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[thirdparty/linux.git] / drivers / gpu / drm / radeon / evergreen_blit_shaders.c
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1/*
2 * Copyright 2010 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
19 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Alex Deucher <alexander.deucher@amd.com>
25 */
26
50af5ead 27#include <linux/bug.h>
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28#include <linux/types.h>
29#include <linux/kernel.h>
30
31/*
32 * evergreen cards need to use the 3D engine to blit data which requires
33 * quite a bit of hw state setup. Rather than pull the whole 3D driver
34 * (which normally generates the 3D state) into the DRM, we opt to use
35 * statically generated state tables. The regsiter state and shaders
36 * were hand generated to support blitting functionality. See the 3D
37 * driver or documentation for descriptions of the registers and
38 * shader instructions.
39 */
40
41const u32 evergreen_default_state[] =
42{
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43 0xc0016900,
44 0x0000023b,
45 0x00000000, /* SQ_LDS_ALLOC_PS */
46
47 0xc0066900,
48 0x00000240,
49 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
50 0x00000000,
51 0x00000000,
52 0x00000000,
53 0x00000000,
54 0x00000000,
55
56 0xc0046900,
57 0x00000247,
58 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
59 0x00000000,
60 0x00000000,
61 0x00000000,
62
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63 0xc0026900,
64 0x00000010,
65 0x00000000, /* DB_Z_INFO */
66 0x00000000, /* DB_STENCIL_INFO */
67
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68 0xc0016900,
69 0x00000200,
70 0x00000000, /* DB_DEPTH_CONTROL */
71
72 0xc0066900,
73 0x00000000,
74 0x00000060, /* DB_RENDER_CONTROL */
75 0x00000000, /* DB_COUNT_CONTROL */
76 0x00000000, /* DB_DEPTH_VIEW */
77 0x0000002a, /* DB_RENDER_OVERRIDE */
78 0x00000000, /* DB_RENDER_OVERRIDE2 */
79 0x00000000, /* DB_HTILE_DATA_BASE */
80
81 0xc0026900,
82 0x0000000a,
83 0x00000000, /* DB_STENCIL_CLEAR */
84 0x00000000, /* DB_DEPTH_CLEAR */
85
86 0xc0016900,
87 0x000002dc,
88 0x0000aa00, /* DB_ALPHA_TO_MASK */
89
90 0xc0016900,
91 0x00000080,
92 0x00000000, /* PA_SC_WINDOW_OFFSET */
93
94 0xc00d6900,
95 0x00000083,
96 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
97 0x00000000, /* PA_SC_CLIPRECT_0_TL */
98 0x20002000, /* PA_SC_CLIPRECT_0_BR */
99 0x00000000,
100 0x20002000,
101 0x00000000,
102 0x20002000,
103 0x00000000,
104 0x20002000,
105 0xaaaaaaaa, /* PA_SC_EDGERULE */
106 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
107 0x0000000f, /* CB_TARGET_MASK */
108 0x0000000f, /* CB_SHADER_MASK */
109
110 0xc0226900,
111 0x00000094,
112 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
113 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
114 0x80000000,
115 0x20002000,
116 0x80000000,
117 0x20002000,
118 0x80000000,
119 0x20002000,
120 0x80000000,
121 0x20002000,
122 0x80000000,
123 0x20002000,
124 0x80000000,
125 0x20002000,
126 0x80000000,
127 0x20002000,
128 0x80000000,
129 0x20002000,
130 0x80000000,
131 0x20002000,
132 0x80000000,
133 0x20002000,
134 0x80000000,
135 0x20002000,
136 0x80000000,
137 0x20002000,
138 0x80000000,
139 0x20002000,
140 0x80000000,
141 0x20002000,
142 0x80000000,
143 0x20002000,
144 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
145 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
146
147 0xc0016900,
148 0x000000d4,
149 0x00000000, /* SX_MISC */
150
151 0xc0026900,
152 0x00000292,
153 0x00000000, /* PA_SC_MODE_CNTL_0 */
154 0x00000000, /* PA_SC_MODE_CNTL_1 */
155
156 0xc0106900,
157 0x00000300,
158 0x00000000, /* PA_SC_LINE_CNTL */
159 0x00000000, /* PA_SC_AA_CONFIG */
160 0x00000005, /* PA_SU_VTX_CNTL */
161 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
162 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
163 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
164 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
165 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
166 0x00000000, /* */
167 0x00000000, /* */
168 0x00000000, /* */
169 0x00000000, /* */
170 0x00000000, /* */
171 0x00000000, /* */
172 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
173 0xffffffff, /* PA_SC_AA_MASK */
174
175 0xc00d6900,
176 0x00000202,
177 0x00cc0010, /* CB_COLOR_CONTROL */
178 0x00000210, /* DB_SHADER_CONTROL */
