_octa = bfd_get_64 (abfd, buf);
1908
1909 /* Don't emit contents for the trivial case which is
1910 always present; $255 pointing to Main. */
1911 if (z != 255)
1912 {
1913 rsec
1914 = bfd_make_section_old_way (abfd,
1915 MMIX_REG_CONTENTS_SECTION_NAME);
1916 rsec->vma = z * 8;
1917 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1918 bfd_put_64 (abfd, first_octa, loc);
1919
1920 for (i = z + 1; i < 255; i++)
1921 {
1922 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1923 goto error_return;
1924 }
1925
1926 /* Read out the last octabyte, and use it to set the
1927 start address. */
1928 if (bfd_bread (buf, 8, abfd) != 8)
1929 goto error_return;
1930
1931 startaddr_octa = bfd_get_64 (abfd, buf);
1932 }
1933 else
1934 startaddr_octa = first_octa;
1935
1936 if (! bfd_set_start_address (abfd, startaddr_octa))
1937 {
1938 /* Currently this can't fail, but this should handle
1939 future failures. */
1940 bfd_set_error (bfd_error_bad_value);
1941 goto error_return;
1942 }
1943 }
1944 break;
1945
1946 case LOP_STAB:
1947 /* We read in the symbols now, not later. */
1948 if (y != 0 || z != 0)
1949 {
1950 (*_bfd_error_handler)
1951 (_("%s: invalid mmo file: fields y and z of lop_stab\
1952 non-zero, y: %d, z: %d\n"),
1953 bfd_get_filename (abfd), y, z);
1954 bfd_set_error (bfd_error_bad_value);
1955 goto error_return;
1956 }
1957
1958 /* Save the location, so we can check that YZ in the LOP_END
1959 is correct. */
1960 stab_loc = bfd_tell (abfd);
1961
1962 /* It's not said that an MMO can be without symbols (though
1963 mmixal will refuse to assemble files without Main), but
1964 it seems it would still be a valid mmo-file, so allow it.
1965 We detect the absence of a symbol area in that the upper
1966 limit is computed (from the lop_end YZ field) as 0.
1967 Don't call mmo_get_symbols; it can only detect the end of
1968 a valid symbol trie, not the absence of one. */
1969 if (abfd->tdata.mmo_data->max_symbol_length != 0
1970 && ! mmo_get_symbols (abfd))
1971 goto error_return;
1972 break;
1973
1974 case LOP_END:
1975 {
1976 /* This must be the last 32-bit word in an mmo file.
1977 Let's find out. */
1978 struct stat statbuf;
1979 long curpos = bfd_tell (abfd);
1980
1981 if (bfd_stat (abfd, &statbuf) < 0)
1982 goto error_return;
1983
1984 if (statbuf.st_size != curpos)
1985 {
1986 (*_bfd_error_handler)
1987 (_("%s: invalid mmo file: lop_end not last item in\
1988 file\n"),
1989 bfd_get_filename (abfd));
1990 bfd_set_error (bfd_error_bad_value);
1991 goto error_return;
1992 }
1993
1994 /* Check that the YZ field is right. Subtract the size of
1995 this LOP_END in the calculation; YZ does not include
1996 it. */
1997 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
1998 {
1999 (*_bfd_error_handler)
2000 (_("%s: invalid mmo file: YZ of lop_end (%ld)\
2001 not equal to the number of tetras to the preceding lop_stab (%ld)\n"),
2002 bfd_get_filename (abfd), (long) (y * 256 + z),
2003 (curpos - stab_loc - 4)/4);
2004 bfd_set_error (bfd_error_bad_value);
2005 goto error_return;
2006 }
2007
2008 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2009 goto done;
2010 }
2011 }
2012 }
2013 else
2014 {
2015 /* This wasn't a lopcode, so store it in the current section. */
2016 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
2017 vma += 4;
2018 vma &= ~3;
2019 lineno++;
2020 }
2021 }
2022
2023 /* We know this file is a multiple of four bytes (checked in
2024 mmo_object_p), so if we got something other than 0, this was a bad
2025 file (although it's more likely we'll get 0 in that case too).
2026 If we got end-of-file, then there was no lop_stab, so the file has
2027 invalid format. */
2028
2029 if (nbytes_read != 0)
2030 bfd_set_error (bfd_error_system_call);
2031 else
2032 bfd_set_error (bfd_error_bad_value);
2033
2034 error_return:
2035 error = true;
2036 done:
2037 /* Mark the .text and .data section with their normal attribute if they
2038 contain anything. This is not redundant wrt. mmo_decide_section,
2039 since that code might never execute, and conversely the alloc+code
2040 section flags must be set then. */
2041 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2042 if (sec != NULL
2043 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2044 && ! bfd_set_section_flags (abfd, sec,
2045 bfd_get_section_flags (abfd, sec)
2046 | SEC_ALLOC | SEC_LOAD | SEC_CODE))
2047 error = true;
2048
2049 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2050 if (sec != NULL
2051 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2052 && ! bfd_set_section_flags (abfd, sec,
2053 bfd_get_section_flags (abfd, sec)
2054 | SEC_ALLOC | SEC_LOAD))
2055 error = true;
2056
2057 /* Free whatever resources we took. */
2058 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2059 if (file_names[i])
2060 free (file_names[i]);
2061 return ! error;
2062 }
2063
2064 /* A hook to set up object file dependent section information. For mmo,
2065 we point out the shape of allocated section contents. */
2066
2067 static boolean
2068 mmo_new_section_hook (abfd, newsect)
2069 bfd *abfd ATTRIBUTE_UNUSED;
2070 asection *newsect;
2071 {
2072 /* We zero-fill all fields and assume NULL is represented by an all
2073 zero-bit pattern. */
2074 newsect->used_by_bfd =
2075 (PTR) bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2076
2077 if (!newsect->used_by_bfd)
2078 return false;
2079
2080 /* Always align to at least 32-bit words. */
2081 newsect->alignment_power = 2;
2082 return true;
2083 }
2084
2085 /* We already have section contents loaded for sections that have
2086 contents. */
2087
2088 static boolean
2089 mmo_get_section_contents (abfd, sec, location, offset, bytes_to_do)
