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1/*-*- Mode: C; c-basic-offset: 8 -*-*/
2
3#ifndef foounithfoo
4#define foounithfoo
5
6#include <stdbool.h>
7#include <stdlib.h>
8
9typedef union Unit Unit;
10typedef struct Meta Meta;
11typedef struct UnitVTable UnitVTable;
12typedef enum UnitType UnitType;
13typedef enum UnitLoadState UnitLoadState;
14typedef enum UnitActiveState UnitActiveState;
15typedef enum UnitDependency UnitDependency;
16
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17#include "set.h"
18#include "util.h"
19#include "list.h"
20#include "socket-util.h"
21#include "execute.h"
87f0e418 22
b5ea5d95 23#define UNIT_NAME_MAX 128
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24#define DEFAULT_TIMEOUT_USEC (20*USEC_PER_SEC)
25#define DEFAULT_RESTART_USEC (100*USEC_PER_MSEC)
26
27enum UnitType {
28 UNIT_SERVICE = 0,
29 UNIT_TIMER,
30 UNIT_SOCKET,
31 UNIT_TARGET,
32 UNIT_DEVICE,
33 UNIT_MOUNT,
34 UNIT_AUTOMOUNT,
35 UNIT_SNAPSHOT,
36 _UNIT_TYPE_MAX,
37 _UNIT_TYPE_INVALID = -1,
38};
39
40enum UnitLoadState {
41 UNIT_STUB,
42 UNIT_LOADED,
43 UNIT_FAILED,
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44 _UNIT_LOAD_STATE_MAX,
45 _UNIT_LOAD_STATE_INVALID = -1
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46};
47
48enum UnitActiveState {
49 UNIT_ACTIVE,
50 UNIT_ACTIVE_RELOADING,
51 UNIT_INACTIVE,
52 UNIT_ACTIVATING,
53 UNIT_DEACTIVATING,
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54 _UNIT_ACTIVE_STATE_MAX,
55 _UNIT_ACTIVE_STATE_INVALID = -1
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56};
57
58static inline bool UNIT_IS_ACTIVE_OR_RELOADING(UnitActiveState t) {
59 return t == UNIT_ACTIVE || t == UNIT_ACTIVE_RELOADING;
60}
61
62static inline bool UNIT_IS_ACTIVE_OR_ACTIVATING(UnitActiveState t) {
63 return t == UNIT_ACTIVE || t == UNIT_ACTIVATING || t == UNIT_ACTIVE_RELOADING;
64}
65
66static inline bool UNIT_IS_INACTIVE_OR_DEACTIVATING(UnitActiveState t) {
67 return t == UNIT_INACTIVE || t == UNIT_DEACTIVATING;
68}
69
70enum UnitDependency {
71 /* Positive dependencies */
72 UNIT_REQUIRES,
73 UNIT_SOFT_REQUIRES,
74 UNIT_WANTS,
75 UNIT_REQUISITE,
76 UNIT_SOFT_REQUISITE,
77
78 /* Inverse of the above */
79 UNIT_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */
80 UNIT_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */
81 UNIT_WANTED_BY, /* inverse of 'wants' */
82
83 /* Negative dependencies */
84 UNIT_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */
85
86 /* Order */
87 UNIT_BEFORE, /* inverse of before is after and vice versa */
88 UNIT_AFTER,
89
90 _UNIT_DEPENDENCY_MAX,
91 _UNIT_DEPENDENCY_INVALID = -1
92};
93
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94#include "manager.h"
95#include "job.h"
96
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97struct Meta {
98 Manager *manager;
99 UnitType type;
100 UnitLoadState load_state;
101
102 char *id; /* One name is special because we use it for identification. Points to an entry in the names set */
103
104 Set *names;
105 Set *dependencies[_UNIT_DEPENDENCY_MAX];
106
107 char *description;
0301abf4 108 char *load_path; /* if loaded from a config file this is the primary path to it */
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109
110 /* If there is something to do with this unit, then this is
111 * the job for it */
112 Job *job;
113
114 bool in_load_queue:1;
115
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116 /* If we go down, pull down everything that depends on us, too */
117 bool recursive_stop;
118
119 /* Garbage collect us we nobody wants or requires us anymore */
120 bool stop_when_unneeded;
121
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122 usec_t active_enter_timestamp;
123 usec_t active_exit_timestamp;
124
125 /* Load queue */
126 LIST_FIELDS(Meta, load_queue);
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127
128 /* Per type list */
129 LIST_FIELDS(Meta, units_per_type);
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130};
131
132#include "service.h"
133#include "timer.h"
134#include "socket.h"
135#include "target.h"
136#include "device.h"
137#include "mount.h"
138#include "automount.h"
139#include "snapshot.h"
140
141union Unit {
142 Meta meta;
143 Service service;
144 Timer timer;
145 Socket socket;
146 Target target;
147 Device device;
148 Mount mount;
149 Automount automount;
150 Snapshot snapshot;
151};
152
153struct UnitVTable {
154 const char *suffix;
155
156 int (*init)(Unit *u);
157 void (*done)(Unit *u);
f50e0a01 158 int (*coldplug)(Unit *u);
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159
160 void (*dump)(Unit *u, FILE *f, const char *prefix);
