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1 /* BFD back-end for mmo objects (MMIX-specific object-format).
2 Copyright (C) 2001-2017 Free Software Foundation, Inc.
3 Written by Hans-Peter Nilsson (hp@bitrange.com).
4 Infrastructure and other bits originally copied from srec.c and
5 binary.c.
6
7 This file is part of BFD, the Binary File Descriptor library.
8
9 This program is free software; you can redistribute it and/or modify
10 it under the terms of the GNU General Public License as published by
11 the Free Software Foundation; either version 3 of the License, or
12 (at your option) any later version.
13
14 This program is distributed in the hope that it will be useful,
15 but WITHOUT ANY WARRANTY; without even the implied warranty of
16 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 GNU General Public License for more details.
18
19 You should have received a copy of the GNU General Public License
20 along with this program; if not, write to the Free Software
21 Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston,
22 MA 02110-1301, USA. */
23
24
25 /*
26 SECTION
27 mmo backend
28
29 The mmo object format is used exclusively together with Professor
30 Donald E.@: Knuth's educational 64-bit processor MMIX. The simulator
31 @command{mmix} which is available at
32 @url{http://mmix.cs.hm.edu/src/index.html}
33 understands this format. That package also includes a combined
34 assembler and linker called @command{mmixal}. The mmo format has
35 no advantages feature-wise compared to e.g. ELF. It is a simple
36 non-relocatable object format with no support for archives or
37 debugging information, except for symbol value information and
38 line numbers (which is not yet implemented in BFD). See
39 @url{http://mmix.cs.hm.edu/} for more
40 information about MMIX. The ELF format is used for intermediate
41 object files in the BFD implementation.
42
43 @c We want to xref the symbol table node. A feature in "chew"
44 @c requires that "commands" do not contain spaces in the
45 @c arguments. Hence the hyphen in "Symbol-table".
46 @menu
47 @* File layout::
48 @* Symbol-table::
49 @* mmo section mapping::
50 @end menu
51
52 INODE
53 File layout, Symbol-table, mmo, mmo
54 SUBSECTION
55 File layout
56
57 The mmo file contents is not partitioned into named sections as
58 with e.g.@: ELF. Memory areas is formed by specifying the
59 location of the data that follows. Only the memory area
60 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} is executable, so
61 it is used for code (and constants) and the area
62 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} is used for
63 writable data. @xref{mmo section mapping}.
64
65 There is provision for specifying ``special data'' of 65536
66 different types. We use type 80 (decimal), arbitrarily chosen the
67 same as the ELF <<e_machine>> number for MMIX, filling it with
68 section information normally found in ELF objects. @xref{mmo
69 section mapping}.
70
71 Contents is entered as 32-bit words, xor:ed over previous
72 contents, always zero-initialized. A word that starts with the
73 byte @samp{0x98} forms a command called a @samp{lopcode}, where
74 the next byte distinguished between the thirteen lopcodes. The
75 two remaining bytes, called the @samp{Y} and @samp{Z} fields, or
76 the @samp{YZ} field (a 16-bit big-endian number), are used for
77 various purposes different for each lopcode. As documented in
78 @url{http://mmix.cs.hm.edu/doc/mmixal.pdf},
79 the lopcodes are:
80
81 @table @code
82 @item lop_quote
83 0x98000001. The next word is contents, regardless of whether it
84 starts with 0x98 or not.
85
86 @item lop_loc
87 0x9801YYZZ, where @samp{Z} is 1 or 2. This is a location
88 directive, setting the location for the next data to the next
89 32-bit word (for @math{Z = 1}) or 64-bit word (for @math{Z = 2}),
90 plus @math{Y * 2^56}. Normally @samp{Y} is 0 for the text segment
91 and 2 for the data segment. Beware that the low bits of non-
92 tetrabyte-aligned values are silently discarded when being
93 automatically incremented and when storing contents (in contrast
94 to e.g. its use as current location when followed by lop_fixo
95 et al before the next possibly-quoted tetrabyte contents).
96
97 @item lop_skip
98 0x9802YYZZ. Increase the current location by @samp{YZ} bytes.
99
100 @item lop_fixo
101 0x9803YYZZ, where @samp{Z} is 1 or 2. Store the current location
102 as 64 bits into the location pointed to by the next 32-bit
103 (@math{Z = 1}) or 64-bit (@math{Z = 2}) word, plus @math{Y *
104 2^56}.
105
106 @item lop_fixr
107 0x9804YYZZ. @samp{YZ} is stored into the current location plus
108 @math{2 - 4 * YZ}.
109
110 @item lop_fixrx
111 0x980500ZZ. @samp{Z} is 16 or 24. A value @samp{L} derived from
112 the following 32-bit word are used in a manner similar to
113 @samp{YZ} in lop_fixr: it is xor:ed into the current location
114 minus @math{4 * L}. The first byte of the word is 0 or 1. If it
115 is 1, then @math{L = (@var{lowest 24 bits of word}) - 2^Z}, if 0,
116 then @math{L = (@var{lowest 24 bits of word})}.
117
118 @item lop_file
119 0x9806YYZZ. @samp{Y} is the file number, @samp{Z} is count of
120 32-bit words. Set the file number to @samp{Y} and the line
121 counter to 0. The next @math{Z * 4} bytes contain the file name,
122 padded with zeros if the count is not a multiple of four. The
123 same @samp{Y} may occur multiple times, but @samp{Z} must be 0 for
124 all but the first occurrence.
125
126 @item lop_line
127 0x9807YYZZ. @samp{YZ} is the line number. Together with
128 lop_file, it forms the source location for the next 32-bit word.
129 Note that for each non-lopcode 32-bit word, line numbers are
130 assumed incremented by one.
131
132 @item lop_spec
133 0x9808YYZZ. @samp{YZ} is the type number. Data until the next
134 lopcode other than lop_quote forms special data of type @samp{YZ}.
135 @xref{mmo section mapping}.
136
137 Other types than 80, (or type 80 with a content that does not
138 parse) is stored in sections named <<.MMIX.spec_data.@var{n}>>
139 where @var{n} is the @samp{YZ}-type. The flags for such a
140 sections say not to allocate or load the data. The vma is 0.
141 Contents of multiple occurrences of special data @var{n} is
142 concatenated to the data of the previous lop_spec @var{n}s. The
143 location in data or code at which the lop_spec occurred is lost.
144
145 @item lop_pre
146 0x980901ZZ. The first lopcode in a file. The @samp{Z} field forms the
147 length of header information in 32-bit words, where the first word
148 tells the time in seconds since @samp{00:00:00 GMT Jan 1 1970}.
149
150 @item lop_post
151 0x980a00ZZ. @math{Z > 32}. This lopcode follows after all
152 content-generating lopcodes in a program. The @samp{Z} field
153 denotes the value of @samp{rG} at the beginning of the program.
154 The following @math{256 - Z} big-endian 64-bit words are loaded
155 into global registers @samp{$G} @dots{} @samp{$255}.
156
157 @item lop_stab
158 0x980b0000. The next-to-last lopcode in a program. Must follow
159 immediately after the lop_post lopcode and its data. After this
160 lopcode follows all symbols in a compressed format
161 (@pxref{Symbol-table}).
162
163 @item lop_end
164 0x980cYYZZ. The last lopcode in a program. It must follow the
165 lop_stab lopcode and its data. The @samp{YZ} field contains the
166 number of 32-bit words of symbol table information after the
167 preceding lop_stab lopcode.
168 @end table
169
170 Note that the lopcode "fixups"; <<lop_fixr>>, <<lop_fixrx>> and
171 <<lop_fixo>> are not generated by BFD, but are handled. They are
172 generated by <<mmixal>>.
173
174 EXAMPLE
175 This trivial one-label, one-instruction file:
176
177 | :Main TRAP 1,2,3
178
179 can be represented this way in mmo:
180
181 | 0x98090101 - lop_pre, one 32-bit word with timestamp.
182 | <timestamp>
183 | 0x98010002 - lop_loc, text segment, using a 64-bit address.
184 | Note that mmixal does not emit this for the file above.
185 | 0x00000000 - Address, high 32 bits.
186 | 0x00000000 - Address, low 32 bits.
187 | 0x98060002 - lop_file, 2 32-bit words for file-name.
188 | 0x74657374 - "test"
189 | 0x2e730000 - ".s\0\0"
190 | 0x98070001 - lop_line, line 1.
191 | 0x00010203 - TRAP 1,2,3
192 | 0x980a00ff - lop_post, setting $255 to 0.
193 | 0x00000000
194 | 0x00000000
195 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
196 | 0x203a4040 @xref{Symbol-table}.
197 | 0x10404020
198 | 0x4d206120
199 | 0x69016e00
200 | 0x81000000
201 | 0x980c0005 - lop_end; symbol table contained five 32-bit words. */
202
203 #include "sysdep.h"
204 #include "bfd.h"
205 #include "libbfd.h"
206 #include "libiberty.h"
207 #include "elf/mmix.h"
208 #include "opcode/mmix.h"
209
210 #define LOP 0x98
211 #define LOP_QUOTE 0
212 #define LOP_LOC 1
213 #define LOP_SKIP 2
214 #define LOP_FIXO 3
215 #define LOP_FIXR 4
216 #define LOP_FIXRX 5
217 #define LOP_FILE 6
218 #define LOP_LINE 7
219 #define LOP_SPEC 8
220 #define LOP_PRE 9
221 #define LOP_POST 10
222 #define LOP_STAB 11
223 #define LOP_END 12
224
225 #define LOP_QUOTE_NEXT ((LOP << 24) | (LOP_QUOTE << 16) | 1)
226 #define SPEC_DATA_SECTION 80
227 #define LOP_SPEC_SECTION \
228 ((LOP << 24) | (LOP_SPEC << 16) | SPEC_DATA_SECTION)
229
230 /* Must be a power of two. If you change this to be >= 64k, you need a
231 new test-case; the ld test b-loc64k.d touches chunk-size problem areas. */
232 #define MMO_SEC_CONTENTS_CHUNK_SIZE (1 << 15)
233
234 /* An arbitrary number for the maximum length section name size. */
235 #define MAX_SECTION_NAME_SIZE (1024 * 1024)
236
237 /* A quite arbitrary number for the maximum length section size. */
238 #define MAX_ARTIFICIAL_SECTION_SIZE (1024 * 1024 * 1024)
239
240 #define MMO3_WCHAR 0x80
241 #define MMO3_LEFT 0x40
242 #define MMO3_MIDDLE 0x20
243 #define MMO3_RIGHT 0x10
244 #define MMO3_TYPEBITS 0xf
245 #define MMO3_REGQUAL_BITS 0xf
246 #define MMO3_UNDEF 2
247 #define MMO3_DATA 8
248 #define MMO3_SYMBITS 0x2f
249
250 /* Put these everywhere in new code. */
251 #define FATAL_DEBUG \
252 _bfd_abort (__FILE__, __LINE__, \
253 "Internal: Non-debugged code (test-case missing)")
254
255 #define BAD_CASE(x) \
256 _bfd_abort (__FILE__, __LINE__, \
257 "bad case for " #x)
258
259 enum mmo_sym_type { mmo_reg_sym, mmo_undef_sym, mmo_data_sym, mmo_abs_sym};
260
261 /* When scanning the mmo file, a linked list of mmo_symbol
262 structures is built to represent the symbol table (if there is
263 one). */
264
265 struct mmo_symbol
266 {
267 struct mmo_symbol *next;
268 char *name;
269 bfd_vma value;
270 enum mmo_sym_type sym_type;
271 unsigned int serno;
272 };
273
274 struct mmo_data_list_struct
275 {
276 struct mmo_data_list_struct *next;
277 bfd_vma where;
278 bfd_size_type size;
279 bfd_size_type allocated_size;
280 bfd_byte data[1];
281 };
282
283 typedef struct mmo_data_list_struct mmo_data_list_type;
284
285 struct mmo_symbol_trie
286 {
287 struct mmo_symbol_trie *left;
288 struct mmo_symbol_trie *right;
289 struct mmo_symbol_trie *middle;
290
291 bfd_byte symchar;
292
293 /* A zero name means there's nothing here. */
294 struct mmo_symbol sym;
295 };
296
297 /* The mmo tdata information. */
298
299 struct mmo_data_struct
300 {
301 struct mmo_symbol *symbols;
302 struct mmo_symbol *symtail;
303 asymbol *csymbols;
304
305 /* File representation of time (NULL) when this file was created. */
306 bfd_byte created[4];
307
308 /* When we're reading bytes recursively, check this occasionally.
309 Also holds write errors. */
310 bfd_boolean have_error;
311
312 /* Max symbol length that may appear in the lop_stab table. Note that
313 this table might just hold a subset of symbols for not-really large
314 programs, as it can only be 65536 * 4 bytes large. */
315 int max_symbol_length;
316
317 /* Here's the symbol we build in lop_stab. */
318 char *lop_stab_symbol;
319
320 /* Index into lop_stab_symbol for the next character when parsing the
321 symbol information. */
322 int symbol_position;
323
324 /* When creating arbitrary sections, we need to count section numbers. */
325 int sec_no;
326
327 /* When writing or reading byte-wise, we need to count the bytes
328 within a 32-bit word. */
329 int byte_no;
330
331 /* We also need a buffer to hold the bytes we count reading or writing. */
332 bfd_byte buf[4];
333
334 /* Whether we've calculated symbol consistency requirement yet. We do this
335 when-needed, which must be at some time after all section
336 contents is known. */
337 bfd_boolean symbol_consistency_override_calculated;
338
339 /* Whether to consistency-check symbol values, in particular "Main". */
340 bfd_boolean ignore_symbol_consistency;
341 };
342
343 typedef struct mmo_data_struct tdata_type;
344
345 struct mmo_section_data_struct
346 {
347 mmo_data_list_type *head;
348 mmo_data_list_type *tail;
349 };
350
351 #define mmo_section_data(sec) \
352 ((struct mmo_section_data_struct *) (sec)->used_by_bfd)
353
354 /* These structures are used in bfd_map_over_sections constructs. */
355
356 /* Used when writing out sections; all but the register contents section
357 which is stored in reg_section. */
358 struct mmo_write_sec_info
359 {
360 asection *reg_section;
361 bfd_boolean retval;
362 };
363
364 /* Used when trying to find a section corresponding to addr. */
365 struct mmo_find_sec_info
366 {
367 asection *sec;
368 bfd_vma addr;
369 };
370
371 static bfd_boolean mmo_bfd_copy_private_bfd_data (bfd *, bfd *);
372 static void mmo_write_section_unless_reg_contents (bfd *, asection *, void *);
373 static void mmo_find_sec_w_addr (bfd *, asection *, void *);
374 static void mmo_find_sec_w_addr_grow (bfd *, asection *, void *);
375 static asection *mmo_make_section (bfd *, const char *);
376 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
377 static void mmo_print_symbol (bfd *, void *, asymbol *,
378 bfd_print_symbol_type);
379 static void mmo_init (void);
380 static bfd_boolean mmo_mkobject (bfd *);
381 static bfd_boolean mmo_scan (bfd *);
382 static asection *mmo_decide_section (bfd *, bfd_vma);
383 static asection *mmo_get_generic_spec_data_section (bfd *, int);
384 static asection *mmo_get_spec_section (bfd *, int);
385 static INLINE bfd_byte *mmo_get_loc (asection *, bfd_vma, int);
386 static void mmo_xore_64 (asection *, bfd_vma vma, bfd_vma value);
387 static void mmo_xore_32 (asection *, bfd_vma vma, unsigned int);
388 static void mmo_xore_16 (asection *, bfd_vma vma, unsigned int);
389 static const bfd_target *mmo_object_p (bfd *);
390 static void mmo_map_set_sizes (bfd *, asection *, void *);
391 static bfd_boolean mmo_get_symbols (bfd *);
392 static bfd_boolean mmo_create_symbol (bfd *, const char *, bfd_vma,
393 enum mmo_sym_type, unsigned int);
394 static bfd_boolean mmo_get_section_contents (bfd *, asection *, void *,
395 file_ptr, bfd_size_type);
396 static long mmo_get_symtab_upper_bound (bfd *);
397 static long mmo_canonicalize_symtab (bfd *, asymbol **);
398 static void mmo_get_symbol_info (bfd *, asymbol *, symbol_info *);
399 static void mmo_print_symbol (bfd *, void *, asymbol *,
400 bfd_print_symbol_type);
401 static bfd_boolean mmo_set_section_contents (bfd *, sec_ptr, const void *,
402 file_ptr, bfd_size_type);
403 static int mmo_sizeof_headers (bfd *, struct bfd_link_info *);
404 static bfd_boolean mmo_internal_write_header (bfd *);
405 static bfd_boolean mmo_internal_write_post (bfd *, int, asection *);
406 static bfd_boolean mmo_internal_add_3_sym (bfd *, struct mmo_symbol_trie *,
407 const struct mmo_symbol *);
408 static unsigned int mmo_internal_3_length (bfd *, struct mmo_symbol_trie *);
409 static void mmo_internal_3_dump (bfd *, struct mmo_symbol_trie *);
410 static void mmo_beb128_out (bfd *, int, int);
411 static bfd_boolean mmo_internal_write_section (bfd *, asection *);
412 static void mmo_write_tetra (bfd *, unsigned int);
413 static void mmo_write_tetra_raw (bfd *, unsigned int);
414 static void mmo_write_octa (bfd *, bfd_vma);
415 static void mmo_write_octa_raw (bfd *, bfd_vma);
416 static bfd_boolean mmo_write_chunk (bfd *, const bfd_byte *, unsigned int);
417 static bfd_boolean mmo_flush_chunk (bfd *);
418 static bfd_boolean mmo_write_loc_chunk (bfd *, bfd_vma, const bfd_byte *,
419 unsigned int, bfd_vma *);
420 static bfd_boolean mmo_write_chunk_list (bfd *, mmo_data_list_type *);
421 static bfd_boolean mmo_write_loc_chunk_list (bfd *, mmo_data_list_type *);
422 static bfd_boolean mmo_write_symbols_and_terminator (bfd *);
423 static flagword mmo_sec_flags_from_bfd_flags (flagword);
424 static flagword bfd_sec_flags_from_mmo_flags (flagword);
425 static bfd_byte mmo_get_byte (bfd *);
426 static void mmo_write_byte (bfd *, bfd_byte);
427 static bfd_boolean mmo_new_section_hook (bfd *, asection *);
428 static int mmo_sort_mmo_symbols (const void *, const void *);
429 static bfd_boolean mmo_write_object_contents (bfd *);
430 static bfd_boolean mmo_write_section_description (bfd *, asection *);
431 static bfd_boolean mmo_has_leading_or_trailing_zero_tetra_p (bfd *,
432 asection *);
433
434 /* Global "const" variables initialized once. Must not depend on
435 particular input or caller; put such things into the bfd or elsewhere.