2090 bfd *abfd ATTRIBUTE_UNUSED;
2091 asection *sec ATTRIBUTE_UNUSED;
2092 PTR location ATTRIBUTE_UNUSED;
2093 file_ptr offset ATTRIBUTE_UNUSED;
2094 bfd_size_type bytes_to_do ATTRIBUTE_UNUSED;
2095 {
2096 /* Iterate over diminishing chunk sizes, copying contents, like
2097 mmo_set_section_contents. */
2098 while (bytes_to_do)
2099 {
2100 /* A minor song-and-dance to make sure we're not bitten by the
2101 distant possibility of the cast from bfd_vma to int making the
2102 chunk zero-sized. */
2103 int chunk_size
2104 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2105 bfd_byte *loc;
2106
2107 do
2108 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2109 while (loc == NULL && (chunk_size /= 2) != 0);
2110
2111 if (chunk_size == 0)
2112 return false;
2113
2114 memcpy (location, loc, chunk_size);
2115
2116 location += chunk_size;
2117 bytes_to_do -= chunk_size;
2118 offset += chunk_size;
2119 }
2120 return true;
2121 }
2122
2123 /* Return the amount of memory needed to read the symbol table. */
2124
2125 static long
2126 mmo_get_symtab_upper_bound (abfd)
2127 bfd *abfd ATTRIBUTE_UNUSED;
2128 {
2129 return (abfd->symcount + 1) * sizeof (asymbol *);
2130 }
2131
2132 /* Sort mmo symbols by serial number. */
2133
2134 static int
2135 mmo_sort_mmo_symbols (arg1, arg2)
2136 const PTR arg1;
2137 const PTR arg2;
2138 {
2139 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2140 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2141
2142 /* Sort by serial number first. */
2143 if (sym1->serno < sym2->serno)
2144 return -1;
2145 else if (sym1->serno > sym2->serno)
2146 return 1;
2147
2148 /* Then sort by address of the table entries. */
2149 return ((const char *) arg1 - (const char *) arg2);
2150 }
2151
2152 /* Translate the symbol table. */
2153
2154 static long
2155 mmo_get_symtab (abfd, alocation)
2156 bfd *abfd;
2157 asymbol **alocation;
2158 {
2159 unsigned int symcount = bfd_get_symcount (abfd);
2160 asymbol *csymbols;
2161 unsigned int i;
2162
2163 csymbols = abfd->tdata.mmo_data->csymbols;
2164 if (csymbols == NULL)
2165 {
2166 asymbol *c;
2167 struct mmo_symbol *s;
2168 struct mmo_symbol **msp;
2169
2170 /* First we store the symbols into the table we'll return, then we
2171 qsort it on the serial number, with secondary on the address of
2172 the symbol, to preserve order if there would be non-unique serial
2173 numbers. */
2174 for (s = abfd->tdata.mmo_data->symbols,
2175 msp = (struct mmo_symbol **) alocation;
2176 s != NULL;
2177 s = s->next, ++msp)
2178 *msp = s;
2179
2180 *msp = NULL;
2181
2182 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2183 mmo_sort_mmo_symbols);
2184
2185 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2186 if (csymbols == NULL && symcount != 0)
2187 return false;
2188 abfd->tdata.mmo_data->csymbols = csymbols;
2189
2190 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2191 *msp != NULL;
2192 msp++, ++c)
2193 {
2194 s = *msp;
2195 c->the_bfd = abfd;
2196 c->name = s->name;
2197 c->value = s->value;
2198 c->flags = BSF_GLOBAL;
2199
2200 if (s->sym_type == mmo_data_sym)
2201 {
2202 c->section
2203 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2204
2205 if (c->section == NULL)
2206 c->section = bfd_abs_section_ptr;
2207 else
2208 c->value -= c->section->vma;
2209 }
2210 else if (s->sym_type == mmo_undef_sym)
2211 c->section = bfd_und_section_ptr;
2212 else if (s->sym_type == mmo_reg_sym)
2213 {
2214 c->section
2215 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2216 }
2217 else
2218 {
2219 asection *textsec
2220 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2221
2222 if (textsec != NULL
2223 && c->value >= textsec->vma
2224 && c->value <= textsec->vma + textsec->_cooked_size)
2225 {
2226 c->section = textsec;
2227 c->value -= c->section->vma;
2228 }
2229 else
2230 c->section = bfd_abs_section_ptr;
2231 }
2232
2233 c->udata.p = NULL;
2234 }
2235 }
2236
2237 /* Last, overwrite the incoming table with the right-type entries. */
2238 for (i = 0; i < symcount; i++)
2239 *alocation++ = csymbols++;
2240 *alocation = NULL;
2241
2242 return symcount;
2243 }
2244
2245 /* Get information about a symbol. */
2246
2247 static void
2248 mmo_get_symbol_info (ignore_abfd, symbol, ret)
2249 bfd *ignore_abfd ATTRIBUTE_UNUSED;
2250 asymbol *symbol;
2251 symbol_info *ret;
2252 {
2253 bfd_symbol_info (symbol, ret);
2254 }
2255
2256 static void
2257 mmo_print_symbol (abfd, afile, symbol, how)
2258 bfd *abfd;
2259 PTR afile;
2260 asymbol *symbol;
2261 bfd_print_symbol_type how;
2262 {
2263 FILE *file = (FILE *) afile;
2264
2265 switch (how)
2266 {
2267 case bfd_print_symbol_name:
2268 fprintf (file, "%s", symbol->name);
2269 break;
2270 default:
2271 bfd_print_symbol_vandf (abfd, (PTR) file, symbol);
2272
2273 fprintf (file, " %-5s %s",
2274 symbol->section->name,
2275 symbol->name);
2276 }
2277 }
2278
2279 /* We can't map a file directly into executable code, so the
2280 size of header information is irrelevant. */
2281
2282 static int
2283 mmo_sizeof_headers (abfd, exec)
2284 bfd *abfd ATTRIBUTE_UNUSED;
2285 boolean exec ATTRIBUTE_UNUSED;
2286 {
2287 return 0;
2288 }
2289
2290 /* Write the (section-neutral) file preamble. */
2291
2292 static boolean
2293 mmo_internal_write_header (abfd)
2294 bfd *abfd;
2295 {
2296 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2297
2298 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2299 return false;
2300
2301 /* Copy creation time of original file. */
2302 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2303 return false;
2304
2305 return true;
2306 }
2307
2308 /* Write the LOP_POST record, with global register initializations.
