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1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2016 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
5 binary.c.
6
7 This file is part of BFD, the Binary File Descriptor library.
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
23
24
25 /*
26 SECTION
27 mmo backend
28
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
42
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
51
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 File layout
56
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
64
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
69 section mapping}.
70
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 the lopcodes are:
80
81 @table @code
82 @item lop_quote
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
85
86 @item lop_loc
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
96
97 @item lop_skip
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
99
100 @item lop_fixo
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 2^56}.
105
106 @item lop_fixr
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
108 @math{2 - 4 * YZ}.
109
110 @item lop_fixrx
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
117
118 @item lop_file
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
125
126 @item lop_line
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
131
132 @item lop_spec
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
136
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
144
145 @item lop_pre
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150 @item lop_post
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
156
157 @item lop_stab
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
162
163 @item lop_end
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
168 @end table
169
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
173
174 EXAMPLE
175 This trivial one-label, one-instruction file:
176
177 | :Main TRAP 1,2,3
178
179 can be represented this way in mmo:
180
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
202
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
209
210 #define LOP 0x98
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
224
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
249
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
254
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
257 "bad case for " #x)
258
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
263 one). */
264
265 struct mmo_symbol
266 {
267 struct mmo_symbol *next;
268 char *name;
269 bfd_vma value;
270 enum mmo_sym_type sym_type;
271 unsigned int serno;
272 };
273
274 struct mmo_data_list_struct
275 {
276 struct mmo_data_list_struct *next;
277 bfd_vma where;
278 bfd_size_type size;
279 bfd_size_type allocated_size;
280 bfd_byte data[1];
281 };
282
283 typedef struct mmo_data_list_struct mmo_data_list_type;
284
285 struct mmo_symbol_trie
286 {
287 struct mmo_symbol_trie *left;
288 struct mmo_symbol_trie *right;
289 struct mmo_symbol_trie *middle;
290
291 bfd_byte symchar;
292
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym;
295 };
296
297 /* The mmo tdata information. */
298
299 struct mmo_data_struct
300 {
301 struct mmo_symbol *symbols;
302 struct mmo_symbol *symtail;
303 asymbol *csymbols;
304
305 /* File representation of time (NULL) when this file was created. */
306 bfd_byte created[4];
307
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
310 bfd_boolean have_error;
311
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length;
316
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol;
319
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
322 int symbol_position;
323
324 /* When creating arbitrary sections, we need to count section numbers. */
325 int sec_no;
326
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
329 int byte_no;
330
331 /* We also need a buffer to hold the bytes we count reading or writing. */
332 bfd_byte buf[4];
333
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bfd_boolean symbol_consistency_override_calculated;
338
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bfd_boolean ignore_symbol_consistency;
341 };
342
343 typedef struct mmo_data_struct tdata_type;
344
345 struct mmo_section_data_struct
346 {
347 mmo_data_list_type *head;
348 mmo_data_list_type *tail;
349 };
350
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354 /* These structures are used in bfd_map_over_sections constructs. */
355
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
359 {
360 asection *reg_section;
361 bfd_boolean retval;
362 };
363
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
366 {
367 asection *sec;
368 bfd_vma addr;
369 };
370
371 static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bfd_boolean mmo_mkobject (bfd *);
381 static bfd_boolean mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
386 static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
387 static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
388 static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
389 static const bfd_target *mmo_object_p (bfd *);
390 static void mmo_map_set_sizes (bfd *, asection *, void *);
391 static bfd_boolean mmo_get_symbols (bfd *);
392 static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
393 enum mmo_sym_type, unsigned int);
394 static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
395 file_ptr, bfd_size_type);
396 static long mmo_get_symtab_upper_bound (bfd *);
397 static long mmo_canonicalize_symtab (bfd *, asymbol **);
398 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
399 static void mmo_print_symbol (bfd *, void *, asymbol *,
400 bfd_print_symbol_type);
401 static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
402 file_ptr, bfd_size_type);
403 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
404 static bfd_boolean mmo_internal_write_header (bfd *);
405 static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
406 static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
407 const struct mmo_symbol *);
408 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
409 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
410 static void mmo_beb128_out (bfd *, int, int);
411 static bfd_boolean mmo_internal_write_section (bfd *, asection *);
412 static void mmo_write_tetra (bfd *, unsigned int);
413 static void mmo_write_tetra_raw (bfd *, unsigned int);
414 static void mmo_write_octa (bfd *, bfd_vma);
415 static void mmo_write_octa_raw (bfd *, bfd_vma);
416 static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
417 static bfd_boolean mmo_flush_chunk (bfd *);
418 static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
419 unsigned int, bfd_vma *);
420 static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
421 static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
422 static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
423 static flagword mmo_sec_flags_from_bfd_flags (flagword);
424 static flagword bfd_sec_flags_from_mmo_flags (flagword);
425 static bfd_byte mmo_get_byte (bfd *);
426 static void mmo_write_byte (bfd *, bfd_byte);
427 static bfd_boolean mmo_new_section_hook (bfd *, asection *);
428 static int mmo_sort_mmo_symbols (const void *, const void *);
429 static bfd_boolean mmo_write_object_contents (bfd *);
430 static bfd_boolean mmo_write_section_description (bfd *, asection *);
431 static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
432 asection *);
433
434 /* Global "const" variables initialized once. Must not depend on
435 particular input or caller; put such things into the bfd or elsewhere.
436 Look ma, no static per-invocation data! */
437
438 static
439 char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
440 codes; sorry EBCDIC:ers!). */
441 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
442 /* Digits. */
443 + 10
444 /* ':' and '_'. */
445 + 1 + 1
446 /* Codes higher than 126. */
447 + 256 - 126
448 /* Ending zero. */
449 + 1];
450
451
452 /* Get section SECNAME or create one if it doesn't exist. When creating
453 one, new memory for the name is allocated. */
454
455 static asection *
456 mmo_make_section (bfd *abfd, const char *secname)
457 {
458 asection *sec = bfd_get_section_by_name (abfd, secname);
459
460 if (sec == NULL)
461 {
462 char *newsecname = strdup (secname);
463
464 if (newsecname == NULL)
465 {
466 (*_bfd_error_handler)
467 (_("%s: No core to allocate section name %s\n"),
468 bfd_get_filename (abfd), secname);
469 bfd_set_error (bfd_error_system_call);
470 return NULL;
471 }
472 sec = bfd_make_section (abfd, newsecname);
473 }
474
475 return sec;
476 }
477
478 /* Nothing to do, but keep as a placeholder if we need it.
479 Note that state that might differ between bfd:s must not be initialized
480 here, nor must it be static. Add it to tdata information instead. */
481
482 static void
483 mmo_init (void)
484 {
485 static bfd_boolean inited = FALSE;
486 int i = 0;
487 int j = 0;
488 static const char letters[]
489 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
490
491 if (inited)
492 return;
493 inited = TRUE;
494
495 /* Fill in the set of valid symbol characters. */
496 strcpy (valid_mmo_symbol_character_set, letters);
497 i = strlen (letters);
498
499 for (j = 126; j < 256; j++)
500 valid_mmo_symbol_character_set[i++] = j;
501 }
502
503 /* Check whether an existing file is an mmo file. */
504
505 static const bfd_target *
506 mmo_object_p (bfd *abfd)
507 {
508 struct stat statbuf;
509 bfd_byte b[4];
510
511 mmo_init ();
512
513 if (bfd_stat (abfd, &statbuf) < 0
514 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
515 || bfd_bread (b, 4, abfd) != 4)
516 goto bad_final;
517
518 /* All mmo files are a multiple of four bytes long.
519 Only recognize version one. */
520 if ((statbuf.st_size % 4) != 0
521 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
522 goto bad_format;
523
524 /* Get the last 32-bit word. */
525 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
526 || bfd_bread (b, 4, abfd) != 4)
527 goto bad_final;
528
529 /* Check if the file ends in a lop_end lopcode. */
530 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
531 goto bad_format;
532
533 /* Compute an upper bound on the max symbol length. Not really
534 important as all of the symbol information can only be 256k. */
535 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
536 abfd->tdata.mmo_data->lop_stab_symbol
537 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
538
539 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
540 {
541 (*_bfd_error_handler)
542 (_("%s: No core to allocate a symbol %d bytes long\n"),
543 bfd_get_filename (abfd), abfd->tdata.mmo_data->max_symbol_length);
544 goto bad_final;
545 }
546
547 /* Read in everything. */
548 if (! mmo_scan (abfd))
549 goto bad_format_free;
550
551 if (abfd->symcount > 0)
552 abfd->flags |= HAS_SYMS;
553
554 /* You'll have to tweak this if you want to use this format for other
555 arches (not recommended due to its small-size limitations). Look at
556 the ELF format for how to make it target-generic. */
557 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
558 goto bad_format_free;
559
560 return abfd->xvec;
561
562 bad_format_free:
563 free (abfd->tdata.mmo_data->lop_stab_symbol);
564 bad_format:
565 bfd_set_error (bfd_error_wrong_format);
566 bad_final:
567 return NULL;
568 }
569
570 /* Set up the mmo tdata information. */
571
572 static bfd_boolean
573 mmo_mkobject (bfd *abfd)
574 {
575 mmo_init ();
576
577 if (abfd->tdata.mmo_data == NULL)
578 {
579 time_t created;
580
581 /* All fields are zero-initialized, so we don't have to explicitly
582 initialize most. */
583 tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
584 if (tdata == NULL)
585 return FALSE;
586
587 created = time (NULL);
588 bfd_put_32 (abfd, created, tdata->created);
589
590 abfd->tdata.mmo_data = tdata;
591 }
592
593 return TRUE;
594 }
595
596 static bfd_boolean
597 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
598 {
599 /* The point is to match what --extract-symbols does (well, negated). */
600 return bfd_get_section_size (sec) != 0;
601 }
602
603 /* Find out whether we should omit symbol consistency checks for this
604 bfd and cache the value.
