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1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2022 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
5 binary.c.
6
7 This file is part of BFD, the Binary File Descriptor library.
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
23
24
25 /*
26 SECTION
27 mmo backend
28
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
42
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
51
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 File layout
56
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
64
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
69 section mapping}.
70
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 the lopcodes are:
80
81 @table @code
82 @item lop_quote
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
85
86 @item lop_loc
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
96
97 @item lop_skip
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
99
100 @item lop_fixo
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 2^56}.
105
106 @item lop_fixr
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
108 @math{2 - 4 * YZ}.
109
110 @item lop_fixrx
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
117
118 @item lop_file
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
125
126 @item lop_line
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
131
132 @item lop_spec
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
136
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
144
145 @item lop_pre
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150 @item lop_post
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
156
157 @item lop_stab
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
162
163 @item lop_end
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
168 @end table
169
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
173
174 EXAMPLE
175 This trivial one-label, one-instruction file:
176
177 | :Main TRAP 1,2,3
178
179 can be represented this way in mmo:
180
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
202
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
209
210 #define LOP 0x98u
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
224
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
249
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
254
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
257 "bad case for " #x)
258
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
263 one). */
264
265 struct mmo_symbol
266 {
267 struct mmo_symbol *next;
268 char *name;
269 bfd_vma value;
270 enum mmo_sym_type sym_type;
271 unsigned int serno;
272 };
273
274 struct mmo_data_list_struct
275 {
276 struct mmo_data_list_struct *next;
277 bfd_vma where;
278 bfd_size_type size;
279 bfd_size_type allocated_size;
280 bfd_byte data[1];
281 };
282
283 typedef struct mmo_data_list_struct mmo_data_list_type;
284
285 struct mmo_symbol_trie
286 {
287 struct mmo_symbol_trie *left;
288 struct mmo_symbol_trie *right;
289 struct mmo_symbol_trie *middle;
290
291 bfd_byte symchar;
292
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym;
295 };
296
297 /* The mmo tdata information. */
298
299 struct mmo_data_struct
300 {
301 struct mmo_symbol *symbols;
302 struct mmo_symbol *symtail;
303 asymbol *csymbols;
304
305 /* File representation of time (NULL) when this file was created. */
306 bfd_byte created[4];
307
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
310 bool have_error;
311
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length;
316
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol;
319
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
322 int symbol_position;
323
324 /* When creating arbitrary sections, we need to count section numbers. */
325 int sec_no;
326
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
329 int byte_no;
330
331 /* We also need a buffer to hold the bytes we count reading or writing. */
332 bfd_byte buf[4];
333
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bool symbol_consistency_override_calculated;
338
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bool ignore_symbol_consistency;
341 };
342
343 typedef struct mmo_data_struct tdata_type;
344
345 struct mmo_section_data_struct
346 {
347 mmo_data_list_type *head;
348 mmo_data_list_type *tail;
349 };
350
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354 /* These structures are used in bfd_map_over_sections constructs. */
355
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
359 {
360 asection *reg_section;
361 bool retval;
362 };
363
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
366 {
367 asection *sec;
368 bfd_vma addr;
369 };
370
371 static bool mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bool mmo_mkobject (bfd *);
381 static bool mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static bfd_byte *mmo_get_loc (asection *, bfd_vma, unsigned int);
386 static bfd_cleanup mmo_object_p (bfd *);
387 static void mmo_map_set_sizes (bfd *, asection *, void *);
388 static bool mmo_get_symbols (bfd *);
389 static bool mmo_create_symbol (bfd *, const char *, bfd_vma,
390 enum mmo_sym_type, unsigned int);
391 static bool mmo_get_section_contents (bfd *, asection *, void *,
392 file_ptr, bfd_size_type);
393 static long mmo_get_symtab_upper_bound (bfd *);
394 static long mmo_canonicalize_symtab (bfd *, asymbol **);
395 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
396 static void mmo_print_symbol (bfd *, void *, asymbol *,
397 bfd_print_symbol_type);
398 static bool mmo_set_section_contents (bfd *, sec_ptr, const void *,
399 file_ptr, bfd_size_type);
400 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
401 static bool mmo_internal_write_header (bfd *);
402 static bool mmo_internal_write_post (bfd *, int, asection *);
403 static bool mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
404 const struct mmo_symbol *);
405 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
406 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
407 static void mmo_beb128_out (bfd *, int, int);
408 static bool mmo_internal_write_section (bfd *, asection *);
409 static void mmo_write_tetra (bfd *, unsigned int);
410 static void mmo_write_tetra_raw (bfd *, unsigned int);
411 static void mmo_write_octa (bfd *, bfd_vma);
412 static void mmo_write_octa_raw (bfd *, bfd_vma);
413 static bool mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
414 static bool mmo_flush_chunk (bfd *);
415 static bool mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
416 unsigned int, bfd_vma *);
417 static bool mmo_write_chunk_list (bfd *, mmo_data_list_type *);
418 static bool mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
419 static bool mmo_write_symbols_and_terminator (bfd *);
420 static flagword mmo_sec_flags_from_bfd_flags (flagword);
421 static flagword bfd_sec_flags_from_mmo_flags (flagword);
422 static bfd_byte mmo_get_byte (bfd *);
423 static void mmo_write_byte (bfd *, bfd_byte);
424 static bool mmo_new_section_hook (bfd *, asection *);
425 static int mmo_sort_mmo_symbols (const void *, const void *);
426 static bool mmo_write_object_contents (bfd *);
427 static bool mmo_write_section_description (bfd *, asection *);
428 static bool mmo_has_leading_or_trailing_zero_tetra_p (bfd *, asection *);
429
430 static const char
431 valid_mmo_symbol_character_set[] =
432 {
433 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M',
434 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z',
435 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm',
436 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z',
437 '0', '1', '2', '3', '4', '5', '6', '7', '8', '9',
438 ':', '_', 126, 127, 128, 129,
439 130, 131, 132, 133, 134, 135, 136, 137, 138, 139,
440 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
441 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
442 160, 161, 162, 163, 164, 165, 166, 167, 168, 169,
443 170, 171, 172, 173, 174, 175, 176, 177, 178, 179,
444 180, 181, 182, 183, 184, 185, 186, 187, 188, 189,
445 190, 191, 192, 193, 194, 195, 196, 197, 198, 199,
446 200, 201, 202, 203, 204, 205, 206, 207, 208, 209,
447 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
448 220, 221, 222, 223, 224, 225, 226, 227, 228, 229,
449 230, 231, 232, 233, 234, 235, 236, 237, 238, 239,
450 240, 241, 242, 243, 244, 245, 246, 247, 248, 249,
451 250, 251, 252, 253, 254, 255,
452 0
453 };
454
455
456 /* Get section SECNAME or create one if it doesn't exist. When creating
457 one, new memory for the name is allocated. */
458
459 static asection *
460 mmo_make_section (bfd *abfd, const char *secname)
461 {
462 asection *sec = bfd_get_section_by_name (abfd, secname);
463
464 if (sec == NULL)
465 {
466 char *newsecname = strdup (secname);
467
468 if (newsecname == NULL)
469 {
470 _bfd_error_handler
471 /* xgettext:c-format */
472 (_("%pB: no core to allocate section name %s"),
473 abfd, secname);
474 bfd_set_error (bfd_error_system_call);
475 return NULL;
476 }
477 sec = bfd_make_section (abfd, newsecname);
478 }
479
480 return sec;
481 }
482
483 /* Nothing to do, but keep as a placeholder if we need it.
484 Note that state that might differ between bfd:s must not be initialized
485 here, nor must it be static. Add it to tdata information instead. */
486
487 static void
488 mmo_init (void)
489 {
490 static bool inited = false;
491
492 if (inited)
493 return;
494 inited = true;
495 }
496
497 /* Check whether an existing file is an mmo file. */
498
499 static bfd_cleanup
500 mmo_object_p (bfd *abfd)
501 {
502 struct stat statbuf;
503 bfd_byte b[4];
504
505 mmo_init ();
506
507 if (bfd_stat (abfd, &statbuf) < 0
508 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
509 || bfd_bread (b, 4, abfd) != 4)
510 goto bad_final;
511
512 /* All mmo files are a multiple of four bytes long.
513 Only recognize version one. */
514 if ((statbuf.st_size % 4) != 0
515 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
516 goto bad_format;
517
518 /* Get the last 32-bit word. */
519 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
520 || bfd_bread (b, 4, abfd) != 4)
521 goto bad_final;
522
523 /* Check if the file ends in a lop_end lopcode. */
524 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
525 goto bad_format;
526
527 /* Compute an upper bound on the max symbol length. Not really
528 important as all of the symbol information can only be 256k. */
529 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
530 abfd->tdata.mmo_data->lop_stab_symbol
531 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
532
533 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
534 {
535 _bfd_error_handler
536 /* xgettext:c-format */
537 (_("%pB: no core to allocate a symbol %d bytes long"),
538 abfd, abfd->tdata.mmo_data->max_symbol_length);
539 goto bad_final;
540 }
541
542 /* Read in everything. */
543 if (! mmo_scan (abfd))
544 goto bad_format_free;
545
546 if (abfd->symcount > 0)
547 abfd->flags |= HAS_SYMS;
548
549 /* You'll have to tweak this if you want to use this format for other
550 arches (not recommended due to its small-size limitations). Look at
551 the ELF format for how to make it target-generic. */
552 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
553 goto bad_format_free;
554
555 return _bfd_no_cleanup;
556
557 bad_format_free:
558 free (abfd->tdata.mmo_data->lop_stab_symbol);
559 bad_format:
560 bfd_set_error (bfd_error_wrong_format);
561 bad_final:
562 return NULL;
563 }
564
565 /* Set up the mmo tdata information. */
566
567 static bool
568 mmo_mkobject (bfd *abfd)
569 {
570 mmo_init ();
571
572 if (abfd->tdata.mmo_data == NULL)
573 {
574 time_t created;
575
576 /* All fields are zero-initialized, so we don't have to explicitly
577 initialize most. */
578 tdata_type *tdata = (tdata_type *) bfd_zalloc (abfd, sizeof (tdata_type));
579 if (tdata == NULL)
580 return false;
581
582 created = time (NULL);
583 bfd_put_32 (abfd, created, tdata->created);
584
585 abfd->tdata.mmo_data = tdata;
586 }
587
588 return true;
589 }
590
591 static bool
592 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
593 {
594 /* The point is to match what --extract-symbols does (well, negated). */
595 return bfd_section_size (sec) != 0;
596 }
597
598 /* Find out whether we should omit symbol consistency checks for this
599 bfd and cache the value.