2309 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2310 registers at DATA. The Z = 255 field is filled in with the
2311 start-address. */
2312
2313 static boolean
2314 mmo_internal_write_post (abfd, z, sec)
2315 bfd *abfd;
2316 int z;
2317 asection *sec;
2318 {
2319 int i;
2320 bfd_byte buf[8];
2321 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2322
2323 for (i = z; i < 255; i++)
2324 {
2325 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2326
2327 if (bfd_bwrite (data, 8, abfd) != 8)
2328 return false;
2329 }
2330
2331 /* For Z == $255, we always emit the start location; supposedly Main,
2332 but we have it handy at bfd_get_start_address. If we're called with
2333 Z == 255, don't assume DATA is valid. */
2334 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2335
2336 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2337 }
2338
2339 /* Translate to and from BFD flags. This is to make sure that we don't
2340 get bitten by BFD flag number changes. */
2341
2342 static flagword
2343 mmo_sec_flags_from_bfd_flags (flags)
2344 flagword flags;
2345 {
2346 flagword oflags = 0;
2347
2348 if (flags & SEC_ALLOC)
2349 oflags |= MMO_SEC_ALLOC;
2350 if (flags & SEC_LOAD)
2351 oflags |= MMO_SEC_LOAD;
2352 if (flags & SEC_RELOC)
2353 oflags |= MMO_SEC_RELOC;
2354 if (flags & SEC_READONLY)
2355 oflags |= MMO_SEC_READONLY;
2356 if (flags & SEC_CODE)
2357 oflags |= MMO_SEC_CODE;
2358 if (flags & SEC_DATA)
2359 oflags |= MMO_SEC_DATA;
2360 if (flags & SEC_NEVER_LOAD)
2361 oflags |= MMO_SEC_NEVER_LOAD;
2362 if (flags & SEC_IS_COMMON)
2363 oflags |= MMO_SEC_IS_COMMON;
2364 if (flags & SEC_DEBUGGING)
2365 oflags |= MMO_SEC_DEBUGGING;
2366
2367 return oflags;
2368 }
2369
2370 static flagword
2371 bfd_sec_flags_from_mmo_flags (flags)
2372 flagword flags;
2373 {
2374 flagword oflags = 0;
2375
2376 if (flags & MMO_SEC_ALLOC)
2377 oflags |= SEC_ALLOC;
2378 if (flags & MMO_SEC_LOAD)
2379 oflags |= SEC_LOAD;
2380 if (flags & MMO_SEC_RELOC)
2381 oflags |= SEC_RELOC;
2382 if (flags & MMO_SEC_READONLY)
2383 oflags |= SEC_READONLY;
2384 if (flags & MMO_SEC_CODE)
2385 oflags |= SEC_CODE;
2386 if (flags & MMO_SEC_DATA)
2387 oflags |= SEC_DATA;
2388 if (flags & MMO_SEC_NEVER_LOAD)
2389 oflags |= SEC_NEVER_LOAD;
2390 if (flags & MMO_SEC_IS_COMMON)
2391 oflags |= SEC_IS_COMMON;
2392 if (flags & MMO_SEC_DEBUGGING)
2393 oflags |= SEC_DEBUGGING;
2394
2395 return oflags;
2396 }
2397
2398 /* Write a section. */
2399
2400 static boolean
2401 mmo_internal_write_section (abfd, sec)
2402 bfd *abfd;
2403 asection *sec;
2404 {
2405 /* We do it differently depending on what section this is:
2406
2407 ".text": Output, prepended by information about the first source file
2408 (not yet implemented.)
2409
2410 ".data": Output.
2411
2412 (".MMIX.reg_contents": Not handled here.)
2413
2414 Anything else: Output inside a lop_spec 80, in the format described
2415 above. */
2416
2417 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2418 /* FIXME: Output source file name and line number. */
2419 return
2420 mmo_write_loc_chunk_list (abfd,
2421 ((struct mmo_section_data_struct *)
2422 (sec->used_by_bfd))->head);
2423 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2424 return
2425 mmo_write_loc_chunk_list (abfd,
2426 ((struct mmo_section_data_struct *)
2427 (sec->used_by_bfd))->head);
2428 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2429 /* Not handled here. */
2430 {
2431 /* This would normally be an abort call since this can't happen, but
2432 we don't do that. */
2433 bfd_set_error (bfd_error_bad_value);
2434 return false;
2435 }
2436 else if (strncmp (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX,
2437 strlen (MMIX_OTHER_SPEC_SECTION_PREFIX)) == 0)
2438 {
2439 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2440 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2441 return (! abfd->tdata.mmo_data->have_error
2442 && mmo_write_chunk_list (abfd,
2443 ((struct mmo_section_data_struct *)
2444 (sec->used_by_bfd))->head));
2445 }
2446 /* Ignore sections that are just allocated or empty; we write out
2447 _contents_ here. */
2448 else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
2449 && sec->_raw_size != 0)
2450 {
2451 /* Keep the document-comment formatted the way it is. */
2452 /*
2453 INODE
2454 mmo section mapping, , Symbol-table, mmo
2455 SUBSECTION
2456 mmo section mapping
2457
2458 The implementation in BFD uses special data type 80 (decimal) to
2459 encapsulate and describe named sections, containing e.g.@: debug
2460 information. If needed, any datum in the encapsulation will be
2461 quoted using lop_quote. First comes a 32-bit word holding the
2462 number of 32-bit words containing the zero-terminated zero-padded
2463 segment name. After the name there's a 32-bit word holding flags
2464 describing the section type. Then comes a 64-bit big-endian word
2465 with the section length (in bytes), then another with the section
2466 start address. Depending on the type of section, the contents
2467 might follow, zero-padded to 32-bit boundary. For a loadable
2468 section (such as data or code), the contents might follow at some
2469 later point, not necessarily immediately, as a lop_loc with the
2470 same start address as in the section description, followed by the
2471 contents. This in effect forms a descriptor that must be emitted
2472 before the actual contents. Sections described this way must not
2473 overlap.