605
606 This function must only be called when all section contents is
607 known. However, calculating symbol consistency at the time the
608 private BFD data is initialized is too late for some uses. */
609
610 static bfd_boolean
611 mmo_ignore_symbol_consistency (bfd *abfd)
612 {
613 if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
614 {
615 abfd->tdata.mmo_data->ignore_symbol_consistency =
616 bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
617
618 abfd->tdata.mmo_data->symbol_consistency_override_calculated = TRUE;
619 }
620
621 return abfd->tdata.mmo_data->ignore_symbol_consistency;
622 }
623
624 static bfd_boolean
625 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
626 {
627 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
628 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
629 return TRUE;
630
631 /* Copy the time the copied-from file was created. If people want the
632 time the file was last *modified*, they have that in the normal file
633 information. */
634 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
635 sizeof (obfd->tdata.mmo_data->created));
636 return TRUE;
637 }
638
639 /* Helper functions for mmo_decide_section, used through
640 bfd_map_over_sections. */
641
642 static void
643 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
644 {
645 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
646 bfd_vma vma = bfd_get_section_vma (abfd, sec);
647
648 /* Ignore sections that aren't loaded. */
649 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
650 != (SEC_LOAD | SEC_ALLOC))
651 return;
652
653 if (infop->addr >= vma && infop->addr < vma + sec->size)
654 infop->sec = sec;
655 }
656
657 static void
658 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
659 {
660 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
661 bfd_vma vma = bfd_get_section_vma (abfd, sec);
662
663 /* Ignore sections that aren't loaded. */
664 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
665 != (SEC_LOAD | SEC_ALLOC))
666 return;
667
668 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
669 infop->sec = sec;
670 }
671
672 /* Find a section that corresponds to a VMA. Automatically create .text
673 or .data and set current section to it, depending on what vma. If we
674 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
675 increasing number. */
676
677 static asection *
678 mmo_decide_section (bfd *abfd, bfd_vma vma)
679 {
680 asection *sec = NULL;
681 char sec_name[sizeof (".MMIX.sec.") + 20];
682 struct mmo_find_sec_info info;
683
684 info.addr = vma;
685 info.sec = NULL;
686
687 /* First see if there's a section that would match exactly. */
688 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
689
690 if (info.sec != NULL)
691 return info.sec;
692
693 /* If there's no such section, try and expand one of the existing ones,
694 up to a limit. Make sure we have .text and .data before we try that;
695 create them corresponding to expected addresses and set flags to make
696 them match the "loaded and with contents" expectation. */
697 if ((vma >> 56) == 0)
698 {
699 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
700
701 if (sec == NULL)
702 return NULL;
703
704 if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
705 return NULL;
706
707 if (! bfd_set_section_flags (abfd, sec,
708 bfd_get_section_flags (abfd, sec)
709 | SEC_CODE | SEC_LOAD | SEC_ALLOC))
710 return NULL;
711 }
712 else if ((vma >> 56) == 0x20)
713 {
714 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
715
716 if (sec == NULL)
717 return NULL;
718
719 if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
720 return NULL;
721
722 if (! bfd_set_section_flags (abfd, sec,
723 bfd_get_section_flags (abfd, sec)
724 | SEC_LOAD | SEC_ALLOC))
725 return NULL;
726 }
727
728 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
729
730 if (info.sec != NULL)
731 return info.sec;
732
733 /* If there's still no suitable section, make a new one. */
734 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
735 sec = mmo_make_section (abfd, sec_name);
736
737 if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
738 return NULL;
739
740 if (! bfd_set_section_flags (abfd, sec,
741 bfd_get_section_flags (abfd, sec)
742 | SEC_LOAD | SEC_ALLOC))
743 return NULL;
744 return sec;
745 }
746
747 /* Xor in a 64-bit value VALUE at VMA. */
748
749 static INLINE void
750 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
751 {
752 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
753 bfd_vma prev = bfd_get_64 (sec->owner, loc);
754
755 value ^= prev;
756 bfd_put_64 (sec->owner, value, loc);
757 }
758
759 /* Xor in a 32-bit value VALUE at VMA. */
760
761 static INLINE void
762 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
763 {
764 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
765 unsigned int prev = bfd_get_32 (sec->owner, loc);
766
767 value ^= prev;
768 bfd_put_32 (sec->owner, value, loc);
769 }
770
771 /* Xor in a 16-bit value VALUE at VMA. */
772
773 static INLINE void
774 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
775 {
776 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
777 unsigned int prev = bfd_get_16 (sec->owner, loc);
778
779 value ^= prev;
780 bfd_put_16 (sec->owner, value, loc);
781 }
782
783 /* Write a 32-bit word to output file, no lop_quote generated. */
784
785 static INLINE void
786 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
787 {
788 bfd_byte buf[4];
789
790 bfd_put_32 (abfd, value, buf);
791
792 if (bfd_bwrite (buf, 4, abfd) != 4)
793 abfd->tdata.mmo_data->have_error = TRUE;
794 }
795
796 /* Write a 32-bit word to output file; lop_quote if necessary. */
797
798 static INLINE void
799 mmo_write_tetra (bfd *abfd, unsigned int value)
800 {
801 if (((value >> 24) & 0xff) == LOP)
802 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
803
804 mmo_write_tetra_raw (abfd, value);
805 }
806
807 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
808
809 static INLINE void
810 mmo_write_octa (bfd *abfd, bfd_vma value)
811 {
812 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
813 mmo_write_tetra (abfd, (unsigned int) value);
814 }
815
816 /* Write a 64-bit word to output file, without lop_quoting. */
817
818 static INLINE void
819 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
820 {
821 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
822 mmo_write_tetra_raw (abfd, (unsigned int) value);
823 }
824
825 /* Write quoted contents. Intended to be called multiple times in
826 sequence, followed by a call to mmo_flush_chunk. */
827
828 static INLINE bfd_boolean
829 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
830 {
831 bfd_boolean retval = TRUE;
832 struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
833
834 /* Fill up a tetra from bytes remaining from a previous chunk. */
835 if (mmop->byte_no != 0)
836 {
837 while (mmop->byte_no < 4 && len != 0)
838 {
839 mmop->buf[mmop->byte_no++] = *loc++;
840 len--;
841 }
842
843 if (mmop->byte_no == 4)
844 {
845 mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
846 mmop->byte_no = 0;
847 }
848 }
849
850 while (len >= 4)
851 {
852 if (loc[0] == LOP)
853 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
854
855 retval = (retval
856 && ! mmop->have_error
857 && 4 == bfd_bwrite (loc, 4, abfd));
858
859 loc += 4;
860 len -= 4;
861 }
862
863 if (len)
864 {
865 /* We must have flushed a previous remainder if we get one from
866 this chunk too. */
867 BFD_ASSERT (mmop->byte_no == 0);
868 memcpy (mmop->buf, loc, len);
869 mmop->byte_no = len;
870 }
871
872 if (! retval)
873 mmop->have_error = TRUE;
874 return retval;
875 }
876
877 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
878 4 bytes. */
879
880 static INLINE bfd_boolean
881 mmo_flush_chunk (bfd *abfd)
882 {
883 if (abfd->tdata.mmo_data->byte_no != 0)
884 {
885 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
886 0, 4 - abfd->tdata.mmo_data->byte_no);
887 mmo_write_tetra (abfd,
888 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
889 abfd->tdata.mmo_data->byte_no = 0;
890 }
891
892 return ! abfd->tdata.mmo_data->have_error;
893 }
894
895 /* Same, but from a list. */
896
897 static INLINE bfd_boolean
898 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
899 {
900 for (; datap != NULL; datap = datap->next)
901 if (! mmo_write_chunk (abfd, datap->data, datap->size))
902 return FALSE;
903
904 return mmo_flush_chunk (abfd);
905 }
906
907 /* Write a lop_loc and some contents. A caller needs to call
908 mmo_flush_chunk after calling this function. The location is only
909 output if different than *LAST_VMAP, which is updated after this call. */
910
911 static bfd_boolean
912 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
913 unsigned int len, bfd_vma *last_vmap)
914 {
915 /* Find an initial and trailing section of zero (aligned) tetras; we don't
916 need to write out zeros. FIXME: When we do this, we should emit
917 section size and address specifiers, else objcopy can't always perform
918 an identity translation. Only do this if we *don't* have left-over
919 data from a previous write (and will not add any) or else the vma of
920 this chunk is *not* the next address, because then data isn't
921 tetrabyte-aligned and we're concatenating to that left-over data. */
922
923 if ((vma & 3) == 0
924 && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
925 {
926 while (len > 4 && bfd_get_32 (abfd, loc) == 0)
927 {
928 vma += 4;
929 len -= 4;
930 loc += 4;
931 }
932
933 if ((len & 3) == 0)
934 while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
935 len -= 4;
936 }
937
938 /* Only write out the location if it's different than the one the caller
939 (supposedly) previously handled, accounting for omitted leading zeros. */
940 if (vma != *last_vmap)
941 {
942 /* We might be in the middle of a sequence. */
943 mmo_flush_chunk (abfd);
944
945 /* This should not happen during normal usage, but can presumably
946 happen with an erroneous linker-script, so handle gracefully.
947 Avoid Knuth-specific terms in the message, such as "tetrabyte".
948 Note that this function will get non-4-multiple lengths and
949 unaligned vmas but those come in tuples (mostly pairs) and are
950 continuous (i.e. the if-condition above false) and they are
951 group-wise aligned. */
952 if ((vma & 3) != 0)
953 {
954 (*_bfd_error_handler)
955 (_("%s: attempt to emit contents at non-multiple-of-4 address 0x%lx\n"),
956 bfd_get_filename (abfd), (unsigned long) vma);
957 bfd_set_error (bfd_error_bad_value);
958 return FALSE;
959 }
960
961 /* We always write the location as 64 bits; no use saving bytes
962 here. */
963 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
964 mmo_write_octa_raw (abfd, vma);
965 }
966
967 /* Update to reflect end of this chunk, with trailing zeros omitted. */
968 *last_vmap = vma + len;
969
970 return (! abfd->tdata.mmo_data->have_error
971 && mmo_write_chunk (abfd, loc, len));
972 }
973
974 /* Same, but from a list. */
975
976 static INLINE bfd_boolean
977 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
978 {
979 /* Get an address different than the address of the first chunk. */
980 bfd_vma last_vma = datap ? datap->where - 1 : 0;
981
982 for (; datap != NULL; datap = datap->next)
983 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
984 &last_vma))
985 return FALSE;
986
987 return mmo_flush_chunk (abfd);
988 }
989
990 /* Make a .MMIX.spec_data.N section. */
991
992 static asection *
993 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
994 {
995 asection *sec;
996 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
997 = MMIX_OTHER_SPEC_SECTION_PREFIX;
998
999 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1000 "%d", spec_data_number);
1001
1002 sec = mmo_make_section (abfd, secname);
1003
1004 return sec;
1005 }
1006
1007 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1008 ourselves, parse some of its data to get at the section name. */
1009
1010 static asection *
1011 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1012 {
1013 char *secname;
1014 asection *sec;
1015 bfd_byte buf[4];
1016 unsigned int secname_length;
1017 unsigned int i;
1018 bfd_vma section_length;
1019 bfd_vma section_vma;
1020 mmo_data_list_type *loc;
1021 flagword flags;
1022 long orig_pos;
1023
1024 /* If this isn't the "special" special data, then make a placeholder
1025 section. */
1026 if (spec_data_number != SPEC_DATA_SECTION)
1027 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1028
1029 /* Seek back to this position if there was a format error. */
1030 orig_pos = bfd_tell (abfd);
1031
1032 /* Read the length (in 32-bit words). */
1033 if (bfd_bread (buf, 4, abfd) != 4)
1034 goto format_error;
1035
1036 if (buf[0] == LOP)
1037 {
1038 if (buf[1] != LOP_QUOTE)
1039 goto format_error;
1040
1041 if (bfd_bread (buf, 4, abfd) != 4)
1042 goto format_error;
1043 }
1044
1045 /* We don't care to keep the name length accurate. It's
1046 zero-terminated. */