600
601 This function must only be called when all section contents is
602 known. However, calculating symbol consistency at the time the
603 private BFD data is initialized is too late for some uses. */
604
605 static bool
606 mmo_ignore_symbol_consistency (bfd *abfd)
607 {
608 if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
609 {
610 abfd->tdata.mmo_data->ignore_symbol_consistency =
611 bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
612
613 abfd->tdata.mmo_data->symbol_consistency_override_calculated = true;
614 }
615
616 return abfd->tdata.mmo_data->ignore_symbol_consistency;
617 }
618
619 static bool
620 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
621 {
622 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
623 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
624 return true;
625
626 /* Copy the time the copied-from file was created. If people want the
627 time the file was last *modified*, they have that in the normal file
628 information. */
629 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
630 sizeof (obfd->tdata.mmo_data->created));
631 return true;
632 }
633
634 /* Helper functions for mmo_decide_section, used through
635 bfd_map_over_sections. */
636
637 static void
638 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
639 {
640 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
641 bfd_vma vma = bfd_section_vma (sec);
642
643 /* Ignore sections that aren't loaded. */
644 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
645 != (SEC_LOAD | SEC_ALLOC))
646 return;
647
648 if (infop->addr >= vma && infop->addr < vma + sec->size)
649 infop->sec = sec;
650 }
651
652 static void
653 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
654 {
655 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
656 bfd_vma vma = bfd_section_vma (sec);
657
658 /* Ignore sections that aren't loaded. */
659 if ((bfd_section_flags (sec) & (SEC_LOAD | SEC_ALLOC))
660 != (SEC_LOAD | SEC_ALLOC))
661 return;
662
663 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
664 infop->sec = sec;
665 }
666
667 /* Find a section that corresponds to a VMA. Automatically create .text
668 or .data and set current section to it, depending on what vma. If we
669 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
670 increasing number. */
671
672 static asection *
673 mmo_decide_section (bfd *abfd, bfd_vma vma)
674 {
675 asection *sec = NULL;
676 char sec_name[sizeof (".MMIX.sec.") + 20];
677 struct mmo_find_sec_info info;
678
679 info.addr = vma;
680 info.sec = NULL;
681
682 /* First see if there's a section that would match exactly. */
683 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
684
685 if (info.sec != NULL)
686 return info.sec;
687
688 /* If there's no such section, try and expand one of the existing ones,
689 up to a limit. Make sure we have .text and .data before we try that;
690 create them corresponding to expected addresses and set flags to make
691 them match the "loaded and with contents" expectation. */
692 if ((vma >> 56) == 0)
693 {
694 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
695
696 if (sec == NULL)
697 return NULL;
698
699 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
700 return NULL;
701
702 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
703 | SEC_CODE | SEC_LOAD | SEC_ALLOC)))
704 return NULL;
705 }
706 else if ((vma >> 56) == 0x20)
707 {
708 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
709
710 if (sec == NULL)
711 return NULL;
712
713 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
714 return NULL;
715
716 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
717 | SEC_LOAD | SEC_ALLOC)))
718 return NULL;
719 }
720
721 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
722
723 if (info.sec != NULL)
724 return info.sec;
725
726 /* If there's still no suitable section, make a new one. */
727 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
728 sec = mmo_make_section (abfd, sec_name);
729
730 if (!sec->user_set_vma && !bfd_set_section_vma (sec, vma))
731 return NULL;
732
733 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
734 | SEC_LOAD | SEC_ALLOC)))
735 return NULL;
736 return sec;
737 }
738
739 /* Xor in a 64-bit value VALUE at VMA. */
740
741 static inline bfd_byte *
742 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
743 {
744 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
745 if (loc)
746 {
747 bfd_vma prev = bfd_get_64 (sec->owner, loc);
748
749 value ^= prev;
750 bfd_put_64 (sec->owner, value, loc);
751 }
752 return loc;
753 }
754
755 /* Xor in a 32-bit value VALUE at VMA. */
756
757 static inline bfd_byte *
758 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
759 {
760 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
761 if (loc)
762 {
763 unsigned int prev = bfd_get_32 (sec->owner, loc);
764
765 value ^= prev;
766 bfd_put_32 (sec->owner, value, loc);
767 }
768 return loc;
769 }
770
771 /* Xor in a 16-bit value VALUE at VMA. */
772
773 static inline bfd_byte *
774 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
775 {
776 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
777 if (loc)
778 {
779 unsigned int prev = bfd_get_16 (sec->owner, loc);
780
781 value ^= prev;
782 bfd_put_16 (sec->owner, value, loc);
783 }
784 return loc;
785 }
786
787 /* Write a 32-bit word to output file, no lop_quote generated. */
788
789 static inline void
790 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
791 {
792 bfd_byte buf[4];
793
794 bfd_put_32 (abfd, value, buf);
795
796 if (bfd_bwrite (buf, 4, abfd) != 4)
797 abfd->tdata.mmo_data->have_error = true;
798 }
799
800 /* Write a 32-bit word to output file; lop_quote if necessary. */
801
802 static inline void
803 mmo_write_tetra (bfd *abfd, unsigned int value)
804 {
805 if (((value >> 24) & 0xff) == LOP)
806 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
807
808 mmo_write_tetra_raw (abfd, value);
809 }
810
811 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
812
813 static inline void
814 mmo_write_octa (bfd *abfd, bfd_vma value)
815 {
816 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
817 mmo_write_tetra (abfd, (unsigned int) value);
818 }
819
820 /* Write a 64-bit word to output file, without lop_quoting. */
821
822 static inline void
823 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
824 {
825 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
826 mmo_write_tetra_raw (abfd, (unsigned int) value);
827 }
828
829 /* Write quoted contents. Intended to be called multiple times in
830 sequence, followed by a call to mmo_flush_chunk. */
831
832 static inline bool
833 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
834 {
835 bool retval = true;
836 struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
837
838 /* Fill up a tetra from bytes remaining from a previous chunk. */
839 if (mmop->byte_no != 0)
840 {
841 while (mmop->byte_no < 4 && len != 0)
842 {
843 mmop->buf[mmop->byte_no++] = *loc++;
844 len--;
845 }
846
847 if (mmop->byte_no == 4)
848 {
849 mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
850 mmop->byte_no = 0;
851 }
852 }
853
854 while (len >= 4)
855 {
856 if (loc[0] == LOP)
857 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
858
859 retval = (retval
860 && ! mmop->have_error
861 && 4 == bfd_bwrite (loc, 4, abfd));
862
863 loc += 4;
864 len -= 4;
865 }
866
867 if (len)
868 {
869 /* We must have flushed a previous remainder if we get one from
870 this chunk too. */
871 BFD_ASSERT (mmop->byte_no == 0);
872 memcpy (mmop->buf, loc, len);
873 mmop->byte_no = len;
874 }
875
876 if (! retval)
877 mmop->have_error = true;
878 return retval;
879 }
880
881 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
882 4 bytes. */
883
884 static inline bool
885 mmo_flush_chunk (bfd *abfd)
886 {
887 if (abfd->tdata.mmo_data->byte_no != 0)
888 {
889 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
890 0, 4 - abfd->tdata.mmo_data->byte_no);
891 mmo_write_tetra (abfd,
892 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
893 abfd->tdata.mmo_data->byte_no = 0;
894 }
895
896 return ! abfd->tdata.mmo_data->have_error;
897 }
898
899 /* Same, but from a list. */
900
901 static inline bool
902 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
903 {
904 for (; datap != NULL; datap = datap->next)
905 if (! mmo_write_chunk (abfd, datap->data, datap->size))
906 return false;
907
908 return mmo_flush_chunk (abfd);
909 }
910
911 /* Write a lop_loc and some contents. A caller needs to call
912 mmo_flush_chunk after calling this function. The location is only
913 output if different than *LAST_VMAP, which is updated after this call. */
914
915 static bool
916 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
917 unsigned int len, bfd_vma *last_vmap)
918 {
919 /* Find an initial and trailing section of zero (aligned) tetras; we don't
920 need to write out zeros. FIXME: When we do this, we should emit
921 section size and address specifiers, else objcopy can't always perform
922 an identity translation. Only do this if we *don't* have left-over
923 data from a previous write (and will not add any) or else the vma of
924 this chunk is *not* the next address, because then data isn't
925 tetrabyte-aligned and we're concatenating to that left-over data. */
926
927 if ((vma & 3) == 0
928 && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
929 {
930 while (len > 4 && bfd_get_32 (abfd, loc) == 0)
931 {
932 vma += 4;
933 len -= 4;
934 loc += 4;
935 }
936
937 if ((len & 3) == 0)
938 while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
939 len -= 4;
940 }
941
942 /* Only write out the location if it's different than the one the caller
943 (supposedly) previously handled, accounting for omitted leading zeros. */
944 if (vma != *last_vmap)
945 {
946 /* We might be in the middle of a sequence. */
947 mmo_flush_chunk (abfd);
948
949 /* This should not happen during normal usage, but can presumably
950 happen with an erroneous linker-script, so handle gracefully.
951 Avoid Knuth-specific terms in the message, such as "tetrabyte".
952 Note that this function will get non-4-multiple lengths and
953 unaligned vmas but those come in tuples (mostly pairs) and are
954 continuous (i.e. the if-condition above false) and they are
955 group-wise aligned. */
956 if ((vma & 3) != 0)
957 {
958 _bfd_error_handler
959 /* xgettext:c-format */
960 (_("%pB: attempt to emit contents at non-multiple-of-4"
961 " address %#" PRIx64 ""),
962 abfd, (uint64_t) vma);
963 bfd_set_error (bfd_error_bad_value);
964 return false;
965 }
966
967 /* We always write the location as 64 bits; no use saving bytes
968 here. */
969 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
970 mmo_write_octa_raw (abfd, vma);
971 }
972
973 /* Update to reflect end of this chunk, with trailing zeros omitted. */
974 *last_vmap = vma + len;
975
976 return (! abfd->tdata.mmo_data->have_error
977 && mmo_write_chunk (abfd, loc, len));
978 }
979
980 /* Same, but from a list. */
981
982 static inline bool
983 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
984 {
985 /* Get an address different than the address of the first chunk. */
986 bfd_vma last_vma = datap ? datap->where - 1 : 0;
987
988 for (; datap != NULL; datap = datap->next)
989 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
990 &last_vma))
991 return false;
992
993 return mmo_flush_chunk (abfd);
994 }
995
996 /* Make a .MMIX.spec_data.N section. */
997
998 static asection *
999 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
1000 {
1001 asection *sec;
1002 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
1003 = MMIX_OTHER_SPEC_SECTION_PREFIX;
1004
1005 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1006 "%d", spec_data_number);
1007
1008 sec = mmo_make_section (abfd, secname);
1009
1010 return sec;
1011 }
1012
1013 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1014 ourselves, parse some of its data to get at the section name. */
1015
1016 static asection *
1017 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1018 {
1019 char *secname;
1020 asection *sec;
1021 bfd_byte buf[4];
1022 unsigned int secname_length;
1023 unsigned int i;
1024 bfd_vma section_length;
1025 bfd_vma section_vma;
1026 mmo_data_list_type *loc;
1027 flagword flags;
1028 long orig_pos;
1029
1030 /* If this isn't the "special" special data, then make a placeholder
1031 section. */
1032 if (spec_data_number != SPEC_DATA_SECTION)
1033 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1034
1035 /* Seek back to this position if there was a format error. */
1036 orig_pos = bfd_tell (abfd);
1037
1038 /* Read the length (in 32-bit words). */
1039 if (bfd_bread (buf, 4, abfd) != 4)
1040 goto format_error;
1041
1042 if (buf[0] == LOP)
1043 {
1044 if (buf[1] != LOP_QUOTE)
1045 goto format_error;
1046
1047 if (bfd_bread (buf, 4, abfd) != 4)
1048 goto format_error;
1049 }
1050
1051 /* We don't care to keep the name length accurate. It's
1052 zero-terminated. */
1053 secname_length = bfd_get_32 (abfd, buf) * 4;
1054
1055 /* Check section name length for sanity. */