2474
2475 For areas that don't have such descriptors, synthetic sections are
2476 formed by BFD. Consecutive contents in the two memory areas
2477 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2478 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2479 sections named <<.text>> and <<.data>> respectively. If an area
2480 is not otherwise described, but would together with a neighboring
2481 lower area be less than @samp{0x40000000} bytes long, it is joined
2482 with the lower area and the gap is zero-filled. For other cases,
2483 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2484 @var{n} is a number, a running count through the mmo file,
2485 starting at 0.
2486
2487 EXAMPLE
2488 A loadable section specified as:
2489
2490 | .section secname,"ax"
2491 | TETRA 1,2,3,4,-1,-2009
2492 | BYTE 80
2493
2494 and linked to address @samp{0x4}, is represented by the sequence:
2495
2496 | 0x98080050 - lop_spec 80
2497 | 0x00000002 - two 32-bit words for the section name
2498 | 0x7365636e - "secn"
2499 | 0x616d6500 - "ame\0"
2500 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2501 | 0x00000000 - high 32 bits of section length
2502 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2503 | 0x00000000 - high 32 bits of section address
2504 | 0x00000004 - section address is 4
2505 | 0x98010002 - 64 bits with address of following data
2506 | 0x00000000 - high 32 bits of address
2507 | 0x00000004 - low 32 bits: data starts at address 4
2508 | 0x00000001 - 1
2509 | 0x00000002 - 2
2510 | 0x00000003 - 3
2511 | 0x00000004 - 4
2512 | 0xffffffff - -1
2513 | 0xfffff827 - -2009
2514 | 0x50000000 - 80 as a byte, padded with zeros.
2515
2516 Note that the lop_spec wrapping does not include the section
2517 contents. Compare this to a non-loaded section specified as:
2518
2519 | .section thirdsec
2520 | TETRA 200001,100002
2521 | BYTE 38,40
2522
2523 This, when linked to address @samp{0x200000000000001c}, is
2524 represented by:
2525
2526 | 0x98080050 - lop_spec 80
2527 | 0x00000002 - two 32-bit words for the section name
2528 | 0x7365636e - "thir"
2529 | 0x616d6500 - "dsec"
2530 | 0x00000010 - flag READONLY
2531 | 0x00000000 - high 32 bits of section length
2532 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2533 | 0x20000000 - high 32 bits of address
2534 | 0x0000001c - low 32 bits of address 0x200000000000001c
2535 | 0x00030d41 - 200001
2536 | 0x000186a2 - 100002
2537 | 0x26280000 - 38, 40 as bytes, padded with zeros
2538
2539 For the latter example, the section contents must not be
2540 loaded in memory, and is therefore specified as part of the
2541 special data. The address is usually unimportant but might
2542 provide information for e.g.@: the DWARF 2 debugging format. */
2543
2544 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2545 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2546 mmo_write_chunk (abfd, sec->name, strlen (sec->name));
2547 mmo_flush_chunk (abfd);
2548 /* FIXME: We can get debug sections (.debug_line & Co.) with a
2549 section flag still having SEC_RELOC set. Investigate. This
2550 might be true for all alien sections; perhaps mmo.em should clear
2551 that flag. Might be related to weak references. */
2552 mmo_write_tetra (abfd,
2553 mmo_sec_flags_from_bfd_flags
2554 (bfd_get_section_flags (abfd, sec)));
2555 mmo_write_octa (abfd, sec->_raw_size);
2556 mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
2557
2558 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2559 loaded. */
2560 if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
2561 return
2562 ! abfd->tdata.mmo_data->have_error
2563 && mmo_write_loc_chunk_list (abfd,
2564 ((struct mmo_section_data_struct *)
2565 (sec->used_by_bfd))->head);
2566 return
2567 ! abfd->tdata.mmo_data->have_error
2568 && mmo_write_chunk_list (abfd,
2569 ((struct mmo_section_data_struct *)
2570 (sec->used_by_bfd))->head);
2571 }
2572 return true;
2573 }
2574
2575 /* We save up all data before output. */
2576
2577 static boolean
2578 mmo_set_section_contents (abfd, sec, location, offset, bytes_to_do)
2579 bfd *abfd ATTRIBUTE_UNUSED;
2580 sec_ptr sec;
2581 PTR location;
2582 file_ptr offset;
2583 bfd_size_type bytes_to_do;
2584 {
2585 /* Iterate over diminishing chunk sizes, copying contents. */
2586 while (bytes_to_do)
2587 {
2588 /* A minor song-and-dance to make sure we're not bitten by the
2589 distant possibility of the cast from bfd_vma to int making the
2590 chunk zero-sized. */
2591 int chunk_size
2592 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2593 bfd_byte *loc;
2594
2595 do
2596 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2597 while (loc == NULL && (chunk_size /= 2) != 0);
2598
2599 if (chunk_size == 0)
2600 return false;
2601
2602 memcpy (loc, location, chunk_size);
2603
2604 location += chunk_size;
2605 bytes_to_do -= chunk_size;
2606 offset += chunk_size;
2607 }
2608 return true;
2609 }
2610
2611 /* Add a symbol to a trie-tree. */
2612
2613 static boolean
2614 mmo_internal_add_3_sym (abfd, rootp, symp)
2615 bfd *abfd;
2616 struct mmo_symbol_trie *rootp;
2617 const struct mmo_symbol *symp;
2618 {
2619 const char *name = symp->name;
2620 struct mmo_symbol_trie *trie = rootp;
2621 struct mmo_symbol_trie **triep = NULL;
2622
2623 while (*name && trie != NULL)
2624 {
2625 if (*name < trie->symchar)
2626 {