436 Look ma, no static per-invocation data! */
437
438 static
439 char valid_mmo_symbol_character_set[/* A-Z a-z (we assume consecutive
440 codes; sorry EBCDIC:ers!). */
441 + 'Z' - 'A' + 1 + 'z' - 'a' + 1
442 /* Digits. */
443 + 10
444 /* ':' and '_'. */
445 + 1 + 1
446 /* Codes higher than 126. */
447 + 256 - 126
448 /* Ending zero. */
449 + 1];
450
451
452 /* Get section SECNAME or create one if it doesn't exist. When creating
453 one, new memory for the name is allocated. */
454
455 static asection *
456 mmo_make_section (bfd *abfd, const char *secname)
457 {
458 asection *sec = bfd_get_section_by_name (abfd, secname);
459
460 if (sec == NULL)
461 {
462 char *newsecname = strdup (secname);
463
464 if (newsecname == NULL)
465 {
466 _bfd_error_handler
467 /* xgettext:c-format */
468 (_("%B: No core to allocate section name %s\n"),
469 abfd, secname);
470 bfd_set_error (bfd_error_system_call);
471 return NULL;
472 }
473 sec = bfd_make_section (abfd, newsecname);
474 }
475
476 return sec;
477 }
478
479 /* Nothing to do, but keep as a placeholder if we need it.
480 Note that state that might differ between bfd:s must not be initialized
481 here, nor must it be static. Add it to tdata information instead. */
482
483 static void
484 mmo_init (void)
485 {
486 static bfd_boolean inited = FALSE;
487 int i = 0;
488 int j = 0;
489 static const char letters[]
490 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789:_";
491
492 if (inited)
493 return;
494 inited = TRUE;
495
496 /* Fill in the set of valid symbol characters. */
497 strcpy (valid_mmo_symbol_character_set, letters);
498 i = strlen (letters);
499
500 for (j = 126; j < 256; j++)
501 valid_mmo_symbol_character_set[i++] = j;
502 }
503
504 /* Check whether an existing file is an mmo file. */
505
506 static const bfd_target *
507 mmo_object_p (bfd *abfd)
508 {
509 struct stat statbuf;
510 bfd_byte b[4];
511
512 mmo_init ();
513
514 if (bfd_stat (abfd, &statbuf) < 0
515 || bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0
516 || bfd_bread (b, 4, abfd) != 4)
517 goto bad_final;
518
519 /* All mmo files are a multiple of four bytes long.
520 Only recognize version one. */
521 if ((statbuf.st_size % 4) != 0
522 || b[0] != LOP || b[1] != LOP_PRE || b[2] != 1)
523 goto bad_format;
524
525 /* Get the last 32-bit word. */
526 if (bfd_seek (abfd, (file_ptr) statbuf.st_size - 4, SEEK_SET) != 0
527 || bfd_bread (b, 4, abfd) != 4)
528 goto bad_final;
529
530 /* Check if the file ends in a lop_end lopcode. */
531 if (b[0] != LOP || b[1] != LOP_END || ! mmo_mkobject (abfd))
532 goto bad_format;
533
534 /* Compute an upper bound on the max symbol length. Not really
535 important as all of the symbol information can only be 256k. */
536 abfd->tdata.mmo_data->max_symbol_length = (b[2] * 256 + b[3]) * 4;
537 abfd->tdata.mmo_data->lop_stab_symbol
538 = bfd_malloc (abfd->tdata.mmo_data->max_symbol_length + 1);
539
540 if (abfd->tdata.mmo_data->lop_stab_symbol == NULL)
541 {
542 _bfd_error_handler
543 /* xgettext:c-format */
544 (_("%B: No core to allocate a symbol %d bytes long\n"),
545 abfd, abfd->tdata.mmo_data->max_symbol_length);
546 goto bad_final;
547 }
548
549 /* Read in everything. */
550 if (! mmo_scan (abfd))
551 goto bad_format_free;
552
553 if (abfd->symcount > 0)
554 abfd->flags |= HAS_SYMS;
555
556 /* You'll have to tweak this if you want to use this format for other
557 arches (not recommended due to its small-size limitations). Look at
558 the ELF format for how to make it target-generic. */
559 if (! bfd_default_set_arch_mach (abfd, bfd_arch_mmix, 0))
560 goto bad_format_free;
561
562 return abfd->xvec;
563
564 bad_format_free:
565 free (abfd->tdata.mmo_data->lop_stab_symbol);
566 bad_format:
567 bfd_set_error (bfd_error_wrong_format);
568 bad_final:
569 return NULL;
570 }
571
572 /* Set up the mmo tdata information. */
573
574 static bfd_boolean
575 mmo_mkobject (bfd *abfd)
576 {
577 mmo_init ();
578
579 if (abfd->tdata.mmo_data == NULL)
580 {
581 time_t created;
582
583 /* All fields are zero-initialized, so we don't have to explicitly
584 initialize most. */
585 tdata_type *tdata = (tdata_type *) bfd_zmalloc (sizeof (tdata_type));
586 if (tdata == NULL)
587 return FALSE;
588
589 created = time (NULL);
590 bfd_put_32 (abfd, created, tdata->created);
591
592 abfd->tdata.mmo_data = tdata;
593 }
594
595 return TRUE;
596 }
597
598 static bfd_boolean
599 mmo_section_has_contents (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p ATTRIBUTE_UNUSED)
600 {
601 /* The point is to match what --extract-symbols does (well, negated). */
602 return bfd_get_section_size (sec) != 0;
603 }
604
605 /* Find out whether we should omit symbol consistency checks for this
606 bfd and cache the value.
607
608 This function must only be called when all section contents is
609 known. However, calculating symbol consistency at the time the
610 private BFD data is initialized is too late for some uses. */
611
612 static bfd_boolean
613 mmo_ignore_symbol_consistency (bfd *abfd)
614 {
615 if (!abfd->tdata.mmo_data->symbol_consistency_override_calculated)
616 {
617 abfd->tdata.mmo_data->ignore_symbol_consistency =
618 bfd_sections_find_if (abfd, mmo_section_has_contents, NULL) == NULL;
619
620 abfd->tdata.mmo_data->symbol_consistency_override_calculated = TRUE;
621 }
622
623 return abfd->tdata.mmo_data->ignore_symbol_consistency;
624 }
625
626 static bfd_boolean
627 mmo_bfd_copy_private_bfd_data (bfd *ibfd, bfd *obfd)
628 {
629 if (bfd_get_flavour (ibfd) != bfd_target_mmo_flavour
630 || bfd_get_flavour (obfd) != bfd_target_mmo_flavour)
631 return TRUE;
632
633 /* Copy the time the copied-from file was created. If people want the
634 time the file was last *modified*, they have that in the normal file
635 information. */
636 memcpy (obfd->tdata.mmo_data->created, ibfd->tdata.mmo_data->created,
637 sizeof (obfd->tdata.mmo_data->created));
638 return TRUE;
639 }
640
641 /* Helper functions for mmo_decide_section, used through
642 bfd_map_over_sections. */
643
644 static void
645 mmo_find_sec_w_addr (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
646 {
647 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
648 bfd_vma vma = bfd_get_section_vma (abfd, sec);
649
650 /* Ignore sections that aren't loaded. */
651 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
652 != (SEC_LOAD | SEC_ALLOC))
653 return;
654
655 if (infop->addr >= vma && infop->addr < vma + sec->size)
656 infop->sec = sec;
657 }
658
659 static void
660 mmo_find_sec_w_addr_grow (bfd *abfd ATTRIBUTE_UNUSED, asection *sec, void *p)
661 {
662 struct mmo_find_sec_info *infop = (struct mmo_find_sec_info *) p;
663 bfd_vma vma = bfd_get_section_vma (abfd, sec);
664
665 /* Ignore sections that aren't loaded. */
666 if ((bfd_get_section_flags (abfd, sec) & (SEC_LOAD | SEC_ALLOC))
667 != (SEC_LOAD | SEC_ALLOC))
668 return;
669
670 if (infop->addr >= vma && infop->addr < vma + MAX_ARTIFICIAL_SECTION_SIZE)
671 infop->sec = sec;
672 }
673
674 /* Find a section that corresponds to a VMA. Automatically create .text
675 or .data and set current section to it, depending on what vma. If we
676 can't deduce a section, make one up as ".MMIX.sec.N", where N is an
677 increasing number. */
678
679 static asection *
680 mmo_decide_section (bfd *abfd, bfd_vma vma)
681 {
682 asection *sec = NULL;
683 char sec_name[sizeof (".MMIX.sec.") + 20];
684 struct mmo_find_sec_info info;
685
686 info.addr = vma;
687 info.sec = NULL;
688
689 /* First see if there's a section that would match exactly. */
690 bfd_map_over_sections (abfd, mmo_find_sec_w_addr, &info);
691
692 if (info.sec != NULL)
693 return info.sec;
694
695 /* If there's no such section, try and expand one of the existing ones,
696 up to a limit. Make sure we have .text and .data before we try that;
697 create them corresponding to expected addresses and set flags to make
698 them match the "loaded and with contents" expectation. */
699 if ((vma >> 56) == 0)
700 {
701 sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
702
703 if (sec == NULL)
704 return NULL;
705
706 if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
707 return NULL;
708
709 if (! bfd_set_section_flags (abfd, sec,
710 bfd_get_section_flags (abfd, sec)
711 | SEC_CODE | SEC_LOAD | SEC_ALLOC))
712 return NULL;
713 }
714 else if ((vma >> 56) == 0x20)
715 {
716 sec = bfd_make_section_old_way (abfd, MMO_DATA_SECTION_NAME);
717
718 if (sec == NULL)
719 return NULL;
720
721 if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
722 return NULL;
723
724 if (! bfd_set_section_flags (abfd, sec,
725 bfd_get_section_flags (abfd, sec)
726 | SEC_LOAD | SEC_ALLOC))
727 return NULL;
728 }
729
730 bfd_map_over_sections (abfd, mmo_find_sec_w_addr_grow, &info);
731
732 if (info.sec != NULL)
733 return info.sec;
734
735 /* If there's still no suitable section, make a new one. */
736 sprintf (sec_name, ".MMIX.sec.%d", abfd->tdata.mmo_data->sec_no++);
737 sec = mmo_make_section (abfd, sec_name);
738
739 if (! sec->user_set_vma && ! bfd_set_section_vma (abfd, sec, vma))
740 return NULL;
741
742 if (! bfd_set_section_flags (abfd, sec,
743 bfd_get_section_flags (abfd, sec)
744 | SEC_LOAD | SEC_ALLOC))
745 return NULL;
746 return sec;
747 }
748
749 /* Xor in a 64-bit value VALUE at VMA. */
750
751 static INLINE void
752 mmo_xore_64 (asection *sec, bfd_vma vma, bfd_vma value)
753 {
754 bfd_byte *loc = mmo_get_loc (sec, vma, 8);
755 bfd_vma prev = bfd_get_64 (sec->owner, loc);
756
757 value ^= prev;
758 bfd_put_64 (sec->owner, value, loc);
759 }
760
761 /* Xor in a 32-bit value VALUE at VMA. */
762
763 static INLINE void
764 mmo_xore_32 (asection *sec, bfd_vma vma, unsigned int value)
765 {
766 bfd_byte *loc = mmo_get_loc (sec, vma, 4);
767 unsigned int prev = bfd_get_32 (sec->owner, loc);
768
769 value ^= prev;
770 bfd_put_32 (sec->owner, value, loc);
771 }
772
773 /* Xor in a 16-bit value VALUE at VMA. */
774
775 static INLINE void
776 mmo_xore_16 (asection *sec, bfd_vma vma, unsigned int value)
777 {
778 bfd_byte *loc = mmo_get_loc (sec, vma, 2);
779 unsigned int prev = bfd_get_16 (sec->owner, loc);
780
781 value ^= prev;
782 bfd_put_16 (sec->owner, value, loc);
783 }
784
785 /* Write a 32-bit word to output file, no lop_quote generated. */
786
787 static INLINE void
788 mmo_write_tetra_raw (bfd *abfd, unsigned int value)
789 {
790 bfd_byte buf[4];
791
792 bfd_put_32 (abfd, value, buf);
793
794 if (bfd_bwrite (buf, 4, abfd) != 4)
795 abfd->tdata.mmo_data->have_error = TRUE;
796 }
797
798 /* Write a 32-bit word to output file; lop_quote if necessary. */
799
800 static INLINE void
801 mmo_write_tetra (bfd *abfd, unsigned int value)
802 {
803 if (((value >> 24) & 0xff) == LOP)
804 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
805
806 mmo_write_tetra_raw (abfd, value);
807 }
808
809 /* Write a 64-bit word to output file, perhaps with lop_quoting. */
810
811 static INLINE void
812 mmo_write_octa (bfd *abfd, bfd_vma value)
813 {
814 mmo_write_tetra (abfd, (unsigned int) (value >> 32));
815 mmo_write_tetra (abfd, (unsigned int) value);
816 }
817
818 /* Write a 64-bit word to output file, without lop_quoting. */
819
820 static INLINE void
821 mmo_write_octa_raw (bfd *abfd, bfd_vma value)
822 {
823 mmo_write_tetra_raw (abfd, (unsigned int) (value >> 32));
824 mmo_write_tetra_raw (abfd, (unsigned int) value);
825 }
826
827 /* Write quoted contents. Intended to be called multiple times in
828 sequence, followed by a call to mmo_flush_chunk. */
829
830 static INLINE bfd_boolean
831 mmo_write_chunk (bfd *abfd, const bfd_byte *loc, unsigned int len)
832 {
833 bfd_boolean retval = TRUE;
834 struct mmo_data_struct *mmop = abfd->tdata.mmo_data;
835
836 /* Fill up a tetra from bytes remaining from a previous chunk. */
837 if (mmop->byte_no != 0)
838 {
839 while (mmop->byte_no < 4 && len != 0)
840 {
841 mmop->buf[mmop->byte_no++] = *loc++;
842 len--;
843 }
844
845 if (mmop->byte_no == 4)
846 {
847 mmo_write_tetra (abfd, bfd_get_32 (abfd, mmop->buf));
848 mmop->byte_no = 0;
849 }
850 }
851
852 while (len >= 4)
853 {
854 if (loc[0] == LOP)
855 mmo_write_tetra_raw (abfd, LOP_QUOTE_NEXT);
856
857 retval = (retval
858 && ! mmop->have_error
859 && 4 == bfd_bwrite (loc, 4, abfd));
860
861 loc += 4;
862 len -= 4;
863 }
864
865 if (len)
866 {
867 /* We must have flushed a previous remainder if we get one from
868 this chunk too. */
869 BFD_ASSERT (mmop->byte_no == 0);
870 memcpy (mmop->buf, loc, len);
871 mmop->byte_no = len;
872 }
873
874 if (! retval)
875 mmop->have_error = TRUE;
876 return retval;
877 }
878
879 /* Flush remaining bytes, from a previous mmo_write_chunk, zero-padded to
880 4 bytes. */
881
882 static INLINE bfd_boolean
883 mmo_flush_chunk (bfd *abfd)
884 {
885 if (abfd->tdata.mmo_data->byte_no != 0)
886 {
887 memset (abfd->tdata.mmo_data->buf + abfd->tdata.mmo_data->byte_no,
888 0, 4 - abfd->tdata.mmo_data->byte_no);
889 mmo_write_tetra (abfd,
890 bfd_get_32 (abfd, abfd->tdata.mmo_data->buf));
891 abfd->tdata.mmo_data->byte_no = 0;
892 }
893
894 return ! abfd->tdata.mmo_data->have_error;
895 }
896
897 /* Same, but from a list. */
898
899 static INLINE bfd_boolean
900 mmo_write_chunk_list (bfd *abfd, mmo_data_list_type *datap)
901 {
902 for (; datap != NULL; datap = datap->next)
903 if (! mmo_write_chunk (abfd, datap->data, datap->size))
904 return FALSE;
905
906 return mmo_flush_chunk (abfd);
907 }
908
909 /* Write a lop_loc and some contents. A caller needs to call
910 mmo_flush_chunk after calling this function. The location is only
911 output if different than *LAST_VMAP, which is updated after this call. */
912
913 static bfd_boolean
914 mmo_write_loc_chunk (bfd *abfd, bfd_vma vma, const bfd_byte *loc,
915 unsigned int len, bfd_vma *last_vmap)
916 {
917 /* Find an initial and trailing section of zero (aligned) tetras; we don't
918 need to write out zeros. FIXME: When we do this, we should emit
919 section size and address specifiers, else objcopy can't always perform
920 an identity translation. Only do this if we *don't* have left-over
921 data from a previous write (and will not add any) or else the vma of
922 this chunk is *not* the next address, because then data isn't
923 tetrabyte-aligned and we're concatenating to that left-over data. */
924
925 if ((vma & 3) == 0
926 && (abfd->tdata.mmo_data->byte_no == 0 || vma != *last_vmap))
927 {
928 while (len > 4 && bfd_get_32 (abfd, loc) == 0)
929 {
930 vma += 4;
931 len -= 4;
932 loc += 4;
933 }
934
935 if ((len & 3) == 0)
936 while (len > 4 && bfd_get_32 (abfd, loc + len - 4) == 0)
937 len -= 4;
938 }
939
940 /* Only write out the location if it's different than the one the caller
941 (supposedly) previously handled, accounting for omitted leading zeros. */
942 if (vma != *last_vmap)
943 {
944 /* We might be in the middle of a sequence. */
945 mmo_flush_chunk (abfd);
946
947 /* This should not happen during normal usage, but can presumably
948 happen with an erroneous linker-script, so handle gracefully.