1047 secname_length = bfd_get_32 (abfd, buf) * 4;
1048
1049 /* Check section name length for sanity. */
1050 if (secname_length > MAX_SECTION_NAME_SIZE)
1051 goto format_error;
1052
1053 /* This should be free'd regardless if a section is created. */
1054 secname = bfd_malloc (secname_length + 1);
1055 secname[secname_length] = 0;
1056
1057 for (i = 0; i < secname_length / 4; i++)
1058 {
1059 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1060 goto format_error_free;
1061
1062 if (secname[i * 4] == (char) LOP)
1063 {
1064 /* A bit of overkill, but we handle char 0x98 in a section name,
1065 and recognize misparsing. */
1066 if (secname[i * 4 + 1] != LOP_QUOTE
1067 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1068 /* Whoops. We thought this was a name, and now we found a
1069 non-lop_quote lopcode before we parsed the whole length of
1070 the name. Signal end-of-file in the same manner. */
1071 goto format_error_free;
1072 }
1073 }
1074
1075 /* Get the section flags. */
1076 if (bfd_bread (buf, 4, abfd) != 4
1077 || (buf[0] == LOP
1078 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1079 goto format_error_free;
1080
1081 flags = bfd_get_32 (abfd, buf);
1082
1083 /* Get the section length. */
1084 if (bfd_bread (buf, 4, abfd) != 4
1085 || (buf[0] == LOP
1086 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1087 goto format_error_free;
1088
1089 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1090
1091 /* That's the first, high-part. Now get the low part. */
1092
1093 if (bfd_bread (buf, 4, abfd) != 4
1094 || (buf[0] == LOP
1095 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1096 goto format_error_free;
1097
1098 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1099
1100 /* Check the section length for sanity. */
1101 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1102 goto format_error_free;
1103
1104 /* Get the section VMA. */
1105 if (bfd_bread (buf, 4, abfd) != 4
1106 || (buf[0] == LOP
1107 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1108 goto format_error_free;
1109
1110 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1111
1112 /* That's the first, high-part. Now get the low part. */
1113 if (bfd_bread (buf, 4, abfd) != 4
1114 || (buf[0] == LOP
1115 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1116 goto format_error_free;
1117
1118 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1119
1120 sec = mmo_make_section (abfd, secname);
1121 free (secname);
1122 if (sec == NULL)
1123 goto format_error;
1124
1125 /* We allocate a buffer here for the advertised size, with head room for
1126 tetrabyte alignment. */
1127 loc = bfd_zmalloc (section_length + 3
1128 + sizeof (struct mmo_data_list_struct));
1129 if (loc == NULL)
1130 goto format_error;
1131
1132 /* Use a TETRA-rounded size for the allocated buffer; we set the
1133 "visible" section size below. */
1134 loc->size = (section_length + 3) & ~3;
1135
1136 /* Add in the section flags we found to those bfd entered during this
1137 process and set the contents. */
1138 if (! bfd_set_section_flags (abfd, sec,
1139 bfd_sec_flags_from_mmo_flags (flags)
1140 | bfd_get_section_flags (abfd, sec)
1141 | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
1142 || ! bfd_set_section_size (abfd, sec, sec->size + section_length)
1143 /* Set VMA only for the first occurrence. */
1144 || (! sec->user_set_vma
1145 && ! bfd_set_section_vma (abfd, sec, section_vma)))
1146 {
1147 /* If we get an error for any of the calls above, signal more than
1148 just a format error for the spec section. */
1149 return NULL;
1150 }
1151
1152 loc->next = NULL;
1153 if (mmo_section_data (sec)->tail != NULL)
1154 mmo_section_data (sec)->tail->next = loc;
1155 else
1156 mmo_section_data (sec)->head = loc;
1157 mmo_section_data (sec)->tail = loc;
1158 loc->where = section_vma;
1159
1160 return sec;
1161
1162 format_error_free:
1163 free (secname);
1164 format_error:
1165 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1166 return NULL;
1167
1168 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1169 }
1170
1171 /* Read a byte, but read from file in multiples of 32-bit words. */
1172
1173 static bfd_byte
1174 mmo_get_byte (bfd *abfd)
1175 {
1176 bfd_byte retval;
1177
1178 if (abfd->tdata.mmo_data->byte_no == 0)
1179 {
1180 if (! abfd->tdata.mmo_data->have_error
1181 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1182 {
1183 abfd->tdata.mmo_data->have_error = TRUE;
1184
1185 /* A value somewhat safe against tripping on some inconsistency
1186 when mopping up after this error. */
1187 return 128;
1188 }
1189 }
1190
1191 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1192 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1193
1194 return retval;
1195 }
1196
1197 /* Write a byte, in multiples of 32-bit words. */
1198
1199 static void
1200 mmo_write_byte (bfd *abfd, bfd_byte value)
1201 {
1202 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1203 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1204 {
1205 if (! abfd->tdata.mmo_data->have_error
1206 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1207 abfd->tdata.mmo_data->have_error = TRUE;
1208 }
1209 }
1210
1211 /* Create a symbol. */
1212
1213 static bfd_boolean
1214 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1215 mmo_sym_type sym_type, unsigned int serno)
1216 {
1217 struct mmo_symbol *n;
1218
1219 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1220 if (n == NULL)
1221 return FALSE;
1222
1223 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1224 if (n->name == NULL)
1225 return FALSE;
1226
1227 strcpy (n->name, symname);
1228
1229 n->value = addr;
1230 n->sym_type = sym_type;
1231 n->serno = serno;
1232
1233 if (abfd->tdata.mmo_data->symbols == NULL)
1234 abfd->tdata.mmo_data->symbols = n;
1235 else
1236 abfd->tdata.mmo_data->symtail->next = n;
1237 abfd->tdata.mmo_data->symtail = n;
1238 n->next = NULL;
1239
1240 ++abfd->symcount;
1241
1242 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1243 section, as it's the one place we're sure to pass when reading a mmo
1244 object. For written objects, we do it while setting the symbol
1245 table. */
1246 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1247 && bfd_get_start_address (abfd) != addr
1248 && !mmo_ignore_symbol_consistency (abfd))
1249 {
1250 (*_bfd_error_handler)
1251 (_("%s: invalid mmo file: initialization value for $255 is not `Main'\n"),
1252 bfd_get_filename (abfd));
1253 bfd_set_error (bfd_error_bad_value);
1254 return FALSE;
1255 }
1256
1257 return TRUE;
1258 }
1259
1260 /* Read in symbols. */
1261
1262 static bfd_boolean
1263 mmo_get_symbols (bfd *abfd)
1264 {
1265 /*
1266 INODE
1267 Symbol-table, mmo section mapping, File layout, mmo
1268 SUBSECTION
1269 Symbol table format
1270
1271 From mmixal.w (or really, the generated mmixal.tex) in the
1272 MMIXware package which also contains the @command{mmix} simulator:
1273 ``Symbols are stored and retrieved by means of a @samp{ternary
1274 search trie}, following ideas of Bentley and Sedgewick. (See
1275 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1276 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1277 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1278 character, and there are branches to subtries for the cases where
1279 a given character is less than, equal to, or greater than the
1280 character in the trie. There also is a pointer to a symbol table
1281 entry if a symbol ends at the current node.''
1282
1283 So it's a tree encoded as a stream of bytes. The stream of bytes
1284 acts on a single virtual global symbol, adding and removing
1285 characters and signalling complete symbol points. Here, we read
1286 the stream and create symbols at the completion points.
1287
1288 First, there's a control byte <<m>>. If any of the listed bits
1289 in <<m>> is nonzero, we execute what stands at the right, in
1290 the listed order:
1291
1292 | (MMO3_LEFT)
1293 | 0x40 - Traverse left trie.
1294 | (Read a new command byte and recurse.)
1295 |
1296 | (MMO3_SYMBITS)
1297 | 0x2f - Read the next byte as a character and store it in the
1298 | current character position; increment character position.
1299 | Test the bits of <<m>>:
1300 |
1301 | (MMO3_WCHAR)
1302 | 0x80 - The character is 16-bit (so read another byte,
1303 | merge into current character.
1304 |
1305 | (MMO3_TYPEBITS)
1306 | 0xf - We have a complete symbol; parse the type, value
1307 | and serial number and do what should be done
1308 | with a symbol. The type and length information
1309 | is in j = (m & 0xf).
1310 |
1311 | (MMO3_REGQUAL_BITS)
1312 | j == 0xf: A register variable. The following
1313 | byte tells which register.
1314 | j <= 8: An absolute symbol. Read j bytes as the
1315 | big-endian number the symbol equals.
1316 | A j = 2 with two zero bytes denotes an
1317 | unknown symbol.
1318 | j > 8: As with j <= 8, but add (0x20 << 56)
1319 | to the value in the following j - 8
1320 | bytes.
1321 |
1322 | Then comes the serial number, as a variant of
1323 | uleb128, but better named ubeb128:
1324 | Read bytes and shift the previous value left 7
1325 | (multiply by 128). Add in the new byte, repeat
1326 | until a byte has bit 7 set. The serial number
1327 | is the computed value minus 128.
1328 |
1329 | (MMO3_MIDDLE)
1330 | 0x20 - Traverse middle trie. (Read a new command byte
1331 | and recurse.) Decrement character position.
1332 |
1333 | (MMO3_RIGHT)
1334 | 0x10 - Traverse right trie. (Read a new command byte and
1335 | recurse.)
1336
1337 Let's look again at the <<lop_stab>> for the trivial file
1338 (@pxref{File layout}).
1339
1340 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1341 | 0x203a4040
1342 | 0x10404020
1343 | 0x4d206120
1344 | 0x69016e00
1345 | 0x81000000
1346
1347 This forms the trivial trie (note that the path between ``:'' and
1348 ``M'' is redundant):
1349
1350 | 203a ":"
1351 | 40 /
1352 | 40 /
1353 | 10 \
1354 | 40 /
1355 | 40 /
1356 | 204d "M"
1357 | 2061 "a"
1358 | 2069 "i"
1359 | 016e "n" is the last character in a full symbol, and
1360 | with a value represented in one byte.
1361 | 00 The value is 0.
1362 | 81 The serial number is 1. */
1363
1364 bfd_byte m = mmo_get_byte (abfd);
1365
1366 /* Check first if we have a bad hair day. */
1367 if (abfd->tdata.mmo_data->have_error)
1368 return FALSE;
1369
1370 if (m & MMO3_LEFT)
1371 /* Traverse left trie. */
1372 mmo_get_symbols (abfd);
1373
1374 if (m & MMO3_SYMBITS)
1375 {
1376 bfd_byte c = mmo_get_byte (abfd);
1377 bfd_byte j = m & MMO3_TYPEBITS;
1378 bfd_vma addr = 0;
1379 enum mmo_sym_type sym_type;
1380 unsigned int serno = 0;
1381 bfd_byte k;
1382
1383 if (m & MMO3_WCHAR)
1384 {
1385 bfd_byte c2 = mmo_get_byte (abfd);
1386
1387 /* A two-byte character. We can't grok this, but neither can
1388 mmotype, for other cases than the second byte being zero. */
1389
1390 if (c != 0)
1391 {
1392 abfd->tdata.mmo_data->lop_stab_symbol
1393 [abfd->tdata.mmo_data->symbol_position] = 0;
1394
1395 (*_bfd_error_handler)
1396 (_("%s: unsupported wide character sequence"
1397 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1398 bfd_get_filename (abfd), c, c2,
1399 abfd->tdata.mmo_data->lop_stab_symbol);
1400 bfd_set_error (bfd_error_bad_value);
1401 abfd->tdata.mmo_data->have_error = TRUE;
1402 return FALSE;
1403 }
1404 else
1405 c = c2;
1406 }
1407
1408 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1409 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1410
1411 if (j & MMO3_REGQUAL_BITS)
1412 {
1413 if (j == MMO3_REGQUAL_BITS)
1414 {
1415 sym_type = mmo_reg_sym;
1416 addr = mmo_get_byte (abfd);
1417 }
1418 else if (j <= 8)
1419 {
1420 unsigned int i;
1421
1422 for (i = 0; i < j; i++)
1423 addr = (addr << 8) + mmo_get_byte (abfd);
1424
1425 if (addr == 0 && j == MMO3_UNDEF)
1426 sym_type = mmo_undef_sym;
1427 else
1428 sym_type = mmo_abs_sym;
1429 }
1430 else
1431 {
1432 unsigned int i;
1433
1434 for (i = MMO3_DATA; i < j; i++)
1435 addr = (addr << 8) + mmo_get_byte (abfd);
1436
1437 addr += (bfd_vma) 0x20 << 56;
1438 sym_type = mmo_data_sym;
1439 }
1440
1441 /* Get the serial number. */
1442 do
1443 {
1444 k = mmo_get_byte (abfd);
1445 serno = (serno << 7) + k;
1446 }
1447 while (k < 128);
1448 serno -= 128;
1449
1450 /* Got it. Now enter it. Skip a leading ":". */
1451 if (! abfd->tdata.mmo_data->have_error
1452 && ! mmo_create_symbol (abfd,
1453 abfd->tdata.mmo_data->lop_stab_symbol
1454 + 1,
1455 addr, sym_type, serno))
1456 abfd->tdata.mmo_data->have_error = TRUE;
1457 }
1458
1459 if (m & MMO3_MIDDLE)
1460 /* Traverse middle trie. */
1461 mmo_get_symbols (abfd);
1462
1463 abfd->tdata.mmo_data->symbol_position--;
1464 }
1465
1466 if (m & MMO3_RIGHT)
1467 /* Traverse right trie. */
1468 mmo_get_symbols (abfd);
1469
1470 return ! abfd->tdata.mmo_data->have_error;
1471 }
1472
1473 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1474 is in section SEC. Adjust and reallocate zero-initialized contents.
