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1== architecture ==
2- three storage regions
3 - memory with 15-bit address space storing 16-bit values
4 - eight registers
5 - an unbounded stack which holds individual 16-bit values
6- all numbers are unsigned integers 0..32767 (15-bit)
7- all math is modulo 32768; 32758 + 15 => 5
8
9== binary format ==
10- each number is stored as a 16-bit little-endian pair (low byte, high byte)
11- numbers 0..32767 mean a literal value
12- numbers 32768..32775 instead mean registers 0..7
13- numbers 32776..65535 are invalid
14- programs are loaded into memory starting at address 0
15- address 0 is the first 16-bit value, address 1 is the second 16-bit value, etc
16
17== execution ==
18- After an operation is executed, the next instruction to read is immediately after the last argument of the current operation.
19 If a jump was performed, the next operation is instead the exact destination of the jump.
20- Encountering a register as an operation argument should be taken as reading from the register or setting into the register as appropriate.
21
22== hints ==
23- Start with operations 0, 19, and 21.
24- Here's a code for the challenge website: jTTockJlJiOC
25- The program "9,32768,32769,4,19,32768" occupies six memory addresses and should:
26 - Store into register 0 the sum of 4 and the value contained in register 1.
27 - Output to the terminal the character with the ascii code contained in register 0.
28
29== opcode listing ==
30halt: 0
31 stop execution and terminate the program
32set: 1 a b
33 set register <a> to the value of <b>
34push: 2 a
35 push <a> onto the stack
36pop: 3 a
37 remove the top element from the stack and write it into <a>; empty stack = error
38eq: 4 a b c
39 set <a> to 1 if <b> is equal to <c>; set it to 0 otherwise
40gt: 5 a b c
41 set <a> to 1 if <b> is greater than <c>; set it to 0 otherwise
42jmp: 6 a
43 jump to <a>
44jt: 7 a b
45 if <a> is nonzero, jump to <b>
46jf: 8 a b
47 if <a> is zero, jump to <b>
48add: 9 a b c
49 assign into <a> the sum of <b> and <c> (modulo 32768)
50mult: 10 a b c
51 store into <a> the product of <b> and <c> (modulo 32768)
52mod: 11 a b c
53 store into <a> the remainder of <b> divided by <c>
54and: 12 a b c
55 stores into <a> the bitwise and of <b> and <c>
56or: 13 a b c
57 stores into <a> the bitwise or of <b> and <c>
58not: 14 a b
59 stores 15-bit bitwise inverse of <b> in <a>
60rmem: 15 a b
61 read memory at address <b> and write it to <a>
62wmem: 16 a b
63 write the value from <b> into memory at address <a>
64call: 17 a
65 write the address of the next instruction to the stack and jump to <a>
66ret: 18
67 remove the top element from the stack and jump to it; empty stack = halt
68out: 19 a
69 write the character represented by ascii code <a> to the terminal
70in: 20 a
71 read a character from the terminal and write its ascii code to <a>; it can be assumed that once input starts, it will continue until a newline is encountered; this means that you can safely read whole lines from the keyboard and trust that they will be fully read
72noop: 21
73 no operation