949 Avoid Knuth-specific terms in the message, such as "tetrabyte".
950 Note that this function will get non-4-multiple lengths and
951 unaligned vmas but those come in tuples (mostly pairs) and are
952 continuous (i.e. the if-condition above false) and they are
953 group-wise aligned. */
954 if ((vma & 3) != 0)
955 {
956 _bfd_error_handler
957 /* xgettext:c-format */
958 (_("%B: attempt to emit contents at non-multiple-of-4"
959 " address %#Lx"),
960 abfd, vma);
961 bfd_set_error (bfd_error_bad_value);
962 return FALSE;
963 }
964
965 /* We always write the location as 64 bits; no use saving bytes
966 here. */
967 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_LOC << 16) | 2);
968 mmo_write_octa_raw (abfd, vma);
969 }
970
971 /* Update to reflect end of this chunk, with trailing zeros omitted. */
972 *last_vmap = vma + len;
973
974 return (! abfd->tdata.mmo_data->have_error
975 && mmo_write_chunk (abfd, loc, len));
976 }
977
978 /* Same, but from a list. */
979
980 static INLINE bfd_boolean
981 mmo_write_loc_chunk_list (bfd *abfd, mmo_data_list_type *datap)
982 {
983 /* Get an address different than the address of the first chunk. */
984 bfd_vma last_vma = datap ? datap->where - 1 : 0;
985
986 for (; datap != NULL; datap = datap->next)
987 if (! mmo_write_loc_chunk (abfd, datap->where, datap->data, datap->size,
988 &last_vma))
989 return FALSE;
990
991 return mmo_flush_chunk (abfd);
992 }
993
994 /* Make a .MMIX.spec_data.N section. */
995
996 static asection *
997 mmo_get_generic_spec_data_section (bfd *abfd, int spec_data_number)
998 {
999 asection *sec;
1000 char secname[sizeof (MMIX_OTHER_SPEC_SECTION_PREFIX) + 20]
1001 = MMIX_OTHER_SPEC_SECTION_PREFIX;
1002
1003 sprintf (secname + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX),
1004 "%d", spec_data_number);
1005
1006 sec = mmo_make_section (abfd, secname);
1007
1008 return sec;
1009 }
1010
1011 /* Make a special section for SPEC_DATA_NUMBER. If it is the one we use
1012 ourselves, parse some of its data to get at the section name. */
1013
1014 static asection *
1015 mmo_get_spec_section (bfd *abfd, int spec_data_number)
1016 {
1017 char *secname;
1018 asection *sec;
1019 bfd_byte buf[4];
1020 unsigned int secname_length;
1021 unsigned int i;
1022 bfd_vma section_length;
1023 bfd_vma section_vma;
1024 mmo_data_list_type *loc;
1025 flagword flags;
1026 long orig_pos;
1027
1028 /* If this isn't the "special" special data, then make a placeholder
1029 section. */
1030 if (spec_data_number != SPEC_DATA_SECTION)
1031 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1032
1033 /* Seek back to this position if there was a format error. */
1034 orig_pos = bfd_tell (abfd);
1035
1036 /* Read the length (in 32-bit words). */
1037 if (bfd_bread (buf, 4, abfd) != 4)
1038 goto format_error;
1039
1040 if (buf[0] == LOP)
1041 {
1042 if (buf[1] != LOP_QUOTE)
1043 goto format_error;
1044
1045 if (bfd_bread (buf, 4, abfd) != 4)
1046 goto format_error;
1047 }
1048
1049 /* We don't care to keep the name length accurate. It's
1050 zero-terminated. */
1051 secname_length = bfd_get_32 (abfd, buf) * 4;
1052
1053 /* Check section name length for sanity. */
1054 if (secname_length > MAX_SECTION_NAME_SIZE)
1055 goto format_error;
1056
1057 /* This should be free'd regardless if a section is created. */
1058 secname = bfd_malloc (secname_length + 1);
1059 secname[secname_length] = 0;
1060
1061 for (i = 0; i < secname_length / 4; i++)
1062 {
1063 if (bfd_bread (secname + i * 4, 4, abfd) != 4)
1064 goto format_error_free;
1065
1066 if (secname[i * 4] == (char) LOP)
1067 {
1068 /* A bit of overkill, but we handle char 0x98 in a section name,
1069 and recognize misparsing. */
1070 if (secname[i * 4 + 1] != LOP_QUOTE
1071 || bfd_bread (secname + i * 4, 4, abfd) != 4)
1072 /* Whoops. We thought this was a name, and now we found a
1073 non-lop_quote lopcode before we parsed the whole length of
1074 the name. Signal end-of-file in the same manner. */
1075 goto format_error_free;
1076 }
1077 }
1078
1079 /* Get the section flags. */
1080 if (bfd_bread (buf, 4, abfd) != 4
1081 || (buf[0] == LOP
1082 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1083 goto format_error_free;
1084
1085 flags = bfd_get_32 (abfd, buf);
1086
1087 /* Get the section length. */
1088 if (bfd_bread (buf, 4, abfd) != 4
1089 || (buf[0] == LOP
1090 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1091 goto format_error_free;
1092
1093 section_length = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1094
1095 /* That's the first, high-part. Now get the low part. */
1096
1097 if (bfd_bread (buf, 4, abfd) != 4
1098 || (buf[0] == LOP
1099 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1100 goto format_error_free;
1101
1102 section_length |= (bfd_vma) bfd_get_32 (abfd, buf);
1103
1104 /* Check the section length for sanity. */
1105 if (section_length > MAX_ARTIFICIAL_SECTION_SIZE)
1106 goto format_error_free;
1107
1108 /* Get the section VMA. */
1109 if (bfd_bread (buf, 4, abfd) != 4
1110 || (buf[0] == LOP
1111 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1112 goto format_error_free;
1113
1114 section_vma = (bfd_vma) bfd_get_32 (abfd, buf) << 32;
1115
1116 /* That's the first, high-part. Now get the low part. */
1117 if (bfd_bread (buf, 4, abfd) != 4
1118 || (buf[0] == LOP
1119 && (buf[1] != LOP_QUOTE || bfd_bread (buf, 4, abfd) != 4)))
1120 goto format_error_free;
1121
1122 section_vma |= (bfd_vma) bfd_get_32 (abfd, buf);
1123
1124 sec = mmo_make_section (abfd, secname);
1125 free (secname);
1126 if (sec == NULL)
1127 goto format_error;
1128
1129 /* We allocate a buffer here for the advertised size, with head room for
1130 tetrabyte alignment. */
1131 loc = bfd_zmalloc (section_length + 3
1132 + sizeof (struct mmo_data_list_struct));
1133 if (loc == NULL)
1134 goto format_error;
1135
1136 /* Use a TETRA-rounded size for the allocated buffer; we set the
1137 "visible" section size below. */
1138 loc->size = (section_length + 3) & ~3;
1139
1140 /* Add in the section flags we found to those bfd entered during this
1141 process and set the contents. */
1142 if (! bfd_set_section_flags (abfd, sec,
1143 bfd_sec_flags_from_mmo_flags (flags)
1144 | bfd_get_section_flags (abfd, sec)
1145 | (section_length != 0 ? SEC_HAS_CONTENTS : 0))
1146 || ! bfd_set_section_size (abfd, sec, sec->size + section_length)
1147 /* Set VMA only for the first occurrence. */
1148 || (! sec->user_set_vma
1149 && ! bfd_set_section_vma (abfd, sec, section_vma)))
1150 {
1151 /* If we get an error for any of the calls above, signal more than
1152 just a format error for the spec section. */
1153 return NULL;
1154 }
1155
1156 loc->next = NULL;
1157 if (mmo_section_data (sec)->tail != NULL)
1158 mmo_section_data (sec)->tail->next = loc;
1159 else
1160 mmo_section_data (sec)->head = loc;
1161 mmo_section_data (sec)->tail = loc;
1162 loc->where = section_vma;
1163
1164 return sec;
1165
1166 format_error_free:
1167 free (secname);
1168 format_error:
1169 if (bfd_seek (abfd, orig_pos, SEEK_SET) != 0)
1170 return NULL;
1171
1172 return mmo_get_generic_spec_data_section (abfd, spec_data_number);
1173 }
1174
1175 /* Read a byte, but read from file in multiples of 32-bit words. */
1176
1177 static bfd_byte
1178 mmo_get_byte (bfd *abfd)
1179 {
1180 bfd_byte retval;
1181
1182 if (abfd->tdata.mmo_data->byte_no == 0)
1183 {
1184 if (! abfd->tdata.mmo_data->have_error
1185 && bfd_bread (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1186 {
1187 abfd->tdata.mmo_data->have_error = TRUE;
1188
1189 /* A value somewhat safe against tripping on some inconsistency
1190 when mopping up after this error. */
1191 return 128;
1192 }
1193 }
1194
1195 retval = abfd->tdata.mmo_data->buf[abfd->tdata.mmo_data->byte_no];
1196 abfd->tdata.mmo_data->byte_no = (abfd->tdata.mmo_data->byte_no + 1) % 4;
1197
1198 return retval;
1199 }
1200
1201 /* Write a byte, in multiples of 32-bit words. */
1202
1203 static void
1204 mmo_write_byte (bfd *abfd, bfd_byte value)
1205 {
1206 abfd->tdata.mmo_data->buf[(abfd->tdata.mmo_data->byte_no++ % 4)] = value;
1207 if ((abfd->tdata.mmo_data->byte_no % 4) == 0)
1208 {
1209 if (! abfd->tdata.mmo_data->have_error
1210 && bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
1211 abfd->tdata.mmo_data->have_error = TRUE;
1212 }
1213 }
1214
1215 /* Create a symbol. */
1216
1217 static bfd_boolean
1218 mmo_create_symbol (bfd *abfd, const char *symname, bfd_vma addr, enum
1219 mmo_sym_type sym_type, unsigned int serno)
1220 {
1221 struct mmo_symbol *n;
1222
1223 n = (struct mmo_symbol *) bfd_alloc (abfd, sizeof (struct mmo_symbol));
1224 if (n == NULL)
1225 return FALSE;
1226
1227 n->name = bfd_alloc (abfd, strlen (symname) + 1);
1228 if (n->name == NULL)
1229 return FALSE;
1230
1231 strcpy (n->name, symname);
1232
1233 n->value = addr;
1234 n->sym_type = sym_type;
1235 n->serno = serno;
1236
1237 if (abfd->tdata.mmo_data->symbols == NULL)
1238 abfd->tdata.mmo_data->symbols = n;
1239 else
1240 abfd->tdata.mmo_data->symtail->next = n;
1241 abfd->tdata.mmo_data->symtail = n;
1242 n->next = NULL;
1243
1244 ++abfd->symcount;
1245
1246 /* Check that :Main equals the last octa of the .MMIX.reg_contents
1247 section, as it's the one place we're sure to pass when reading a mmo
1248 object. For written objects, we do it while setting the symbol
1249 table. */
1250 if (strcmp (symname, MMIX_START_SYMBOL_NAME) == 0
1251 && bfd_get_start_address (abfd) != addr
1252 && !mmo_ignore_symbol_consistency (abfd))
1253 {
1254 _bfd_error_handler
1255 (_("%B: invalid mmo file: initialization value for $255"
1256 " is not `Main'\n"),
1257 abfd);
1258 bfd_set_error (bfd_error_bad_value);
1259 return FALSE;
1260 }
1261
1262 return TRUE;
1263 }
1264
1265 /* Read in symbols. */
1266
1267 static bfd_boolean
1268 mmo_get_symbols (bfd *abfd)
1269 {
1270 /*
1271 INODE
1272 Symbol-table, mmo section mapping, File layout, mmo
1273 SUBSECTION
1274 Symbol table format
1275
1276 From mmixal.w (or really, the generated mmixal.tex) in the
1277 MMIXware package which also contains the @command{mmix} simulator:
1278 ``Symbols are stored and retrieved by means of a @samp{ternary
1279 search trie}, following ideas of Bentley and Sedgewick. (See
1280 ACM--SIAM Symp.@: on Discrete Algorithms @samp{8} (1997), 360--369;
1281 R.@:Sedgewick, @samp{Algorithms in C} (Reading, Mass.@:
1282 Addison--Wesley, 1998), @samp{15.4}.) Each trie node stores a
1283 character, and there are branches to subtries for the cases where
1284 a given character is less than, equal to, or greater than the
1285 character in the trie. There also is a pointer to a symbol table
1286 entry if a symbol ends at the current node.''
