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1 .\" Copyright (c) 1996 Eric S. Raymond <esr@thyrsus.com>
2 .\" and Copyright (c) Andries Brouwer <aeb@cwi.nl>
3 .\"
4 .\" SPDX-License-Identifier: GPL-2.0-or-later
5 .\"
6 .\" This is combined from many sources, including notes by aeb and
7 .\" research by esr. Portions derive from a writeup by Roman Czyborra.
8 .\"
9 .\" Changes also by David Starner <dstarner98@aasaa.ofe.org>.
10 .\"
11 .TH charsets 7 (date) "Linux man-pages (unreleased)"
12 .SH NAME
13 charsets \- character set standards and internationalization
14 .SH DESCRIPTION
15 This manual page gives an overview on different character set standards
16 and how they were used on Linux before Unicode became ubiquitous.
17 Some of this information is still helpful for people working with legacy
18 systems and documents.
19 .PP
20 Standards discussed include such as
21 ASCII, GB 2312, ISO 8859, JIS, KOI8-R, KS, and Unicode.
22 .PP
23 The primary emphasis is on character sets that were actually used by
24 locale character sets, not the myriad others that could be found in data
25 from other systems.
26 .SS ASCII
27 ASCII (American Standard Code For Information Interchange) is the original
28 7-bit character set, originally designed for American English.
29 Also known as US-ASCII.
30 It is currently described by the ISO 646:1991 IRV
31 (International Reference Version) standard.
32 .PP
33 Various ASCII variants replacing the dollar sign with other currency
34 symbols and replacing punctuation with non-English alphabetic
35 characters to cover German, French, Spanish, and others in 7 bits
36 emerged.
37 All are deprecated;
38 glibc does not support locales whose character sets are not true
39 supersets of ASCII.
40 .PP
41 As Unicode, when using UTF-8, is ASCII-compatible, plain ASCII text
42 still renders properly on modern UTF-8 using systems.
43 .SS ISO 8859
44 ISO 8859 is a series of 15 8-bit character sets, all of which have ASCII
45 in their low (7-bit) half, invisible control characters in positions
46 128 to 159, and 96 fixed-width graphics in positions 160\[en]255.
47 .PP
48 Of these, the most important is ISO 8859-1
49 ("Latin Alphabet No. 1" / Latin-1).
50 It was widely adopted and supported by different systems,
51 and is gradually being replaced with Unicode.
52 The ISO 8859-1 characters are also the first 256 characters of Unicode.
53 .PP
54 Console support for the other 8859 character sets is available under
55 Linux through user-mode utilities (such as
56 .BR setfont (8))
57 that modify keyboard bindings and the EGA graphics
58 table and employ the "user mapping" font table in the console
59 driver.
60 .PP
61 Here are brief descriptions of each character set:
62 .TP
63 8859-1 (Latin-1)
64 Latin-1 covers many European languages such as Albanian, Basque,
65 Danish, English, Faroese, Galician, Icelandic, Irish, Italian,
66 Norwegian, Portuguese, Spanish, and Swedish.
67 The lack of the ligatures
68 Dutch IJ/ij,
69 French œ,
70 and old-style „German“ quotation marks
71 was considered tolerable.
72 .TP
73 8859-2 (Latin-2)
74 Latin-2 supports many Latin-written Central and East European
75 languages such as Bosnian, Croatian, Czech, German, Hungarian, Polish,
76 Slovak, and Slovene.
77 Replacing Romanian ș/ț with ş/ţ
78 was considered tolerable.
79 .TP
80 8859-3 (Latin-3)
81 Latin-3 was designed to cover of Esperanto, Maltese, and Turkish, but
82 8859-9 later superseded it for Turkish.
83 .TP
84 8859-4 (Latin-4)
85 Latin-4 introduced letters for North European languages such as
86 Estonian, Latvian, and Lithuanian, but was superseded by 8859-10 and
87 8859-13.