179 0x00010000, /* PA_CL_CLIP_CNTL */
180 0x00000004, /* PA_SU_SC_MODE_CNTL */
181 0x00000100, /* PA_CL_VTE_CNTL */
182 0x00000000, /* PA_CL_VS_OUT_CNTL */
183 0x00000000, /* PA_CL_NANINF_CNTL */
184 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
185 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
186 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
187 0x00000000, /* */
188 0x00000000, /* */
189 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
190
191 0xc0066900,
192 0x000002de,
193 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
194 0x00000000, /* */
195 0x00000000, /* */
196 0x00000000, /* */
197 0x00000000, /* */
198 0x00000000, /* */
199
200 0xc0016900,
201 0x00000229,
202 0x00000000, /* SQ_PGM_START_FS */
203
204 0xc0016900,
205 0x0000022a,
206 0x00000000, /* SQ_PGM_RESOURCES_FS */
207
208 0xc0096900,
209 0x00000100,
210 0x00ffffff, /* VGT_MAX_VTX_INDX */
211 0x00000000, /* */
212 0x00000000, /* */
213 0x00000000, /* */
214 0x00000000, /* SX_ALPHA_TEST_CONTROL */
215 0x00000000, /* CB_BLEND_RED */
216 0x00000000, /* CB_BLEND_GREEN */
217 0x00000000, /* CB_BLEND_BLUE */
218 0x00000000, /* CB_BLEND_ALPHA */
219
220 0xc0026900,
221 0x000002a8,
222 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
223 0x00000000, /* */
224
225 0xc0026900,
226 0x000002ad,
227 0x00000000, /* VGT_REUSE_OFF */
228 0x00000000, /* */
229
230 0xc0116900,
231 0x00000280,
232 0x00000000, /* PA_SU_POINT_SIZE */
233 0x00000000, /* PA_SU_POINT_MINMAX */
234 0x00000008, /* PA_SU_LINE_CNTL */
235 0x00000000, /* PA_SC_LINE_STIPPLE */
236 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
237 0x00000000, /* VGT_HOS_CNTL */
238 0x00000000, /* */
239 0x00000000, /* */
240 0x00000000, /* */
241 0x00000000, /* */
242 0x00000000, /* */
243 0x00000000, /* */
244 0x00000000, /* */
245 0x00000000, /* */
246 0x00000000, /* */
247 0x00000000, /* */
248 0x00000000, /* VGT_GS_MODE */
249
250 0xc0016900,
251 0x000002a1,
252 0x00000000, /* VGT_PRIMITIVEID_EN */
253
254 0xc0016900,
255 0x000002a5,
256 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
257
258 0xc0016900,
259 0x000002d5,
260 0x00000000, /* VGT_SHADER_STAGES_EN */
261
262 0xc0026900,
263 0x000002e5,
264 0x00000000, /* VGT_STRMOUT_CONFIG */
265 0x00000000, /* */
266
267 0xc0016900,
268 0x000001e0,
269 0x00000000, /* CB_BLEND0_CONTROL */
270
271 0xc0016900,
272 0x000001b1,
273 0x00000000, /* SPI_VS_OUT_CONFIG */
274
275 0xc0016900,
276 0x00000187,
277 0x00000000, /* SPI_VS_OUT_ID_0 */
278
279 0xc0016900,
280 0x00000191,
281 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
282
283 0xc00b6900,
284 0x000001b3,
285 0x20000001, /* SPI_PS_IN_CONTROL_0 */
286 0x00000000, /* SPI_PS_IN_CONTROL_1 */
287 0x00000000, /* SPI_INTERP_CONTROL_0 */
288 0x00000000, /* SPI_INPUT_Z */
289 0x00000000, /* SPI_FOG_CNTL */
290 0x00100000, /* SPI_BARYC_CNTL */
291 0x00000000, /* SPI_PS_IN_CONTROL_2 */
292 0x00000000, /* */
293 0x00000000, /* */
294 0x00000000, /* */
295 0x00000000, /* */
296
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297 0xc0026900,
298 0x00000316,
299 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
300 0x00000010, /* */
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301};
302
303const u32 evergreen_vs[] =
304{
305 0x00000004,
306 0x80800400,
307 0x0000a03c,
308 0x95000688,
309 0x00004000,
310 0x15200688,
311 0x00000000,
312 0x00000000,
313 0x3c000000,
314 0x67961001,
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315#ifdef __BIG_ENDIAN
316 0x000a0000,
317#else
d7ccd8fc 318 0x00080000,
0f234f5f 319#endif
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320 0x00000000,
321 0x1c000000,
322 0x67961000,
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323#ifdef __BIG_ENDIAN
324 0x00020008,
325#else
d7ccd8fc 326 0x00000008,
0f234f5f 327#endif
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328 0x00000000,
329};
330
331const u32 evergreen_ps[] =
332{
333 0x00000003,
334 0xa00c0000,
335 0x00000008,
336 0x80400000,
337 0x00000000,
338 0x95200688,
339 0x00380400,
340 0x00146b10,
341 0x00380000,
342 0x20146b10,
343 0x00380400,
344 0x40146b00,
345 0x80380000,
346 0x60146b00,
347 0x00000000,
348 0x00000000,
349 0x00000010,
350 0x000d1000,
351 0xb0800000,
352 0x00000000,
353};
354
355const u32 evergreen_ps_size = ARRAY_SIZE(evergreen_ps);
356const u32 evergreen_vs_size = ARRAY_SIZE(evergreen_vs);
357const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);