1287
1288 So it's a tree encoded as a stream of bytes. The stream of bytes
1289 acts on a single virtual global symbol, adding and removing
1290 characters and signalling complete symbol points. Here, we read
1291 the stream and create symbols at the completion points.
1292
1293 First, there's a control byte <<m>>. If any of the listed bits
1294 in <<m>> is nonzero, we execute what stands at the right, in
1295 the listed order:
1296
1297 | (MMO3_LEFT)
1298 | 0x40 - Traverse left trie.
1299 | (Read a new command byte and recurse.)
1300 |
1301 | (MMO3_SYMBITS)
1302 | 0x2f - Read the next byte as a character and store it in the
1303 | current character position; increment character position.
1304 | Test the bits of <<m>>:
1305 |
1306 | (MMO3_WCHAR)
1307 | 0x80 - The character is 16-bit (so read another byte,
1308 | merge into current character.
1309 |
1310 | (MMO3_TYPEBITS)
1311 | 0xf - We have a complete symbol; parse the type, value
1312 | and serial number and do what should be done
1313 | with a symbol. The type and length information
1314 | is in j = (m & 0xf).
1315 |
1316 | (MMO3_REGQUAL_BITS)
1317 | j == 0xf: A register variable. The following
1318 | byte tells which register.
1319 | j <= 8: An absolute symbol. Read j bytes as the
1320 | big-endian number the symbol equals.
1321 | A j = 2 with two zero bytes denotes an
1322 | unknown symbol.
1323 | j > 8: As with j <= 8, but add (0x20 << 56)
1324 | to the value in the following j - 8
1325 | bytes.
1326 |
1327 | Then comes the serial number, as a variant of
1328 | uleb128, but better named ubeb128:
1329 | Read bytes and shift the previous value left 7
1330 | (multiply by 128). Add in the new byte, repeat
1331 | until a byte has bit 7 set. The serial number
1332 | is the computed value minus 128.
1333 |
1334 | (MMO3_MIDDLE)
1335 | 0x20 - Traverse middle trie. (Read a new command byte
1336 | and recurse.) Decrement character position.
1337 |
1338 | (MMO3_RIGHT)
1339 | 0x10 - Traverse right trie. (Read a new command byte and
1340 | recurse.)
1341
1342 Let's look again at the <<lop_stab>> for the trivial file
1343 (@pxref{File layout}).
1344
1345 | 0x980b0000 - lop_stab for ":Main" = 0, serial 1.
1346 | 0x203a4040
1347 | 0x10404020
1348 | 0x4d206120
1349 | 0x69016e00
1350 | 0x81000000
1351
1352 This forms the trivial trie (note that the path between ``:'' and
1353 ``M'' is redundant):
1354
1355 | 203a ":"
1356 | 40 /
1357 | 40 /
1358 | 10 \
1359 | 40 /
1360 | 40 /
1361 | 204d "M"
1362 | 2061 "a"
1363 | 2069 "i"
1364 | 016e "n" is the last character in a full symbol, and
1365 | with a value represented in one byte.
1366 | 00 The value is 0.
1367 | 81 The serial number is 1. */
1368
1369 bfd_byte m = mmo_get_byte (abfd);
1370
1371 /* Check first if we have a bad hair day. */
1372 if (abfd->tdata.mmo_data->have_error)
1373 return FALSE;
1374
1375 if (m & MMO3_LEFT)
1376 /* Traverse left trie. */
1377 mmo_get_symbols (abfd);
1378
1379 if (m & MMO3_SYMBITS)
1380 {
1381 bfd_byte c = mmo_get_byte (abfd);
1382 bfd_byte j = m & MMO3_TYPEBITS;
1383 bfd_vma addr = 0;
1384 enum mmo_sym_type sym_type;
1385 unsigned int serno = 0;
1386 bfd_byte k;
1387
1388 if (m & MMO3_WCHAR)
1389 {
1390 bfd_byte c2 = mmo_get_byte (abfd);
1391
1392 /* A two-byte character. We can't grok this, but neither can
1393 mmotype, for other cases than the second byte being zero. */
1394
1395 if (c != 0)
1396 {
1397 abfd->tdata.mmo_data->lop_stab_symbol
1398 [abfd->tdata.mmo_data->symbol_position] = 0;
1399
1400 _bfd_error_handler
1401 /* xgettext:c-format */
1402 (_("%B: unsupported wide character sequence"
1403 " 0x%02X 0x%02X after symbol name starting with `%s'\n"),
1404 abfd, c, c2, abfd->tdata.mmo_data->lop_stab_symbol);
1405 bfd_set_error (bfd_error_bad_value);
1406 abfd->tdata.mmo_data->have_error = TRUE;
1407 return FALSE;
1408 }
1409 else
1410 c = c2;
1411 }
1412
1413 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position++] = c;
1414 abfd->tdata.mmo_data->lop_stab_symbol[abfd->tdata.mmo_data->symbol_position] = 0;
1415
1416 if (j & MMO3_REGQUAL_BITS)
1417 {
1418 if (j == MMO3_REGQUAL_BITS)
1419 {
1420 sym_type = mmo_reg_sym;
1421 addr = mmo_get_byte (abfd);
1422 }
1423 else if (j <= 8)
1424 {
1425 unsigned int i;
1426
1427 for (i = 0; i < j; i++)
1428 addr = (addr << 8) + mmo_get_byte (abfd);
1429
1430 if (addr == 0 && j == MMO3_UNDEF)
1431 sym_type = mmo_undef_sym;
1432 else
1433 sym_type = mmo_abs_sym;
1434 }
1435 else
1436 {
1437 unsigned int i;
1438
1439 for (i = MMO3_DATA; i < j; i++)
1440 addr = (addr << 8) + mmo_get_byte (abfd);
1441
1442 addr += (bfd_vma) 0x20 << 56;
1443 sym_type = mmo_data_sym;
1444 }
1445
1446 /* Get the serial number. */
1447 do
1448 {
1449 k = mmo_get_byte (abfd);
1450 serno = (serno << 7) + k;
1451 }
1452 while (k < 128);
1453 serno -= 128;
1454
1455 /* Got it. Now enter it. Skip a leading ":". */
1456 if (! abfd->tdata.mmo_data->have_error
1457 && ! mmo_create_symbol (abfd,
1458 abfd->tdata.mmo_data->lop_stab_symbol
1459 + 1,
1460 addr, sym_type, serno))
1461 abfd->tdata.mmo_data->have_error = TRUE;
1462 }
1463
1464 if (m & MMO3_MIDDLE)
1465 /* Traverse middle trie. */
1466 mmo_get_symbols (abfd);
1467
1468 abfd->tdata.mmo_data->symbol_position--;
1469 }
1470
1471 if (m & MMO3_RIGHT)
1472 /* Traverse right trie. */
1473 mmo_get_symbols (abfd);
1474
1475 return ! abfd->tdata.mmo_data->have_error;
1476 }
1477
1478 /* Get the location of memory area [VMA..VMA + SIZE - 1], which we think
1479 is in section SEC. Adjust and reallocate zero-initialized contents.
1480 If there's new contents, allocate to the next multiple of
1481 MMO_SEC_CONTENTS_CHUNK_SIZE. */
1482
1483 static INLINE bfd_byte *
1484 mmo_get_loc (asection *sec, bfd_vma vma, int size)
1485 {
1486 bfd_size_type allocated_size;
1487 struct mmo_section_data_struct *sdatap = mmo_section_data (sec);
1488 struct mmo_data_list_struct *datap = sdatap->head;
1489 struct mmo_data_list_struct *entry;
1490
1491 /* First search the list to see if we have the requested chunk in one
1492 piece, or perhaps if we have a suitable chunk with room to fit. */
1493 for (; datap != NULL; datap = datap->next)
1494 {
1495 if (datap->where <= vma
1496 && datap->where + datap->size >= vma + size)
1497 return datap->data + vma - datap->where;
1498 else if (datap->where <= vma
1499 && datap->where + datap->allocated_size >= vma + size
1500 /* Only munch on the "allocated size" if it does not
1501 overlap the next chunk. */
1502 && (datap->next == NULL || datap->next->where >= vma + size))
1503 {
1504 /* There was room allocated, but the size wasn't set to include
1505 it. Do that now. */
1506 datap->size += (vma + size) - (datap->where + datap->size);
1507
1508 /* Update the section size. This happens only if we update the
1509 32-bit-aligned chunk size. Callers that have
1510 non-32-bit-aligned sections should do all allocation and
1511 size-setting by themselves or at least set the section size
1512 after the last allocating call to this function. */
1513 if (vma + size > sec->vma + sec->size)
1514 sec->size += (vma + size) - (sec->vma + sec->size);
1515
1516 return datap->data + vma - datap->where;
1517 }
1518 }
1519
1520 /* Not found; allocate a new block. First check in case we get a
1521 request for a size split up over several blocks; we'll have to return
1522 NULL for those cases, requesting the caller to split up the request.
1523 Requests with an address aligned on MMO_SEC_CONTENTS_CHUNK_SIZE bytes and
1524 for no more than MMO_SEC_CONTENTS_CHUNK_SIZE will always get resolved. */
1525
1526 for (datap = sdatap->head; datap != NULL; datap = datap->next)
1527 if ((datap->where <= vma && datap->where + datap->size > vma)
1528 || (datap->where < vma + size
1529 && datap->where + datap->size >= vma + size))
1530 return NULL;
1531
1532 allocated_size
1533 = (size + MMO_SEC_CONTENTS_CHUNK_SIZE - 1) & ~(MMO_SEC_CONTENTS_CHUNK_SIZE - 1);
1534 entry = (mmo_data_list_type *)
1535 bfd_zalloc (sec->owner, sizeof (mmo_data_list_type) + allocated_size);
1536 if (entry == NULL)
1537 return NULL;
1538 entry->where = vma;
1539 entry->size = size;
1540 entry->allocated_size = allocated_size;
1541
1542 datap = sdatap->head;
1543
1544 /* Sort the records by address. Optimize for the common case of adding
1545 a record to the end of the list. */
1546 if (sdatap->tail != NULL && entry->where >= sdatap->tail->where)
1547 {
1548 sdatap->tail->next = entry;
1549 entry->next = NULL;
1550 sdatap->tail = entry;
1551 }
1552 else
1553 {
1554 mmo_data_list_type **look;
1555 for (look = &sdatap->head;
1556 *look != NULL && (*look)->where < entry->where;
1557 look = &(*look)->next)
1558 ;
1559 entry->next = *look;
1560 *look = entry;
1561 if (entry->next == NULL)
1562 {
1563 sdatap->tail = entry;
1564
1565 /* We get here for the first time (at other times too) for this
1566 section. Say we have contents. */
1567 if (! bfd_set_section_flags (sec->owner, sec,
1568 bfd_get_section_flags (sec->owner, sec)
1569 | SEC_HAS_CONTENTS))
1570 return NULL;
1571 }
1572 }
1573
1574 /* Update the section size. This happens only when we add contents and
1575 re-size as we go. The section size will then be aligned to 32 bits. */
1576 if (vma + size > sec->vma + sec->size)
1577 sec->size += (vma + size) - (sec->vma + sec->size);
1578 return entry->data;
1579 }
1580
1581 /* Set sizes once we've read in all sections. */
1582
1583 static void
1584 mmo_map_set_sizes (bfd *abfd ATTRIBUTE_UNUSED, asection *sec,
1585 void *ignored ATTRIBUTE_UNUSED)
1586 {
1587 sec->lma = sec->vma;
1588 }
1589
1590 /* Read the mmo file and turn it into sections. */
1591
1592 static bfd_boolean
1593 mmo_scan (bfd *abfd)
1594 {
1595 unsigned int i;
1596 unsigned int lineno = 1;
1597 bfd_boolean error = FALSE;
1598 bfd_vma vma = 0;
1599 asection *sec = bfd_make_section_old_way (abfd, MMO_TEXT_SECTION_NAME);
1600 asection *non_spec_sec = NULL;
1601 bfd_vma non_spec_vma = 0;
1602 bfd_size_type nbytes_read = 0;
1603 /* Buffer with room to read a 64-bit value. */
1604 bfd_byte buf[8];
1605 file_ptr stab_loc = -1;
1606 char *file_names[256];
1607
1608 abfd->symcount = 0;
1609 memset (file_names, 0, sizeof (file_names));
1610
1611 if (bfd_seek (abfd, (file_ptr) 0, SEEK_SET) != 0)
1612 goto error_return;
1613
1614 while ((nbytes_read = bfd_bread (buf, 4, abfd)) == 4)
1615 {
1616 if (buf[0] == LOP)
1617 {
1618 unsigned int y = bfd_get_8 (abfd, buf + 2);
1619 unsigned int z = bfd_get_8 (abfd, buf + 3);
1620
1621 /* Change back to the original section for lopcodes other
1622 than LOP_QUOTE that comes after a LOP_SPEC. */
1623 if ((buf[1] != LOP_QUOTE || y != 0 || z != 1)
1624 && non_spec_sec != NULL)
1625 {
1626 sec = non_spec_sec;
1627 vma = non_spec_vma;
1628 non_spec_sec = NULL;
1629 }
1630
1631 switch (buf[1])
1632 {
1633 default:
1634 _bfd_error_handler
1635 /* xgettext:c-format */
1636 (_("%B: invalid mmo file: unsupported lopcode `%d'\n"),
1637 abfd, buf[1]);
1638 bfd_set_error (bfd_error_bad_value);
1639 goto error_return;
1640
1641 case LOP_QUOTE:
1642 /* Quote the next 32-bit word. */