1475 If there's new contents, allocate to the next multiple of
1476 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1477
1478 static INLINE bfd_byte *
1479 mmo_get_loc (asection *sec, bfd_vma vma, int size)
1480 {
1481 bfd_size_type allocated_size;
1482 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1483 struct mmo_data_list_struct *datap = sdatap->head;
1484 struct mmo_data_list_struct *entry;
1485
1486 /* First search the list to see if we have the requested chunk in one
1487 piece, or perhaps if we have a suitable chunk with room to fit. */
1488 for (; datap != NULL; datap = datap->next)
1489 {
1490 if (datap->where <= vma
1491 && datap->where + datap->size >= vma + size)
1492 return datap->data + vma - datap->where;
1493 else if (datap->where <= vma
1494 && datap->where + datap->allocated_size >= vma + size
1495 /* Only munch on the "allocated size" if it does not
1496 overlap the next chunk. */
1497 && (datap->next == NULL || datap->next->where >= vma + size))
1498 {
1499 /* There was room allocated, but the size wasn't set to include
1500 it. Do that now. */
1501 datap->size += (vma + size) - (datap->where + datap->size);
1502
1503 /* Update the section size. This happens only if we update the
1504 32-bit-aligned chunk size. Callers that have
1505 non-32-bit-aligned sections should do all allocation and
1506 size-setting by themselves or at least set the section size
1507 after the last allocating call to this function. */
1508 if (vma + size > sec->vma + sec->size)
1509 sec->size += (vma + size) - (sec->vma + sec->size);
1510
1511 return datap->data + vma - datap->where;
1512 }
1513 }
1514
1515 /* Not found; allocate a new block. First check in case we get a
1516 request for a size split up over several blocks; we'll have to return
1517 NULL for those cases, requesting the caller to split up the request.
1518 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1519 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1520
1521 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1522 if ((datap->where <= vma && datap->where + datap->size > vma)
1523 || (datap->where < vma + size
1524 && datap->where + datap->size >= vma + size))
1525 return NULL;
1526
1527 allocated_size
1528 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1529 entry = (mmo_data_list_type *)
1530 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1531 if (entry == NULL)
1532 return NULL;
1533 entry->where = vma;
1534 entry->size = size;
1535 entry->allocated_size = allocated_size;
1536
1537 datap = sdatap->head;
1538
1539 /* Sort the records by address. Optimize for the common case of adding
1540 a record to the end of the list. */
1541 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1542 {
1543 sdatap->tail->next = entry;
1544 entry->next = NULL;
1545 sdatap->tail = entry;
1546 }
1547 else
1548 {
1549 mmo_data_list_type **look;
1550 for (look = &sdatap->head;
1551 *look != NULL && (*look)->where < entry->where;
1552 look = &(*look)->next)
1553 ;
1554 entry->next = *look;
1555 *look = entry;
1556 if (entry->next == NULL)
1557 {
1558 sdatap->tail = entry;
1559
1560 /* We get here for the first time (at other times too) for this
1561 section. Say we have contents. */
1562 if (! bfd_set_section_flags (sec->owner, sec,
1563 bfd_get_section_flags (sec->owner, sec)
1564 | SEC_HAS_CONTENTS))
1565 return NULL;
1566 }
1567 }
1568
1569 /* Update the section size. This happens only when we add contents and
1570 re-size as we go. The section size will then be aligned to 32 bits. */
1571 if (vma + size > sec->vma + sec->size)
1572 sec->size += (vma + size) - (sec->vma + sec->size);
1573 return entry->data;
1574 }
1575
1576 /* Set sizes once we've read in all sections. */
1577
1578 static void
1579 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1580 void *ignored ATTRIBUTE_UNUSED)
1581 {
1582 sec->lma = sec->vma;
1583 }
1584
1585 /* Read the mmo file and turn it into sections. */
1586
1587 static bfd_boolean
1588 mmo_scan (bfd *abfd)
1589 {
1590 unsigned int i;
1591 unsigned int lineno = 1;
1592 bfd_boolean error = FALSE;
1593 bfd_vma vma = 0;
1594 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1595 asection *non_spec_sec = NULL;
1596 bfd_vma non_spec_vma = 0;
1597 bfd_size_type nbytes_read = 0;
1598 /* Buffer with room to read a 64-bit value. */
1599 bfd_byte buf[8];
1600 long stab_loc = -1;
1601 char *file_names[256];
1602
1603 abfd->symcount = 0;
1604 memset (file_names, 0, sizeof (file_names));
1605
1606 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1607 goto error_return;
1608
1609 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1610 {
1611 if (buf[0] == LOP)
1612 {
1613 unsigned int y = bfd_get_8 (abfd, buf + 2);
1614 unsigned int z = bfd_get_8 (abfd, buf + 3);
1615
1616 /* Change back to the original section for lopcodes other
1617 than LOP_QUOTE that comes after a LOP_SPEC. */
1618 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1619 && non_spec_sec != NULL)
1620 {
1621 sec = non_spec_sec;
1622 vma = non_spec_vma;
1623 non_spec_sec = NULL;
1624 }
1625
1626 switch (buf[1])
1627 {
1628 default:
1629 (*_bfd_error_handler)
1630 (_("%s: invalid mmo file: unsupported lopcode `%d'\n"),
1631 bfd_get_filename (abfd), buf[1]);
1632 bfd_set_error (bfd_error_bad_value);
1633 goto error_return;
1634
1635 case LOP_QUOTE:
1636 /* Quote the next 32-bit word. */
1637 if (y != 0 || z != 1)
1638 {
1639 (*_bfd_error_handler)
1640 (_("%s: invalid mmo file: expected YZ = 1 got YZ = %d for lop_quote\n"),
1641 bfd_get_filename (abfd), y*256+z);
1642 bfd_set_error (bfd_error_bad_value);
1643 goto error_return;
1644 }
1645 if (bfd_bread (buf, 4, abfd) != 4)
1646 goto error_return;
1647
1648 vma &= ~3;
1649 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1650 vma += 4;
1651 lineno++;
1652 break;
1653
1654 case LOP_LOC:
1655 /* Set vma (and section). */
1656 vma = (bfd_vma) y << 56;
1657 if (z == 1)
1658 {
1659 /* Get a 32-bit value. */
1660 if (bfd_bread (buf, 4, abfd) != 4)
1661 goto error_return;
1662
1663 vma += bfd_get_32 (abfd, buf);
1664 }
1665 else if (z == 2)
1666 {
1667 /* Get a 64-bit value. */
1668 if (bfd_bread (buf, 8, abfd) != 8)
1669 goto error_return;
1670
1671 vma += bfd_get_64 (abfd, buf);
1672 }
1673 else
1674 {
1675 (*_bfd_error_handler)
1676 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_loc\n"),
1677 bfd_get_filename (abfd), z);
1678 bfd_set_error (bfd_error_bad_value);
1679 goto error_return;
1680 }
1681
1682 /* When we decide which section the data goes into, we might
1683 create the section. If that happens, make sure the VMA at
1684 creation time is tetra-aligned. */
1685 sec = mmo_decide_section (abfd, vma & ~3);
1686 if (sec == NULL)
1687 goto error_return;
1688 break;
1689
1690 case LOP_SKIP:
1691 /* Move forward within the same section. */
1692 vma += y * 256 + z;
1693
1694 sec = mmo_decide_section (abfd, vma);
1695 if (sec == NULL)
1696 goto error_return;
1697 break;
1698
1699 case LOP_FIXO:
1700 /* A fixup: Store the current vma somewhere. Position using
1701 same format as LOP_LOC. */
1702 {
1703 bfd_vma p = (bfd_vma) y << 56;
1704 asection *fixosec;
1705
1706 if (z == 1)
1707 {
1708 /* Get a 32-bit value. */
1709 if (bfd_bread (buf, 4, abfd) != 4)
1710 goto error_return;
1711
1712 p += bfd_get_32 (abfd, buf);
1713 }
1714 else if (z == 2)
1715 {
1716 /* Get a 64-bit value. */
1717 if (bfd_bread (buf, 8, abfd) != 8)
1718 goto error_return;
1719
1720 p += bfd_get_64 (abfd, buf);
1721 }
1722 else
1723 {
1724 (*_bfd_error_handler)
1725 (_("%s: invalid mmo file: expected z = 1 or z = 2, got z = %d for lop_fixo\n"),
1726 bfd_get_filename (abfd), z);
1727 bfd_set_error (bfd_error_bad_value);
1728 goto error_return;
1729 }
1730
1731 /* The section where we store this address might be a
1732 different one than the current section. */
1733 fixosec = mmo_decide_section (abfd, p);
1734 if (fixosec == NULL)
1735 goto error_return;
1736 mmo_xore_64 (fixosec, p, vma);
1737 }
1738 break;
1739
1740 case LOP_FIXR:
1741 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1742 {
1743 unsigned int yz = (y * 256 + z);
1744 bfd_vma p = vma + 2 - 4 * yz;
1745 asection *fixrsec = mmo_decide_section (abfd, p);
1746 if (fixrsec == NULL)
1747 goto error_return;
1748 mmo_xore_16 (fixrsec, p, yz);
1749 }
1750 break;
1751
1752 case LOP_FIXRX:
1753 /* A fixup, similar to lop_fixr, but taking larger numbers
1754 and can change branches into the opposite direction
1755 (gasp!). */
1756 {
1757 bfd_vma delta;
1758 bfd_vma p;
1759 asection *fixrsec;
1760
1761 if (y != 0)
1762 {
1763 (*_bfd_error_handler)
1764 (_("%s: invalid mmo file: expected y = 0, got y = %d for lop_fixrx\n"),
1765 bfd_get_filename (abfd), y);
1766 bfd_set_error (bfd_error_bad_value);
1767 goto error_return;
1768 }
1769
1770 if (z != 16 && z != 24)
1771 {
1772 (*_bfd_error_handler)
1773 (_("%s: invalid mmo file: expected z = 16 or z = 24, got z = %d for lop_fixrx\n"),
1774 bfd_get_filename (abfd), z);
1775 bfd_set_error (bfd_error_bad_value);
1776 goto error_return;
1777 }
1778
1779 /* Get the next 32-bit value. */
1780 if (bfd_bread (buf, 4, abfd) != 4)
1781 goto error_return;
1782
1783 delta = bfd_get_32 (abfd, buf);
1784
1785 /* Do an, ehm, involved calculation for the location of
1786 the fixup. See mmixal documentation for a verbose
1787 explanation. We follow it verbosely here for the
1788 readers delight. */
1789 if (buf[0] == 0)
1790 p = vma - 4 * delta;
1791 else if (buf[0] == 1)
1792 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1793 else
1794 {
1795 (*_bfd_error_handler)
1796 (_("%s: invalid mmo file: leading byte of operand word must be 0 or 1, got %d for lop_fixrx\n"),
1797 bfd_get_filename (abfd), buf[0]);
1798 bfd_set_error (bfd_error_bad_value);
1799 goto error_return;
1800 }
1801
1802 fixrsec = mmo_decide_section (abfd, vma);
1803 if (fixrsec == NULL)
1804 goto error_return;
1805 mmo_xore_32 (fixrsec, p, delta);
1806 }
1807 break;
1808
1809 case LOP_FILE:
1810 /* Set current file and perhaps the file name. Reset line
1811 number. */
1812 if (z != 0)
1813 {
1814 char *fname = bfd_malloc (z * 4 + 1);
1815
1816 if (fname == NULL)
1817 {
1818 (*_bfd_error_handler)
1819 (_("%s: cannot allocate file name for file number %d, %d bytes\n"),
1820 bfd_get_filename (abfd), y, z * 4 + 1);
1821 bfd_set_error (bfd_error_system_call);
1822 goto error_return;
1823 }
1824
1825 fname[z * 4] = 0;
1826
1827 for (i = 0; i < z; i++)
1828 {
1829 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1830 {
1831 free (fname);
1832 goto error_return;
1833 }
1834 }
1835
1836 if (file_names[y] != NULL)
1837 {
1838 (*_bfd_error_handler)
1839 (_("%s: invalid mmo file: file number %d `%s',"
1840 " was already entered as `%s'\n"),
1841 bfd_get_filename (abfd), y, fname, file_names[y]);
1842 bfd_set_error (bfd_error_bad_value);
1843 goto error_return;
1844 }
1845
1846 file_names[y] = fname;
1847 }
1848
1849 if (file_names[y] == NULL)
1850 {
1851 (*_bfd_error_handler)
1852 (_("%s: invalid mmo file: file name for number %d"
1853 " was not specified before use\n"),
1854 bfd_get_filename (abfd), y);
1855 bfd_set_error (bfd_error_bad_value);
1856 goto error_return;
1857 }
1858
1859 lineno = 0;
1860 break;
1861
1862 case LOP_LINE:
1863 /* Set line number. */
1864 lineno = y * 256 + z;
1865 /* FIXME: Create a sequence of mmo-specific line number
1866 entries for each section, then translate into canonical
1867 format. */
1868 break;
1869
1870 case LOP_SPEC:
1871 /* Special data follows until the next non-lop_quote
1872 lopcode. */
1873 non_spec_sec = sec;
1874 non_spec_vma = vma;
1875 sec = mmo_get_spec_section (abfd, y * 256 + z);
1876 if (sec == NULL)
1877 goto error_return;
1878
1879 vma = sec->vma;
1880 break;
1881
1882 case LOP_PRE:
1883 {
1884 /* We ignore header information, except we read in the
1885 creation time from the first 32-bit word with the time
1886 in seconds since era. */
1887 if (z >= 1
1888 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1889 abfd) != 4)
1890 goto error_return;
1891
1892 for (i = 1; i < z; i++)
1893 if (bfd_bread (buf, 4, abfd) != 4)
1894 goto error_return;
1895 }
1896 break;
1897
1898 case LOP_POST:
1899 /* This tells of the contents of registers $Z..$255 at
1900 startup. We make a section out of it, with VMA = Z * 8,