1056 if (secname_length > MAX_SECTION_NAME_SIZE)
1057 goto format_error;
1058
1059 /* This should be free'd regardless if a section is created. */
1060 secname = bfd_malloc (secname_length + 1);
1061 secname[secname_length] = 0;
1062
1063 for (i = 0; i < secname_length / 4; i++)
1064 {
1065 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1066 goto format_error_free;
1067
1068 if (secname[i * 4] == (char) LOP)
1069 {
1070 /* A bit of overkill, but we handle char 0x98 in a section name,
1071 and recognize misparsing. */
1072 if (secname[i * 4 + 1] != LOP_QUOTE
1073 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1074 /* Whoops. We thought this was a name, and now we found a
1075 non-lop_quote lopcode before we parsed the whole length of
1076 the name. Signal end-of-file in the same manner. */
1077 goto format_error_free;
1078 }
1079 }
1080
1081 /* Get the section flags. */
1082 if (bfd_bread (buf, 4, abfd) != 4
1083 || (buf[0] == LOP
1084 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1085 goto format_error_free;
1086
1087 flags = bfd_get_32 (abfd, buf);
1088
1089 /* Get the section length. */
1090 if (bfd_bread (buf, 4, abfd) != 4
1091 || (buf[0] == LOP
1092 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1093 goto format_error_free;
1094
1095 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1096
1097 /* That's the first, high-part. Now get the low part. */
1098
1099 if (bfd_bread (buf, 4, abfd) != 4
1100 || (buf[0] == LOP
1101 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1102 goto format_error_free;
1103
1104 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1105
1106 /* Check the section length for sanity. */
1107 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1108 goto format_error_free;
1109
1110 /* Get the section VMA. */
1111 if (bfd_bread (buf, 4, abfd) != 4
1112 || (buf[0] == LOP
1113 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1114 goto format_error_free;
1115
1116 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1117
1118 /* That's the first, high-part. Now get the low part. */
1119 if (bfd_bread (buf, 4, abfd) != 4
1120 || (buf[0] == LOP
1121 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1122 goto format_error_free;
1123
1124 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1125
1126 sec = mmo_make_section (abfd, secname);
1127 free (secname);
1128 if (sec == NULL)
1129 goto format_error;
1130
1131 /* We allocate a buffer here for the advertised size, with head room for
1132 tetrabyte alignment. */
1133 loc = bfd_zmalloc (section_length + 3
1134 + sizeof (struct mmo_data_list_struct));
1135 if (loc == NULL)
1136 goto format_error;
1137
1138 /* Use a TETRA-rounded size for the allocated buffer; we set the
1139 "visible" section size below. */
1140 loc->size = (section_length + 3) & ~3;
1141
1142 /* Add in the section flags we found to those bfd entered during this
1143 process and set the contents. */
1144 if (!bfd_set_section_flags (sec,
1145 (bfd_sec_flags_from_mmo_flags (flags)
1146 | bfd_section_flags (sec)
1147 | (section_length != 0 ? SEC_HAS_CONTENTS : 0)))
1148 || !bfd_set_section_size (sec, sec->size + section_length)
1149 /* Set VMA only for the first occurrence. */
1150 || (!sec->user_set_vma && !bfd_set_section_vma (sec, section_vma)))
1151 {
1152 /* If we get an error for any of the calls above, signal more than
1153 just a format error for the spec section. */
1154 return NULL;
1155 }
1156
1157 loc->next = NULL;
1158 if (mmo_section_data (sec)->tail != NULL)
1159 mmo_section_data (sec)->tail->next = loc;
1160 else
1161 mmo_section_data (sec)->head = loc;
1162 mmo_section_data (sec)->tail = loc;
1163 loc->where = section_vma;
1164
1165 return sec;
1166
1167 format_error_free:
1168 free (secname);
1169 format_error:
1170 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1171 return NULL;
1172
1173 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1174 }
1175
1176 /* Read a byte, but read from file in multiples of 32-bit words. */
1177
1178 static bfd_byte
1179 mmo_get_byte (bfd *abfd)
1180 {
1181 bfd_byte retval;
1182
1183 if (abfd->tdata.mmo_data->byte_no == 0)
1184 {
1185 if (! abfd->tdata.mmo_data->have_error
1186 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1187 {
1188 abfd->tdata.mmo_data->have_error = true;
1189
1190 /* A value somewhat safe against tripping on some inconsistency
1191 when mopping up after this error. */
1192 return 128;
1193 }
1194 }
1195
1196 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1197 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1198
1199 return retval;
1200 }
1201
1202 /* Write a byte, in multiples of 32-bit words. */
1203
1204 static void
1205 mmo_write_byte (bfd *abfd, bfd_byte value)
1206 {
1207 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1208 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1209 {
1210 if (! abfd->tdata.mmo_data->have_error
1211 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1212 abfd->tdata.mmo_data->have_error = true;
1213 }
1214 }
1215
1216 /* Create a symbol. */
1217
1218 static bool
1219 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1220 mmo_sym_type sym_type, unsigned int serno)
1221 {
1222 struct mmo_symbol *n;
1223
1224 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1225 if (n == NULL)
1226 return false;
1227
1228 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1229 if (n->name == NULL)
1230 return false;
1231
1232 strcpy (n->name, symname);
1233
1234 n->value = addr;
1235 n->sym_type = sym_type;
1236 n->serno = serno;
1237
1238 if (abfd->tdata.mmo_data->symbols == NULL)
1239 abfd->tdata.mmo_data->symbols = n;
1240 else
1241 abfd->tdata.mmo_data->symtail->next = n;
1242 abfd->tdata.mmo_data->symtail = n;
1243 n->next = NULL;
1244
1245 ++abfd->symcount;
1246
1247 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1248 section, as it's the one place we're sure to pass when reading a mmo
1249 object. For written objects, we do it while setting the symbol
1250 table. */
1251 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1252 && bfd_get_start_address (abfd) != addr
1253 && !mmo_ignore_symbol_consistency (abfd))
1254 {
1255 _bfd_error_handler
1256 (_("%pB: invalid mmo file: initialization value for $255"
1257 " is not `Main'\n"),
1258 abfd);
1259 bfd_set_error (bfd_error_bad_value);
1260 return false;
1261 }
1262
1263 return true;
1264 }
1265
1266 /* Read in symbols. */
1267
1268 static bool
1269 mmo_get_symbols (bfd *abfd)
1270 {
1271 /*
1272 INODE
1273 Symbol-table, mmo section mapping, File layout, mmo
1274 SUBSECTION
1275 Symbol table format
1276
1277 From mmixal.w (or really, the generated mmixal.tex) in the
1278 MMIXware package which also contains the @command{mmix} simulator:
1279 ``Symbols are stored and retrieved by means of a @samp{ternary
1280 search trie}, following ideas of Bentley and Sedgewick. (See
1281 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1282 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1283 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1284 character, and there are branches to subtries for the cases where
1285 a given character is less than, equal to, or greater than the
1286 character in the trie. There also is a pointer to a symbol table
1287 entry if a symbol ends at the current node.''
1288
1289 So it's a tree encoded as a stream of bytes. The stream of bytes
1290 acts on a single virtual global symbol, adding and removing
1291 characters and signalling complete symbol points. Here, we read
1292 the stream and create symbols at the completion points.
1293
1294 First, there's a control byte <<m>>. If any of the listed bits
1295 in <<m>> is nonzero, we execute what stands at the right, in
1296 the listed order:
1297
1298 | (MMO3_LEFT)
1299 | 0x40 - Traverse left trie.
1300 | (Read a new command byte and recurse.)
1301 |
1302 | (MMO3_SYMBITS)
1303 | 0x2f - Read the next byte as a character and store it in the
1304 | current character position; increment character position.
1305 | Test the bits of <<m>>:
1306 |
1307 | (MMO3_WCHAR)
1308 | 0x80 - The character is 16-bit (so read another byte,
1309 | merge into current character.
1310 |
1311 | (MMO3_TYPEBITS)
1312 | 0xf - We have a complete symbol; parse the type, value
1313 | and serial number and do what should be done
1314 | with a symbol. The type and length information
1315 | is in j = (m & 0xf).
1316 |
1317 | (MMO3_REGQUAL_BITS)
1318 | j == 0xf: A register variable. The following
1319 | byte tells which register.
1320 | j <= 8: An absolute symbol. Read j bytes as the
1321 | big-endian number the symbol equals.
1322 | A j = 2 with two zero bytes denotes an
1323 | unknown symbol.
1324 | j > 8: As with j <= 8, but add (0x20 << 56)
1325 | to the value in the following j - 8
1326 | bytes.
1327 |
1328 | Then comes the serial number, as a variant of
1329 | uleb128, but better named ubeb128:
1330 | Read bytes and shift the previous value left 7
1331 | (multiply by 128). Add in the new byte, repeat
1332 | until a byte has bit 7 set. The serial number
1333 | is the computed value minus 128.
1334 |
1335 | (MMO3_MIDDLE)
1336 | 0x20 - Traverse middle trie. (Read a new command byte
1337 | and recurse.) Decrement character position.
1338 |
1339 | (MMO3_RIGHT)
1340 | 0x10 - Traverse right trie. (Read a new command byte and
1341 | recurse.)
1342
1343 Let's look again at the <<lop_stab>> for the trivial file
1344 (@pxref{File layout}).
1345
1346 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1347 | 0x203a4040
1348 | 0x10404020
1349 | 0x4d206120
1350 | 0x69016e00
1351 | 0x81000000
1352
1353 This forms the trivial trie (note that the path between ``:'' and
1354 ``M'' is redundant):
1355
1356 | 203a ":"
1357 | 40 /
1358 | 40 /
1359 | 10 \
1360 | 40 /
1361 | 40 /
1362 | 204d "M"
1363 | 2061 "a"
1364 | 2069 "i"
1365 | 016e "n" is the last character in a full symbol, and
1366 | with a value represented in one byte.
1367 | 00 The value is 0.
1368 | 81 The serial number is 1. */
1369
1370 bfd_byte m = mmo_get_byte (abfd);
1371
1372 /* Check first if we have a bad hair day. */
1373 if (abfd->tdata.mmo_data->have_error)
1374 return false;
1375
1376 if (m & MMO3_LEFT)
1377 /* Traverse left trie. */
1378 mmo_get_symbols (abfd);
1379
1380 if (m & MMO3_SYMBITS)
1381 {
1382 bfd_byte c = mmo_get_byte (abfd);
1383 bfd_byte j = m & MMO3_TYPEBITS;
1384 bfd_vma addr = 0;
1385 enum mmo_sym_type sym_type;
1386 unsigned int serno = 0;
1387 bfd_byte k;
1388
1389 if (m & MMO3_WCHAR)
1390 {
1391 bfd_byte c2 = mmo_get_byte (abfd);
1392
1393 /* A two-byte character. We can't grok this, but neither can
1394 mmotype, for other cases than the second byte being zero. */
1395
1396 if (c != 0)
1397 {
1398 abfd->tdata.mmo_data->lop_stab_symbol
1399 [abfd->tdata.mmo_data->symbol_position] = 0;
1400
1401 _bfd_error_handler
1402 /* xgettext:c-format */
1403 (_("%pB: unsupported wide character sequence"
1404 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1405 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1406 bfd_set_error (bfd_error_bad_value);
1407 abfd->tdata.mmo_data->have_error = true;
1408 return false;
1409 }
1410 else
1411 c = c2;
1412 }
1413
1414 if (abfd->tdata.mmo_data->symbol_position
1415 >= abfd->tdata.mmo_data->max_symbol_length)
1416 {
1417 _bfd_error_handler
1418 /* xgettext:c-format */
1419 (_("%pB: symbol name exceeds given max length of %d"),
1420 abfd, abfd->tdata.mmo_data->max_symbol_length);
1421 abfd->tdata.mmo_data->have_error = true;
1422 return false;
1423 }
1424 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1425 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1426
1427 if (j & MMO3_REGQUAL_BITS)
1428 {
1429 if (j == MMO3_REGQUAL_BITS)
1430 {
1431 sym_type = mmo_reg_sym;
1432 addr = mmo_get_byte (abfd);
1433 }
1434 else if (j <= 8)
1435 {
1436 unsigned int i;
1437
1438 for (i = 0; i < j; i++)
1439 addr = (addr << 8) + mmo_get_byte (abfd);
1440
1441 if (addr == 0 && j == MMO3_UNDEF)
1442 sym_type = mmo_undef_sym;
1443 else
1444 sym_type = mmo_abs_sym;
1445 }
1446 else
1447 {
1448 unsigned int i;
1449
1450 for (i = MMO3_DATA; i < j; i++)
1451 addr = (addr << 8) + mmo_get_byte (abfd);
1452
1453 addr += (bfd_vma) 0x20 << 56;
1454 sym_type = mmo_data_sym;
1455 }
1456
1457 /* Get the serial number. */
1458 do
1459 {
1460 k = mmo_get_byte (abfd);
1461 serno = (serno << 7) + k;
1462 }
1463 while (k < 128);
1464 serno -= 128;
1465
1466 /* Got it. Now enter it. Skip a leading ":". */
1467 if (! abfd->tdata.mmo_data->have_error
1468 && ! mmo_create_symbol (abfd,
1469 abfd->tdata.mmo_data->lop_stab_symbol
1470 + 1,
1471 addr, sym_type, serno))
1472 abfd->tdata.mmo_data->have_error = true;
1473 }
1474
1475 if (m & MMO3_MIDDLE)
1476 /* Traverse middle trie. */
1477 mmo_get_symbols (abfd);
1478
1479 abfd->tdata.mmo_data->symbol_position--;
1480 }
1481
1482 if (m & MMO3_RIGHT)
1483 /* Traverse right trie. */
1484 mmo_get_symbols (abfd);
1485
1486 return ! abfd->tdata.mmo_data->have_error;
1487 }
1488
1489 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1490 is in section SEC. Adjust and reallocate zero-initialized contents.