1643 if (y != 0 || z != 1)
1644 {
1645 _bfd_error_handler
1646 /* xgettext:c-format */
1647 (_("%B: invalid mmo file: expected YZ = 1"
1648 " got YZ = %d for lop_quote\n"),
1649 abfd, y*256+z);
1650 bfd_set_error (bfd_error_bad_value);
1651 goto error_return;
1652 }
1653 if (bfd_bread (buf, 4, abfd) != 4)
1654 goto error_return;
1655
1656 vma &= ~3;
1657 mmo_xore_32 (sec, vma, bfd_get_32 (abfd, buf));
1658 vma += 4;
1659 lineno++;
1660 break;
1661
1662 case LOP_LOC:
1663 /* Set vma (and section). */
1664 vma = (bfd_vma) y << 56;
1665 if (z == 1)
1666 {
1667 /* Get a 32-bit value. */
1668 if (bfd_bread (buf, 4, abfd) != 4)
1669 goto error_return;
1670
1671 vma += bfd_get_32 (abfd, buf);
1672 }
1673 else if (z == 2)
1674 {
1675 /* Get a 64-bit value. */
1676 if (bfd_bread (buf, 8, abfd) != 8)
1677 goto error_return;
1678
1679 vma += bfd_get_64 (abfd, buf);
1680 }
1681 else
1682 {
1683 _bfd_error_handler
1684 /* xgettext:c-format */
1685 (_("%B: invalid mmo file: expected z = 1 or z = 2,"
1686 " got z = %d for lop_loc\n"),
1687 abfd, z);
1688 bfd_set_error (bfd_error_bad_value);
1689 goto error_return;
1690 }
1691
1692 /* When we decide which section the data goes into, we might
1693 create the section. If that happens, make sure the VMA at
1694 creation time is tetra-aligned. */
1695 sec = mmo_decide_section (abfd, vma & ~3);
1696 if (sec == NULL)
1697 goto error_return;
1698 break;
1699
1700 case LOP_SKIP:
1701 /* Move forward within the same section. */
1702 vma += y * 256 + z;
1703
1704 sec = mmo_decide_section (abfd, vma);
1705 if (sec == NULL)
1706 goto error_return;
1707 break;
1708
1709 case LOP_FIXO:
1710 /* A fixup: Store the current vma somewhere. Position using
1711 same format as LOP_LOC. */
1712 {
1713 bfd_vma p = (bfd_vma) y << 56;
1714 asection *fixosec;
1715
1716 if (z == 1)
1717 {
1718 /* Get a 32-bit value. */
1719 if (bfd_bread (buf, 4, abfd) != 4)
1720 goto error_return;
1721
1722 p += bfd_get_32 (abfd, buf);
1723 }
1724 else if (z == 2)
1725 {
1726 /* Get a 64-bit value. */
1727 if (bfd_bread (buf, 8, abfd) != 8)
1728 goto error_return;
1729
1730 p += bfd_get_64 (abfd, buf);
1731 }
1732 else
1733 {
1734 _bfd_error_handler
1735 /* xgettext:c-format */
1736 (_("%B: invalid mmo file: expected z = 1 or z = 2,"
1737 " got z = %d for lop_fixo\n"),
1738 abfd, z);
1739 bfd_set_error (bfd_error_bad_value);
1740 goto error_return;
1741 }
1742
1743 /* The section where we store this address might be a
1744 different one than the current section. */
1745 fixosec = mmo_decide_section (abfd, p);
1746 if (fixosec == NULL)
1747 goto error_return;
1748 mmo_xore_64 (fixosec, p, vma);
1749 }
1750 break;
1751
1752 case LOP_FIXR:
1753 /* A fixup: Store YZ of this lopcode into YZ at vma - 4 * yz. */
1754 {
1755 unsigned int yz = (y * 256 + z);
1756 bfd_vma p = vma + 2 - 4 * yz;
1757 asection *fixrsec = mmo_decide_section (abfd, p);
1758 if (fixrsec == NULL)
1759 goto error_return;
1760 mmo_xore_16 (fixrsec, p, yz);
1761 }
1762 break;
1763
1764 case LOP_FIXRX:
1765 /* A fixup, similar to lop_fixr, but taking larger numbers
1766 and can change branches into the opposite direction
1767 (gasp!). */
1768 {
1769 bfd_vma delta;
1770 bfd_vma p;
1771 asection *fixrsec;
1772
1773 if (y != 0)
1774 {
1775 _bfd_error_handler
1776 /* xgettext:c-format */
1777 (_("%B: invalid mmo file: expected y = 0,"
1778 " got y = %d for lop_fixrx\n"),
1779 abfd, y);
1780 bfd_set_error (bfd_error_bad_value);
1781 goto error_return;
1782 }
1783
1784 if (z != 16 && z != 24)
1785 {
1786 _bfd_error_handler
1787 /* xgettext:c-format */
1788 (_("%B: invalid mmo file: expected z = 16 or z = 24,"
1789 " got z = %d for lop_fixrx\n"),
1790 abfd, z);
1791 bfd_set_error (bfd_error_bad_value);
1792 goto error_return;
1793 }
1794
1795 /* Get the next 32-bit value. */
1796 if (bfd_bread (buf, 4, abfd) != 4)
1797 goto error_return;
1798
1799 delta = bfd_get_32 (abfd, buf);
1800
1801 /* Do an, ehm, involved calculation for the location of
1802 the fixup. See mmixal documentation for a verbose
1803 explanation. We follow it verbosely here for the
1804 readers delight. */
1805 if (buf[0] == 0)
1806 p = vma - 4 * delta;
1807 else if (buf[0] == 1)
1808 p = vma - 4 * ((delta & 0xffffff) - (1 << z));
1809 else
1810 {
1811 _bfd_error_handler
1812 /* xgettext:c-format */
1813 (_("%B: invalid mmo file: leading byte of operand word"
1814 " must be 0 or 1, got %d for lop_fixrx\n"),
1815 abfd, buf[0]);
1816 bfd_set_error (bfd_error_bad_value);
1817 goto error_return;
1818 }
1819
1820 fixrsec = mmo_decide_section (abfd, vma);
1821 if (fixrsec == NULL)
1822 goto error_return;
1823 mmo_xore_32 (fixrsec, p, delta);
1824 }
1825 break;
1826
1827 case LOP_FILE:
1828 /* Set current file and perhaps the file name. Reset line
1829 number. */
1830 if (z != 0)
1831 {
1832 char *fname = bfd_malloc (z * 4 + 1);
1833
1834 if (fname == NULL)
1835 {
1836 _bfd_error_handler
1837 /* xgettext:c-format */
1838 (_("%B: cannot allocate file name for file number %d,"
1839 " %d bytes\n"),
1840 abfd, y, z * 4 + 1);
1841 bfd_set_error (bfd_error_system_call);
1842 goto error_return;
1843 }
1844
1845 fname[z * 4] = 0;
1846
1847 for (i = 0; i < z; i++)
1848 {
1849 if (bfd_bread (fname + i * 4, 4, abfd) != 4)
1850 {
1851 free (fname);
1852 goto error_return;
1853 }
1854 }
1855
1856 if (file_names[y] != NULL)
1857 {
1858 _bfd_error_handler
1859 /* xgettext:c-format */
1860 (_("%B: invalid mmo file: file number %d `%s',"
1861 " was already entered as `%s'\n"),
1862 abfd, y, fname, file_names[y]);
1863 bfd_set_error (bfd_error_bad_value);
1864 goto error_return;
1865 }
1866
1867 file_names[y] = fname;
1868 }
1869
1870 if (file_names[y] == NULL)
1871 {
1872 _bfd_error_handler
1873 /* xgettext:c-format */
1874 (_("%B: invalid mmo file: file name for number %d"
1875 " was not specified before use\n"),
1876 abfd, y);
1877 bfd_set_error (bfd_error_bad_value);
1878 goto error_return;
1879 }
1880
1881 lineno = 0;
1882 break;
1883
1884 case LOP_LINE:
1885 /* Set line number. */
1886 lineno = y * 256 + z;
1887 /* FIXME: Create a sequence of mmo-specific line number
1888 entries for each section, then translate into canonical
1889 format. */
1890 break;
1891
1892 case LOP_SPEC:
1893 /* Special data follows until the next non-lop_quote
1894 lopcode. */
1895 non_spec_sec = sec;
1896 non_spec_vma = vma;
1897 sec = mmo_get_spec_section (abfd, y * 256 + z);
1898 if (sec == NULL)
1899 goto error_return;
1900
1901 vma = sec->vma;
1902 break;
1903
1904 case LOP_PRE:
1905 {
1906 /* We ignore header information, except we read in the
1907 creation time from the first 32-bit word with the time
1908 in seconds since era. */
1909 if (z >= 1
1910 && bfd_bread (abfd->tdata.mmo_data->created, 4,
1911 abfd) != 4)
1912 goto error_return;
1913
1914 for (i = 1; i < z; i++)
1915 if (bfd_bread (buf, 4, abfd) != 4)
1916 goto error_return;
1917 }
1918 break;
1919
1920 case LOP_POST:
1921 /* This tells of the contents of registers $Z..$255 at
1922 startup. We make a section out of it, with VMA = Z * 8,
1923 but only if Z != 255 or the contents is non-zero. */
1924 {
1925 asection *rsec;
1926 bfd_byte *loc;
1927 bfd_vma first_octa;
1928 bfd_vma startaddr_octa;
1929
1930 /* Read first octaword outside loop to simplify logic when
1931 excluding the Z == 255, octa == 0 case. */
1932 if (bfd_bread (buf, 8, abfd) != 8)
1933 goto error_return;
1934
1935 first_octa = bfd_get_64 (abfd, buf);
1936
1937 /* Don't emit contents for the trivial case which is
1938 always present; $255 pointing to Main. */
1939 if (z != 255)
1940 {
1941 rsec
1942 = bfd_make_section_old_way (abfd,
1943 MMIX_REG_CONTENTS_SECTION_NAME);
1944 rsec->flags |= SEC_LINKER_CREATED;
1945 rsec->vma = z * 8;
1946 loc = mmo_get_loc (rsec, z * 8, (255 - z) * 8);
1947 bfd_put_64 (abfd, first_octa, loc);
1948
1949 for (i = z + 1; i < 255; i++)
1950 {
1951 if (bfd_bread (loc + (i - z) * 8, 8, abfd) != 8)
1952 goto error_return;
1953 }
1954
1955 /* Read out the last octabyte, and use it to set the
1956 start address. */
1957 if (bfd_bread (buf, 8, abfd) != 8)
1958 goto error_return;
1959
1960 startaddr_octa = bfd_get_64 (abfd, buf);
1961 }
1962 else
1963 startaddr_octa = first_octa;
1964
1965 if (! bfd_set_start_address (abfd, startaddr_octa))
1966 {
1967 /* Currently this can't fail, but this should handle
1968 future failures. */
1969 bfd_set_error (bfd_error_bad_value);
1970 goto error_return;
1971 }
1972 }
1973 break;
1974
1975 case LOP_STAB:
1976 /* We read in the symbols now, not later. */
1977 if (y != 0 || z != 0)
1978 {
1979 _bfd_error_handler
1980 /* xgettext:c-format */
1981 (_("%B: invalid mmo file: fields y and z of lop_stab"
1982 " non-zero, y: %d, z: %d\n"),
1983 abfd, y, z);
1984 bfd_set_error (bfd_error_bad_value);
1985 goto error_return;
1986 }
1987
1988 /* Save the location, so we can check that YZ in the LOP_END
1989 is correct. */
1990 stab_loc = bfd_tell (abfd);
1991
1992 /* It's not said that an MMO can be without symbols (though
1993 mmixal will refuse to assemble files without Main), but
1994 it seems it would still be a valid mmo-file, so allow it.
1995 We detect the absence of a symbol area in that the upper
1996 limit is computed (from the lop_end YZ field) as 0.
1997 Don't call mmo_get_symbols; it can only detect the end of
1998 a valid symbol trie, not the absence of one. */
1999 if (abfd->tdata.mmo_data->max_symbol_length != 0
2000 && ! mmo_get_symbols (abfd))
2001 goto error_return;
2002 break;
2003
2004 case LOP_END:
2005 {
2006 /* This must be the last 32-bit word in an mmo file.
2007 Let's find out. */
2008 struct stat statbuf;
2009 file_ptr curpos = bfd_tell (abfd);
2010
2011 if (bfd_stat (abfd, &statbuf) < 0)
2012 goto error_return;
2013
2014 if (statbuf.st_size != curpos)
2015 {
2016 _bfd_error_handler
2017 /* xgettext:c-format */
2018 (_("%B: invalid mmo file: lop_end not last item in"
2019 " file\n"),
2020 abfd);
2021 bfd_set_error (bfd_error_bad_value);
2022 goto error_return;
2023 }
2024
2025 /* Check that the YZ field is right. Subtract the size of
2026 this LOP_END in the calculation; YZ does not include
2027 it. */
2028 if ((long) (y * 256 + z) * 4 != (curpos - stab_loc) - 4)
2029 {
2030 _bfd_error_handler
2031 /* xgettext:c-format */
2032 (_("%B: invalid mmo file: YZ of lop_end (%ld)"
2033 " not equal to the number of tetras to the preceding"
2034 " lop_stab (%ld)\n"),
2035 abfd, (long) (y * 256 + z),
2036 (long) (curpos - stab_loc - 4)/4);
2037 bfd_set_error (bfd_error_bad_value);
2038 goto error_return;
2039 }
2040
2041 bfd_map_over_sections (abfd, mmo_map_set_sizes, NULL);
2042 goto done;
2043 }
2044 }
2045 }
2046 else
2047 {
2048 /* This wasn't a lopcode, so store it in the current section. */
2049 mmo_xore_32 (sec, vma & ~3, bfd_get_32 (abfd, buf));
2050 vma += 4;
2051 vma &= ~3;
2052 lineno++;
2053 }
2054 }
2055
2056 /* We know this file is a multiple of four bytes (checked in
2057 mmo_object_p), so if we got something other than 0, this was a bad
2058 file (although it's more likely we'll get 0 in that case too).