1901 but only if Z != 255 or the contents is non-zero. */
1902 {
1903 asection *rsec;
1904 bfd_byte *loc;
1905 bfd_vma first_octa;
1906 bfd_vma startaddr_octa;
1907
1908 /* Read first octaword outside loop to simplify logic when
1909 excluding the Z == 255, octa == 0 case. */
1910 if (bfd_bread (buf, 8, abfd) != 8)
1911 goto error_return;
1912
1913 first_octa = bfd_get_64 (abfd, buf);
1914
1915 /* Don't emit contents for the trivial case which is
1916 always present; $255 pointing to Main. */
1917 if (z != 255)
1918 {
1919 rsec
1920 = bfd_make_section_old_way (abfd,
1921 MMIX_REG_CONTENTS_SECTION_NAME);
1922 rsec->flags |= SEC_LINKER_CREATED;
1923 rsec->vma = z * 8;
1924 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1925 bfd_put_64 (abfd, first_octa, loc);
1926
1927 for (i = z + 1; i < 255; i++)
1928 {
1929 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1930 goto error_return;
1931 }
1932
1933 /* Read out the last octabyte, and use it to set the
1934 start address. */
1935 if (bfd_bread (buf, 8, abfd) != 8)
1936 goto error_return;
1937
1938 startaddr_octa = bfd_get_64 (abfd, buf);
1939 }
1940 else
1941 startaddr_octa = first_octa;
1942
1943 if (! bfd_set_start_address (abfd, startaddr_octa))
1944 {
1945 /* Currently this can't fail, but this should handle
1946 future failures. */
1947 bfd_set_error (bfd_error_bad_value);
1948 goto error_return;
1949 }
1950 }
1951 break;
1952
1953 case LOP_STAB:
1954 /* We read in the symbols now, not later. */
1955 if (y != 0 || z != 0)
1956 {
1957 (*_bfd_error_handler)
1958 (_("%s: invalid mmo file: fields y and z of lop_stab"
1959 " non-zero, y: %d, z: %d\n"),
1960 bfd_get_filename (abfd), y, z);
1961 bfd_set_error (bfd_error_bad_value);
1962 goto error_return;
1963 }
1964
1965 /* Save the location, so we can check that YZ in the LOP_END
1966 is correct. */
1967 stab_loc = bfd_tell (abfd);
1968
1969 /* It's not said that an MMO can be without symbols (though
1970 mmixal will refuse to assemble files without Main), but
1971 it seems it would still be a valid mmo-file, so allow it.
1972 We detect the absence of a symbol area in that the upper
1973 limit is computed (from the lop_end YZ field) as 0.
1974 Don't call mmo_get_symbols; it can only detect the end of
1975 a valid symbol trie, not the absence of one. */
1976 if (abfd->tdata.mmo_data->max_symbol_length != 0
1977 && ! mmo_get_symbols (abfd))
1978 goto error_return;
1979 break;
1980
1981 case LOP_END:
1982 {
1983 /* This must be the last 32-bit word in an mmo file.
1984 Let's find out. */
1985 struct stat statbuf;
1986 file_ptr curpos = bfd_tell (abfd);
1987
1988 if (bfd_stat (abfd, &statbuf) < 0)
1989 goto error_return;
1990
1991 if (statbuf.st_size != curpos)
1992 {
1993 (*_bfd_error_handler)
1994 (_("%s: invalid mmo file: lop_end not last item in"
1995 " file\n"),
1996 bfd_get_filename (abfd));
1997 bfd_set_error (bfd_error_bad_value);
1998 goto error_return;
1999 }
2000
2001 /* Check that the YZ field is right. Subtract the size of
2002 this LOP_END in the calculation; YZ does not include
2003 it. */
2004 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2005 {
2006 (*_bfd_error_handler)
2007 (_("%s: invalid mmo file: YZ of lop_end (%ld)"
2008 " not equal to the number of tetras to the preceding"
2009 " lop_stab (%ld)\n"),
2010 bfd_get_filename (abfd), (long) (y * 256 + z),
2011 (curpos - stab_loc - 4)/4);
2012 bfd_set_error (bfd_error_bad_value);
2013 goto error_return;
2014 }
2015
2016 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2017 goto done;
2018 }
2019 }
2020 }
2021 else
2022 {
2023 /* This wasn't a lopcode, so store it in the current section. */
2024 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
2025 vma += 4;
2026 vma &= ~3;
2027 lineno++;
2028 }
2029 }
2030
2031 /* We know this file is a multiple of four bytes (checked in
2032 mmo_object_p), so if we got something other than 0, this was a bad
2033 file (although it's more likely we'll get 0 in that case too).
2034 If we got end-of-file, then there was no lop_stab, so the file has
2035 invalid format. */
2036
2037 if (nbytes_read != 0)
2038 bfd_set_error (bfd_error_system_call);
2039 else
2040 bfd_set_error (bfd_error_bad_value);
2041
2042 error_return:
2043 error = TRUE;
2044 done:
2045 /* Mark the .text and .data section with their normal attribute if they
2046 contain anything. This is not redundant wrt. mmo_decide_section,
2047 since that code might never execute, and conversely the alloc+code
2048 section flags must be set then. */
2049 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2050 if (sec != NULL
2051 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2052 && ! bfd_set_section_flags (abfd, sec,
2053 bfd_get_section_flags (abfd, sec)
2054 | SEC_ALLOC | SEC_LOAD | SEC_CODE))
2055 error = TRUE;
2056
2057 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2058 if (sec != NULL
2059 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2060 && ! bfd_set_section_flags (abfd, sec,
2061 bfd_get_section_flags (abfd, sec)
2062 | SEC_ALLOC | SEC_LOAD))
2063 error = TRUE;
2064
2065 /* Free whatever resources we took. */
2066 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2067 if (file_names[i])
2068 free (file_names[i]);
2069 return ! error;
2070 }
2071
2072 /* A hook to set up object file dependent section information. For mmo,
2073 we point out the shape of allocated section contents. */
2074
2075 static bfd_boolean
2076 mmo_new_section_hook (bfd *abfd, asection *newsect)
2077 {
2078 if (!newsect->used_by_bfd)
2079 {
2080 /* We zero-fill all fields and assume NULL is represented by an all
2081 zero-bit pattern. */
2082 newsect->used_by_bfd
2083 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2084 if (!newsect->used_by_bfd)
2085 return FALSE;
2086 }
2087
2088 /* Always align to at least 32-bit words. */
2089 newsect->alignment_power = 2;
2090 return _bfd_generic_new_section_hook (abfd, newsect);
2091 }
2092
2093 /* We already have section contents loaded for sections that have
2094 contents. */
2095
2096 static bfd_boolean
2097 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2098 asection *sec,
2099 void * location,
2100 file_ptr offset,
2101 bfd_size_type bytes_to_do)
2102 {
2103 /* Iterate over diminishing chunk sizes, copying contents, like
2104 mmo_set_section_contents. */
2105 while (bytes_to_do)
2106 {
2107 /* A minor song-and-dance to make sure we're not bitten by the
2108 distant possibility of the cast from bfd_vma to int making the
2109 chunk zero-sized. */
2110 int chunk_size
2111 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2112 bfd_byte *loc;
2113
2114 do
2115 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2116 while (loc == NULL && (chunk_size /= 2) != 0);
2117
2118 if (chunk_size == 0)
2119 return FALSE;
2120
2121 memcpy (location, loc, chunk_size);
2122
2123 location = (bfd_byte *) location + chunk_size;
2124 bytes_to_do -= chunk_size;
2125 offset += chunk_size;
2126 }
2127 return TRUE;
2128 }
2129
2130 /* Return the amount of memory needed to read the symbol table. */
2131
2132 static long
2133 mmo_get_symtab_upper_bound (bfd *abfd)
2134 {
2135 return (abfd->symcount + 1) * sizeof (asymbol *);
2136 }
2137
2138 /* Sort mmo symbols by serial number. */
2139
2140 static int
2141 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2142 {
2143 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2144 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2145
2146 /* Sort by serial number first. */
2147 if (sym1->serno < sym2->serno)
2148 return -1;
2149 else if (sym1->serno > sym2->serno)
2150 return 1;
2151
2152 /* Then sort by address of the table entries. */
2153 return ((const char *) arg1 - (const char *) arg2);
2154 }
2155
2156 /* Translate the symbol table. */
2157
2158 static long
2159 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2160 {
2161 unsigned int symcount = bfd_get_symcount (abfd);
2162 asymbol *csymbols;
2163 unsigned int i;
2164
2165 csymbols = abfd->tdata.mmo_data->csymbols;
2166 if (csymbols == NULL && symcount != 0)
2167 {
2168 asymbol *c;
2169 struct mmo_symbol *s;
2170 struct mmo_symbol **msp;
2171
2172 /* First we store the symbols into the table we'll return, then we
2173 qsort it on the serial number, with secondary on the address of
2174 the symbol, to preserve order if there would be non-unique serial
2175 numbers. */
2176 for (s = abfd->tdata.mmo_data->symbols,
2177 msp = (struct mmo_symbol **) alocation;
2178 s != NULL;
2179 s = s->next, ++msp)
2180 *msp = s;
2181
2182 *msp = NULL;
2183
2184 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2185 mmo_sort_mmo_symbols);
2186
2187 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2188 if (csymbols == NULL)
2189 return -1;
2190 abfd->tdata.mmo_data->csymbols = csymbols;
2191
2192 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2193 *msp != NULL;
2194 msp++, ++c)
2195 {
2196 s = *msp;
2197 c->the_bfd = abfd;
2198 c->name = s->name;
2199 c->value = s->value;
2200 c->flags = BSF_GLOBAL;
2201
2202 if (s->sym_type == mmo_data_sym)
2203 {
2204 c->section
2205 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2206
2207 if (c->section == NULL)
2208 c->section = bfd_abs_section_ptr;
2209 else
2210 c->value -= c->section->vma;
2211 }
2212 else if (s->sym_type == mmo_undef_sym)
2213 c->section = bfd_und_section_ptr;
2214 else if (s->sym_type == mmo_reg_sym)
2215 {
2216 c->section
2217 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2218 c->section->flags |= SEC_LINKER_CREATED;
2219 }
2220 else
2221 {
2222 asection *textsec
2223 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2224 asection *datasec;
2225
2226 if (textsec != NULL
2227 && c->value >= textsec->vma
2228 && c->value <= textsec->vma + textsec->size)
2229 {
2230 c->section = textsec;
2231 c->value -= c->section->vma;
2232 }
2233 /* In mmo, symbol types depend on the VMA. Therefore, if
2234 the data section isn't within the usual bounds, its
2235 symbols are marked as absolute. Correct that. This
2236 means we can't have absolute symbols with values matching
2237 data section addresses, but we also can't have with
2238 absolute symbols with values matching text section
2239 addresses. For such needs, use the ELF format. */
2240 else if ((datasec
2241 = bfd_get_section_by_name (abfd,
2242 MMO_DATA_SECTION_NAME))
2243 != NULL
2244 && c->value >= datasec->vma
2245 && c->value <= datasec->vma + datasec->size)
2246 {
2247 c->section = datasec;
2248 c->value -= c->section->vma;
2249 }
2250 else
2251 c->section = bfd_abs_section_ptr;
2252 }
2253
2254 c->udata.p = NULL;
2255 }
2256 }
2257
2258 /* Last, overwrite the incoming table with the right-type entries. */
2259 for (i = 0; i < symcount; i++)
2260 *alocation++ = csymbols++;
2261 *alocation = NULL;
2262
2263 return symcount;
2264 }
2265
2266 /* Get information about a symbol. */
2267
2268 static void
2269 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2270 asymbol *symbol, symbol_info *ret)
2271 {
2272 bfd_symbol_info (symbol, ret);
2273 }
2274
2275 static void
2276 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2277 bfd_print_symbol_type how)
2278 {
2279 FILE *file = (FILE *) afile;
2280
2281 switch (how)
2282 {
2283 case bfd_print_symbol_name:
2284 fprintf (file, "%s", symbol->name);
2285 break;
2286 default:
2287 bfd_print_symbol_vandf (abfd, file, symbol);
2288
2289 fprintf (file, " %-5s %s",
2290 symbol->section->name,
2291 symbol->name);
2292 }
2293 }
2294
2295 /* We can't map a file directly into executable code, so the
2296 size of header information is irrelevant. */
2297
2298 static int
2299 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2300 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2301 {
2302 return 0;
2303 }
2304
2305 /* Write the (section-neutral) file preamble. */
2306
2307 static bfd_boolean
2308 mmo_internal_write_header (bfd *abfd)
2309 {
2310 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2311
2312 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2313 return FALSE;
2314
2315 /* Copy creation time of original file. */
2316 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2317 return FALSE;
2318
2319 return TRUE;
2320 }
2321
2322 /* Write the LOP_POST record, with global register initializations.
