#ifndef SQUID_ACLCHECKLIST_H
#define SQUID_ACLCHECKLIST_H
-#include "acl/Acl.h"
+#include "acl/InnerNode.h"
+#include <stack>
/// ACL checklist callback
typedef void ACLCB(allow_t, void *);
public:
virtual void checkForAsync(ACLChecklist *) const = 0;
virtual ~AsyncState() {}
-
- protected:
- void changeState (ACLChecklist *, AsyncState *) const;
};
class NullState : public AsyncState
*
* If there are no ACLs to check at all, the result becomes ACCESS_ALLOWED.
*/
- allow_t const & fastCheck(const ACLList * list);
+ allow_t const & fastCheck(const Acl::Tree *list);
+
+ /// If slow lookups are allowed, switches into "async in progress" state.
+ /// Otherwise, returns false; the caller is expected to handle the failure.
+ bool goAsync(AsyncState *);
+
+ /// Matches (or resumes matching of) a child node while maintaning
+ /// resumption breadcrumbs if a [grand]child node goes async.
+ bool matchChild(const Acl::InnerNode *parent, Acl::Nodes::const_iterator pos, const ACL *child);
- // whether the last checked ACL of the current rule needs
- // an async operation to determine whether there was a match
- bool asyncNeeded() const;
- bool asyncInProgress() const;
- void asyncInProgress(bool const);
+ /// Whether we should continue to match tree nodes or stop/pause.
+ bool keepMatching() const { return !finished() && !asyncInProgress(); }
/// whether markFinished() was called
- bool finished() const;
+ bool finished() const { return finished_; }
+ /// async call has been started and has not finished (or failed) yet
+ bool asyncInProgress() const { return asyncStage_ != asyncNone; }
/// called when no more ACLs should be checked; sets the final answer and
/// prints a debugging message explaining the reason for that answer
void markFinished(const allow_t &newAnswer, const char *reason);
const allow_t ¤tAnswer() const { return allow_; }
- void changeState(AsyncState *);
- AsyncState *asyncState() const;
-
// XXX: ACLs that need request or reply have to use ACLFilledChecklist and
// should do their own checks so that we do not have to povide these two
// for ACL::checklistMatches to use
/// Calls non-blocking check callback with the answer and destroys self.
void checkCallback(allow_t answer);
- void checkAccessList();
- void checkForAsync();
+ void matchAndFinish();
+
+ void changeState(AsyncState *);
+ AsyncState *asyncState() const;
public:
- const acl_access *accessList;
+ const Acl::Tree *accessList;
ACLCB *callback;
void *callback_data;
- /**
- * Performs non-blocking check starting with the current rule.
- * Used by nonBlockingCheck() to initiate the checks and by
- * async operation callbacks to resume checks after the async
- * operation updates the current Squid state. See nonBlockingCheck()
- * for details on final result determination.
- */
- void matchNonBlocking();
+ /// Resumes non-blocking check started by nonBlockingCheck() and
+ /// suspended until some async operation updated Squid state.
+ void resumeNonBlockingCheck(AsyncState *state);
private: /* internal methods */
+ /// Position of a child node within an ACL tree.
+ class Breadcrumb {
+ public:
+ Breadcrumb(): parent(NULL) {}
+ Breadcrumb(const Acl::InnerNode *aParent, Acl::Nodes::const_iterator aPos): parent(aParent), position(aPos) {}
+ bool operator ==(const Breadcrumb &b) const { return parent == b.parent && (!parent || position == b.position); }
+ bool operator !=(const Breadcrumb &b) const { return !this->operator ==(b); }
+ void clear() { parent = NULL; }
+ const Acl::InnerNode *parent; ///< intermediate node in the ACL tree
+ Acl::Nodes::const_iterator position; ///< child position inside parent
+ };
+
/// possible outcomes when trying to match a single ACL node in a list
typedef enum { nmrMatch, nmrMismatch, nmrFinished, nmrNeedsAsync }
NodeMatchingResult;
/// prepare for checking ACLs; called once per check
void preCheck(const char *what);
- bool matchAclList(const ACLList * list, bool const fast);
- bool matchNodes(const ACLList * head, bool const fast);
- NodeMatchingResult matchNode(const ACLList &node, bool const fast);
- void calcImplicitAnswer(const allow_t &lastSeenAction);
+ bool prepNonBlocking();
+ void completeNonBlocking();
+ void calcImplicitAnswer();
- bool async_;
+ bool asyncCaller_; ///< whether the caller supports async/slow ACLs
bool finished_;
allow_t allow_;
- AsyncState *state_;
- bool checking_;
- bool checking() const;
- void checking (bool const);
+ enum AsyncStage { asyncNone, asyncStarting, asyncRunning, asyncFailed };
+ AsyncStage asyncStage_;
+ AsyncState *state_;
+ Breadcrumb matchLoc_; ///< location of the node running matches() now
+ Breadcrumb asyncLoc_; ///< currentNode_ that called goAsync()
bool callerGone();
+
+ /// suspended (due to an async lookup) matches() in the ACL tree
+ std::stack<Breadcrumb> matchPath;
};
#endif /* SQUID_ACLCHECKLIST_H */