Caller of inlined function will have it zero, each more inner called frame
will have it increasingly one, two etc. Similarly for TAILCALL_FRAME. */
int artificial_depth;
+
+ /* Return a string representation of this frame id. */
+ std::string to_string () const;
};
/* Save and restore the currently selected frame. */
/* Returns true when L and R identify the same frame. */
extern bool frame_id_eq (frame_id l, frame_id r);
-/* Write the internal representation of a frame ID on the specified
- stream. */
-extern void fprint_frame_id (struct ui_file *file, struct frame_id id);
-
-
/* Frame types. Some are real, some are signal trampolines, and some
are completely artificial (dummy). */