2059 If we got end-of-file, then there was no lop_stab, so the file has
2060 invalid format. */
2061
2062 if (nbytes_read != 0)
2063 bfd_set_error (bfd_error_system_call);
2064 else
2065 bfd_set_error (bfd_error_bad_value);
2066
2067 error_return:
2068 error = TRUE;
2069 done:
2070 /* Mark the .text and .data section with their normal attribute if they
2071 contain anything. This is not redundant wrt. mmo_decide_section,
2072 since that code might never execute, and conversely the alloc+code
2073 section flags must be set then. */
2074 sec = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2075 if (sec != NULL
2076 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2077 && ! bfd_set_section_flags (abfd, sec,
2078 bfd_get_section_flags (abfd, sec)
2079 | SEC_ALLOC | SEC_LOAD | SEC_CODE))
2080 error = TRUE;
2081
2082 sec = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2083 if (sec != NULL
2084 && (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
2085 && ! bfd_set_section_flags (abfd, sec,
2086 bfd_get_section_flags (abfd, sec)
2087 | SEC_ALLOC | SEC_LOAD))
2088 error = TRUE;
2089
2090 /* Free whatever resources we took. */
2091 for (i = 0; i < sizeof (file_names) / sizeof (file_names[0]); i++)
2092 if (file_names[i])
2093 free (file_names[i]);
2094 return ! error;
2095 }
2096
2097 /* A hook to set up object file dependent section information. For mmo,
2098 we point out the shape of allocated section contents. */
2099
2100 static bfd_boolean
2101 mmo_new_section_hook (bfd *abfd, asection *newsect)
2102 {
2103 if (!newsect->used_by_bfd)
2104 {
2105 /* We zero-fill all fields and assume NULL is represented by an all
2106 zero-bit pattern. */
2107 newsect->used_by_bfd
2108 = bfd_zalloc (abfd, sizeof (struct mmo_section_data_struct));
2109 if (!newsect->used_by_bfd)
2110 return FALSE;
2111 }
2112
2113 /* Always align to at least 32-bit words. */
2114 newsect->alignment_power = 2;
2115 return _bfd_generic_new_section_hook (abfd, newsect);
2116 }
2117
2118 /* We already have section contents loaded for sections that have
2119 contents. */
2120
2121 static bfd_boolean
2122 mmo_get_section_contents (bfd *abfd ATTRIBUTE_UNUSED,
2123 asection *sec,
2124 void * location,
2125 file_ptr offset,
2126 bfd_size_type bytes_to_do)
2127 {
2128 /* Iterate over diminishing chunk sizes, copying contents, like
2129 mmo_set_section_contents. */
2130 while (bytes_to_do)
2131 {
2132 /* A minor song-and-dance to make sure we're not bitten by the
2133 distant possibility of the cast from bfd_vma to int making the
2134 chunk zero-sized. */
2135 int chunk_size
2136 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2137 bfd_byte *loc;
2138
2139 do
2140 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2141 while (loc == NULL && (chunk_size /= 2) != 0);
2142
2143 if (chunk_size == 0)
2144 return FALSE;
2145
2146 memcpy (location, loc, chunk_size);
2147
2148 location = (bfd_byte *) location + chunk_size;
2149 bytes_to_do -= chunk_size;
2150 offset += chunk_size;
2151 }
2152 return TRUE;
2153 }
2154
2155 /* Return the amount of memory needed to read the symbol table. */
2156
2157 static long
2158 mmo_get_symtab_upper_bound (bfd *abfd)
2159 {
2160 return (abfd->symcount + 1) * sizeof (asymbol *);
2161 }
2162
2163 /* Sort mmo symbols by serial number. */
2164
2165 static int
2166 mmo_sort_mmo_symbols (const void *arg1, const void *arg2)
2167 {
2168 const struct mmo_symbol *sym1 = *(const struct mmo_symbol **) arg1;
2169 const struct mmo_symbol *sym2 = *(const struct mmo_symbol **) arg2;
2170
2171 /* Sort by serial number first. */
2172 if (sym1->serno < sym2->serno)
2173 return -1;
2174 else if (sym1->serno > sym2->serno)
2175 return 1;
2176
2177 /* Then sort by address of the table entries. */
2178 return ((const char *) arg1 - (const char *) arg2);
2179 }
2180
2181 /* Translate the symbol table. */
2182
2183 static long
2184 mmo_canonicalize_symtab (bfd *abfd, asymbol **alocation)
2185 {
2186 unsigned int symcount = bfd_get_symcount (abfd);
2187 asymbol *csymbols;
2188 unsigned int i;
2189
2190 csymbols = abfd->tdata.mmo_data->csymbols;
2191 if (csymbols == NULL && symcount != 0)
2192 {
2193 asymbol *c;
2194 struct mmo_symbol *s;
2195 struct mmo_symbol **msp;
2196
2197 /* First we store the symbols into the table we'll return, then we
2198 qsort it on the serial number, with secondary on the address of
2199 the symbol, to preserve order if there would be non-unique serial
2200 numbers. */
2201 for (s = abfd->tdata.mmo_data->symbols,
2202 msp = (struct mmo_symbol **) alocation;
2203 s != NULL;
2204 s = s->next, ++msp)
2205 *msp = s;
2206
2207 *msp = NULL;
2208
2209 qsort (alocation, symcount, sizeof (struct mmo_symbol *),
2210 mmo_sort_mmo_symbols);
2211
2212 csymbols = (asymbol *) bfd_alloc (abfd, symcount * sizeof (asymbol));
2213 if (csymbols == NULL)
2214 return -1;
2215 abfd->tdata.mmo_data->csymbols = csymbols;
2216
2217 for (msp = (struct mmo_symbol **) alocation, c = csymbols;
2218 *msp != NULL;
2219 msp++, ++c)
2220 {
2221 s = *msp;
2222 c->the_bfd = abfd;
2223 c->name = s->name;
2224 c->value = s->value;
2225 c->flags = BSF_GLOBAL;
2226
2227 if (s->sym_type == mmo_data_sym)
2228 {
2229 c->section
2230 = bfd_get_section_by_name (abfd, MMO_DATA_SECTION_NAME);
2231
2232 if (c->section == NULL)
2233 c->section = bfd_abs_section_ptr;
2234 else
2235 c->value -= c->section->vma;
2236 }
2237 else if (s->sym_type == mmo_undef_sym)
2238 c->section = bfd_und_section_ptr;
2239 else if (s->sym_type == mmo_reg_sym)
2240 {
2241 c->section
2242 = bfd_make_section_old_way (abfd, MMIX_REG_SECTION_NAME);
2243 c->section->flags |= SEC_LINKER_CREATED;
2244 }
2245 else
2246 {
2247 asection *textsec
2248 = bfd_get_section_by_name (abfd, MMO_TEXT_SECTION_NAME);
2249 asection *datasec;
2250
2251 if (textsec != NULL
2252 && c->value >= textsec->vma
2253 && c->value <= textsec->vma + textsec->size)
2254 {
2255 c->section = textsec;
2256 c->value -= c->section->vma;
2257 }
2258 /* In mmo, symbol types depend on the VMA. Therefore, if
2259 the data section isn't within the usual bounds, its
2260 symbols are marked as absolute. Correct that. This
2261 means we can't have absolute symbols with values matching
2262 data section addresses, but we also can't have with
2263 absolute symbols with values matching text section
2264 addresses. For such needs, use the ELF format. */
2265 else if ((datasec
2266 = bfd_get_section_by_name (abfd,
2267 MMO_DATA_SECTION_NAME))
2268 != NULL
2269 && c->value >= datasec->vma
2270 && c->value <= datasec->vma + datasec->size)
2271 {
2272 c->section = datasec;
2273 c->value -= c->section->vma;
2274 }
2275 else
2276 c->section = bfd_abs_section_ptr;
2277 }
2278
2279 c->udata.p = NULL;
2280 }
2281 }
2282
2283 /* Last, overwrite the incoming table with the right-type entries. */
2284 for (i = 0; i < symcount; i++)
2285 *alocation++ = csymbols++;
2286 *alocation = NULL;
2287
2288 return symcount;
2289 }
2290
2291 /* Get information about a symbol. */
2292
2293 static void
2294 mmo_get_symbol_info (bfd *ignore_abfd ATTRIBUTE_UNUSED,
2295 asymbol *symbol, symbol_info *ret)
2296 {
2297 bfd_symbol_info (symbol, ret);
2298 }
2299
2300 static void
2301 mmo_print_symbol (bfd *abfd, void *afile, asymbol *symbol,
2302 bfd_print_symbol_type how)
2303 {
2304 FILE *file = (FILE *) afile;
2305
2306 switch (how)
2307 {
2308 case bfd_print_symbol_name:
2309 fprintf (file, "%s", symbol->name);
2310 break;
2311 default:
2312 bfd_print_symbol_vandf (abfd, file, symbol);
2313
2314 fprintf (file, " %-5s %s",
2315 symbol->section->name,
2316 symbol->name);
2317 }
2318 }
2319
2320 /* We can't map a file directly into executable code, so the
2321 size of header information is irrelevant. */
2322
2323 static int
2324 mmo_sizeof_headers (bfd *abfd ATTRIBUTE_UNUSED,
2325 struct bfd_link_info *info ATTRIBUTE_UNUSED)
2326 {
2327 return 0;
2328 }
2329
2330 /* Write the (section-neutral) file preamble. */
2331
2332 static bfd_boolean
2333 mmo_internal_write_header (bfd *abfd)
2334 {
2335 const char lop_pre_bfd[] = { LOP, LOP_PRE, 1, 1};
2336
2337 if (bfd_bwrite (lop_pre_bfd, 4, abfd) != 4)
2338 return FALSE;
2339
2340 /* Copy creation time of original file. */
2341 if (bfd_bwrite (abfd->tdata.mmo_data->created, 4, abfd) != 4)
2342 return FALSE;
2343
2344 return TRUE;
2345 }
2346
2347 /* Write the LOP_POST record, with global register initializations.
2348 Z is the Z field of the LOP_POST, corresponding to 255 - number of
2349 registers at DATA. The Z = 255 field is filled in with the
2350 start-address. */
2351
2352 static bfd_boolean
2353 mmo_internal_write_post (bfd *abfd, int z, asection *sec)
2354 {
2355 int i;
2356 bfd_byte buf[8];
2357 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_POST << 16) | z);
2358
2359 for (i = z; i < 255; i++)
2360 {
2361 bfd_byte *data = mmo_get_loc (sec, i * 8, 8);
2362
2363 if (bfd_bwrite (data, 8, abfd) != 8)
2364 return FALSE;
2365 }
2366
2367 /* For Z == $255, we always emit the start location; supposedly Main,
2368 but we have it handy at bfd_get_start_address. If we're called with
2369 Z == 255, don't assume DATA is valid. */
2370 bfd_put_64 (abfd, bfd_get_start_address (abfd), buf);
2371
2372 return ! abfd->tdata.mmo_data->have_error && bfd_bwrite (buf, 8, abfd) == 8;
2373 }
2374
2375 /* Translate to and from BFD flags. This is to make sure that we don't
2376 get bitten by BFD flag number changes. */
2377
2378 static flagword
2379 mmo_sec_flags_from_bfd_flags (flagword flags)
2380 {
2381 flagword oflags = 0;
2382
2383 if (flags & SEC_ALLOC)
2384 oflags |= MMO_SEC_ALLOC;
2385 if (flags & SEC_LOAD)
2386 oflags |= MMO_SEC_LOAD;
2387 if (flags & SEC_RELOC)
2388 oflags |= MMO_SEC_RELOC;
2389 if (flags & SEC_READONLY)
2390 oflags |= MMO_SEC_READONLY;
2391 if (flags & SEC_CODE)
2392 oflags |= MMO_SEC_CODE;
2393 if (flags & SEC_DATA)
2394 oflags |= MMO_SEC_DATA;
2395 if (flags & SEC_NEVER_LOAD)
2396 oflags |= MMO_SEC_NEVER_LOAD;
2397 if (flags & SEC_IS_COMMON)
2398 oflags |= MMO_SEC_IS_COMMON;
2399 if (flags & SEC_DEBUGGING)
2400 oflags |= MMO_SEC_DEBUGGING;
2401
2402 return oflags;
2403 }
2404
2405 static flagword
2406 bfd_sec_flags_from_mmo_flags (flagword flags)
2407 {
2408 flagword oflags = 0;
2409
2410 if (flags & MMO_SEC_ALLOC)
2411 oflags |= SEC_ALLOC;
2412 if (flags & MMO_SEC_LOAD)
2413 oflags |= SEC_LOAD;
2414 if (flags & MMO_SEC_RELOC)
2415 oflags |= SEC_RELOC;
2416 if (flags & MMO_SEC_READONLY)
2417 oflags |= SEC_READONLY;
2418 if (flags & MMO_SEC_CODE)
2419 oflags |= SEC_CODE;
2420 if (flags & MMO_SEC_DATA)
2421 oflags |= SEC_DATA;
2422 if (flags & MMO_SEC_NEVER_LOAD)
2423 oflags |= SEC_NEVER_LOAD;
2424 if (flags & MMO_SEC_IS_COMMON)
2425 oflags |= SEC_IS_COMMON;
2426 if (flags & MMO_SEC_DEBUGGING)
2427 oflags |= SEC_DEBUGGING;
2428
2429 return oflags;
2430 }
2431
2432 /* Return TRUE iff the leading or trailing tetrabyte in SEC is defined and
2433 is 0. */
2434
2435 static bfd_boolean
2436 mmo_has_leading_or_trailing_zero_tetra_p (bfd *abfd, asection *sec)
2437 {
2438 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2439
2440 if (sec->size < 4)
2441 return FALSE;
2442
2443 if (bfd_get_32 (abfd, mmo_get_loc (sec, secaddr, 4)) == 0
2444 && bfd_get_32 (abfd,
2445 mmo_get_loc (sec, secaddr + sec->size - 4, 4)) == 0)
2446 return TRUE;
2447
2448 return FALSE;
2449 }
2450
2451 /* Write a section. */
2452
2453 static bfd_boolean
2454 mmo_internal_write_section (bfd *abfd, asection *sec)
2455 {
2456 /* We do it differently depending on what section this is:
2457
2458 ".text": Output, prepended by information about the first source file
2459 (not yet implemented.)
2460
2461 ".data": Output.
2462
2463 (".MMIX.reg_contents": Not handled here.)
2464
2465 Anything else: Output inside a lop_spec 80, in the format described
2466 above. */
2467
2468 if (strcmp (sec->name, MMO_TEXT_SECTION_NAME) == 0)
2469 {
2470 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2471
2472 /* Because leading and trailing zeros are omitted in output, we need to
2473 specify the section boundaries so they're correct when the file
2474 is read in again. That's also the case if this section is
2475 specified as not within its usual boundaries or alignments. */
2476 if (sec->size != 0
2477 && (secaddr + sec->size >= (bfd_vma) 1 << 56
2478 || (secaddr & 3) != 0
2479 || (sec->size & 3) != 0
2480 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2481 {
2482 if (!mmo_write_section_description (abfd, sec))
2483 return FALSE;
2484 }
2485
2486 /* FIXME: Output source file name and line number. */
2487 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2488 }
2489 else if (strcmp (sec->name, MMO_DATA_SECTION_NAME) == 0)
2490 {
2491 bfd_vma secaddr = bfd_get_section_vma (abfd, sec);
2492
2493 /* Same goes as for MMO_TEXT_SECTION_NAME above. */
2494 if (sec->size != 0
2495 && (secaddr < (bfd_vma) 0x20 << 56
2496 || secaddr + sec->size >= (bfd_vma) 0x21 << 56
2497 || (secaddr & 3) != 0
2498 || (sec->size & 3) != 0
2499 || mmo_has_leading_or_trailing_zero_tetra_p (abfd, sec)))
2500 {
2501 if (!mmo_write_section_description (abfd, sec))
2502 return FALSE;
2503 }
2504
2505 return mmo_write_loc_chunk_list (abfd, mmo_section_data (sec)->head);
2506 }
2507 else if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
2508 /* Not handled here. */
2509 {
2510 /* This would normally be an abort call since this can't happen, but
2511 we don't do that. */
2512 bfd_set_error (bfd_error_bad_value);
2513 return FALSE;
2514 }
2515 else if (CONST_STRNEQ (sec->name, MMIX_OTHER_SPEC_SECTION_PREFIX))
2516 {
2517 int n = atoi (sec->name + strlen (MMIX_OTHER_SPEC_SECTION_PREFIX));
2518
2519 mmo_write_tetra_raw (abfd, (LOP << 24) | (LOP_SPEC << 16) | n);
2520 return (! abfd->tdata.mmo_data->have_error
2521 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2522 }
2523 /* Ignore sections that are just allocated or empty; we write out
2524 _contents_ here. */
2525 else if ((bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS) != 0
2526 && sec->size != 0)
2527 {
2528 if (!mmo_write_section_description (abfd, sec))
2529 return FALSE;
2530
2531 /* Writing a LOP_LOC ends the LOP_SPEC data, and makes data actually
2532 loaded. */
2533 if (bfd_get_section_flags (abfd, sec) & SEC_LOAD)
2534 return (! abfd->tdata.mmo_data->have_error
2535 && mmo_write_loc_chunk_list (abfd,
2536 mmo_section_data (sec)->head));
2537 return (! abfd->tdata.mmo_data->have_error
2538 && mmo_write_chunk_list (abfd, mmo_section_data (sec)->head));
2539 }
2540
2541 /* Some section without contents. */
2542 return TRUE;
2543 }
2544
2545 /* Write the description of a section, extended-mmo-style. */
2546
2547 static bfd_boolean
2548 mmo_write_section_description (bfd *abfd, asection *sec)
2549 {
2550 /* Keep the following document-comment formatted the way it is. */
2551 /*
2552 INODE
2553 mmo section mapping, , Symbol-table, mmo
2554 SUBSECTION
2555 mmo section mapping
2556
2557 The implementation in BFD uses special data type 80 (decimal) to
2558 encapsulate and describe named sections, containing e.g.@: debug
2559 information. If needed, any datum in the encapsulation will be
2560 quoted using lop_quote. First comes a 32-bit word holding the
2561 number of 32-bit words containing the zero-terminated zero-padded
2562 segment name. After the name there's a 32-bit word holding flags
2563 describing the section type. Then comes a 64-bit big-endian word
2564 with the section length (in bytes), then another with the section
2565 start address. Depending on the type of section, the contents
2566 might follow, zero-padded to 32-bit boundary. For a loadable
2567 section (such as data or code), the contents might follow at some
2568 later point, not necessarily immediately, as a lop_loc with the
2569 same start address as in the section description, followed by the
2570 contents. This in effect forms a descriptor that must be emitted
2571 before the actual contents. Sections described this way must not
2572 overlap.
2573
2574 For areas that don't have such descriptors, synthetic sections are
2575 formed by BFD. Consecutive contents in the two memory areas
2576 @samp{0x0000@dots{}00} to @samp{0x01ff@dots{}ff} and
2577 @samp{0x2000@dots{}00} to @samp{0x20ff@dots{}ff} are entered in
2578 sections named <<.text>> and <<.data>> respectively. If an area
2579 is not otherwise described, but would together with a neighboring
2580 lower area be less than @samp{0x40000000} bytes long, it is joined
2581 with the lower area and the gap is zero-filled. For other cases,
2582 a new section is formed, named <<.MMIX.sec.@var{n}>>. Here,
2583 @var{n} is a number, a running count through the mmo file,
2584 starting at 0.
