int gid;
int autof;
int mode;
- int symlinks;
int names;
int bblist;
struct supertype *supertype;
BackupFile,
HomeHost,
AutoHomeHost,
- Symlinks,
AutoDetect,
Waitclean,
DetailPlatform,
int assume_clean;
int write_behind;
unsigned long long size;
+ unsigned long long data_offset;
int consistency_policy;
};
struct context *c, struct shape *s);
extern int Grow_reshape(char *devname, int fd,
struct mddev_dev *devlist,
- unsigned long long data_offset,
struct context *c, struct shape *s);
extern int Grow_restart(struct supertype *st, struct mdinfo *info,
int *fdlist, int cnt, char *backup_file, int verbose);
char *name, int *uuid,
int subdevs, struct mddev_dev *devlist,
struct shape *s,
- struct context *c,
- unsigned long long data_offset);
+ struct context *c);
extern int Detail(char *dev, struct context *c);
extern int Detail_Platform(struct superswitch *ss, int scan, int verbose, int export, char *controller_path);
extern bool is_dev_alive(char *path);
extern int get_mdp_major(void);
extern int get_maj_min(char *dev, int *major, int *minor);
+extern bool is_bit_set(int *val, unsigned char index);
extern int dev_open(char *dev, int flags);
extern int open_dev(char *devnm);
extern void reopen_mddev(int mdfd);
extern char *stat2kname(struct stat *st);
extern char *fd2kname(int fd);
extern char *stat2devnm(struct stat *st);
+bool stat_is_md_dev(struct stat *st);
extern char *fd2devnm(int fd);
extern void udev_block(char *devnm);
extern void udev_unblock(void);
extern int cluster_release_dlmlock(void);
extern void set_dlm_hooks(void);
+#define MSEC_TO_NSEC(msec) ((msec) * 1000000)
+#define USEC_TO_NSEC(usec) ((usec) * 1000)
+extern void sleep_for(unsigned int sec, long nsec, bool wake_after_interrupt);
+
#define _ROUND_UP(val, base) (((val) + (base) - 1) & ~(base - 1))
#define ROUND_UP(val, base) _ROUND_UP(val, (typeof(val))(base))
#define ROUND_UP_PTR(ptr, base) ((typeof(ptr)) \
* This is true for native and DDF, IMSM allows 16.
*/
#define MD_NAME_MAX 32
+
+/**
+ * is_container() - check if @level is &LEVEL_CONTAINER
+ * @level: level value
+ *
+ * return:
+ * 1 if level is equal to &LEVEL_CONTAINER, 0 otherwise.
+ */
+static inline int is_container(const int level)
+{
+ if (level == LEVEL_CONTAINER)
+ return 1;
+ return 0;
+}