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1 | #pragma once |
2 | #include "common.h" | |
3 | #include "config.h" | |
fe3b70b4 | 4 | #include <pthread.h> |
1637a79d | 5 | #include <sys/socket.h> |
3198ec42 MB |
6 | |
7 | #include "player.h" | |
8 | ||
9 | typedef struct dacp_speaker_stuff { | |
10 | int64_t speaker_number; | |
11 | int active; | |
12 | int32_t volume; | |
5f750ba9 | 13 | char name[128]; // this is really just for debugging |
3198ec42 MB |
14 | } dacp_spkr_stuff; |
15 | ||
88c55066 | 16 | void dacp_monitor_start(); |
f1d45034 | 17 | void dacp_monitor_stop(); |
88c55066 | 18 | |
3198ec42 MB |
19 | uint32_t dacp_tlv_crawl( |
20 | char **p, | |
21 | int32_t *length); // return the code of the next TLV entity and advance the pointer beyond it. | |
1637a79d | 22 | |
3e2c3e83 MB |
23 | int dacp_set_speaker_volume(int64_t machine_number, int32_t vo); |
24 | ||
c36a7822 MB |
25 | int dacp_get_speaker_list(dacp_spkr_stuff *speaker_array, int max_size_of_array, |
26 | int *actual_speaker_count); | |
1637a79d MB |
27 | void set_dacp_server_information(rtsp_conn_info *conn); // tell the DACP conversation thread that |
28 | // the dacp server information has been set | |
29 | // or changed | |
01f2a374 MB |
30 | void relinquish_dacp_server_information(rtsp_conn_info *conn); // tell the DACP conversation thread |
31 | // that the player thread is no | |
32 | // longer associated with it. | |
32c7a535 MB |
33 | void dacp_monitor_port_update_callback( |
34 | char *dacp_id, uint16_t port); // a callback to say the port is no longer in use | |
02224666 MB |
35 | |
36 | int dacp_send_command(const char *command, char **body, ssize_t *bodysize); | |
1637a79d | 37 | int send_simple_dacp_command(const char *command); |
3e2c3e83 | 38 | |
a5862a9c MB |
39 | int dacp_set_include_speaker_volume(int64_t machine_number, int32_t vo); |
40 | int dacp_get_client_volume(int32_t *result); | |
c36a7822 MB |
41 | int dacp_get_volume( |
42 | int32_t *the_actual_volume); // get the speaker volume information from the DACP source | |
39f159bf | 43 | int dacp_set_volume(int32_t vo); // set the volume of our speaker |