1491 If there's new contents, allocate to the next multiple of
1492 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1493
1494 static bfd_byte *
1495 mmo_get_loc (asection *sec, bfd_vma vma, unsigned int size)
1496 {
1497 bfd_size_type allocated_size;
1498 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1499 struct mmo_data_list_struct *datap = sdatap->head;
1500 struct mmo_data_list_struct *entry;
1501
1502 /* First search the list to see if we have the requested chunk in one
1503 piece, or perhaps if we have a suitable chunk with room to fit. */
1504 for (; datap != NULL; datap = datap->next)
1505 {
1506 if (datap->where <= vma
1507 && datap->size >= size
1508 && datap->size - size >= vma - datap->where)
1509 return datap->data + (vma - datap->where);
1510 else if (datap->where <= vma
1511 && datap->allocated_size >= size
1512 && datap->allocated_size - size >= vma - datap->where
1513 /* Only munch on the "allocated size" if it does not
1514 overlap the next chunk. */
1515 && (datap->next == NULL || datap->next->where >= vma + size))
1516 {
1517 /* There was room allocated, but the size wasn't set to include
1518 it. Do that now. */
1519 datap->size = vma - datap->where + size;
1520
1521 /* Update the section size. This happens only if we update the
1522 32-bit-aligned chunk size. Callers that have
1523 non-32-bit-aligned sections should do all allocation and
1524 size-setting by themselves or at least set the section size
1525 after the last allocating call to this function. */
1526 if (vma - sec->vma + size > sec->size)
1527 sec->size = vma - sec->vma + size;
1528
1529 return datap->data + (vma - datap->where);
1530 }
1531 }
1532
1533 /* Not found; allocate a new block. First check in case we get a
1534 request for a size split up over several blocks; we'll have to return
1535 NULL for those cases, requesting the caller to split up the request.
1536 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1537 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1538
1539 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1540 if ((datap->where <= vma && datap->size > vma - datap->where)
1541 || (datap->where < vma + size
1542 && datap->where + datap->size >= vma + size))
1543 return NULL;
1544
1545 allocated_size
1546 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1547 entry = (mmo_data_list_type *)
1548 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1549 if (entry == NULL)
1550 return NULL;
1551 entry->where = vma;
1552 entry->size = size;
1553 entry->allocated_size = allocated_size;
1554
1555 datap = sdatap->head;
1556
1557 /* Sort the records by address. Optimize for the common case of adding
1558 a record to the end of the list. */
1559 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1560 {
1561 sdatap->tail->next = entry;
1562 entry->next = NULL;
1563 sdatap->tail = entry;
1564 }
1565 else
1566 {
1567 mmo_data_list_type **look;
1568 for (look = &sdatap->head;
1569 *look != NULL && (*look)->where < entry->where;
1570 look = &(*look)->next)
1571 ;
1572 entry->next = *look;
1573 *look = entry;
1574 if (entry->next == NULL)
1575 {
1576 sdatap->tail = entry;
1577
1578 /* We get here for the first time (at other times too) for this
1579 section. Say we have contents. */
1580 if (!bfd_set_section_flags (sec, (bfd_section_flags (sec)
1581 | SEC_HAS_CONTENTS)))
1582 return NULL;
1583 }
1584 }
1585
1586 /* Update the section size. This happens only when we add contents and
1587 re-size as we go. The section size will then be aligned to 32 bits. */
1588 if (vma - sec->vma + size > sec->size)
1589 sec->size = vma - sec->vma + size;
1590 return entry->data;
1591 }
1592
1593 /* Set sizes once we've read in all sections. */
1594
1595 static void
1596 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1597 void *ignored ATTRIBUTE_UNUSED)
1598 {
1599 sec->lma = sec->vma;
1600 }
1601
1602 /* Read the mmo file and turn it into sections. */
1603
1604 static bool
1605 mmo_scan (bfd *abfd)
1606 {
1607 unsigned int i;
1608 unsigned int lineno = 1;
1609 bool error = false;
1610 bfd_vma vma = 0;
1611 asection *sec = NULL;
1612 asection *non_spec_sec = NULL;
1613 bfd_vma non_spec_vma = 0;
1614 bfd_size_type nbytes_read = 0;
1615 /* Buffer with room to read a 64-bit value. */
1616 bfd_byte buf[8];
1617 file_ptr stab_loc = -1;
1618 char *file_names[256];
1619
1620 abfd->symcount = 0;
1621 memset (file_names, 0, sizeof (file_names));
1622
1623 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1624 goto error_return;
1625
1626 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1627 {
1628 if (buf[0] == LOP)
1629 {
1630 unsigned int y = bfd_get_8 (abfd, buf + 2);
1631 unsigned int z = bfd_get_8 (abfd, buf + 3);
1632
1633 /* Change back to the original section for lopcodes other
1634 than LOP_QUOTE that comes after a LOP_SPEC. */
1635 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1636 && non_spec_sec != NULL)
1637 {
1638 sec = non_spec_sec;
1639 vma = non_spec_vma;
1640 non_spec_sec = NULL;
1641 }
1642
1643 switch (buf[1])
1644 {
1645 default:
1646 _bfd_error_handler
1647 /* xgettext:c-format */
1648 (_("%pB: invalid mmo file: unsupported lopcode `%d'\n"),
1649 abfd, buf[1]);
1650 bfd_set_error (bfd_error_bad_value);
1651 goto error_return;
1652
1653 case LOP_QUOTE:
1654 /* Quote the next 32-bit word. */
1655 if (y != 0 || z != 1)
1656 {
1657 _bfd_error_handler
1658 /* xgettext:c-format */
1659 (_("%pB: invalid mmo file: expected YZ = 1"
1660 " got YZ = %d for lop_quote\n"),
1661 abfd, y*256+z);
1662 bfd_set_error (bfd_error_bad_value);
1663 goto error_return;
1664 }
1665 if (bfd_bread (buf, 4, abfd) != 4)
1666 goto error_return;
1667
1668 vma &= ~3;
1669 if (sec == NULL)
1670 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1671 if (!mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf)))
1672 {
1673 bfd_set_error (bfd_error_bad_value);
1674 goto error_return;
1675 }
1676 vma += 4;
1677 lineno++;
1678 break;
1679
1680 case LOP_LOC:
1681 /* Set vma (and section). */
1682 vma = (bfd_vma) y << 56;
1683 if (z == 1)
1684 {
1685 /* Get a 32-bit value. */
1686 if (bfd_bread (buf, 4, abfd) != 4)
1687 goto error_return;
1688
1689 vma += bfd_get_32 (abfd, buf);
1690 }
1691 else if (z == 2)
1692 {
1693 /* Get a 64-bit value. */
1694 if (bfd_bread (buf, 8, abfd) != 8)
1695 goto error_return;
1696
1697 vma += bfd_get_64 (abfd, buf);
1698 }
1699 else
1700 {
1701 _bfd_error_handler
1702 /* xgettext:c-format */
1703 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1704 " got z = %d for lop_loc\n"),
1705 abfd, z);
1706 bfd_set_error (bfd_error_bad_value);
1707 goto error_return;
1708 }
1709
1710 /* When we decide which section the data goes into, we might
1711 create the section. If that happens, make sure the VMA at
1712 creation time is tetra-aligned. */
1713 sec = mmo_decide_section (abfd, vma & ~3);
1714 if (sec == NULL)
1715 goto error_return;
1716 break;
1717
1718 case LOP_SKIP:
1719 /* Move forward within the same section. */
1720 vma += y * 256 + z;
1721
1722 sec = mmo_decide_section (abfd, vma);
1723 if (sec == NULL)
1724 goto error_return;
1725 break;
1726
1727 case LOP_FIXO:
1728 /* A fixup: Store the current vma somewhere. Position using
1729 same format as LOP_LOC. */
1730 {
1731 bfd_vma p = (bfd_vma) y << 56;
1732 asection *fixosec;
1733
1734 if (z == 1)
1735 {
1736 /* Get a 32-bit value. */
1737 if (bfd_bread (buf, 4, abfd) != 4)
1738 goto error_return;
1739
1740 p += bfd_get_32 (abfd, buf);
1741 }
1742 else if (z == 2)
1743 {
1744 /* Get a 64-bit value. */
1745 if (bfd_bread (buf, 8, abfd) != 8)
1746 goto error_return;
1747
1748 p += bfd_get_64 (abfd, buf);
1749 }
1750 else
1751 {
1752 _bfd_error_handler
1753 /* xgettext:c-format */
1754 (_("%pB: invalid mmo file: expected z = 1 or z = 2,"
1755 " got z = %d for lop_fixo\n"),
1756 abfd, z);
1757 bfd_set_error (bfd_error_bad_value);
1758 goto error_return;
1759 }
1760
1761 /* The section where we store this address might be a
1762 different one than the current section. */
1763 fixosec = mmo_decide_section (abfd, p);
1764 if (fixosec == NULL)
1765 goto error_return;
1766 if (!mmo_xore_64 (fixosec, p, vma))
1767 {
1768 bfd_set_error (bfd_error_bad_value);
1769 goto error_return;
1770 }
1771 }
1772 break;
1773
1774 case LOP_FIXR:
1775 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1776 {
1777 unsigned int yz = (y * 256 + z);
1778 bfd_vma p = vma + 2 - 4 * yz;
1779 asection *fixrsec = mmo_decide_section (abfd, p);
1780 if (fixrsec == NULL)
1781 goto error_return;
1782 if (!mmo_xore_16 (fixrsec, p, yz))
1783 {
1784 bfd_set_error (bfd_error_bad_value);
1785 goto error_return;
1786 }
1787 }
1788 break;
1789
1790 case LOP_FIXRX:
1791 /* A fixup, similar to lop_fixr, but taking larger numbers
1792 and can change branches into the opposite direction
1793 (gasp!). */
1794 {
1795 bfd_vma delta;
1796 bfd_vma p;
1797 asection *fixrsec;
1798
1799 if (y != 0)
1800 {
1801 _bfd_error_handler
1802 /* xgettext:c-format */
1803 (_("%pB: invalid mmo file: expected y = 0,"
1804 " got y = %d for lop_fixrx\n"),
1805 abfd, y);
1806 bfd_set_error (bfd_error_bad_value);
1807 goto error_return;
1808 }
1809
1810 if (z != 16 && z != 24)
1811 {
1812 _bfd_error_handler
1813 /* xgettext:c-format */
1814 (_("%pB: invalid mmo file: expected z = 16 or z = 24,"
1815 " got z = %d for lop_fixrx\n"),
1816 abfd, z);
1817 bfd_set_error (bfd_error_bad_value);
1818 goto error_return;
1819 }
1820
1821 /* Get the next 32-bit value. */
1822 if (bfd_bread (buf, 4, abfd) != 4)
1823 goto error_return;
1824
1825 delta = bfd_get_32 (abfd, buf);
1826
1827 /* Do an, ehm, involved calculation for the location of
1828 the fixup. See mmixal documentation for a verbose
1829 explanation. We follow it verbosely here for the
1830 readers delight. */
1831 if (buf[0] == 0)
1832 p = vma - 4 * delta;
1833 else if (buf[0] == 1)
1834 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1835 else
1836 {
1837 _bfd_error_handler
1838 /* xgettext:c-format */
1839 (_("%pB: invalid mmo file: leading byte of operand word"
1840 " must be 0 or 1, got %d for lop_fixrx\n"),
1841 abfd, buf[0]);
1842 bfd_set_error (bfd_error_bad_value);
1843 goto error_return;
1844 }
1845
1846 fixrsec = mmo_decide_section (abfd, vma);
1847 if (fixrsec == NULL)
1848 goto error_return;
1849 if (!mmo_xore_32 (fixrsec, p, delta))
1850 {
1851 bfd_set_error (bfd_error_bad_value);
1852 goto error_return;
1853 }
1854 }
1855 break;
1856
1857 case LOP_FILE:
1858 /* Set current file and perhaps the file name. Reset line
1859 number. */
1860 if (z != 0)
1861 {
1862 char *fname = bfd_malloc (z * 4 + 1);
1863
1864 if (fname == NULL)
1865 {
1866 _bfd_error_handler
1867 /* xgettext:c-format */
1868 (_("%pB: cannot allocate file name for file number %d,"
1869 " %d bytes\n"),
1870 abfd, y, z * 4 + 1);
1871 bfd_set_error (bfd_error_system_call);
1872 goto error_return;
1873 }
1874
1875 fname[z * 4] = 0;
1876
1877 for (i = 0; i < z; i++)
1878 {
1879 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1880 {
1881 free (fname);
1882 goto error_return;
1883 }
1884 }
1885
1886 if (file_names[y] != NULL)
1887 {
1888 _bfd_error_handler
1889 /* xgettext:c-format */
1890 (_("%pB: invalid mmo file: file number %d `%s',"
1891 " was already entered as `%s'\n"),
1892 abfd, y, fname, file_names[y]);
1893 bfd_set_error (bfd_error_bad_value);
1894 goto error_return;
1895 }
1896
1897 file_names[y] = fname;
1898 }
1899
1900 if (file_names[y] == NULL)
1901 {
1902 _bfd_error_handler
1903 /* xgettext:c-format */
1904 (_("%pB: invalid mmo file: file name for number %d"
1905 " was not specified before use\n"),
1906 abfd, y);
1907 bfd_set_error (bfd_error_bad_value);
1908 goto error_return;
1909 }
1910
1911 lineno = 0;
1912 break;
1913
1914 case LOP_LINE:
1915 /* Set line number. */
1916 lineno = y * 256 + z;
1917 /* FIXME: Create a sequence of mmo-specific line number
1918 entries for each section, then translate into canonical
1919 format. */
1920 break;
1921
1922 case LOP_SPEC:
1923 /* Special data follows until the next non-lop_quote
1924 lopcode. */
1925 non_spec_sec = sec;
1926 non_spec_vma = vma;
1927 sec = mmo_get_spec_section (abfd, y * 256 + z);
1928 if (sec == NULL)
1929 goto error_return;
1930
1931 vma = sec->vma;
1932 break;
1933
1934 case LOP_PRE:
1935 {
1936 /* We ignore header information, except we read in the
1937 creation time from the first 32-bit word with the time
1938 in seconds since era. */
1939 if (z >= 1
1940 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1941 abfd) != 4)
1942 goto error_return;
1943
1944 for (i = 1; i < z; i++)
1945 if (bfd_bread (buf, 4, abfd) != 4)
1946 goto error_return;