2585
2586 EXAMPLE
2587 A loadable section specified as:
2588
2589 | .section secname,"ax"
2590 | TETRA 1,2,3,4,-1,-2009
2591 | BYTE 80
2592
2593 and linked to address @samp{0x4}, is represented by the sequence:
2594
2595 | 0x98080050 - lop_spec 80
2596 | 0x00000002 - two 32-bit words for the section name
2597 | 0x7365636e - "secn"
2598 | 0x616d6500 - "ame\0"
2599 | 0x00000033 - flags CODE, READONLY, LOAD, ALLOC
2600 | 0x00000000 - high 32 bits of section length
2601 | 0x0000001c - section length is 28 bytes; 6 * 4 + 1 + alignment to 32 bits
2602 | 0x00000000 - high 32 bits of section address
2603 | 0x00000004 - section address is 4
2604 | 0x98010002 - 64 bits with address of following data
2605 | 0x00000000 - high 32 bits of address
2606 | 0x00000004 - low 32 bits: data starts at address 4
2607 | 0x00000001 - 1
2608 | 0x00000002 - 2
2609 | 0x00000003 - 3
2610 | 0x00000004 - 4
2611 | 0xffffffff - -1
2612 | 0xfffff827 - -2009
2613 | 0x50000000 - 80 as a byte, padded with zeros.
2614
2615 Note that the lop_spec wrapping does not include the section
2616 contents. Compare this to a non-loaded section specified as:
2617
2618 | .section thirdsec
2619 | TETRA 200001,100002
2620 | BYTE 38,40
2621
2622 This, when linked to address @samp{0x200000000000001c}, is
2623 represented by:
2624
2625 | 0x98080050 - lop_spec 80
2626 | 0x00000002 - two 32-bit words for the section name
2627 | 0x7365636e - "thir"
2628 | 0x616d6500 - "dsec"
2629 | 0x00000010 - flag READONLY
2630 | 0x00000000 - high 32 bits of section length
2631 | 0x0000000c - section length is 12 bytes; 2 * 4 + 2 + alignment to 32 bits
2632 | 0x20000000 - high 32 bits of address
2633 | 0x0000001c - low 32 bits of address 0x200000000000001c
2634 | 0x00030d41 - 200001
2635 | 0x000186a2 - 100002
2636 | 0x26280000 - 38, 40 as bytes, padded with zeros
2637
2638 For the latter example, the section contents must not be
2639 loaded in memory, and is therefore specified as part of the
2640 special data. The address is usually unimportant but might
2641 provide information for e.g.@: the DWARF 2 debugging format. */
2642
2643 mmo_write_tetra_raw (abfd, LOP_SPEC_SECTION);
2644 mmo_write_tetra (abfd, (strlen (sec->name) + 3) / 4);
2645 mmo_write_chunk (abfd, (bfd_byte *) sec->name, strlen (sec->name));
2646 mmo_flush_chunk (abfd);
2647 /* FIXME: We can get debug sections (.debug_line & Co.) with a section
2648 flag still having SEC_RELOC set. Investigate. This might be true
2649 for all alien sections; perhaps mmo.em should clear that flag. Might
2650 be related to weak references. */
2651 mmo_write_tetra (abfd,
2652 mmo_sec_flags_from_bfd_flags
2653 (bfd_get_section_flags (abfd, sec)));
2654 mmo_write_octa (abfd, sec->size);
2655 mmo_write_octa (abfd, bfd_get_section_vma (abfd, sec));
2656 return TRUE;
2657 }
2658
2659 /* We save up all data before output. */
2660
2661 static bfd_boolean
2662 mmo_set_section_contents (bfd *abfd ATTRIBUTE_UNUSED, sec_ptr sec,
2663 const void *location, file_ptr offset,
2664 bfd_size_type bytes_to_do)
2665 {
2666 /* Iterate over diminishing chunk sizes, copying contents. */
2667 while (bytes_to_do)
2668 {
2669 /* A minor song-and-dance to make sure we're not bitten by the
2670 distant possibility of the cast from bfd_vma to int making the
2671 chunk zero-sized. */
2672 int chunk_size
2673 = (int) bytes_to_do != 0 ? bytes_to_do : MMO_SEC_CONTENTS_CHUNK_SIZE;
2674 bfd_byte *loc;
2675
2676 do
2677 loc = mmo_get_loc (sec, sec->vma + offset, chunk_size);
2678 while (loc == NULL && (chunk_size /= 2) != 0);
2679
2680 if (chunk_size == 0)
2681 return FALSE;
2682
2683 memcpy (loc, location, chunk_size);
2684
2685 location = (bfd_byte *) location + chunk_size;
2686 bytes_to_do -= chunk_size;
2687 offset += chunk_size;
2688 }
2689 return TRUE;
2690 }
2691
2692 /* Add a symbol to a trie-tree. */
2693
2694 static bfd_boolean
2695 mmo_internal_add_3_sym (bfd *abfd, struct mmo_symbol_trie *rootp,
2696 const struct mmo_symbol *symp)
2697 {
2698 const char *name = symp->name;
2699 struct mmo_symbol_trie *trie = rootp;
2700 struct mmo_symbol_trie **triep = NULL;
2701
2702 while (*name && trie != NULL)
2703 {
2704 if (*name < trie->symchar)
2705 {
2706 triep = &trie->left;
2707 trie = trie->left;
2708 }
2709 else if (*name > trie->symchar)
2710 {
2711 triep = &trie->right;
2712 trie = trie->right;
2713 }
2714 else if (*name == trie->symchar)
2715 {
2716 triep = &trie->middle;
2717 name++;
2718
2719 /* Make sure "trie" points to where we should fill in the
2720 current symbol whenever we've iterated through "name". We
2721 would lose the right position if we encounter "foobar" then
2722 "foo". */
2723 if (*name)
2724 trie = trie->middle;
2725 }
2726 }
2727
2728 while (*name != 0)
2729 {
2730 /* Create middle branches for the rest of the characters. */
2731 trie = bfd_zalloc (abfd, sizeof (struct mmo_symbol_trie));
2732 *triep = trie;
2733 trie->symchar = *name++;
2734 triep = &trie->middle;
2735 }
2736
2737 /* We discover a duplicate symbol rather late in the process, but still;
2738 we discover it and bail out. */
2739 if (trie->sym.name != NULL)
2740 {
2741 _bfd_error_handler
2742 /* xgettext:c-format */
2743 (_("%B: invalid symbol table: duplicate symbol `%s'\n"),
2744 abfd, trie->sym.name);
2745 bfd_set_error (bfd_error_bad_value);
2746 return FALSE;
2747 }
2748
2749 memcpy (&trie->sym, symp, sizeof *symp);
2750 return TRUE;
2751 }
2752
2753 /* Find out the length of the serialized version of a trie in bytes. */
2754
2755 static unsigned int
2756 mmo_internal_3_length (bfd *abfd, struct mmo_symbol_trie *trie)
2757 {
2758 /* First, one for the control byte. */
2759 unsigned int length = 1;
2760
2761 if (trie == NULL)
2762 return 0;
2763
2764 /* Add in the recursion to the left. */
2765 length += mmo_internal_3_length (abfd, trie->left);
2766
2767 /* Add in the middle trie and the character. */
2768 length += 1 + mmo_internal_3_length (abfd, trie->middle);
2769
2770 /* Add in the recursion to the right. */
2771 length += mmo_internal_3_length (abfd, trie->right);
2772
2773 /* Add in bytes for the symbol (if this is an endnode). */
2774 if (trie->sym.name != NULL)
2775 {
2776 unsigned int serno = trie->sym.serno;
2777
2778 /* First what it takes to encode the value. */
2779 if (trie->sym.sym_type == mmo_reg_sym)
2780 length++;
2781 else if (trie->sym.sym_type == mmo_undef_sym)
2782 length += 2;
2783 else
2784 {
2785 bfd_vma value = trie->sym.value;
2786
2787 /* Coded in one to eight following bytes. */
2788 if (trie->sym.sym_type == mmo_data_sym)
2789 value -= (bfd_vma) 0x20 << 56;
2790
2791 do
2792 {
2793 value >>= 8;
2794 length++;
2795 }
2796 while (value != 0);
2797 }
2798
2799 /* Find out what it takes to encode the serial number. */
2800 do
2801 {
2802 serno >>= 7;
2803 length++;
2804 }
2805 while (serno != 0);
2806 }
2807
2808 return length;
2809 }
2810
2811 /* Helper function for outputting the serial number of a symbol, output as
2812 a variant of leb128 (see dwarf2 documentation) which could be called
2813 beb128. Using a helper function and recursion simplifies debugging. */
2814
2815 static void
2816 mmo_beb128_out (bfd *abfd, int serno, int marker)
2817 {
2818 if (serno & ~0x7f)
2819 mmo_beb128_out (abfd, serno >> 7, 0);
2820 mmo_write_byte (abfd, marker | (serno & 0x7f));
2821 }
2822
2823 /* Serialize a trie. */
2824
2825 static void
2826 mmo_internal_3_dump (bfd *abfd, struct mmo_symbol_trie *trie)
2827 {
2828 bfd_byte control = 0;
2829
2830 if (trie == NULL)
2831 return;
2832
2833 if (trie->left)
2834 control |= MMO3_LEFT;
2835
2836 if (trie->middle)
2837 control |= MMO3_MIDDLE;
2838
2839 if (trie->right)
2840 control |= MMO3_RIGHT;
2841
2842 if (trie->sym.name != NULL)
2843 {
2844 /* Encode the symbol type and length of value bytes. */
2845 if (trie->sym.sym_type == mmo_reg_sym)
2846 control |= MMO3_REGQUAL_BITS;
2847 else if (trie->sym.sym_type == mmo_undef_sym)
2848 control |= MMO3_UNDEF;
2849 else
2850 {
2851 bfd_vma value = trie->sym.value;
2852
2853 /* Coded in 1..8 following bytes. */
2854 if (trie->sym.sym_type == mmo_data_sym)
2855 {
2856 control |= MMO3_DATA;
2857 value -= (bfd_vma) 0x20 << 56;
2858 }
2859
2860 do
2861 {
2862 value >>= 8;
2863 control++;
2864 }
2865 while (value != 0);
2866 }
2867 }
2868
2869 /* The control byte is output before recursing. */
2870 mmo_write_byte (abfd, control);
2871
2872 mmo_internal_3_dump (abfd, trie->left);
2873
2874 if (control & MMO3_SYMBITS)
2875 {
2876 mmo_write_byte (abfd, trie->symchar);
2877
2878 if (trie->sym.name != NULL)
2879 {
2880 if (trie->sym.sym_type == mmo_reg_sym)
2881 mmo_write_byte (abfd, trie->sym.value);
2882 else if (trie->sym.sym_type == mmo_undef_sym)
2883 {
2884 mmo_write_byte (abfd, 0);
2885 mmo_write_byte (abfd, 0);
2886 }
2887 else
2888 {
2889 bfd_vma value = trie->sym.value;
2890
2891 bfd_byte byte_n = control & 15;
2892
2893 /* Coded in 1..8 following bytes. Note that the value is
2894 shifted out big-endian. */
2895 if (trie->sym.sym_type == mmo_data_sym)
2896 {
2897 value -= (bfd_vma) 0x20 << 56;
2898 byte_n -= 8;
2899 }
2900
2901 do
2902 {
2903 mmo_write_byte (abfd, (value >> ((byte_n - 1) * 8)) & 0xff);
2904 byte_n--;
2905 }
2906 while (byte_n != 0);
2907 }
2908
2909 mmo_beb128_out (abfd, trie->sym.serno, 128);
2910 }
2911 mmo_internal_3_dump (abfd, trie->middle);
2912 }
2913 mmo_internal_3_dump (abfd, trie->right);
2914 }
2915
2916 /* Write symbols in mmo format. Also write the lop_end terminator. */
2917
2918 static bfd_boolean
2919 mmo_write_symbols_and_terminator (bfd *abfd)
2920 {
2921 int count = bfd_get_symcount (abfd);
2922 asymbol **table;
2923 asymbol **orig_table = bfd_get_outsymbols (abfd);
2924 int serno;
2925 struct mmo_symbol_trie root;
2926 int trie_len;
2927 int i;
2928 bfd_byte buf[4];
2929
2930 /* Create a symbol for "Main". */
2931 asymbol *fakemain = bfd_make_empty_symbol (abfd);
2932
2933 fakemain->flags = BSF_GLOBAL;
2934 fakemain->value = bfd_get_start_address (abfd);
2935 fakemain->name = MMIX_START_SYMBOL_NAME;
2936 fakemain->section = bfd_abs_section_ptr;
2937
2938 memset (&root, 0, sizeof (root));
2939
2940 /* Make all symbols take a left turn. */
2941 root.symchar = 0xff;
2942
2943 /* There must always be a ":Main", so we'll add one if there are no
2944 symbols. Make sure we have room for it. */
2945 table = bfd_alloc (abfd, (count + 1) * sizeof (asymbol *));
2946 if (table == NULL)
2947 return FALSE;
2948
2949 memcpy (table, orig_table, count * sizeof (asymbol *));
2950
2951 /* Move :Main (if there is one) to the first position. This is
2952 necessary to get the same layout of the trie-tree when linking as
2953 when objcopying the result as in the objcopy.exp test "simple objcopy
2954 of executable". It also automatically takes care of assigning serial
2955 number 1 to :Main (as is mandatory). */
2956 for (i = 0; i < count; i++)
2957 if (table[i] != NULL
2958 && strcmp (table[i]->name, MMIX_START_SYMBOL_NAME) == 0
2959 && (table[i]->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL)
2960 {
2961 asymbol *mainsym = table[i];
2962 bfd_vma mainvalue
2963 = (mainsym->value
2964 + mainsym->section->output_section->vma
2965 + mainsym->section->output_offset);
2966 memcpy (table + 1, orig_table, i * sizeof (asymbol *));
2967 table[0] = mainsym;
2968
2969 /* Check that the value assigned to :Main is the same as the entry
2970 address. The default linker script asserts this. This is as
2971 good a place as any to check this consistency. */
2972 if (mainvalue != bfd_get_start_address (abfd)
2973 && !mmo_ignore_symbol_consistency (abfd))
2974 {
2975 /* Arbitrary buffer to hold the printable representation of a
2976 vma. */
2977 char vmas_main[40];
2978 char vmas_start[40];
2979 bfd_vma vma_start = bfd_get_start_address (abfd);
2980
2981 sprintf_vma (vmas_main, mainvalue);
2982 sprintf_vma (vmas_start, vma_start);
2983
2984 _bfd_error_handler
2985 /* xgettext:c-format */
2986 (_("%B: Bad symbol definition: `Main' set to %s rather"
2987 " than the start address %s\n"),
2988 abfd, vmas_main, vmas_start);
2989 bfd_set_error (bfd_error_bad_value);
2990 return FALSE;
2991 }
2992 break;
2993 }
2994 if (i == count && count != 0)
2995 {
2996 /* When there are symbols, there must be a :Main. There was no
2997 :Main, so we need to add it manually. */
2998 memcpy (table + 1, orig_table, count * sizeof (asymbol *));
2999 table[0] = fakemain;
3000 count++;
3001 }
3002
3003 /* Don't bother inspecting symbols in plugin dummy objects; their
3004 symbols aren't fully inspectable. */
3005 if ((abfd->flags & BFD_PLUGIN) == 0)
3006 {
3007 for (i = 0, serno = 1; i < count && table[i] != NULL; i++)
3008 {
3009 asymbol *s = table[i];
3010
3011 /* It's not enough to consult bfd_is_local_label, since it does not
3012 mean "local" in the sense of linkable-and-observable-after-link.