2627 triep = &trie->left;
2628 trie = trie->left;
2629 }
2630 else if (*name > trie->symchar)
2631 {
2632 triep = &trie->right;
2633 trie = trie->right;
2634 }
2635 else if (*name == trie->symchar)
2636 {
2637 triep = &trie->middle;
2638 name++;
2639
2640 /* Make sure "trie" points to where we should fill in the
2641 current symbol whenever we've iterated through "name". We
2642 would lose the right position if we encounter "foobar" then
2643 "foo". */
2644 if (*name)
2645 trie = trie->middle;
2646 }
2647 }
2648
2649 while (*name != 0)
2650 {
2651 /* Create middle branches for the rest of the characters. */
2652 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2653 *triep = trie;
2654 trie->symchar = *name++;
2655 triep = &trie->middle;
2656 }
2657
2658 /* We discover a duplicate symbol rather late in the process, but still;
2659 we discover it and bail out. */
2660 if (trie->sym.name != NULL)
2661 {
2662 (*_bfd_error_handler)
2663 (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
2664 bfd_get_filename (abfd), trie->sym.name);
2665 bfd_set_error (bfd_error_bad_value);
2666 return false;
2667 }
2668
2669 memcpy (&trie->sym, symp, sizeof *symp);
2670 return true;
2671 }
2672
2673 /* Find out the length of the serialized version of a trie in bytes. */
2674
2675 static unsigned int
2676 mmo_internal_3_length (abfd, trie)
2677 bfd *abfd;
2678 struct mmo_symbol_trie *trie;
2679 {
2680 /* First, one for the control byte. */
2681 unsigned int length = 1;
2682
2683 if (trie == NULL)
2684 return 0;
2685
2686 /* Add in the recursion to the left. */
2687 length += mmo_internal_3_length (abfd, trie->left);
2688
2689 /* Add in the middle trie and the character. */
2690 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2691
2692 /* Add in the recursion to the right. */
2693 length += mmo_internal_3_length (abfd, trie->right);
2694
2695 /* Add in bytes for the symbol (if this is an endnode). */
2696 if (trie->sym.name != NULL)
2697 {
2698 unsigned int serno = trie->sym.serno;
2699
2700 /* First what it takes to encode the value. */
2701 if (trie->sym.sym_type == mmo_reg_sym)
2702 length++;
2703 else if (trie->sym.sym_type == mmo_undef_sym)
2704 length += 2;
2705 else
2706 {
2707 bfd_vma value = trie->sym.value;
2708
2709 /* Coded in one to eight following bytes. */
2710 if (trie->sym.sym_type == mmo_data_sym)
2711 value -= (bfd_vma) 0x20 << 56;
2712
2713 do
2714 {
2715 value >>= 8;
2716 length++;
2717 }
2718 while (value != 0);
2719 }
2720
2721 /* Find out what it takes to encode the serial number. */
2722 do
2723 {
2724 serno >>= 7;
2725 length++;
2726 }
2727 while (serno != 0);
2728 }
2729
2730 return length;
2731 }
2732
2733 /* Helper function for outputting the serial number of a symbol, output as
2734 a variant of leb128 (see dwarf2 documentation) which could be called
2735 beb128. Using a helper function and recursion simplifies debugging. */
2736
2737 static void
2738 mmo_beb128_out (abfd, serno, marker)
2739 bfd *abfd;
2740 int serno;
2741 int marker;
2742 {
2743 if (serno & ~0x7f)
2744 mmo_beb128_out (abfd, serno >> 7, 0);
2745 mmo_write_byte (abfd, marker | (serno & 0x7f));
2746 }
2747
2748 /* Serialize a trie. */
2749
2750 static void
2751 mmo_internal_3_dump (abfd, trie)
2752 bfd *abfd;
2753 struct mmo_symbol_trie *trie;
2754 {
2755 bfd_byte control = 0;
2756
2757 if (trie == NULL)
2758 return;
2759
2760 if (trie->left)
2761 control |= MMO3_LEFT;
2762
2763 if (trie->middle)
2764 control |= MMO3_MIDDLE;
2765
2766 if (trie->right)
2767 control |= MMO3_RIGHT;
2768
2769 if (trie->sym.name != NULL)
2770 {
2771 /* Encode the symbol type and length of value bytes. */
2772 if (trie->sym.sym_type == mmo_reg_sym)
2773 control |= MMO3_REGQUAL_BITS;
2774 else if (trie->sym.sym_type == mmo_undef_sym)
2775 control |= MMO3_UNDEF;
2776 else
2777 {
2778 bfd_vma value = trie->sym.value;
2779
2780 /* Coded in 1..8 following bytes. */
2781 if (trie->sym.sym_type == mmo_data_sym)
2782 {
2783 control |= MMO3_DATA;
2784 value -= (bfd_vma) 0x20 << 56;
2785 }
2786
2787 do
2788 {
2789 value >>= 8;
2790 control++;
2791 }
2792 while (value != 0);
2793 }
2794 }
2795
2796 /* The control byte is output before recursing. */
2797 mmo_write_byte (abfd, control);
2798
2799 mmo_internal_3_dump (abfd, trie->left);
2800
2801 if (control & MMO3_SYMBITS)
2802 {
2803 mmo_write_byte (abfd, trie->symchar);
2804
2805 if (trie->sym.name != NULL)
2806 {
2807 if (trie->sym.sym_type == mmo_reg_sym)
2808 mmo_write_byte (abfd, trie->sym.value);
2809 else if (trie->sym.sym_type == mmo_undef_sym)
2810 {
2811 mmo_write_byte (abfd, 0);
2812 mmo_write_byte (abfd, 0);
2813 }
2814 else
2815 {
2816 bfd_vma value = trie->sym.value;
2817
2818 bfd_byte byte_n = control & 15;
2819
2820 /* Coded in 1..8 following bytes. Note that the value is
2821 shifted out big-endian. */
2822 if (trie->sym.sym_type == mmo_data_sym)
2823 {
2824 value -= (bfd_vma) 0x20 << 56;
2825 byte_n -= 8;
2826 }
2827
2828 do
2829 {
2830 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2831 byte_n--;
2832 }
2833 while (byte_n != 0);
2834 }
2835
2836 mmo_beb128_out (abfd, trie->sym.serno, 128);
2837 }
2838 mmo_internal_3_dump (abfd, trie->middle);
2839 }
2840 mmo_internal_3_dump (abfd, trie->right);
2841 }
2842
2843 /* Write symbols in mmo format. Also write the lop_end terminator. */
2844
2845 static boolean