88 .TP
89 8859-5
90 Cyrillic letters supporting Bulgarian, Byelorussian, Macedonian,
91 Russian, Serbian, and (almost completely) Ukrainian.
92 It was never widely used, see the discussion of KOI8-R/KOI8-U below.
93 .TP
94 8859-6
95 Was created for Arabic.
96 The 8859-6 glyph table is a fixed font of separate
97 letter forms, but a proper display engine should combine these
98 using the proper initial, medial, and final forms.
99 .TP
100 8859-7
101 Was created for Modern Greek in 1987, updated in 2003.
102 .TP
103 8859-8
104 Supports Modern Hebrew without niqud (punctuation signs).
105 Niqud and full-fledged Biblical Hebrew were outside the scope of this
106 character set.
107 .TP
108 8859-9 (Latin-5)
109 This is a variant of Latin-1 that replaces Icelandic letters with
110 Turkish ones.
111 .TP
112 8859-10 (Latin-6)
113 Latin-6 added the Inuit (Greenlandic) and Sami (Lappish) letters that were
114 missing in Latin-4 to cover the entire Nordic area.
115 .TP
116 8859-11
117 Supports the Thai alphabet and is nearly identical to the TIS-620
118 standard.
119 .TP
120 8859-12
121 This character set does not exist.
122 .TP
123 8859-13 (Latin-7)
124 Supports the Baltic Rim languages; in particular, it includes Latvian
125 characters not found in Latin-4.
126 .TP
127 8859-14 (Latin-8)
128 This is the Celtic character set, covering Old Irish, Manx, Gaelic,
129 Welsh, Cornish, and Breton.
130 .TP
131 8859-15 (Latin-9)
132 Latin-9 is similar to the widely used Latin-1 but replaces some less
133 common symbols with the Euro sign and French and Finnish letters that
134 were missing in Latin-1.
135 .TP
136 8859-16 (Latin-10)
137 This character set covers many Southeast European languages,
138 and most importantly supports Romanian more completely than Latin-2.
139 .SS KOI8-R / KOI8-U
140 KOI8-R is a non-ISO character set popular in Russia before Unicode.
141 The lower half is ASCII;
142 the upper is a Cyrillic character set somewhat better designed than
143 ISO 8859-5.
144 KOI8-U, based on KOI8-R, has better support for Ukrainian.
145 Neither of these sets are ISO-2022 compatible,
146 unlike the ISO 8859 series.
147 .PP
148 Console support for KOI8-R is available under Linux through user-mode
149 utilities that modify keyboard bindings and the EGA graphics table,
150 and employ the "user mapping" font table in the console driver.
151 .SS GB 2312
152 GB 2312 is a mainland Chinese national standard character set used
153 to express simplified Chinese.
154 Just like JIS X 0208, characters are
155 mapped into a 94x94 two-byte matrix used to construct EUC-CN.
156 EUC-CN
157 is the most important encoding for Linux and includes ASCII and
158 GB 2312.
159 Note that EUC-CN is often called as GB, GB 2312, or CN-GB.
160 .SS Big5
161 Big5 was a popular character set in Taiwan to express traditional
162 Chinese.
163 (Big5 is both a character set and an encoding.)
164 It is a superset of ASCII.
165 Non-ASCII characters are expressed in two bytes.
166 Bytes 0xa1\[en]0xfe are used as leading bytes for two-byte characters.
167 Big5 and its extension were widely used in Taiwan and Hong Kong.
168 It is not ISO 2022 compliant.
169 .\" Thanks to Tomohiro KUBOTA for the following sections about
170 .\" national standards.
171 .SS JIS X 0208
172 JIS X 0208 is a Japanese national standard character set.
173 Though there are some more Japanese national standard character sets (like
174 JIS X 0201, JIS X 0212, and JIS X 0213), this is the most important one.
175 Characters are mapped into a 94x94 two-byte matrix,
176 whose each byte is in the range 0x21\[en]0x7e.
177 Note that JIS X 0208 is a character set, not an encoding.
178 This means that JIS X 0208
179 itself is not used for expressing text data.