1947 }
1948 break;
1949
1950 case LOP_POST:
1951 /* This tells of the contents of registers $Z..$255 at
1952 startup. We make a section out of it, with VMA = Z * 8,
1953 but only if Z != 255 or the contents is non-zero. */
1954 {
1955 asection *rsec;
1956 bfd_byte *loc;
1957 bfd_vma first_octa;
1958 bfd_vma startaddr_octa;
1959
1960 /* Read first octaword outside loop to simplify logic when
1961 excluding the Z == 255, octa == 0 case. */
1962 if (bfd_bread (buf, 8, abfd) != 8)
1963 goto error_return;
1964
1965 first_octa = bfd_get_64 (abfd, buf);
1966
1967 /* Don't emit contents for the trivial case which is
1968 always present; $255 pointing to Main. */
1969 if (z != 255)
1970 {
1971 rsec
1972 = bfd_make_section_old_way (abfd,
1973 MMIX_REG_CONTENTS_SECTION_NAME);
1974 rsec->flags |= SEC_LINKER_CREATED;
1975 rsec->vma = z * 8;
1976 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1977 if (!loc)
1978 {
1979 bfd_set_error (bfd_error_bad_value);
1980 goto error_return;
1981 }
1982 bfd_put_64 (abfd, first_octa, loc);
1983
1984 for (i = z + 1; i < 255; i++)
1985 {
1986 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1987 goto error_return;
1988 }
1989
1990 /* Read out the last octabyte, and use it to set the
1991 start address. */
1992 if (bfd_bread (buf, 8, abfd) != 8)
1993 goto error_return;
1994
1995 startaddr_octa = bfd_get_64 (abfd, buf);
1996 }
1997 else
1998 startaddr_octa = first_octa;
1999
2000 if (! bfd_set_start_address (abfd, startaddr_octa))
2001 {
2002 /* Currently this can't fail, but this should handle
2003 future failures. */
2004 bfd_set_error (bfd_error_bad_value);
2005 goto error_return;
2006 }
2007 }
2008 break;
2009
2010 case LOP_STAB:
2011 /* We read in the symbols now, not later. */
2012 if (y != 0 || z != 0)
2013 {
2014 _bfd_error_handler
2015 /* xgettext:c-format */
2016 (_("%pB: invalid mmo file: fields y and z of lop_stab"
2017 " non-zero, y: %d, z: %d\n"),
2018 abfd, y, z);
2019 bfd_set_error (bfd_error_bad_value);
2020 goto error_return;
2021 }
2022
2023 /* Save the location, so we can check that YZ in the LOP_END
2024 is correct. */
2025 stab_loc = bfd_tell (abfd);
2026
2027 /* It's not said that an MMO can be without symbols (though
2028 mmixal will refuse to assemble files without Main), but
2029 it seems it would still be a valid mmo-file, so allow it.
2030 We detect the absence of a symbol area in that the upper
2031 limit is computed (from the lop_end YZ field) as 0.
2032 Don't call mmo_get_symbols; it can only detect the end of
2033 a valid symbol trie, not the absence of one. */
2034 if (abfd->tdata.mmo_data->max_symbol_length != 0
2035 && ! mmo_get_symbols (abfd))
2036 goto error_return;
2037 break;
2038
2039 case LOP_END:
2040 {
2041 /* This must be the last 32-bit word in an mmo file.
2042 Let's find out. */
2043 struct stat statbuf;
2044 file_ptr curpos = bfd_tell (abfd);
2045
2046 if (bfd_stat (abfd, &statbuf) < 0)
2047 goto error_return;
2048
2049 if (statbuf.st_size != curpos)
2050 {
2051 _bfd_error_handler
2052 /* xgettext:c-format */
2053 (_("%pB: invalid mmo file: lop_end not last item in"
2054 " file\n"),
2055 abfd);
2056 bfd_set_error (bfd_error_bad_value);
2057 goto error_return;
2058 }
2059
2060 /* Check that the YZ field is right. Subtract the size of
2061 this LOP_END in the calculation; YZ does not include
2062 it. */
2063 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2064 {
2065 _bfd_error_handler
2066 /* xgettext:c-format */
2067 (_("%pB: invalid mmo file: YZ of lop_end (%ld)"
2068 " not equal to the number of tetras to the preceding"
2069 " lop_stab (%ld)\n"),
2070 abfd, (long) (y * 256 + z),
2071 (long) (curpos - stab_loc - 4)/4);
2072 bfd_set_error (bfd_error_bad_value);
2073 goto error_return;
2074 }
2075
2076 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2077 goto done;
2078 }
2079 }
2080 }
2081 else
2082 {
2083 /* This wasn't a lopcode, so store it in the current section. */
2084 if (sec == NULL)
2085 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
2086 if (!mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf)))
2087 {
2088 bfd_set_error (bfd_error_bad_value);
2089 goto error_return;
2090 }
2091 vma += 4;
2092 vma &= ~3;
2093 lineno++;
2094 }
2095 }
2096
2097 /* We know this file is a multiple of four bytes (checked in
2098 mmo_object_p), so if we got something other than 0, this was a bad
2099 file (although it's more likely we'll get 0 in that case too).
2100 If we got end-of-file, then there was no lop_stab, so the file has
2101 invalid format. */
2102
2103 if (nbytes_read != 0)
2104 bfd_set_error (bfd_error_system_call);
2105 else
2106 bfd_set_error (bfd_error_bad_value);
2107
2108 error_return:
2109 error = true;
2110 done:
2111 /* Mark the .text and .data section with their normal attribute if they
2112 contain anything. This is not redundant wrt. mmo_decide_section,
2113 since that code might never execute, and conversely the alloc+code
2114 section flags must be set then. */
2115 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2116 if (sec != NULL
2117 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2118 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2119 | SEC_ALLOC | SEC_LOAD | SEC_CODE)))
2120 error = true;
2121
2122 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2123 if (sec != NULL
2124 && (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
2125 && !bfd_set_section_flags (sec, (bfd_section_flags (sec)
2126 | SEC_ALLOC | SEC_LOAD | SEC_DATA)))
2127 error = true;
2128
2129 /* Free whatever resources we took. */
2130 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2131 free (file_names[i]);
2132 return ! error;
2133 }
2134
2135 /* A hook to set up object file dependent section information. For mmo,
2136 we point out the shape of allocated section contents. */
2137
2138 static bool
2139 mmo_new_section_hook (bfd *abfd, asection *newsect)
2140 {
2141 if (!newsect->used_by_bfd)
2142 {
2143 /* We zero-fill all fields and assume NULL is represented by an all
2144 zero-bit pattern. */
2145 newsect->used_by_bfd
2146 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2147 if (!newsect->used_by_bfd)
2148 return false;
2149 }
2150
2151 /* Always align to at least 32-bit words. */
2152 newsect->alignment_power = 2;
2153 return _bfd_generic_new_section_hook (abfd, newsect);
2154 }
2155
2156 /* We already have section contents loaded for sections that have
2157 contents. */
2158
2159 static bool
2160 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2161 asection *sec,
2162 void * location,
2163 file_ptr offset,
2164 bfd_size_type bytes_to_do)
2165 {
2166 /* Iterate over diminishing chunk sizes, copying contents, like
2167 mmo_set_section_contents. */
2168 while (bytes_to_do)
2169 {
2170 /* A minor song-and-dance to make sure we're not bitten by the
2171 distant possibility of the cast from bfd_vma to int making the
2172 chunk zero-sized. */
2173 int chunk_size
2174 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2175 bfd_byte *loc;
2176
2177 do
2178 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2179 while (loc == NULL && (chunk_size /= 2) != 0);
2180
2181 if (chunk_size == 0)
2182 return false;
2183
2184 memcpy (location, loc, chunk_size);
2185
2186 location = (bfd_byte *) location + chunk_size;
2187 bytes_to_do -= chunk_size;
2188 offset += chunk_size;
2189 }
2190 return true;
2191 }
2192
2193 /* Return the amount of memory needed to read the symbol table. */
2194
2195 static long
2196 mmo_get_symtab_upper_bound (bfd *abfd)
2197 {
2198 return (abfd->symcount + 1) * sizeof (asymbol *);
2199 }
2200
2201 /* Sort mmo symbols by serial number. */
2202
2203 static int
2204 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2205 {
2206 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2207 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2208
2209 /* Sort by serial number first. */
2210 if (sym1->serno < sym2->serno)
2211 return -1;
2212 else if (sym1->serno > sym2->serno)
2213 return 1;
2214
2215 /* Then sort by address of the table entries. */
2216 return ((const char *) arg1 - (const char *) arg2);
2217 }
2218
2219 /* Translate the symbol table. */
2220
2221 static long
2222 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2223 {
2224 unsigned int symcount = bfd_get_symcount (abfd);
2225 asymbol *csymbols;
2226 unsigned int i;
2227
2228 csymbols = abfd->tdata.mmo_data->csymbols;
2229 if (csymbols == NULL && symcount != 0)
2230 {
2231 asymbol *c;
2232 struct mmo_symbol *s;
2233 struct mmo_symbol **msp;
2234
2235 /* First we store the symbols into the table we'll return, then we
2236 qsort it on the serial number, with secondary on the address of
2237 the symbol, to preserve order if there would be non-unique serial
2238 numbers. */
2239 for (s = abfd->tdata.mmo_data->symbols,
2240 msp = (struct mmo_symbol **) alocation;
2241 s != NULL;
2242 s = s->next, ++msp)
2243 *msp = s;
2244
2245 *msp = NULL;
2246
2247 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2248 mmo_sort_mmo_symbols);
2249
2250 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2251 if (csymbols == NULL)
2252 return -1;
2253 abfd->tdata.mmo_data->csymbols = csymbols;
2254
2255 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2256 *msp != NULL;
2257 msp++, ++c)
2258 {
2259 s = *msp;
2260 c->the_bfd = abfd;
2261 c->name = s->name;
2262 c->value = s->value;
2263 c->flags = BSF_GLOBAL;
2264
2265 if (s->sym_type == mmo_data_sym)
2266 {
2267 c->section
2268 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2269
2270 if (c->section == NULL)
2271 c->section = bfd_abs_section_ptr;
2272 else
2273 c->value -= c->section->vma;
2274 }
2275 else if (s->sym_type == mmo_undef_sym)
2276 c->section = bfd_und_section_ptr;
2277 else if (s->sym_type == mmo_reg_sym)
2278 {
2279 c->section
2280 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2281 c->section->flags |= SEC_LINKER_CREATED;
2282 }
2283 else
2284 {
2285 asection *textsec
2286 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2287 asection *datasec;
2288
2289 if (textsec != NULL
2290 && c->value >= textsec->vma
2291 && c->value <= textsec->vma + textsec->size)
2292 {
2293 c->section = textsec;
2294 c->value -= c->section->vma;
2295 }
2296 /* In mmo, symbol types depend on the VMA. Therefore, if
2297 the data section isn't within the usual bounds, its
2298 symbols are marked as absolute. Correct that. This
2299 means we can't have absolute symbols with values matching
2300 data section addresses, but we also can't have with
2301 absolute symbols with values matching text section
2302 addresses. For such needs, use the ELF format. */
2303 else if ((datasec
2304 = bfd_get_section_by_name (abfd,
2305 MMO_DATA_SECTION_NAME))
2306 != NULL
2307 && c->value >= datasec->vma
2308 && c->value <= datasec->vma + datasec->size)
2309 {
2310 c->section = datasec;
2311 c->value -= c->section->vma;
2312 }
2313 else
2314 c->section = bfd_abs_section_ptr;
2315 }
2316
2317 c->udata.p = NULL;
2318 }
2319 }
2320
2321 /* Last, overwrite the incoming table with the right-type entries. */
2322 for (i = 0; i < symcount; i++)
2323 *alocation++ = csymbols++;
2324 *alocation = NULL;
2325
2326 return symcount;
2327 }
2328
2329 /* Get information about a symbol. */
2330
2331 static void
2332 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2333 asymbol *symbol, symbol_info *ret)
2334 {
2335 bfd_symbol_info (symbol, ret);
2336 }
2337
2338 static void
2339 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2340 bfd_print_symbol_type how)
2341 {
2342 FILE *file = (FILE *) afile;
2343
2344 switch (how)
2345 {
2346 case bfd_print_symbol_name:
2347 fprintf (file, "%s", symbol->name);
2348 break;
2349 default:
2350 bfd_print_symbol_vandf (abfd, file, symbol);
2351
2352 fprintf (file, " %-5s %s",
2353 symbol->section->name,
2354 symbol->name);
2355 }
2356 }
2357
2358 /* We can't map a file directly into executable code, so the
2359 size of header information is irrelevant. */
2360
2361 static int
2362 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2363 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2364 {
2365 return 0;
2366 }
2367
2368 /* Write the (section-neutral) file preamble. */
2369
2370 static bool
2371 mmo_internal_write_header (bfd *abfd)
2372 {
2373 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2374
2375 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2376 return false;
2377
2378 /* Copy creation time of original file. */
2379 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2380 return false;
2381
2382 return true;
2383 }
2384
2385 /* Write the LOP_POST record, with global register initializations.