161
162 int (*start)(Unit *u);
163 int (*stop)(Unit *u);
164 int (*reload)(Unit *u);
165
166 bool (*can_reload)(Unit *u);
167
168 /* Boils down the more complex internal state of this unit to
169 * a simpler one that the engine can understand */
170 UnitActiveState (*active_state)(Unit *u);
171
acbb0225 172 void (*fd_event)(Unit *u, int fd, uint32_t events, Watch *w);
87f0e418 173 void (*sigchld_event)(Unit *u, pid_t pid, int code, int status);
acbb0225 174 void (*timer_event)(Unit *u, uint64_t n_elapsed, Watch *w);
7824bbeb 175
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176 /* This is called for each unit type and should be used to
177 * enumerate existing devices and load them. However,
178 * everything that is loaded here should still stay in
179 * inactive state. It is the job of the coldplug() call above
180 * to put the units into the initial state. */
7824bbeb 181 int (*enumerate)(Manager *m);
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182
183 /* Type specific cleanups. */
7824bbeb 184 void (*shutdown)(Manager *m);
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185};
186
187extern const UnitVTable * const unit_vtable[_UNIT_TYPE_MAX];
188
189#define UNIT_VTABLE(u) unit_vtable[(u)->meta.type]
190
191/* For casting a unit into the various unit types */
192#define DEFINE_CAST(UPPERCASE, MixedCase) \
193 static inline MixedCase* UPPERCASE(Unit *u) { \
194 if (!u || u->meta.type != UNIT_##UPPERCASE) \
195 return NULL; \
196 \
197 return (MixedCase*) u; \
198 }
199
200/* For casting the various unit types into a unit */
201#define UNIT(u) ((Unit*) (u))
202
203DEFINE_CAST(SOCKET, Socket);
204DEFINE_CAST(TIMER, Timer);
205DEFINE_CAST(SERVICE, Service);
206DEFINE_CAST(TARGET, Target);
207DEFINE_CAST(DEVICE, Device);
208DEFINE_CAST(MOUNT, Mount);
209DEFINE_CAST(AUTOMOUNT, Automount);
210DEFINE_CAST(SNAPSHOT, Snapshot);
211
212UnitType unit_name_to_type(const char *n);
213bool unit_name_is_valid(const char *n);
214char *unit_name_change_suffix(const char *n, const char *suffix);
215
216Unit *unit_new(Manager *m);
217void unit_free(Unit *u);
218
219int unit_add_name(Unit *u, const char *name);
220int unit_add_dependency(Unit *u, UnitDependency d, Unit *other);
09b6b09f 221int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name);
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222
223int unit_choose_id(Unit *u, const char *name);
f50e0a01 224int unit_set_description(Unit *u, const char *description);
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225
226void unit_add_to_load_queue(Unit *u);
227
228int unit_merge(Unit *u, Unit *other);
229
230int unit_load_fragment_and_dropin(Unit *u);
231int unit_load(Unit *unit);
232
233const char* unit_id(Unit *u);
234const char *unit_description(Unit *u);
235
236UnitActiveState unit_active_state(Unit *u);
237
238void unit_dump(Unit *u, FILE *f, const char *prefix);
239
240bool unit_can_reload(Unit *u);
241bool unit_can_start(Unit *u);
242
243int unit_start(Unit *u);
244int unit_stop(Unit *u);
245int unit_reload(Unit *u);
246
247void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns);
248
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249int unit_watch_fd(Unit *u, int fd, uint32_t events, Watch *w);
250void unit_unwatch_fd(Unit *u, Watch *w);
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251
252int unit_watch_pid(Unit *u, pid_t pid);
253void unit_unwatch_pid(Unit *u, pid_t pid);
254
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255int unit_watch_timer(Unit *u, usec_t delay, Watch *w);
256void unit_unwatch_timer(Unit *u, Watch *w);
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257
258bool unit_job_is_applicable(Unit *u, JobType j);
259
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260const char *unit_path(void);
261int set_unit_path(const char *p);
262
b08d03ff 263char *unit_name_escape_path(const char *prefix, const char *path, const char *suffix);
0301abf4 264
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265const char *unit_type_to_string(UnitType i);
266UnitType unit_type_from_string(const char *s);
267
268const char *unit_load_state_to_string(UnitLoadState i);
269UnitLoadState unit_load_state_from_string(const char *s);
270
271const char *unit_active_state_to_string(UnitActiveState i);
272UnitActiveState unit_active_state_from_string(const char *s);
273
274const char *unit_dependency_to_string(UnitDependency i);
275UnitDependency unit_dependency_from_string(const char *s);
276
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277char *unit_dbus_path(Unit *u);
278
87f0e418 279#endif