2846 mmo_write_symbols_and_terminator (abfd)
2847 bfd *abfd;
2848 {
2849 int count = bfd_get_symcount (abfd);
2850 asymbol *maintable[2];
2851 asymbol **table;
2852 asymbol **orig_table = bfd_get_outsymbols (abfd);
2853 int serno;
2854 struct mmo_symbol_trie root;
2855 int trie_len;
2856 int i;
2857 bfd_byte buf[4];
2858
2859 /* Create a symbol for "Main". */
2860 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2861
2862 fakemain->flags = BSF_GLOBAL;
2863 fakemain->value = bfd_get_start_address (abfd);
2864 fakemain->name = MMIX_START_SYMBOL_NAME;
2865 fakemain->section = bfd_abs_section_ptr;
2866 maintable[0] = fakemain;
2867 maintable[1] = NULL;
2868
2869 memset (&root, 0, sizeof (root));
2870
2871 /* Make all symbols take a left turn. */
2872 root.symchar = 0xff;
2873
2874 /* There must always be a ":Main", so we'll add one if there are no
2875 symbols. Make sure we have room for it. */
2876 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2877 if (table == NULL)
2878 return false;
2879
2880 memcpy (table, orig_table, count * sizeof (asymbol *));
2881
2882 /* Move :Main (if there is one) to the first position. This is
2883 necessary to get the same layout of the trie-tree when linking as
2884 when objcopying the result as in the objcopy.exp test "simple objcopy
2885 of executable". It also automatically takes care of assigning serial
2886 number 1 to :Main (as is mandatory). */
2887 for (i = 0; i < count; i++)
2888 if (table[i] != NULL
2889 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2890 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2891 {
2892 asymbol *mainsym = table[i];
2893 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2894 table[0] = mainsym;
2895
2896 /* Check that the value assigned to :Main is the same as the entry
2897 address. The default linker script asserts this. This is as
2898 good a place as any to check this consistency. */
2899 if ((mainsym->value
2900 + mainsym->section->output_section->vma
2901 + mainsym->section->output_offset)
2902 != bfd_get_start_address (abfd))
2903 {
2904 /* Arbitrary buffer to hold the printable representation of a
2905 vma. */
2906 char vmas_main[40];
2907 char vmas_start[40];
2908 bfd_vma vma_start = bfd_get_start_address (abfd);
2909
2910 sprintf_vma (vmas_main, mainsym->value);
2911 sprintf_vma (vmas_start, vma_start);
2912
2913 (*_bfd_error_handler)
2914 (_("%s: Bad symbol definition: `Main' set to %s rather\
2915 than the start address %s\n"),
2916 bfd_get_filename (abfd), vmas_main, vmas_start);
2917 bfd_set_error (bfd_error_bad_value);
2918 return false;
2919 }
2920 break;
2921 }
2922 if (i == count && count != 0)
2923 {
2924 /* When there are symbols, there must be a :Main. There was no
2925 :Main, so we need to add it manually. */
2926 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2927 table[0] = fakemain;
2928 count++;
2929 }
2930
2931 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
2932 {
2933 asymbol *s = table[i];
2934
2935 /* It's not enough to consult bfd_is_local_label, since it does not
2936 mean "local" in the sense of linkable-and-observable-after-link.
2937 Let's just check the BSF_GLOBAL flag.
2938
2939 Also, don't export symbols with characters not in the allowed set. */
2940 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
2941 && strspn (s->name,
2942 valid_mmo_symbol_character_set) == strlen (s->name))
2943 {
2944 struct mmo_symbol sym;
2945 memset (&sym, 0, sizeof (sym));
2946
2947 sym.name = s->name;
2948 sym.value =
2949 s->value
2950 + s->section->output_section->vma
2951 + s->section->output_offset;
2952
2953 if (bfd_is_und_section (s->section))
2954 sym.sym_type = mmo_undef_sym;
2955 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
2956 /* The encoding of data symbols require that the "rest"
2957 of the value fits in 6 bytes, so the upper two bytes
2958 must be 0x2000. All other symbols get to be the
2959 absolute type. */
2960 && (sym.value >> 48) == 0x2000)
2961 sym.sym_type = mmo_data_sym;
2962 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
2963 sym.sym_type = mmo_reg_sym;
2964 else if (strcmp (s->section->name,
2965 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2966 {
2967 sym.sym_type = mmo_reg_sym;
2968 sym.value /= 8;
2969 }
2970 else
2971 sym.sym_type = mmo_abs_sym;
2972
2973 /* FIXME: We assume the order of the received symbols is an
2974 ordered mapping of the serial numbers. This is not
2975 necessarily true if we e.g. objcopy a mmo file to another and
2976 there are gaps in the numbering. Not sure if this can
2977 happen. Not sure what to do. */
2978 sym.serno = serno++;
2979
2980 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
2981 return false;
2982 }
2983 }
2984
2985 /* Change the root node to be a ":"-prefix. */
2986 root.symchar = ':';
2987 root.middle = root.left;
2988 root.right = NULL;
2989 root.left = NULL;
2990
2991 /* We have to find out if we can fit the whole symbol table in the mmo
2992 symtab. It would be bad to assume we can always fit it in 262144
2993 bytes. If we can't, just leave the Main symbol. */
2994 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
2995
2996 if (trie_len > 0xffff)
2997 {
2998 /* Test this code by using a lower limit in the test above and check
2999 that the single "Main" symbol is emitted and handled properly.