2386 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2387 registers at DATA. The Z = 255 field is filled in with the
2388 start-address. */
2389
2390 static bool
2391 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2392 {
2393 int i;
2394 bfd_byte buf[8];
2395 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2396
2397 for (i = z; i < 255; i++)
2398 {
2399 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2400
2401 if (bfd_bwrite (data, 8, abfd) != 8)
2402 return false;
2403 }
2404
2405 /* For Z == $255, we always emit the start location; supposedly Main,
2406 but we have it handy at bfd_get_start_address. If we're called with
2407 Z == 255, don't assume DATA is valid. */
2408 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2409
2410 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2411 }
2412
2413 /* Translate to and from BFD flags. This is to make sure that we don't
2414 get bitten by BFD flag number changes. */
2415
2416 static flagword
2417 mmo_sec_flags_from_bfd_flags (flagword flags)
2418 {
2419 flagword oflags = 0;
2420
2421 if (flags & SEC_ALLOC)
2422 oflags |= MMO_SEC_ALLOC;
2423 if (flags & SEC_LOAD)
2424 oflags |= MMO_SEC_LOAD;
2425 if (flags & SEC_RELOC)
2426 oflags |= MMO_SEC_RELOC;
2427 if (flags & SEC_READONLY)
2428 oflags |= MMO_SEC_READONLY;
2429 if (flags & SEC_CODE)
2430 oflags |= MMO_SEC_CODE;
2431 if (flags & SEC_DATA)
2432 oflags |= MMO_SEC_DATA;
2433 if (flags & SEC_NEVER_LOAD)
2434 oflags |= MMO_SEC_NEVER_LOAD;
2435 if (flags & SEC_IS_COMMON)
2436 oflags |= MMO_SEC_IS_COMMON;
2437 if (flags & SEC_DEBUGGING)
2438 oflags |= MMO_SEC_DEBUGGING;
2439
2440 return oflags;
2441 }
2442
2443 static flagword
2444 bfd_sec_flags_from_mmo_flags (flagword flags)
2445 {
2446 flagword oflags = 0;
2447
2448 if (flags & MMO_SEC_ALLOC)
2449 oflags |= SEC_ALLOC;
2450 if (flags & MMO_SEC_LOAD)
2451 oflags |= SEC_LOAD;
2452 if (flags & MMO_SEC_RELOC)
2453 oflags |= SEC_RELOC;
2454 if (flags & MMO_SEC_READONLY)
2455 oflags |= SEC_READONLY;
2456 if (flags & MMO_SEC_CODE)
2457 oflags |= SEC_CODE;
2458 if (flags & MMO_SEC_DATA)
2459 oflags |= SEC_DATA;
2460 if (flags & MMO_SEC_NEVER_LOAD)
2461 oflags |= SEC_NEVER_LOAD;
2462 if (flags & MMO_SEC_IS_COMMON)
2463 oflags |= SEC_IS_COMMON;
2464 if (flags & MMO_SEC_DEBUGGING)
2465 oflags |= SEC_DEBUGGING;
2466
2467 return oflags;
2468 }
2469
2470 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2471 is 0. */
2472
2473 static bool
2474 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2475 {
2476 bfd_vma secaddr = bfd_section_vma (sec);
2477
2478 if (sec->size < 4)
2479 return false;
2480
2481 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2482 && bfd_get_32 (abfd,
2483 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2484 return true;
2485
2486 return false;
2487 }
2488
2489 /* Write a section. */
2490
2491 static bool
2492 mmo_internal_write_section (bfd *abfd, asection *sec)
2493 {
2494 /* We do it differently depending on what section this is:
2495
2496 ".text": Output, prepended by information about the first source file
2497 (not yet implemented.)
2498
2499 ".data": Output.
2500
2501 (".MMIX.reg_contents": Not handled here.)
2502
2503 Anything else: Output inside a lop_spec 80, in the format described
2504 above. */
2505
2506 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2507 {
2508 bfd_vma secaddr = bfd_section_vma (sec);
2509
2510 /* Because leading and trailing zeros are omitted in output, we need to
2511 specify the section boundaries so they're correct when the file
2512 is read in again. That's also the case if this section is
2513 specified as not within its usual boundaries or alignments. */
2514 if (sec->size != 0
2515 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2516 || (secaddr & 3) != 0
2517 || (sec->size & 3) != 0
2518 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2519 {
2520 if (!mmo_write_section_description (abfd, sec))
2521 return false;
2522 }
2523
2524 /* FIXME: Output source file name and line number. */
2525 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2526 }
2527 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2528 {
2529 bfd_vma secaddr = bfd_section_vma (sec);
2530
2531 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2532 if (sec->size != 0
2533 && (secaddr < (bfd_vma) 0x20 << 56
2534 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2535 || (secaddr & 3) != 0
2536 || (sec->size & 3) != 0
2537 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2538 {
2539 if (!mmo_write_section_description (abfd, sec))
2540 return false;
2541 }
2542
2543 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2544 }
2545 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2546 /* Not handled here. */
2547 {
2548 /* This would normally be an abort call since this can't happen, but
2549 we don't do that. */
2550 bfd_set_error (bfd_error_bad_value);
2551 return false;
2552 }
2553 else if (startswith (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2554 {
2555 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2556
2557 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2558 return (! abfd->tdata.mmo_data->have_error
2559 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2560 }
2561 /* Ignore sections that are just allocated or empty; we write out
2562 _contents_ here. */
2563 else if ((bfd_section_flags (sec) & SEC_HAS_CONTENTS) != 0
2564 && sec->size != 0)
2565 {
2566 if (!mmo_write_section_description (abfd, sec))
2567 return false;
2568
2569 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2570 loaded. */
2571 if (bfd_section_flags (sec) & SEC_LOAD)
2572 return (! abfd->tdata.mmo_data->have_error
2573 && mmo_write_loc_chunk_list (abfd,
2574 mmo_section_data (sec)->head));
2575 return (! abfd->tdata.mmo_data->have_error
2576 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2577 }
2578
2579 /* Some section without contents. */
2580 return true;
2581 }
2582
2583 /* Write the description of a section, extended-mmo-style. */
2584
2585 static bool
2586 mmo_write_section_description (bfd *abfd, asection *sec)
2587 {
2588 /* Keep the following document-comment formatted the way it is. */
2589 /*
2590 INODE
2591 mmo section mapping, , Symbol-table, mmo
2592 SUBSECTION
2593 mmo section mapping
2594
2595 The implementation in BFD uses special data type 80 (decimal) to
2596 encapsulate and describe named sections, containing e.g.@: debug
2597 information. If needed, any datum in the encapsulation will be
2598 quoted using lop_quote. First comes a 32-bit word holding the
2599 number of 32-bit words containing the zero-terminated zero-padded
2600 segment name. After the name there's a 32-bit word holding flags
2601 describing the section type. Then comes a 64-bit big-endian word
2602 with the section length (in bytes), then another with the section
2603 start address. Depending on the type of section, the contents
2604 might follow, zero-padded to 32-bit boundary. For a loadable
2605 section (such as data or code), the contents might follow at some
2606 later point, not necessarily immediately, as a lop_loc with the
2607 same start address as in the section description, followed by the
2608 contents. This in effect forms a descriptor that must be emitted
2609 before the actual contents. Sections described this way must not
2610 overlap.
2611
2612 For areas that don't have such descriptors, synthetic sections are
2613 formed by BFD. Consecutive contents in the two memory areas
2614 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2615 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2616 sections named <<.text>> and <<.data>> respectively. If an area
2617 is not otherwise described, but would together with a neighboring
2618 lower area be less than @samp{0x40000000} bytes long, it is joined
2619 with the lower area and the gap is zero-filled. For other cases,
2620 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2621 @var{n} is a number, a running count through the mmo file,
2622 starting at 0.
2623
2624 EXAMPLE
2625 A loadable section specified as:
2626
2627 | .section secname,"ax"
2628 | TETRA 1,2,3,4,-1,-2009
2629 | BYTE 80
2630
2631 and linked to address @samp{0x4}, is represented by the sequence:
2632
2633 | 0x98080050 - lop_spec 80
2634 | 0x00000002 - two 32-bit words for the section name
2635 | 0x7365636e - "secn"
2636 | 0x616d6500 - "ame\0"
2637 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2638 | 0x00000000 - high 32 bits of section length
2639 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2640 | 0x00000000 - high 32 bits of section address
2641 | 0x00000004 - section address is 4
2642 | 0x98010002 - 64 bits with address of following data
2643 | 0x00000000 - high 32 bits of address
2644 | 0x00000004 - low 32 bits: data starts at address 4
2645 | 0x00000001 - 1
2646 | 0x00000002 - 2
2647 | 0x00000003 - 3
2648 | 0x00000004 - 4
2649 | 0xffffffff - -1
2650 | 0xfffff827 - -2009
2651 | 0x50000000 - 80 as a byte, padded with zeros.