2323 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2324 registers at DATA. The Z = 255 field is filled in with the
2325 start-address. */
2326
2327 static bfd_boolean
2328 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2329 {
2330 int i;
2331 bfd_byte buf[8];
2332 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2333
2334 for (i = z; i < 255; i++)
2335 {
2336 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2337
2338 if (bfd_bwrite (data, 8, abfd) != 8)
2339 return FALSE;
2340 }
2341
2342 /* For Z == $255, we always emit the start location; supposedly Main,
2343 but we have it handy at bfd_get_start_address. If we're called with
2344 Z == 255, don't assume DATA is valid. */
2345 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2346
2347 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2348 }
2349
2350 /* Translate to and from BFD flags. This is to make sure that we don't
2351 get bitten by BFD flag number changes. */
2352
2353 static flagword
2354 mmo_sec_flags_from_bfd_flags (flagword flags)
2355 {
2356 flagword oflags = 0;
2357
2358 if (flags & SEC_ALLOC)
2359 oflags |= MMO_SEC_ALLOC;
2360 if (flags & SEC_LOAD)
2361 oflags |= MMO_SEC_LOAD;
2362 if (flags & SEC_RELOC)
2363 oflags |= MMO_SEC_RELOC;
2364 if (flags & SEC_READONLY)
2365 oflags |= MMO_SEC_READONLY;
2366 if (flags & SEC_CODE)
2367 oflags |= MMO_SEC_CODE;
2368 if (flags & SEC_DATA)
2369 oflags |= MMO_SEC_DATA;
2370 if (flags & SEC_NEVER_LOAD)
2371 oflags |= MMO_SEC_NEVER_LOAD;
2372 if (flags & SEC_IS_COMMON)
2373 oflags |= MMO_SEC_IS_COMMON;
2374 if (flags & SEC_DEBUGGING)
2375 oflags |= MMO_SEC_DEBUGGING;
2376
2377 return oflags;
2378 }
2379
2380 static flagword
2381 bfd_sec_flags_from_mmo_flags (flagword flags)
2382 {
2383 flagword oflags = 0;
2384
2385 if (flags & MMO_SEC_ALLOC)
2386 oflags |= SEC_ALLOC;
2387 if (flags & MMO_SEC_LOAD)
2388 oflags |= SEC_LOAD;
2389 if (flags & MMO_SEC_RELOC)
2390 oflags |= SEC_RELOC;
2391 if (flags & MMO_SEC_READONLY)
2392 oflags |= SEC_READONLY;
2393 if (flags & MMO_SEC_CODE)
2394 oflags |= SEC_CODE;
2395 if (flags & MMO_SEC_DATA)
2396 oflags |= SEC_DATA;
2397 if (flags & MMO_SEC_NEVER_LOAD)
2398 oflags |= SEC_NEVER_LOAD;
2399 if (flags & MMO_SEC_IS_COMMON)
2400 oflags |= SEC_IS_COMMON;
2401 if (flags & MMO_SEC_DEBUGGING)
2402 oflags |= SEC_DEBUGGING;
2403
2404 return oflags;
2405 }
2406
2407 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2408 is 0. */
2409
2410 static bfd_boolean
2411 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2412 {
2413 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2414
2415 if (sec->size < 4)
2416 return FALSE;
2417
2418 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2419 && bfd_get_32 (abfd,
2420 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2421 return TRUE;
2422
2423 return FALSE;
2424 }
2425
2426 /* Write a section. */
2427
2428 static bfd_boolean
2429 mmo_internal_write_section (bfd *abfd, asection *sec)
2430 {
2431 /* We do it differently depending on what section this is:
2432
2433 ".text": Output, prepended by information about the first source file
2434 (not yet implemented.)
2435
2436 ".data": Output.
2437
2438 (".MMIX.reg_contents": Not handled here.)
2439
2440 Anything else: Output inside a lop_spec 80, in the format described
2441 above. */
2442
2443 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2444 {
2445 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2446
2447 /* Because leading and trailing zeros are omitted in output, we need to
2448 specify the section boundaries so they're correct when the file
2449 is read in again. That's also the case if this section is
2450 specified as not within its usual boundaries or alignments. */
2451 if (sec->size != 0
2452 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2453 || (secaddr & 3) != 0
2454 || (sec->size & 3) != 0
2455 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2456 {
2457 if (!mmo_write_section_description (abfd, sec))
2458 return FALSE;
2459 }
2460
2461 /* FIXME: Output source file name and line number. */
2462 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2463 }
2464 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2465 {
2466 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2467
2468 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2469 if (sec->size != 0
2470 && (secaddr < (bfd_vma) 0x20 << 56
2471 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2472 || (secaddr & 3) != 0
2473 || (sec->size & 3) != 0
2474 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2475 {
2476 if (!mmo_write_section_description (abfd, sec))
2477 return FALSE;
2478 }
2479
2480 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2481 }
2482 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2483 /* Not handled here. */
2484 {
2485 /* This would normally be an abort call since this can't happen, but
2486 we don't do that. */
2487 bfd_set_error (bfd_error_bad_value);
2488 return FALSE;
2489 }
2490 else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2491 {
2492 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2493
2494 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2495 return (! abfd->tdata.mmo_data->have_error
2496 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2497 }
2498 /* Ignore sections that are just allocated or empty; we write out
2499 _contents_ here. */
2500 else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
2501 && sec->size != 0)
2502 {
2503 if (!mmo_write_section_description (abfd, sec))
2504 return FALSE;
2505
2506 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2507 loaded. */
2508 if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
2509 return (! abfd->tdata.mmo_data->have_error
2510 && mmo_write_loc_chunk_list (abfd,
2511 mmo_section_data (sec)->head));
2512 return (! abfd->tdata.mmo_data->have_error
2513 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2514 }
2515
2516 /* Some section without contents. */
2517 return TRUE;
2518 }
2519
2520 /* Write the description of a section, extended-mmo-style. */
2521
2522 static bfd_boolean
2523 mmo_write_section_description (bfd *abfd, asection *sec)
2524 {
2525 /* Keep the following document-comment formatted the way it is. */
2526 /*
2527 INODE
2528 mmo section mapping, , Symbol-table, mmo
2529 SUBSECTION
2530 mmo section mapping
2531
2532 The implementation in BFD uses special data type 80 (decimal) to
2533 encapsulate and describe named sections, containing e.g.@: debug
2534 information. If needed, any datum in the encapsulation will be
2535 quoted using lop_quote. First comes a 32-bit word holding the
2536 number of 32-bit words containing the zero-terminated zero-padded
2537 segment name. After the name there's a 32-bit word holding flags
2538 describing the section type. Then comes a 64-bit big-endian word
2539 with the section length (in bytes), then another with the section
2540 start address. Depending on the type of section, the contents
2541 might follow, zero-padded to 32-bit boundary. For a loadable
2542 section (such as data or code), the contents might follow at some
2543 later point, not necessarily immediately, as a lop_loc with the
2544 same start address as in the section description, followed by the
2545 contents. This in effect forms a descriptor that must be emitted
2546 before the actual contents. Sections described this way must not
2547 overlap.
2548
2549 For areas that don't have such descriptors, synthetic sections are
2550 formed by BFD. Consecutive contents in the two memory areas
2551 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2552 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2553 sections named <<.text>> and <<.data>> respectively. If an area
2554 is not otherwise described, but would together with a neighboring
2555 lower area be less than @samp{0x40000000} bytes long, it is joined
2556 with the lower area and the gap is zero-filled. For other cases,
2557 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2558 @var{n} is a number, a running count through the mmo file,
2559 starting at 0.
2560
2561 EXAMPLE
2562 A loadable section specified as:
2563
2564 | .section secname,"ax"
2565 | TETRA 1,2,3,4,-1,-2009
2566 | BYTE 80
2567
2568 and linked to address @samp{0x4}, is represented by the sequence:
2569
2570 | 0x98080050 - lop_spec 80
2571 | 0x00000002 - two 32-bit words for the section name
2572 | 0x7365636e - "secn"
2573 | 0x616d6500 - "ame\0"
2574 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2575 | 0x00000000 - high 32 bits of section length
2576 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2577 | 0x00000000 - high 32 bits of section address
2578 | 0x00000004 - section address is 4
2579 | 0x98010002 - 64 bits with address of following data
2580 | 0x00000000 - high 32 bits of address
2581 | 0x00000004 - low 32 bits: data starts at address 4
2582 | 0x00000001 - 1
2583 | 0x00000002 - 2
2584 | 0x00000003 - 3
2585 | 0x00000004 - 4
2586 | 0xffffffff - -1
2587 | 0xfffff827 - -2009
2588 | 0x50000000 - 80 as a byte, padded with zeros.