3000 There's no specific test-case. */
3001 struct mmo_symbol sym;
3002
3003 (*_bfd_error_handler)
3004 (_("%s: warning: symbol table too large for mmo, larger than 65535\
3005 32-bit words: %d. Only `Main' will be emitted.\n"),
3006 bfd_get_filename (abfd), trie_len);
3007
3008 memset (&sym, 0, sizeof (sym));
3009 sym.sym_type = mmo_abs_sym;
3010 sym.name = MMIX_START_SYMBOL_NAME;
3011 sym.serno = 1;
3012 sym.value = bfd_get_start_address (abfd);
3013
3014 /* Then patch up a symbol table to be just the ":Main" symbol. */
3015 memset (&root, 0, sizeof (root));
3016 root.left = root.middle;
3017 root.symchar = 0xff;
3018 root.middle = NULL;
3019 root.right = NULL;
3020
3021 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3022 return false;
3023
3024 root.symchar = ':';
3025 root.middle = root.left;
3026 root.right = NULL;
3027 root.left = NULL;
3028
3029 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3030 }
3031
3032 /* Reset the written-bytes counter. */
3033 abfd->tdata.mmo_data->byte_no = 0;
3034
3035 /* Put out the lop_stab mark. */
3036 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3037 if (bfd_bwrite (buf, 4, abfd) != 4)
3038 return false;
3039
3040 /* Dump out symbols. */
3041 mmo_internal_3_dump (abfd, &root);
3042
3043 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3044 {
3045 /* I haven't seen this trig. It seems no use claiming this case
3046 isn't debugged and abort if we get here. Instead emit a
3047 diagnostic and fail "normally". */
3048 (*_bfd_error_handler)
3049 (_("%s: internal error, symbol table changed size from %d to %d\
3050 words\n"),
3051 bfd_get_filename (abfd), trie_len,
3052 (abfd->tdata.mmo_data->byte_no + 3)/4);
3053 bfd_set_error (bfd_error_bad_value);
3054 return false;
3055 }
3056
3057 /* Dump out remaining bytes in the buffer and handle I/O errors by
3058 propagating errors. */
3059 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3060 || abfd->tdata.mmo_data->have_error)
3061 {
3062 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3063 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3064
3065 if (abfd->tdata.mmo_data->have_error
3066 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3067 return false;
3068 }
3069
3070 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3071 return bfd_bwrite (buf, 4, abfd) == 4;
3072 }
3073
3074 /* Write section unless it is the register contents section. For that, we
3075 instead store the section in the supplied pointer. This function is
3076 used through bfd_map_over_sections. */
3077
3078 static void
3079 mmo_write_section_unless_reg_contents (abfd, sec, p)
3080 bfd *abfd;
3081 asection *sec;
3082 PTR p;
3083 {
3084 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3085
3086 if (! infop->retval)
3087 return;
3088
3089 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3090 {
3091 infop->reg_section = sec;
3092 return;
3093 }
3094
3095 /* Exclude the convenience register section. */
3096 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3097 {
3098 if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
3099 {
3100 /* Make sure it hasn't got contents. It seems impossible to
3101 make it carry contents, so we don't have a test-case for
3102 this. */
3103 (*_bfd_error_handler)
3104 (_("%s: internal error, internal register section %s had\
3105 contents\n"),
3106 bfd_get_filename (abfd), sec->name);
3107 bfd_set_error (bfd_error_bad_value);
3108 infop->retval = false;
3109 return;
3110 }
3111
3112 return;
3113 }
3114
3115 infop->retval = mmo_internal_write_section (abfd, sec);
3116 }
3117
3118 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3119 already called. */
3120
3121 static boolean
3122 mmo_write_object_contents (abfd)
3123 bfd *abfd;
3124 {
3125 struct mmo_write_sec_info wsecinfo;
3126
3127 /* First, there are a few words of preamble. */
3128 if (! mmo_internal_write_header (abfd))
3129 return false;
3130
3131 wsecinfo.reg_section = NULL;
3132 wsecinfo.retval = true;
3133
3134 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3135 (PTR) &wsecinfo);
3136
3137 if (! wsecinfo.retval)
3138 return false;
3139
3140 if (wsecinfo.reg_section != NULL)
3141 {
3142 asection *sec = wsecinfo.reg_section;
3143 unsigned int z = (unsigned int) (sec->vma / 8);
3144
3145 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3146 of the register contents section and check that it corresponds to
3147 the length of the section. */
3148 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3149 || sec->vma != 256 * 8 - sec->_raw_size - 8)
3150 {
3151 bfd_set_error (bfd_error_bad_value);
3152
3153 if (sec->_raw_size == 0)
3154 /* There must always be at least one such register. */
3155 (*_bfd_error_handler)
3156 (_("%s: no initialized registers; section length 0\n"),
3157 bfd_get_filename (abfd));
3158 else if (sec->vma > (256 - 32) * 8)
3159 /* Provide better error message for the case of too many
3160 global registers. */
3161 (*_bfd_error_handler)
3162 (_("%s: too many initialized registers; section length %ld\n"),
3163 bfd_get_filename (abfd),
3164 (long) sec->_raw_size);
3165 else
3166 (*_bfd_error_handler)
3167 (_("%s: invalid start address for initialized registers of\
3168 length %ld: 0x%lx%08lx\n"),
3169 bfd_get_filename (abfd),
3170 (long) sec->_raw_size,
3171 (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
3172
3173 return false;
3174 }
3175
3176 if (! mmo_internal_write_post (abfd, z, sec))
3177 return false;
3178 }
3179 else
3180 if (! mmo_internal_write_post (abfd, 255, NULL))
3181 return false;
3182
3183 return mmo_write_symbols_and_terminator (abfd);
3184 }
3185
3186 /* Return the size of a NULL pointer, so we support linking in an mmo
3187 object. */
3188
3189 static long
3190 mmo_get_reloc_upper_bound (abfd, sec)