2652
2653 Note that the lop_spec wrapping does not include the section
2654 contents. Compare this to a non-loaded section specified as:
2655
2656 | .section thirdsec
2657 | TETRA 200001,100002
2658 | BYTE 38,40
2659
2660 This, when linked to address @samp{0x200000000000001c}, is
2661 represented by:
2662
2663 | 0x98080050 - lop_spec 80
2664 | 0x00000002 - two 32-bit words for the section name
2665 | 0x7365636e - "thir"
2666 | 0x616d6500 - "dsec"
2667 | 0x00000010 - flag READONLY
2668 | 0x00000000 - high 32 bits of section length
2669 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2670 | 0x20000000 - high 32 bits of address
2671 | 0x0000001c - low 32 bits of address 0x200000000000001c
2672 | 0x00030d41 - 200001
2673 | 0x000186a2 - 100002
2674 | 0x26280000 - 38, 40 as bytes, padded with zeros
2675
2676 For the latter example, the section contents must not be
2677 loaded in memory, and is therefore specified as part of the
2678 special data. The address is usually unimportant but might
2679 provide information for e.g.@: the DWARF 2 debugging format. */
2680
2681 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2682 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2683 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2684 mmo_flush_chunk (abfd);
2685 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2686 flag still having SEC_RELOC set. Investigate. This might be true
2687 for all alien sections; perhaps mmo.em should clear that flag. Might
2688 be related to weak references. */
2689 mmo_write_tetra (abfd,
2690 mmo_sec_flags_from_bfd_flags (bfd_section_flags (sec)));
2691 mmo_write_octa (abfd, sec->size);
2692 mmo_write_octa (abfd, bfd_section_vma (sec));
2693 return true;
2694 }
2695
2696 /* We save up all data before output. */
2697
2698 static bool
2699 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2700 const void *location, file_ptr offset,
2701 bfd_size_type bytes_to_do)
2702 {
2703 /* Iterate over diminishing chunk sizes, copying contents. */
2704 while (bytes_to_do)
2705 {
2706 /* A minor song-and-dance to make sure we're not bitten by the
2707 distant possibility of the cast from bfd_vma to int making the
2708 chunk zero-sized. */
2709 int chunk_size
2710 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2711 bfd_byte *loc;
2712
2713 do
2714 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2715 while (loc == NULL && (chunk_size /= 2) != 0);
2716
2717 if (chunk_size == 0)
2718 return false;
2719
2720 memcpy (loc, location, chunk_size);
2721
2722 location = (bfd_byte *) location + chunk_size;
2723 bytes_to_do -= chunk_size;
2724 offset += chunk_size;
2725 }
2726 return true;
2727 }
2728
2729 /* Add a symbol to a trie-tree. */
2730
2731 static bool
2732 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2733 const struct mmo_symbol *symp)
2734 {
2735 const char *name = symp->name;
2736 struct mmo_symbol_trie *trie = rootp;
2737 struct mmo_symbol_trie **triep = NULL;
2738
2739 while (*name && trie != NULL)
2740 {
2741 if (*name < trie->symchar)
2742 {
2743 triep = &trie->left;
2744 trie = trie->left;
2745 }
2746 else if (*name > trie->symchar)
2747 {
2748 triep = &trie->right;
2749 trie = trie->right;
2750 }
2751 else if (*name == trie->symchar)
2752 {
2753 triep = &trie->middle;
2754 name++;
2755
2756 /* Make sure "trie" points to where we should fill in the
2757 current symbol whenever we've iterated through "name". We
2758 would lose the right position if we encounter "foobar" then
2759 "foo". */
2760 if (*name)
2761 trie = trie->middle;
2762 }
2763 }
2764
2765 while (*name != 0)
2766 {
2767 /* Create middle branches for the rest of the characters. */
2768 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2769 *triep = trie;
2770 trie->symchar = *name++;
2771 triep = &trie->middle;
2772 }
2773
2774 /* We discover a duplicate symbol rather late in the process, but still;
2775 we discover it and bail out. */
2776 if (trie->sym.name != NULL)
2777 {
2778 _bfd_error_handler
2779 /* xgettext:c-format */
2780 (_("%pB: invalid symbol table: duplicate symbol `%s'\n"),
2781 abfd, trie->sym.name);
2782 bfd_set_error (bfd_error_bad_value);
2783 return false;
2784 }
2785
2786 memcpy (&trie->sym, symp, sizeof *symp);
2787 return true;
2788 }
2789
2790 /* Find out the length of the serialized version of a trie in bytes. */
2791
2792 static unsigned int
2793 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2794 {
2795 /* First, one for the control byte. */
2796 unsigned int length = 1;
2797
2798 if (trie == NULL)
2799 return 0;
2800
2801 /* Add in the recursion to the left. */
2802 length += mmo_internal_3_length (abfd, trie->left);
2803
2804 /* Add in the middle trie and the character. */
2805 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2806
2807 /* Add in the recursion to the right. */
2808 length += mmo_internal_3_length (abfd, trie->right);
2809
2810 /* Add in bytes for the symbol (if this is an endnode). */
2811 if (trie->sym.name != NULL)
2812 {
2813 unsigned int serno = trie->sym.serno;
2814
2815 /* First what it takes to encode the value. */
2816 if (trie->sym.sym_type == mmo_reg_sym)
2817 length++;
2818 else if (trie->sym.sym_type == mmo_undef_sym)
2819 length += 2;
2820 else
2821 {
2822 bfd_vma value = trie->sym.value;
2823
2824 /* Coded in one to eight following bytes. */
2825 if (trie->sym.sym_type == mmo_data_sym)
2826 value -= (bfd_vma) 0x20 << 56;
2827
2828 do
2829 {
2830 value >>= 8;
2831 length++;
2832 }
2833 while (value != 0);
2834 }
2835
2836 /* Find out what it takes to encode the serial number. */
2837 do
2838 {
2839 serno >>= 7;
2840 length++;
2841 }
2842 while (serno != 0);
2843 }
2844
2845 return length;
2846 }
2847
2848 /* Helper function for outputting the serial number of a symbol, output as
2849 a variant of leb128 (see dwarf2 documentation) which could be called
2850 beb128. Using a helper function and recursion simplifies debugging. */
2851
2852 static void
2853 mmo_beb128_out (bfd *abfd, int serno, int marker)
2854 {
2855 if (serno & ~0x7f)
2856 mmo_beb128_out (abfd, serno >> 7, 0);
2857 mmo_write_byte (abfd, marker | (serno & 0x7f));
2858 }
2859
2860 /* Serialize a trie. */
2861
2862 static void
2863 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2864 {
2865 bfd_byte control = 0;
2866
2867 if (trie == NULL)
2868 return;
2869
2870 if (trie->left)
2871 control |= MMO3_LEFT;
2872
2873 if (trie->middle)
2874 control |= MMO3_MIDDLE;
2875
2876 if (trie->right)
2877 control |= MMO3_RIGHT;
2878
2879 if (trie->sym.name != NULL)
2880 {
2881 /* Encode the symbol type and length of value bytes. */
2882 if (trie->sym.sym_type == mmo_reg_sym)
2883 control |= MMO3_REGQUAL_BITS;
2884 else if (trie->sym.sym_type == mmo_undef_sym)
2885 control |= MMO3_UNDEF;
2886 else
2887 {
2888 bfd_vma value = trie->sym.value;
2889
2890 /* Coded in 1..8 following bytes. */
2891 if (trie->sym.sym_type == mmo_data_sym)
2892 {
2893 control |= MMO3_DATA;
2894 value -= (bfd_vma) 0x20 << 56;
2895 }
2896
2897 do
2898 {
2899 value >>= 8;
2900 control++;
2901 }
2902 while (value != 0);
2903 }
2904 }
2905
2906 /* The control byte is output before recursing. */
2907 mmo_write_byte (abfd, control);
2908
2909 mmo_internal_3_dump (abfd, trie->left);
2910
2911 if (control & MMO3_SYMBITS)
2912 {
2913 mmo_write_byte (abfd, trie->symchar);
2914
2915 if (trie->sym.name != NULL)
2916 {
2917 if (trie->sym.sym_type == mmo_reg_sym)
2918 mmo_write_byte (abfd, trie->sym.value);
2919 else if (trie->sym.sym_type == mmo_undef_sym)
2920 {
2921 mmo_write_byte (abfd, 0);
2922 mmo_write_byte (abfd, 0);
2923 }
2924 else
2925 {
2926 bfd_vma value = trie->sym.value;
2927
2928 bfd_byte byte_n = control & 15;
2929
2930 /* Coded in 1..8 following bytes. Note that the value is
2931 shifted out big-endian. */
2932 if (trie->sym.sym_type == mmo_data_sym)
2933 {
2934 value -= (bfd_vma) 0x20 << 56;
2935 byte_n -= 8;
2936 }
2937
2938 do
2939 {
2940 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2941 byte_n--;
2942 }
2943 while (byte_n != 0);
2944 }
2945
2946 mmo_beb128_out (abfd, trie->sym.serno, 128);
2947 }
2948 mmo_internal_3_dump (abfd, trie->middle);
2949 }
2950 mmo_internal_3_dump (abfd, trie->right);
2951 }
2952
2953 /* Write symbols in mmo format. Also write the lop_end terminator. */
2954
2955 static bool
2956 mmo_write_symbols_and_terminator (bfd *abfd)
2957 {
2958 int count = bfd_get_symcount (abfd);
2959 asymbol **table;
2960 asymbol **orig_table = bfd_get_outsymbols (abfd);
2961 int serno;
2962 struct mmo_symbol_trie root;
2963 int trie_len;
2964 int i;
2965 bfd_byte buf[4];
2966
2967 /* Create a symbol for "Main". */
2968 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2969
2970 fakemain->flags = BSF_GLOBAL;
2971 fakemain->value = bfd_get_start_address (abfd);
2972 fakemain->name = MMIX_START_SYMBOL_NAME;
2973 fakemain->section = bfd_abs_section_ptr;
2974
2975 memset (&root, 0, sizeof (root));
2976
2977 /* Make all symbols take a left turn. */
2978 root.symchar = 0xff;
2979
2980 /* There must always be a ":Main", so we'll add one if there are no
2981 symbols. Make sure we have room for it. */
2982 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2983 if (table == NULL)
2984 return false;
2985
2986 if (count != 0)
2987 memcpy (table, orig_table, count * sizeof (asymbol *));
2988
2989 /* Move :Main (if there is one) to the first position. This is
2990 necessary to get the same layout of the trie-tree when linking as
2991 when objcopying the result as in the objcopy.exp test "simple objcopy
2992 of executable". It also automatically takes care of assigning serial
2993 number 1 to :Main (as is mandatory). */
2994 for (i = 0; i < count; i++)
2995 if (table[i] != NULL
2996 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2997 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2998 {
2999 asymbol *mainsym = table[i];
3000 bfd_vma mainvalue
3001 = (mainsym->value
3002 + mainsym->section->output_section->vma
3003 + mainsym->section->output_offset);
3004 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
3005 table[0] = mainsym;
3006
3007 /* Check that the value assigned to :Main is the same as the entry
3008 address. The default linker script asserts this. This is as
3009 good a place as any to check this consistency. */
3010 if (mainvalue != bfd_get_start_address (abfd)
3011 && !mmo_ignore_symbol_consistency (abfd))
3012 {
3013 /* Arbitrary buffer to hold the printable representation of a
3014 vma. */
3015 bfd_vma vma_start = bfd_get_start_address (abfd);
3016
3017 _bfd_error_handler
3018 /* xgettext:c-format */
3019 (_("%pB: bad symbol definition: `Main' set to %" PRIx64 " rather"
3020 " than the start address %" PRIx64 "\n"),
3021 abfd, mainvalue, vma_start);
3022 bfd_set_error (bfd_error_bad_value);
3023 return false;
3024 }
3025 break;
3026 }
3027 if (i == count && count != 0)
3028 {
3029 /* When there are symbols, there must be a :Main. There was no
3030 :Main, so we need to add it manually. */
3031 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
3032 table[0] = fakemain;
3033 count++;
3034 }
3035
3036 /* Don't bother inspecting symbols in plugin dummy objects; their
3037 symbols aren't fully inspectable. */
3038 if ((abfd->flags & BFD_PLUGIN) == 0)
3039 {
3040 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3041 {
3042 asymbol *s = table[i];
3043
3044 /* It's not enough to consult bfd_is_local_label, since it does not
3045 mean "local" in the sense of linkable-and-observable-after-link.