2589
2590 Note that the lop_spec wrapping does not include the section
2591 contents. Compare this to a non-loaded section specified as:
2592
2593 | .section thirdsec
2594 | TETRA 200001,100002
2595 | BYTE 38,40
2596
2597 This, when linked to address @samp{0x200000000000001c}, is
2598 represented by:
2599
2600 | 0x98080050 - lop_spec 80
2601 | 0x00000002 - two 32-bit words for the section name
2602 | 0x7365636e - "thir"
2603 | 0x616d6500 - "dsec"
2604 | 0x00000010 - flag READONLY
2605 | 0x00000000 - high 32 bits of section length
2606 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2607 | 0x20000000 - high 32 bits of address
2608 | 0x0000001c - low 32 bits of address 0x200000000000001c
2609 | 0x00030d41 - 200001
2610 | 0x000186a2 - 100002
2611 | 0x26280000 - 38, 40 as bytes, padded with zeros
2612
2613 For the latter example, the section contents must not be
2614 loaded in memory, and is therefore specified as part of the
2615 special data. The address is usually unimportant but might
2616 provide information for e.g.@: the DWARF 2 debugging format. */
2617
2618 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2619 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2620 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2621 mmo_flush_chunk (abfd);
2622 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2623 flag still having SEC_RELOC set. Investigate. This might be true
2624 for all alien sections; perhaps mmo.em should clear that flag. Might
2625 be related to weak references. */
2626 mmo_write_tetra (abfd,
2627 mmo_sec_flags_from_bfd_flags
2628 (bfd_get_section_flags (abfd, sec)));
2629 mmo_write_octa (abfd, sec->size);
2630 mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
2631 return TRUE;
2632 }
2633
2634 /* We save up all data before output. */
2635
2636 static bfd_boolean
2637 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2638 const void *location, file_ptr offset,
2639 bfd_size_type bytes_to_do)
2640 {
2641 /* Iterate over diminishing chunk sizes, copying contents. */
2642 while (bytes_to_do)
2643 {
2644 /* A minor song-and-dance to make sure we're not bitten by the
2645 distant possibility of the cast from bfd_vma to int making the
2646 chunk zero-sized. */
2647 int chunk_size
2648 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2649 bfd_byte *loc;
2650
2651 do
2652 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2653 while (loc == NULL && (chunk_size /= 2) != 0);
2654
2655 if (chunk_size == 0)
2656 return FALSE;
2657
2658 memcpy (loc, location, chunk_size);
2659
2660 location = (bfd_byte *) location + chunk_size;
2661 bytes_to_do -= chunk_size;
2662 offset += chunk_size;
2663 }
2664 return TRUE;
2665 }
2666
2667 /* Add a symbol to a trie-tree. */
2668
2669 static bfd_boolean
2670 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2671 const struct mmo_symbol *symp)
2672 {
2673 const char *name = symp->name;
2674 struct mmo_symbol_trie *trie = rootp;
2675 struct mmo_symbol_trie **triep = NULL;
2676
2677 while (*name && trie != NULL)
2678 {
2679 if (*name < trie->symchar)
2680 {
2681 triep = &trie->left;
2682 trie = trie->left;
2683 }
2684 else if (*name > trie->symchar)
2685 {
2686 triep = &trie->right;
2687 trie = trie->right;
2688 }
2689 else if (*name == trie->symchar)
2690 {
2691 triep = &trie->middle;
2692 name++;
2693
2694 /* Make sure "trie" points to where we should fill in the
2695 current symbol whenever we've iterated through "name". We
2696 would lose the right position if we encounter "foobar" then
2697 "foo". */
2698 if (*name)
2699 trie = trie->middle;
2700 }
2701 }
2702
2703 while (*name != 0)
2704 {
2705 /* Create middle branches for the rest of the characters. */
2706 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2707 *triep = trie;
2708 trie->symchar = *name++;
2709 triep = &trie->middle;
2710 }
2711
2712 /* We discover a duplicate symbol rather late in the process, but still;
2713 we discover it and bail out. */
2714 if (trie->sym.name != NULL)
2715 {
2716 (*_bfd_error_handler)
2717 (_("%s: invalid symbol table: duplicate symbol `%s'\n"),
2718 bfd_get_filename (abfd), trie->sym.name);
2719 bfd_set_error (bfd_error_bad_value);
2720 return FALSE;
2721 }
2722
2723 memcpy (&trie->sym, symp, sizeof *symp);
2724 return TRUE;
2725 }
2726
2727 /* Find out the length of the serialized version of a trie in bytes. */
2728
2729 static unsigned int
2730 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2731 {
2732 /* First, one for the control byte. */
2733 unsigned int length = 1;
2734
2735 if (trie == NULL)
2736 return 0;
2737
2738 /* Add in the recursion to the left. */
2739 length += mmo_internal_3_length (abfd, trie->left);
2740
2741 /* Add in the middle trie and the character. */
2742 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2743
2744 /* Add in the recursion to the right. */
2745 length += mmo_internal_3_length (abfd, trie->right);
2746
2747 /* Add in bytes for the symbol (if this is an endnode). */
2748 if (trie->sym.name != NULL)
2749 {
2750 unsigned int serno = trie->sym.serno;
2751
2752 /* First what it takes to encode the value. */
2753 if (trie->sym.sym_type == mmo_reg_sym)
2754 length++;
2755 else if (trie->sym.sym_type == mmo_undef_sym)
2756 length += 2;
2757 else
2758 {
2759 bfd_vma value = trie->sym.value;
2760
2761 /* Coded in one to eight following bytes. */
2762 if (trie->sym.sym_type == mmo_data_sym)
2763 value -= (bfd_vma) 0x20 << 56;
2764
2765 do
2766 {
2767 value >>= 8;
2768 length++;
2769 }
2770 while (value != 0);
2771 }
2772
2773 /* Find out what it takes to encode the serial number. */
2774 do
2775 {
2776 serno >>= 7;
2777 length++;
2778 }
2779 while (serno != 0);
2780 }
2781
2782 return length;
2783 }
2784
2785 /* Helper function for outputting the serial number of a symbol, output as
2786 a variant of leb128 (see dwarf2 documentation) which could be called
2787 beb128. Using a helper function and recursion simplifies debugging. */
2788
2789 static void
2790 mmo_beb128_out (bfd *abfd, int serno, int marker)
2791 {
2792 if (serno & ~0x7f)
2793 mmo_beb128_out (abfd, serno >> 7, 0);
2794 mmo_write_byte (abfd, marker | (serno & 0x7f));
2795 }
2796
2797 /* Serialize a trie. */
2798
2799 static void
2800 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2801 {
2802 bfd_byte control = 0;
2803
2804 if (trie == NULL)
2805 return;
2806
2807 if (trie->left)
2808 control |= MMO3_LEFT;
2809
2810 if (trie->middle)
2811 control |= MMO3_MIDDLE;
2812
2813 if (trie->right)
2814 control |= MMO3_RIGHT;
2815
2816 if (trie->sym.name != NULL)
2817 {
2818 /* Encode the symbol type and length of value bytes. */
2819 if (trie->sym.sym_type == mmo_reg_sym)
2820 control |= MMO3_REGQUAL_BITS;
2821 else if (trie->sym.sym_type == mmo_undef_sym)
2822 control |= MMO3_UNDEF;
2823 else
2824 {
2825 bfd_vma value = trie->sym.value;
2826
2827 /* Coded in 1..8 following bytes. */
2828 if (trie->sym.sym_type == mmo_data_sym)
2829 {
2830 control |= MMO3_DATA;
2831 value -= (bfd_vma) 0x20 << 56;
2832 }
2833
2834 do
2835 {
2836 value >>= 8;
2837 control++;
2838 }
2839 while (value != 0);
2840 }
2841 }
2842
2843 /* The control byte is output before recursing. */
2844 mmo_write_byte (abfd, control);
2845
2846 mmo_internal_3_dump (abfd, trie->left);
2847
2848 if (control & MMO3_SYMBITS)
2849 {
2850 mmo_write_byte (abfd, trie->symchar);
2851
2852 if (trie->sym.name != NULL)
2853 {
2854 if (trie->sym.sym_type == mmo_reg_sym)
2855 mmo_write_byte (abfd, trie->sym.value);
2856 else if (trie->sym.sym_type == mmo_undef_sym)
2857 {
2858 mmo_write_byte (abfd, 0);
2859 mmo_write_byte (abfd, 0);
2860 }
2861 else
2862 {
2863 bfd_vma value = trie->sym.value;
2864
2865 bfd_byte byte_n = control & 15;
2866
2867 /* Coded in 1..8 following bytes. Note that the value is
2868 shifted out big-endian. */
2869 if (trie->sym.sym_type == mmo_data_sym)
2870 {
2871 value -= (bfd_vma) 0x20 << 56;
2872 byte_n -= 8;
2873 }
2874
2875 do
2876 {
2877 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2878 byte_n--;
2879 }
2880 while (byte_n != 0);
2881 }
2882
2883 mmo_beb128_out (abfd, trie->sym.serno, 128);
2884 }
2885 mmo_internal_3_dump (abfd, trie->middle);
2886 }
2887 mmo_internal_3_dump (abfd, trie->right);
2888 }
2889
2890 /* Write symbols in mmo format. Also write the lop_end terminator. */
2891
2892 static bfd_boolean
2893 mmo_write_symbols_and_terminator (bfd *abfd)
2894 {
2895 int count = bfd_get_symcount (abfd);
2896 asymbol **table;
2897 asymbol **orig_table = bfd_get_outsymbols (abfd);
2898 int serno;
2899 struct mmo_symbol_trie root;
2900 int trie_len;
2901 int i;
2902 bfd_byte buf[4];
2903
2904 /* Create a symbol for "Main". */
2905 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2906
2907 fakemain->flags = BSF_GLOBAL;
2908 fakemain->value = bfd_get_start_address (abfd);
2909 fakemain->name = MMIX_START_SYMBOL_NAME;
2910 fakemain->section = bfd_abs_section_ptr;
2911
2912 memset (&root, 0, sizeof (root));
2913
2914 /* Make all symbols take a left turn. */
2915 root.symchar = 0xff;
2916
2917 /* There must always be a ":Main", so we'll add one if there are no
2918 symbols. Make sure we have room for it. */
2919 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2920 if (table == NULL)
2921 return FALSE;
2922
2923 memcpy (table, orig_table, count * sizeof (asymbol *));
2924
2925 /* Move :Main (if there is one) to the first position. This is
2926 necessary to get the same layout of the trie-tree when linking as
2927 when objcopying the result as in the objcopy.exp test "simple objcopy
2928 of executable". It also automatically takes care of assigning serial
2929 number 1 to :Main (as is mandatory). */
2930 for (i = 0; i < count; i++)
2931 if (table[i] != NULL
2932 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2933 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2934 {
2935 asymbol *mainsym = table[i];
2936 bfd_vma mainvalue
2937 = (mainsym->value
2938 + mainsym->section->output_section->vma
2939 + mainsym->section->output_offset);
2940 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2941 table[0] = mainsym;
2942
2943 /* Check that the value assigned to :Main is the same as the entry
2944 address. The default linker script asserts this. This is as
2945 good a place as any to check this consistency. */
2946 if (mainvalue != bfd_get_start_address (abfd)
2947 && !mmo_ignore_symbol_consistency (abfd))
2948 {
2949 /* Arbitrary buffer to hold the printable representation of a
2950 vma. */
2951 char vmas_main[40];
2952 char vmas_start[40];
2953 bfd_vma vma_start = bfd_get_start_address (abfd);
2954
2955 sprintf_vma (vmas_main, mainvalue);
2956 sprintf_vma (vmas_start, vma_start);
2957
2958 (*_bfd_error_handler)
2959 (_("%s: Bad symbol definition: `Main' set to %s rather"
2960 " than the start address %s\n"),
2961 bfd_get_filename (abfd), vmas_main, vmas_start);
2962 bfd_set_error (bfd_error_bad_value);
2963 return FALSE;
2964 }
2965 break;
2966 }
2967 if (i == count && count != 0)
2968 {
2969 /* When there are symbols, there must be a :Main. There was no
2970 :Main, so we need to add it manually. */
2971 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2972 table[0] = fakemain;
2973 count++;
2974 }
2975
2976 /* Don't bother inspecting symbols in plugin dummy objects; their
2977 symbols aren't fully inspectable. */
2978 if ((abfd->flags & BFD_PLUGIN) == 0)
2979 {
2980 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
2981 {
2982 asymbol *s = table[i];
2983
2984 /* It's not enough to consult bfd_is_local_label, since it does not
2985 mean "local" in the sense of linkable-and-observable-after-link.