180 JIS X 0208 is used
181 as a component to construct encodings such as EUC-JP, Shift_JIS,
182 and ISO-2022-JP.
183 EUC-JP is the most important encoding for Linux
184 and includes ASCII and JIS X 0208.
185 In EUC-JP, JIS X 0208
186 characters are expressed in two bytes, each of which is the
187 JIS X 0208 code plus 0x80.
188 .SS KS X 1001
189 KS X 1001 is a Korean national standard character set.
190 Just as
191 JIS X 0208, characters are mapped into a 94x94 two-byte matrix.
192 KS X 1001 is used like JIS X 0208, as a component
193 to construct encodings such as EUC-KR, Johab, and ISO-2022-KR.
194 EUC-KR is the most important encoding for Linux and includes
195 ASCII and KS X 1001.
196 KS C 5601 is an older name for KS X 1001.
197 .SS ISO 2022 and ISO 4873
198 The ISO 2022 and 4873 standards describe a font-control model
199 based on VT100 practice.
200 This model is (partially) supported
201 by the Linux kernel and by
202 .BR xterm (1).
203 Several ISO 2022-based character encodings have been defined,
204 especially for Japanese.
205 .PP
206 There are 4 graphic character sets, called G0, G1, G2, and G3,
207 and one of them is the current character set for codes with
208 high bit zero (initially G0), and one of them is the current
209 character set for codes with high bit one (initially G1).
210 Each graphic character set has 94 or 96 characters, and is
211 essentially a 7-bit character set.
212 It uses codes either
213 040\[en]0177 (041\[en]0176) or 0240\[en]0377 (0241\[en]0376).
214 G0 always has size 94 and uses codes 041\[en]0176.
215 .PP
216 Switching between character sets is done using the shift functions
217 \fB\(haN\fP (SO or LS1), \fB\(haO\fP (SI or LS0), ESC n (LS2), ESC o (LS3),
218 ESC N (SS2), ESC O (SS3), ESC \(ti (LS1R), ESC } (LS2R), ESC | (LS3R).
219 The function LS\fIn\fP makes character set G\fIn\fP the current one
220 for codes with high bit zero.
221 The function LS\fIn\fPR makes character set G\fIn\fP the current one
222 for codes with high bit one.
223 The function SS\fIn\fP makes character set G\fIn\fP (\fIn\fP=2 or 3)
224 the current one for the next character only (regardless of the value
225 of its high order bit).
226 .PP
227 A 94-character set is designated as G\fIn\fP character set
228 by an escape sequence ESC ( xx (for G0), ESC ) xx (for G1),
229 ESC * xx (for G2), ESC + xx (for G3), where xx is a symbol
230 or a pair of symbols found in the ISO 2375 International
231 Register of Coded Character Sets.
232 For example, ESC ( @ selects the ISO 646 character set as G0,
233 ESC ( A selects the UK standard character set (with pound
234 instead of number sign), ESC ( B selects ASCII (with dollar
235 instead of currency sign), ESC ( M selects a character set
236 for African languages, ESC ( ! A selects the Cuban character
237 set, and so on.
238 .PP
239 A 96-character set is designated as G\fIn\fP character set
240 by an escape sequence ESC \- xx (for G1), ESC . xx (for G2)
241 or ESC / xx (for G3).
242 For example, ESC \- G selects the Hebrew alphabet as G1.
243 .PP
244 A multibyte character set is designated as G\fIn\fP character set
245 by an escape sequence ESC $ xx or ESC $ ( xx (for G0),
246 ESC $ ) xx (for G1), ESC $ * xx (for G2), ESC $ + xx (for G3).
247 For example, ESC $ ( C selects the Korean character set for G0.
248 The Japanese character set selected by ESC $ B has a more
249 recent version selected by ESC & @ ESC $ B.
250 .PP
251 ISO 4873 stipulates a narrower use of character sets, where G0
252 is fixed (always ASCII), so that G1, G2, and G3
253 can be invoked only for codes with the high order bit set.