3046 Let's just check the BSF_GLOBAL flag.
3047
3048 Also, don't export symbols with characters not in the
3049 allowed set. */
3050 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3051 && strspn (s->name,
3052 valid_mmo_symbol_character_set) == strlen (s->name))
3053 {
3054 struct mmo_symbol sym;
3055 memset (&sym, 0, sizeof (sym));
3056
3057 /* Need to strip const here; strdup:ing would leak and the
3058 existing string must be safe to reuse. */
3059 sym.name = (char *) s->name;
3060 sym.value =
3061 s->value
3062 + s->section->output_section->vma
3063 + s->section->output_offset;
3064
3065 if (bfd_is_und_section (s->section))
3066 sym.sym_type = mmo_undef_sym;
3067 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3068 /* The encoding of data symbols require that the "rest"
3069 of the value fits in 6 bytes, so the upper two bytes
3070 must be 0x2000. All other symbols get to be the
3071 absolute type. */
3072 && (sym.value >> 48) == 0x2000)
3073 sym.sym_type = mmo_data_sym;
3074 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3075 sym.sym_type = mmo_reg_sym;
3076 else if (strcmp (s->section->name,
3077 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3078 {
3079 sym.sym_type = mmo_reg_sym;
3080 sym.value /= 8;
3081 }
3082 else
3083 sym.sym_type = mmo_abs_sym;
3084
3085 /* FIXME: We assume the order of the received symbols is an
3086 ordered mapping of the serial numbers. This is not
3087 necessarily true if we e.g. objcopy a mmo file to another and
3088 there are gaps in the numbering. Not sure if this can
3089 happen. Not sure what to do. */
3090 sym.serno = serno++;
3091
3092 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3093 return false;
3094 }
3095 }
3096 }
3097
3098 /* Change the root node to be a ":"-prefix. */
3099 root.symchar = ':';
3100 root.middle = root.left;
3101 root.right = NULL;
3102 root.left = NULL;
3103
3104 /* We have to find out if we can fit the whole symbol table in the mmo
3105 symtab. It would be bad to assume we can always fit it in 262144
3106 bytes. If we can't, just leave the Main symbol. */
3107 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3108
3109 if (trie_len > 0xffff)
3110 {
3111 /* Test this code by using a lower limit in the test above and check
3112 that the single "Main" symbol is emitted and handled properly.
3113 There's no specific test-case. */
3114 struct mmo_symbol sym;
3115
3116 _bfd_error_handler
3117 /* xgettext:c-format */
3118 (_("%pB: warning: symbol table too large for mmo, larger than 65535"
3119 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3120 abfd, trie_len);
3121
3122 memset (&sym, 0, sizeof (sym));
3123 sym.sym_type = mmo_abs_sym;
3124 sym.name = MMIX_START_SYMBOL_NAME;
3125 sym.serno = 1;
3126 sym.value = bfd_get_start_address (abfd);
3127
3128 /* Then patch up a symbol table to be just the ":Main" symbol. */
3129 memset (&root, 0, sizeof (root));
3130 root.left = root.middle;
3131 root.symchar = 0xff;
3132 root.middle = NULL;
3133 root.right = NULL;
3134
3135 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3136 return false;
3137
3138 root.symchar = ':';
3139 root.middle = root.left;
3140 root.right = NULL;
3141 root.left = NULL;
3142
3143 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3144 }
3145
3146 /* Reset the written-bytes counter. */
3147 abfd->tdata.mmo_data->byte_no = 0;
3148
3149 /* Put out the lop_stab mark. */
3150 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3151 if (bfd_bwrite (buf, 4, abfd) != 4)
3152 return false;
3153
3154 /* Dump out symbols. */
3155 mmo_internal_3_dump (abfd, &root);
3156
3157 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3158 {
3159 /* I haven't seen this trig. It seems no use claiming this case
3160 isn't debugged and abort if we get here. Instead emit a
3161 diagnostic and fail "normally". */
3162 _bfd_error_handler
3163 /* xgettext:c-format */
3164 (_("%pB: internal error, symbol table changed size from %d to %d"
3165 " words\n"),
3166 abfd, trie_len,
3167 (abfd->tdata.mmo_data->byte_no + 3)/4);
3168 bfd_set_error (bfd_error_bad_value);
3169 return false;
3170 }
3171
3172 /* Dump out remaining bytes in the buffer and handle I/O errors by
3173 propagating errors. */
3174 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3175 || abfd->tdata.mmo_data->have_error)
3176 {
3177 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3178 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3179
3180 if (abfd->tdata.mmo_data->have_error
3181 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3182 return false;
3183 }
3184
3185 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3186 return bfd_bwrite (buf, 4, abfd) == 4;
3187 }
3188
3189 /* Write section unless it is the register contents section. For that, we
3190 instead store the section in the supplied pointer. This function is
3191 used through bfd_map_over_sections. */
3192
3193 static void
3194 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3195 {
3196 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3197
3198 if (! infop->retval)
3199 return;
3200
3201 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3202 {
3203 infop->reg_section = sec;
3204 return;
3205 }
3206
3207 /* Exclude the convenience register section. */
3208 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3209 {
3210 if (bfd_section_flags (sec) & SEC_HAS_CONTENTS)
3211 {
3212 /* Make sure it hasn't got contents. It seems impossible to
3213 make it carry contents, so we don't have a test-case for
3214 this. */
3215 _bfd_error_handler
3216 /* xgettext:c-format */
3217 (_("%pB: internal error, internal register section %pA had"
3218 " contents\n"),
3219 abfd, sec);
3220 bfd_set_error (bfd_error_bad_value);
3221 infop->retval = false;
3222 return;
3223 }
3224
3225 return;
3226 }
3227
3228 infop->retval = mmo_internal_write_section (abfd, sec);
3229 }
3230
3231 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3232 already called. */
3233
3234 static bool
3235 mmo_write_object_contents (bfd *abfd)
3236 {
3237 struct mmo_write_sec_info wsecinfo;
3238
3239 /* First, there are a few words of preamble. */
3240 if (! mmo_internal_write_header (abfd))
3241 return false;
3242
3243 wsecinfo.reg_section = NULL;
3244 wsecinfo.retval = true;
3245
3246 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3247 &wsecinfo);
3248
3249 if (! wsecinfo.retval)
3250 return false;
3251
3252 if (wsecinfo.reg_section != NULL)
3253 {
3254 asection *sec = wsecinfo.reg_section;
3255 unsigned int z = (unsigned int) (sec->vma / 8);
3256
3257 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3258 of the register contents section and check that it corresponds to
3259 the length of the section. */
3260 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3261 || sec->vma != 256 * 8 - sec->size - 8)
3262 {
3263 bfd_set_error (bfd_error_bad_value);
3264
3265 if (sec->size == 0)
3266 /* There must always be at least one such register. */
3267 _bfd_error_handler
3268 (_("%pB: no initialized registers; section length 0\n"),
3269 abfd);
3270 else if (sec->vma > (256 - 32) * 8)
3271 /* Provide better error message for the case of too many
3272 global registers. */
3273 _bfd_error_handler
3274 /* xgettext:c-format */
3275 (_("%pB: too many initialized registers; section length %" PRId64),
3276 abfd, (int64_t) sec->size);
3277 else
3278 _bfd_error_handler
3279 /* xgettext:c-format */
3280 (_("%pB: invalid start address for initialized registers of"
3281 " length %" PRId64 ": %#" PRIx64),
3282 abfd, (int64_t) sec->size, (uint64_t) sec->vma);
3283
3284 return false;
3285 }
3286
3287 if (! mmo_internal_write_post (abfd, z, sec))
3288 return false;
3289 }
3290 else
3291 if (! mmo_internal_write_post (abfd, 255, NULL))
3292 return false;
3293
3294 return mmo_write_symbols_and_terminator (abfd);
3295 }
3296
3297 /* If there's anything in particular in a mmo bfd that we want to free,
3298 make this a real function. Only do this if you see major memory
3299 thrashing; zealous free:ing will cause unwanted behavior, especially if
3300 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3301 block allocated with "bfd_alloc"; they're really allocated from an
3302 obstack, and we don't know what was allocated there since this
3303 particular allocation. */
3304
3305 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3306 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3307
3308 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3309 leading ':' might more appropriately be called local. */
3310 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3311 #define mmo_bfd_is_target_special_symbol _bfd_bool_bfd_asymbol_false
3312
3313 #define mmo_get_symbol_version_string \
3314 _bfd_nosymbols_get_symbol_version_string
3315
3316 /* Is this one really used or defined by anyone? */
3317 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3318
3319 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3320 section or if MMO line numbers are implemented. */
3321 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3322 #define mmo_find_line _bfd_nosymbols_find_line
3323 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3324 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3325 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3326 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3327 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3328
3329 #define mmo_get_section_contents_in_window \
3330 _bfd_generic_get_section_contents_in_window
3331 #define mmo_bfd_get_relocated_section_contents \
3332 bfd_generic_get_relocated_section_contents
3333 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3334 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3335 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3336 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3337 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3338 #define mmo_bfd_copy_link_hash_symbol_type \
3339 _bfd_generic_copy_link_hash_symbol_type
3340 #define mmo_bfd_final_link _bfd_generic_final_link
3341 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3342 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3343
3344 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3345 stop anybody from shooting themselves in the foot. */
3346 #define mmo_set_arch_mach bfd_default_set_arch_mach
3347 #define mmo_bfd_relax_section bfd_generic_relax_section
3348 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3349 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3350 #define mmo_bfd_group_name bfd_generic_group_name
3351 #define mmo_bfd_discard_group bfd_generic_discard_group
3352 #define mmo_section_already_linked \
3353 _bfd_generic_section_already_linked
3354 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3355 #define mmo_bfd_link_hide_symbol _bfd_generic_link_hide_symbol
3356 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3357
3358 /* We want to copy time of creation, otherwise we'd use
3359 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3360 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3361 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3362 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3363 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3364 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3365 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3366
3367 const bfd_target mmix_mmo_vec =
3368 {
3369 "mmo", /* name */
3370 bfd_target_mmo_flavour,
3371 BFD_ENDIAN_BIG, /* target byte order */
3372 BFD_ENDIAN_BIG, /* target headers byte order */
3373
3374 /* FIXME: Might need adjustments. */
3375 (HAS_RELOC | EXEC_P | /* object flags */
3376 HAS_LINENO | HAS_DEBUG |
3377 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3378
3379 /* FIXME: Might need adjustments. */
3380 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3381 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3382 /* section flags */
3383 0, /* leading underscore */
3384 ' ', /* ar_pad_char */
3385 16, /* ar_max_namelen */
3386 0, /* match priority. */
3387 TARGET_KEEP_UNUSED_SECTION_SYMBOLS, /* keep unused section symbols. */
3388 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3389 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3390 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3391 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3392 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3393 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3394
3395 {
3396 _bfd_dummy_target,
3397 mmo_object_p, /* bfd_check_format */
3398 _bfd_dummy_target,
3399 _bfd_dummy_target,
3400 },
3401 {
3402 _bfd_bool_bfd_false_error,
3403 mmo_mkobject,
3404 _bfd_bool_bfd_false_error,
3405 _bfd_bool_bfd_false_error,
3406 },
3407 { /* bfd_write_contents */
3408 _bfd_bool_bfd_false_error,
3409 mmo_write_object_contents,
3410 _bfd_bool_bfd_false_error,
3411 _bfd_bool_bfd_false_error,
3412 },
3413
3414 BFD_JUMP_TABLE_GENERIC (mmo),
3415 BFD_JUMP_TABLE_COPY (mmo),
3416 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3417 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3418 BFD_JUMP_TABLE_SYMBOLS (mmo),
3419 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3420 BFD_JUMP_TABLE_WRITE (mmo),
3421 BFD_JUMP_TABLE_LINK (mmo),
3422 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3423
3424 NULL,
3425
3426 NULL
3427 };