2986 Let's just check the BSF_GLOBAL flag.
2987
2988 Also, don't export symbols with characters not in the
2989 allowed set. */
2990 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
2991 && strspn (s->name,
2992 valid_mmo_symbol_character_set) == strlen (s->name))
2993 {
2994 struct mmo_symbol sym;
2995 memset (&sym, 0, sizeof (sym));
2996
2997 /* Need to strip const here; strdup:ing would leak and the
2998 existing string must be safe to reuse. */
2999 sym.name = (char *) s->name;
3000 sym.value =
3001 s->value
3002 + s->section->output_section->vma
3003 + s->section->output_offset;
3004
3005 if (bfd_is_und_section (s->section))
3006 sym.sym_type = mmo_undef_sym;
3007 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3008 /* The encoding of data symbols require that the "rest"
3009 of the value fits in 6 bytes, so the upper two bytes
3010 must be 0x2000. All other symbols get to be the
3011 absolute type. */
3012 && (sym.value >> 48) == 0x2000)
3013 sym.sym_type = mmo_data_sym;
3014 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3015 sym.sym_type = mmo_reg_sym;
3016 else if (strcmp (s->section->name,
3017 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3018 {
3019 sym.sym_type = mmo_reg_sym;
3020 sym.value /= 8;
3021 }
3022 else
3023 sym.sym_type = mmo_abs_sym;
3024
3025 /* FIXME: We assume the order of the received symbols is an
3026 ordered mapping of the serial numbers. This is not
3027 necessarily true if we e.g. objcopy a mmo file to another and
3028 there are gaps in the numbering. Not sure if this can
3029 happen. Not sure what to do. */
3030 sym.serno = serno++;
3031
3032 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3033 return FALSE;
3034 }
3035 }
3036 }
3037
3038 /* Change the root node to be a ":"-prefix. */
3039 root.symchar = ':';
3040 root.middle = root.left;
3041 root.right = NULL;
3042 root.left = NULL;
3043
3044 /* We have to find out if we can fit the whole symbol table in the mmo
3045 symtab. It would be bad to assume we can always fit it in 262144
3046 bytes. If we can't, just leave the Main symbol. */
3047 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3048
3049 if (trie_len > 0xffff)
3050 {
3051 /* Test this code by using a lower limit in the test above and check
3052 that the single "Main" symbol is emitted and handled properly.
3053 There's no specific test-case. */
3054 struct mmo_symbol sym;
3055
3056 (*_bfd_error_handler)
3057 (_("%s: warning: symbol table too large for mmo, larger than 65535"
3058 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3059 bfd_get_filename (abfd), trie_len);
3060
3061 memset (&sym, 0, sizeof (sym));
3062 sym.sym_type = mmo_abs_sym;
3063 sym.name = MMIX_START_SYMBOL_NAME;
3064 sym.serno = 1;
3065 sym.value = bfd_get_start_address (abfd);
3066
3067 /* Then patch up a symbol table to be just the ":Main" symbol. */
3068 memset (&root, 0, sizeof (root));
3069 root.left = root.middle;
3070 root.symchar = 0xff;
3071 root.middle = NULL;
3072 root.right = NULL;
3073
3074 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3075 return FALSE;
3076
3077 root.symchar = ':';
3078 root.middle = root.left;
3079 root.right = NULL;
3080 root.left = NULL;
3081
3082 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3083 }
3084
3085 /* Reset the written-bytes counter. */
3086 abfd->tdata.mmo_data->byte_no = 0;
3087
3088 /* Put out the lop_stab mark. */
3089 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3090 if (bfd_bwrite (buf, 4, abfd) != 4)
3091 return FALSE;
3092
3093 /* Dump out symbols. */
3094 mmo_internal_3_dump (abfd, &root);
3095
3096 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3097 {
3098 /* I haven't seen this trig. It seems no use claiming this case
3099 isn't debugged and abort if we get here. Instead emit a
3100 diagnostic and fail "normally". */
3101 (*_bfd_error_handler)
3102 (_("%s: internal error, symbol table changed size from %d to %d"
3103 " words\n"),
3104 bfd_get_filename (abfd), trie_len,
3105 (abfd->tdata.mmo_data->byte_no + 3)/4);
3106 bfd_set_error (bfd_error_bad_value);
3107 return FALSE;
3108 }
3109
3110 /* Dump out remaining bytes in the buffer and handle I/O errors by
3111 propagating errors. */
3112 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3113 || abfd->tdata.mmo_data->have_error)
3114 {
3115 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3116 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3117
3118 if (abfd->tdata.mmo_data->have_error
3119 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3120 return FALSE;
3121 }
3122
3123 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3124 return bfd_bwrite (buf, 4, abfd) == 4;
3125 }
3126
3127 /* Write section unless it is the register contents section. For that, we
3128 instead store the section in the supplied pointer. This function is
3129 used through bfd_map_over_sections. */
3130
3131 static void
3132 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3133 {
3134 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3135
3136 if (! infop->retval)
3137 return;
3138
3139 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3140 {
3141 infop->reg_section = sec;
3142 return;
3143 }
3144
3145 /* Exclude the convenience register section. */
3146 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3147 {
3148 if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
3149 {
3150 /* Make sure it hasn't got contents. It seems impossible to
3151 make it carry contents, so we don't have a test-case for
3152 this. */
3153 (*_bfd_error_handler)
3154 (_("%s: internal error, internal register section %s had"
3155 " contents\n"),
3156 bfd_get_filename (abfd), sec->name);
3157 bfd_set_error (bfd_error_bad_value);
3158 infop->retval = FALSE;
3159 return;
3160 }
3161
3162 return;
3163 }
3164
3165 infop->retval = mmo_internal_write_section (abfd, sec);
3166 }
3167
3168 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3169 already called. */
3170
3171 static bfd_boolean
3172 mmo_write_object_contents (bfd *abfd)
3173 {
3174 struct mmo_write_sec_info wsecinfo;
3175
3176 /* First, there are a few words of preamble. */
3177 if (! mmo_internal_write_header (abfd))
3178 return FALSE;
3179
3180 wsecinfo.reg_section = NULL;
3181 wsecinfo.retval = TRUE;
3182
3183 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3184 &wsecinfo);
3185
3186 if (! wsecinfo.retval)
3187 return FALSE;
3188
3189 if (wsecinfo.reg_section != NULL)
3190 {
3191 asection *sec = wsecinfo.reg_section;
3192 unsigned int z = (unsigned int) (sec->vma / 8);
3193
3194 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3195 of the register contents section and check that it corresponds to
3196 the length of the section. */
3197 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3198 || sec->vma != 256 * 8 - sec->size - 8)
3199 {
3200 bfd_set_error (bfd_error_bad_value);
3201
3202 if (sec->size == 0)
3203 /* There must always be at least one such register. */
3204 (*_bfd_error_handler)
3205 (_("%s: no initialized registers; section length 0\n"),
3206 bfd_get_filename (abfd));
3207 else if (sec->vma > (256 - 32) * 8)
3208 /* Provide better error message for the case of too many
3209 global registers. */
3210 (*_bfd_error_handler)
3211 (_("%s: too many initialized registers; section length %ld\n"),
3212 bfd_get_filename (abfd),
3213 (long) sec->size);
3214 else
3215 (*_bfd_error_handler)
3216 (_("%s: invalid start address for initialized registers of"
3217 " length %ld: 0x%lx%08lx\n"),
3218 bfd_get_filename (abfd),
3219 (long) sec->size,
3220 (unsigned long) (sec->vma >> 32), (unsigned long) (sec->vma));
3221
3222 return FALSE;
3223 }
3224
3225 if (! mmo_internal_write_post (abfd, z, sec))
3226 return FALSE;
3227 }
3228 else
3229 if (! mmo_internal_write_post (abfd, 255, NULL))
3230 return FALSE;
3231
3232 return mmo_write_symbols_and_terminator (abfd);
3233 }
3234
3235 /* If there's anything in particular in a mmo bfd that we want to free,
3236 make this a real function. Only do this if you see major memory
3237 thrashing; zealous free:ing will cause unwanted behavior, especially if
3238 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3239 block allocated with "bfd_alloc"; they're really allocated from an
3240 obstack, and we don't know what was allocated there since this
3241 particular allocation. */
3242
3243 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3244 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3245
3246 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3247 leading ':' might more appropriately be called local. */
3248 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3249 #define mmo_bfd_is_target_special_symbol \
3250 ((bfd_boolean (*) (bfd *, asymbol *)) bfd_false)
3251
3252 #define mmo_get_symbol_version_string \
3253 _bfd_nosymbols_get_symbol_version_string
3254
3255 /* Is this one really used or defined by anyone? */
3256 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3257
3258 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3259 section or if MMO line numbers are implemented. */
3260 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3261 #define mmo_find_line _bfd_nosymbols_find_line
3262 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3263 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3264 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3265 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3266 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3267
3268 #define mmo_get_section_contents_in_window \
3269 _bfd_generic_get_section_contents_in_window
3270 #define mmo_bfd_get_relocated_section_contents \
3271 bfd_generic_get_relocated_section_contents
3272 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3273 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3274 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3275 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3276 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3277 #define mmo_bfd_copy_link_hash_symbol_type \
3278 _bfd_generic_copy_link_hash_symbol_type
3279 #define mmo_bfd_final_link _bfd_generic_final_link
3280 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3281 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3282
3283 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3284 stop anybody from shooting themselves in the foot. */
3285 #define mmo_set_arch_mach bfd_default_set_arch_mach
3286 #define mmo_bfd_relax_section bfd_generic_relax_section
3287 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3288 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3289 #define mmo_bfd_discard_group bfd_generic_discard_group
3290 #define mmo_section_already_linked \
3291 _bfd_generic_section_already_linked
3292 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3293
3294 /* We want to copy time of creation, otherwise we'd use
3295 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3296 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3297 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3298 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3299 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3300 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3301 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3302
3303 const bfd_target mmix_mmo_vec =
3304 {
3305 "mmo", /* name */
3306 bfd_target_mmo_flavour,
3307 BFD_ENDIAN_BIG, /* target byte order */
3308 BFD_ENDIAN_BIG, /* target headers byte order */
3309
3310 /* FIXME: Might need adjustments. */
3311 (HAS_RELOC | EXEC_P | /* object flags */
3312 HAS_LINENO | HAS_DEBUG |
3313 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3314
3315 /* FIXME: Might need adjustments. */
3316 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3317 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3318 /* section flags */
3319 0, /* leading underscore */
3320 ' ', /* ar_pad_char */
3321 16, /* ar_max_namelen */
3322 0, /* match priority. */
3323 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3324 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3325 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3326 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3327 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3328 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3329
3330 {
3331 _bfd_dummy_target,
3332 mmo_object_p, /* bfd_check_format */
3333 _bfd_dummy_target,
3334 _bfd_dummy_target,
3335 },
3336 {
3337 bfd_false,
3338 mmo_mkobject,
3339 bfd_false,
3340 bfd_false,
3341 },
3342 { /* bfd_write_contents */
3343 bfd_false,
3344 mmo_write_object_contents,
3345 bfd_false,
3346 bfd_false,
3347 },
3348
3349 BFD_JUMP_TABLE_GENERIC (mmo),
3350 BFD_JUMP_TABLE_COPY (mmo),
3351 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3352 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3353 BFD_JUMP_TABLE_SYMBOLS (mmo),
3354 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3355 BFD_JUMP_TABLE_WRITE (mmo),
3356 BFD_JUMP_TABLE_LINK (mmo),
3357 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3358
3359 NULL,
3360
3361 NULL
3362 };