254 In particular, \fB\(haN\fP and \fB\(haO\fP are not used anymore, ESC ( xx
255 can be used only with xx=B, and ESC ) xx, ESC * xx, ESC + xx
256 are equivalent to ESC \- xx, ESC . xx, ESC / xx, respectively.
257 .SS TIS-620
258 TIS-620 is a Thai national standard character set and a superset
259 of ASCII.
260 In the same fashion as the ISO 8859 series, Thai characters are mapped into
261 0xa1\[en]0xfe.
262 .SS Unicode
263 Unicode (ISO 10646) is a standard which aims to unambiguously represent
264 every character in every human language.
265 Unicode's structure permits 20.1 bits to encode every character.
266 Since most computers don't include 20.1-bit integers, Unicode is
267 usually encoded as 32-bit integers internally and either a series of
268 16-bit integers (UTF-16) (needing two 16-bit integers only when
269 encoding certain rare characters) or a series of 8-bit bytes (UTF-8).
270 .PP
271 Linux represents Unicode using the 8-bit Unicode Transformation Format
272 (UTF-8).
273 UTF-8 is a variable length encoding of Unicode.
274 It uses 1
275 byte to code 7 bits, 2 bytes for 11 bits, 3 bytes for 16 bits, 4 bytes
276 for 21 bits, 5 bytes for 26 bits, 6 bytes for 31 bits.
277 .PP
278 Let 0,1,x stand for a zero, one, or arbitrary bit.
279 A byte 0xxxxxxx
280 stands for the Unicode 00000000 0xxxxxxx which codes the same symbol
281 as the ASCII 0xxxxxxx.
282 Thus, ASCII goes unchanged into UTF-8, and
283 people using only ASCII do not notice any change: not in code, and not
284 in file size.
285 .PP
286 A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx 10yyyyyy
287 is assembled into 00000xxx xxyyyyyy.
288 A byte 1110xxxx is the start
289 of a 3-byte code, and 1110xxxx 10yyyyyy 10zzzzzz is assembled
290 into xxxxyyyy yyzzzzzz.
291 (When UTF-8 is used to code the 31-bit ISO 10646
292 then this progression continues up to 6-byte codes.)
293 .PP
294 For most texts in ISO 8859 character sets, this means that the
295 characters outside of ASCII are now coded with two bytes.
296 This tends
297 to expand ordinary text files by only one or two percent.
298 For Russian
299 or Greek texts, this expands ordinary text files by 100%, since text in
300 those languages is mostly outside of ASCII.
301 For Japanese users this means
302 that the 16-bit codes now in common use will take three bytes.
303 While there are algorithmic conversions from some character sets
304 (especially ISO 8859-1) to Unicode, general conversion requires
305 carrying around conversion tables, which can be quite large for 16-bit
306 codes.
307 .PP
308 Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail, any other
309 byte is the head of a code.
310 Note that the only way ASCII bytes occur
311 in a UTF-8 stream, is as themselves.
312 In particular, there are no
313 embedded NULs (\[aq]\e0\[aq]) or \[aq]/\[aq]s that form part of some larger code.
314 .PP
315 Since ASCII, and, in particular, NUL and \[aq]/\[aq], are unchanged, the
316 kernel does not notice that UTF-8 is being used.
317 It does not care at
318 all what the bytes it is handling stand for.
319 .PP
320 Rendering of Unicode data streams is typically handled through
321 "subfont" tables which map a subset of Unicode to glyphs.
322 Internally
323 the kernel uses Unicode to describe the subfont loaded in video RAM.
324 This means that in the Linux console in UTF-8 mode, one can use a character
325 set with 512 different symbols.
326 This is not enough for Japanese, Chinese, and
327 Korean, but it is enough for most other purposes.
328 .SH SEE ALSO
329 .BR iconv (1),
330 .BR ascii (7),
331 .BR iso_8859\-1 (7),
332 .BR unicode (7),
333 .BR utf\-8 (7)