3013 Let's just check the BSF_GLOBAL flag.
3014
3015 Also, don't export symbols with characters not in the
3016 allowed set. */
3017 if ((s->flags & (BSF_DEBUGGING|BSF_GLOBAL)) == BSF_GLOBAL
3018 && strspn (s->name,
3019 valid_mmo_symbol_character_set) == strlen (s->name))
3020 {
3021 struct mmo_symbol sym;
3022 memset (&sym, 0, sizeof (sym));
3023
3024 /* Need to strip const here; strdup:ing would leak and the
3025 existing string must be safe to reuse. */
3026 sym.name = (char *) s->name;
3027 sym.value =
3028 s->value
3029 + s->section->output_section->vma
3030 + s->section->output_offset;
3031
3032 if (bfd_is_und_section (s->section))
3033 sym.sym_type = mmo_undef_sym;
3034 else if (strcmp (s->section->name, MMO_DATA_SECTION_NAME) == 0
3035 /* The encoding of data symbols require that the "rest"
3036 of the value fits in 6 bytes, so the upper two bytes
3037 must be 0x2000. All other symbols get to be the
3038 absolute type. */
3039 && (sym.value >> 48) == 0x2000)
3040 sym.sym_type = mmo_data_sym;
3041 else if (strcmp (s->section->name, MMIX_REG_SECTION_NAME) == 0)
3042 sym.sym_type = mmo_reg_sym;
3043 else if (strcmp (s->section->name,
3044 MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3045 {
3046 sym.sym_type = mmo_reg_sym;
3047 sym.value /= 8;
3048 }
3049 else
3050 sym.sym_type = mmo_abs_sym;
3051
3052 /* FIXME: We assume the order of the received symbols is an
3053 ordered mapping of the serial numbers. This is not
3054 necessarily true if we e.g. objcopy a mmo file to another and
3055 there are gaps in the numbering. Not sure if this can
3056 happen. Not sure what to do. */
3057 sym.serno = serno++;
3058
3059 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3060 return FALSE;
3061 }
3062 }
3063 }
3064
3065 /* Change the root node to be a ":"-prefix. */
3066 root.symchar = ':';
3067 root.middle = root.left;
3068 root.right = NULL;
3069 root.left = NULL;
3070
3071 /* We have to find out if we can fit the whole symbol table in the mmo
3072 symtab. It would be bad to assume we can always fit it in 262144
3073 bytes. If we can't, just leave the Main symbol. */
3074 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3075
3076 if (trie_len > 0xffff)
3077 {
3078 /* Test this code by using a lower limit in the test above and check
3079 that the single "Main" symbol is emitted and handled properly.
3080 There's no specific test-case. */
3081 struct mmo_symbol sym;
3082
3083 _bfd_error_handler
3084 /* xgettext:c-format */
3085 (_("%B: warning: symbol table too large for mmo, larger than 65535"
3086 " 32-bit words: %d. Only `Main' will be emitted.\n"),
3087 abfd, trie_len);
3088
3089 memset (&sym, 0, sizeof (sym));
3090 sym.sym_type = mmo_abs_sym;
3091 sym.name = MMIX_START_SYMBOL_NAME;
3092 sym.serno = 1;
3093 sym.value = bfd_get_start_address (abfd);
3094
3095 /* Then patch up a symbol table to be just the ":Main" symbol. */
3096 memset (&root, 0, sizeof (root));
3097 root.left = root.middle;
3098 root.symchar = 0xff;
3099 root.middle = NULL;
3100 root.right = NULL;
3101
3102 if (! mmo_internal_add_3_sym (abfd, &root, &sym))
3103 return FALSE;
3104
3105 root.symchar = ':';
3106 root.middle = root.left;
3107 root.right = NULL;
3108 root.left = NULL;
3109
3110 trie_len = (mmo_internal_3_length (abfd, &root) + 3)/4;
3111 }
3112
3113 /* Reset the written-bytes counter. */
3114 abfd->tdata.mmo_data->byte_no = 0;
3115
3116 /* Put out the lop_stab mark. */
3117 bfd_put_32 (abfd, (LOP << 24) | (LOP_STAB << 16), buf);
3118 if (bfd_bwrite (buf, 4, abfd) != 4)
3119 return FALSE;
3120
3121 /* Dump out symbols. */
3122 mmo_internal_3_dump (abfd, &root);
3123
3124 if (trie_len != (abfd->tdata.mmo_data->byte_no + 3)/4)
3125 {
3126 /* I haven't seen this trig. It seems no use claiming this case
3127 isn't debugged and abort if we get here. Instead emit a
3128 diagnostic and fail "normally". */
3129 _bfd_error_handler
3130 /* xgettext:c-format */
3131 (_("%B: internal error, symbol table changed size from %d to %d"
3132 " words\n"),
3133 abfd, trie_len,
3134 (abfd->tdata.mmo_data->byte_no + 3)/4);
3135 bfd_set_error (bfd_error_bad_value);
3136 return FALSE;
3137 }
3138
3139 /* Dump out remaining bytes in the buffer and handle I/O errors by
3140 propagating errors. */
3141 if ((abfd->tdata.mmo_data->byte_no % 4) != 0
3142 || abfd->tdata.mmo_data->have_error)
3143 {
3144 memset (abfd->tdata.mmo_data->buf + (abfd->tdata.mmo_data->byte_no % 4),
3145 0, 4 - (abfd->tdata.mmo_data->byte_no % 4));
3146
3147 if (abfd->tdata.mmo_data->have_error
3148 || bfd_bwrite (abfd->tdata.mmo_data->buf, 4, abfd) != 4)
3149 return FALSE;
3150 }
3151
3152 bfd_put_32 (abfd, (LOP << 24) | (LOP_END << 16) | trie_len, buf);
3153 return bfd_bwrite (buf, 4, abfd) == 4;
3154 }
3155
3156 /* Write section unless it is the register contents section. For that, we
3157 instead store the section in the supplied pointer. This function is
3158 used through bfd_map_over_sections. */
3159
3160 static void
3161 mmo_write_section_unless_reg_contents (bfd *abfd, asection *sec, void *p)
3162 {
3163 struct mmo_write_sec_info *infop = (struct mmo_write_sec_info *) p;
3164
3165 if (! infop->retval)
3166 return;
3167
3168 if (strcmp (sec->name, MMIX_REG_CONTENTS_SECTION_NAME) == 0)
3169 {
3170 infop->reg_section = sec;
3171 return;
3172 }
3173
3174 /* Exclude the convenience register section. */
3175 if (strcmp (sec->name, MMIX_REG_SECTION_NAME) == 0)
3176 {
3177 if (bfd_get_section_flags (abfd, sec) & SEC_HAS_CONTENTS)
3178 {
3179 /* Make sure it hasn't got contents. It seems impossible to
3180 make it carry contents, so we don't have a test-case for
3181 this. */
3182 _bfd_error_handler
3183 /* xgettext:c-format */
3184 (_("%B: internal error, internal register section %A had"
3185 " contents\n"),
3186 abfd, sec);
3187 bfd_set_error (bfd_error_bad_value);
3188 infop->retval = FALSE;
3189 return;
3190 }
3191
3192 return;
3193 }
3194
3195 infop->retval = mmo_internal_write_section (abfd, sec);
3196 }
3197
3198 /* Do the actual output of a file. Assumes mmo_set_section_contents is
3199 already called. */
3200
3201 static bfd_boolean
3202 mmo_write_object_contents (bfd *abfd)
3203 {
3204 struct mmo_write_sec_info wsecinfo;
3205
3206 /* First, there are a few words of preamble. */
3207 if (! mmo_internal_write_header (abfd))
3208 return FALSE;
3209
3210 wsecinfo.reg_section = NULL;
3211 wsecinfo.retval = TRUE;
3212
3213 bfd_map_over_sections (abfd, mmo_write_section_unless_reg_contents,
3214 &wsecinfo);
3215
3216 if (! wsecinfo.retval)
3217 return FALSE;
3218
3219 if (wsecinfo.reg_section != NULL)
3220 {
3221 asection *sec = wsecinfo.reg_section;
3222 unsigned int z = (unsigned int) (sec->vma / 8);
3223
3224 /* Registers 0..31 must not be global. Do sanity check on the "vma"
3225 of the register contents section and check that it corresponds to
3226 the length of the section. */
3227 if (z < 32 || z >= 255 || (sec->vma & 7) != 0
3228 || sec->vma != 256 * 8 - sec->size - 8)
3229 {
3230 bfd_set_error (bfd_error_bad_value);
3231
3232 if (sec->size == 0)
3233 /* There must always be at least one such register. */
3234 _bfd_error_handler
3235 (_("%B: no initialized registers; section length 0\n"),
3236 abfd);
3237 else if (sec->vma > (256 - 32) * 8)
3238 /* Provide better error message for the case of too many
3239 global registers. */
3240 _bfd_error_handler
3241 /* xgettext:c-format */
3242 (_("%B: too many initialized registers; section length %Ld"),
3243 abfd, sec->size);
3244 else
3245 _bfd_error_handler
3246 /* xgettext:c-format */
3247 (_("%B: invalid start address for initialized registers of"
3248 " length %Ld: %#Lx"),
3249 abfd, sec->size, sec->vma);
3250
3251 return FALSE;
3252 }
3253
3254 if (! mmo_internal_write_post (abfd, z, sec))
3255 return FALSE;
3256 }
3257 else
3258 if (! mmo_internal_write_post (abfd, 255, NULL))
3259 return FALSE;
3260
3261 return mmo_write_symbols_and_terminator (abfd);
3262 }
3263
3264 /* If there's anything in particular in a mmo bfd that we want to free,
3265 make this a real function. Only do this if you see major memory
3266 thrashing; zealous free:ing will cause unwanted behavior, especially if
3267 you "free" memory allocated with "bfd_alloc", or even "bfd_release" a
3268 block allocated with "bfd_alloc"; they're really allocated from an
3269 obstack, and we don't know what was allocated there since this
3270 particular allocation. */
3271
3272 #define mmo_close_and_cleanup _bfd_generic_close_and_cleanup
3273 #define mmo_bfd_free_cached_info _bfd_generic_bfd_free_cached_info
3274
3275 /* Perhaps we need to adjust this one; mmo labels (originally) without a
3276 leading ':' might more appropriately be called local. */
3277 #define mmo_bfd_is_local_label_name bfd_generic_is_local_label_name
3278 #define mmo_bfd_is_target_special_symbol \
3279 ((bfd_boolean (*) (bfd *, asymbol *)) bfd_false)
3280
3281 #define mmo_get_symbol_version_string \
3282 _bfd_nosymbols_get_symbol_version_string
3283
3284 /* Is this one really used or defined by anyone? */
3285 #define mmo_get_lineno _bfd_nosymbols_get_lineno
3286
3287 /* FIXME: We can do better on this one, if we have a dwarf2 .debug_line
3288 section or if MMO line numbers are implemented. */
3289 #define mmo_find_nearest_line _bfd_nosymbols_find_nearest_line
3290 #define mmo_find_line _bfd_nosymbols_find_line
3291 #define mmo_find_inliner_info _bfd_nosymbols_find_inliner_info
3292 #define mmo_make_empty_symbol _bfd_generic_make_empty_symbol
3293 #define mmo_bfd_make_debug_symbol _bfd_nosymbols_bfd_make_debug_symbol
3294 #define mmo_read_minisymbols _bfd_generic_read_minisymbols
3295 #define mmo_minisymbol_to_symbol _bfd_generic_minisymbol_to_symbol
3296
3297 #define mmo_get_section_contents_in_window \
3298 _bfd_generic_get_section_contents_in_window
3299 #define mmo_bfd_get_relocated_section_contents \
3300 bfd_generic_get_relocated_section_contents
3301 #define mmo_bfd_gc_sections bfd_generic_gc_sections
3302 #define mmo_bfd_lookup_section_flags bfd_generic_lookup_section_flags
3303 #define mmo_bfd_link_hash_table_create _bfd_generic_link_hash_table_create
3304 #define mmo_bfd_link_add_symbols _bfd_generic_link_add_symbols
3305 #define mmo_bfd_link_just_syms _bfd_generic_link_just_syms
3306 #define mmo_bfd_copy_link_hash_symbol_type \
3307 _bfd_generic_copy_link_hash_symbol_type
3308 #define mmo_bfd_final_link _bfd_generic_final_link
3309 #define mmo_bfd_link_split_section _bfd_generic_link_split_section
3310 #define mmo_bfd_link_check_relocs _bfd_generic_link_check_relocs
3311
3312 /* Strictly speaking, only MMIX uses this restricted format, but let's not
3313 stop anybody from shooting themselves in the foot. */
3314 #define mmo_set_arch_mach bfd_default_set_arch_mach
3315 #define mmo_bfd_relax_section bfd_generic_relax_section
3316 #define mmo_bfd_merge_sections bfd_generic_merge_sections
3317 #define mmo_bfd_is_group_section bfd_generic_is_group_section
3318 #define mmo_bfd_discard_group bfd_generic_discard_group
3319 #define mmo_section_already_linked \
3320 _bfd_generic_section_already_linked
3321 #define mmo_bfd_define_common_symbol bfd_generic_define_common_symbol
3322 #define mmo_bfd_define_start_stop bfd_generic_define_start_stop
3323
3324 /* We want to copy time of creation, otherwise we'd use
3325 BFD_JUMP_TABLE_COPY (_bfd_generic). */
3326 #define mmo_bfd_merge_private_bfd_data _bfd_generic_bfd_merge_private_bfd_data
3327 #define mmo_bfd_copy_private_section_data _bfd_generic_bfd_copy_private_section_data
3328 #define mmo_bfd_copy_private_symbol_data _bfd_generic_bfd_copy_private_symbol_data
3329 #define mmo_bfd_copy_private_header_data _bfd_generic_bfd_copy_private_header_data
3330 #define mmo_bfd_set_private_flags _bfd_generic_bfd_set_private_flags
3331 #define mmo_bfd_print_private_bfd_data _bfd_generic_bfd_print_private_bfd_data
3332
3333 const bfd_target mmix_mmo_vec =
3334 {
3335 "mmo", /* name */
3336 bfd_target_mmo_flavour,
3337 BFD_ENDIAN_BIG, /* target byte order */
3338 BFD_ENDIAN_BIG, /* target headers byte order */
3339
3340 /* FIXME: Might need adjustments. */
3341 (HAS_RELOC | EXEC_P | /* object flags */
3342 HAS_LINENO | HAS_DEBUG |
3343 HAS_SYMS | HAS_LOCALS | WP_TEXT),
3344
3345 /* FIXME: Might need adjustments. */
3346 (SEC_CODE | SEC_DATA | SEC_HAS_CONTENTS | SEC_ALLOC | SEC_LOAD
3347 | SEC_READONLY | SEC_EXCLUDE | SEC_DEBUGGING | SEC_IN_MEMORY),
3348 /* section flags */
3349 0, /* leading underscore */
3350 ' ', /* ar_pad_char */
3351 16, /* ar_max_namelen */
3352 0, /* match priority. */
3353 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3354 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3355 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* data */
3356 bfd_getb64, bfd_getb_signed_64, bfd_putb64,
3357 bfd_getb32, bfd_getb_signed_32, bfd_putb32,
3358 bfd_getb16, bfd_getb_signed_16, bfd_putb16, /* hdrs */
3359
3360 {
3361 _bfd_dummy_target,
3362 mmo_object_p, /* bfd_check_format */
3363 _bfd_dummy_target,
3364 _bfd_dummy_target,
3365 },
3366 {
3367 bfd_false,
3368 mmo_mkobject,
3369 bfd_false,
3370 bfd_false,
3371 },
3372 { /* bfd_write_contents */
3373 bfd_false,
3374 mmo_write_object_contents,
3375 bfd_false,
3376 bfd_false,
3377 },
3378
3379 BFD_JUMP_TABLE_GENERIC (mmo),
3380 BFD_JUMP_TABLE_COPY (mmo),
3381 BFD_JUMP_TABLE_CORE (_bfd_nocore),
3382 BFD_JUMP_TABLE_ARCHIVE (_bfd_noarchive),
3383 BFD_JUMP_TABLE_SYMBOLS (mmo),
3384 BFD_JUMP_TABLE_RELOCS (_bfd_norelocs),
3385 BFD_JUMP_TABLE_WRITE (mmo),
3386 BFD_JUMP_TABLE_LINK (mmo),
3387 BFD_JUMP_TABLE_DYNAMIC (_bfd_nodynamic),
3388
3389 NULL,
3390
3391 NULL
3392 };