3191 bfd *abfd ATTRIBUTE_UNUSED;
3192 asection *sec ATTRIBUTE_UNUSED;
3193 {
3194 return sizeof (PTR);
3195 }
3196
3197 /* Similarly canonicalize relocs to empty, filling in the terminating NULL
3198 pointer. */
3199
3200 long
3201 mmo_canonicalize_reloc (abfd, section, relptr, symbols)
3202 bfd *abfd ATTRIBUTE_UNUSED;
3203 sec_ptr section ATTRIBUTE_UNUSED;
3204 arelent **relptr;
3205 asymbol **symbols ATTRIBUTE_UNUSED;
3206 {
3207 *relptr = NULL;
3208 return 0;
3209 }
3210
3211 /* If there's anything in particular in a mmo bfd that we want to free,
3212 make this a real function. Only do this if you see major memory
3213 thrashing; zealous free:ing will cause unwanted behavior, especially if
3214 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3215 block allocated with "bfd_alloc"; they're really allocated from an
3216 obstack, and we don't know what was allocated there since this
3217 particular allocation. */
3218
3219 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3220 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3221
3222 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3223 leading ':' might more appropriately be called local. */
3224 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3225
3226 /* Is this one really used or defined by anyone? */
3227 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3228
3229 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3230 section or if MMO line numbers are implemented. */
3231 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3232 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3233 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3234 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3235 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3236
3237 #define mmo_get_section_contents_in_window \
3238 _bfd_generic_get_section_contents_in_window
3239 #define mmo_bfd_get_relocated_section_contents \
3240 bfd_generic_get_relocated_section_contents
3241 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3242 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3243 #define mmo_bfd_link_hash_table_free _bfd_generic_link_hash_table_free
3244 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3245 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3246 #define mmo_bfd_final_link _bfd_generic_final_link
3247 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3248
3249 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3250 stop anybody from shooting themselves in the foot. */
3251 #define mmo_set_arch_mach bfd_default_set_arch_mach
3252 #define mmo_bfd_relax_section bfd_generic_relax_section
3253 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3254 #define mmo_bfd_discard_group bfd_generic_discard_group
3255
3256 /* objcopy will be upset if we return -1 from bfd_get_reloc_upper_bound by
3257 using BFD_JUMP_TABLE_RELOCS (_bfd_norelocs) rather than 0. FIXME: Most
3258 likely a bug in the _bfd_norelocs definition.
3259
3260 On the other hand, we smuggle in an mmo object (because setting up ELF
3261 is too cumbersome) when linking (from other formats, presumably ELF) to
3262 represent the g255 entry. We need to link that object, so need to say
3263 it has no relocs. Upper bound for the size of the relocation table is
3264 the size of a NULL pointer, and we support "canonicalization" for that
3265 pointer. */
3266 #define mmo_bfd_reloc_type_lookup _bfd_norelocs_bfd_reloc_type_lookup
3267
3268 /* We want to copy time of creation, otherwise we'd use
3269 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3270 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3271 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3272 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3273 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3274 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3275
3276 const bfd_target bfd_mmo_vec =
3277 {
3278 "mmo", /* name */
3279 bfd_target_mmo_flavour,
3280 BFD_ENDIAN_BIG, /* target byte order */
3281 BFD_ENDIAN_BIG, /* target headers byte order */
3282
3283 /* FIXME: Might need adjustments. */
3284 (HAS_RELOC | EXEC_P | /* object flags */
3285 HAS_LINENO | HAS_DEBUG |
3286 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3287
3288 /* FIXME: Might need adjustments. */
3289 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3290 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3291 /* section flags */
3292 0, /* leading underscore */
3293 ' ', /* ar_pad_char */
3294 16, /* ar_max_namelen */
3295 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3296 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3297 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3298 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3299 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3300 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3301
3302 {
3303 _bfd_dummy_target,
3304 mmo_object_p, /* bfd_check_format */
3305 _bfd_dummy_target,
3306 _bfd_dummy_target,
3307 },
3308 {
3309 bfd_false,
3310 mmo_mkobject,
3311 bfd_false,
3312 bfd_false,
3313 },
3314 { /* bfd_write_contents */
3315 bfd_false,
3316 mmo_write_object_contents,
3317 bfd_false,
3318 bfd_false,
3319 },
3320
3321 BFD_JUMP_TABLE_GENERIC (mmo),
3322 BFD_JUMP_TABLE_COPY (mmo),
3323 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3324 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3325 BFD_JUMP_TABLE_SYMBOLS (mmo),
3326 /* We have to provide a valid method for getting relocs, returning zero,
3327 so we can't say BFD_JUMP_TABLE_RELOCS (_bfd_norelocs). */
3328 BFD_JUMP_TABLE_RELOCS (mmo),
3329 BFD_JUMP_TABLE_WRITE (mmo),
3330 BFD_JUMP_TABLE_LINK (mmo),
3331 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3332
3333 NULL,
3334
3335 NULL
3336 };