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83d290c5 1/* SPDX-License-Identifier: GPL-2.0+ */
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2/*
3 * (C) Copyright 2000-2009
4 * Wolfgang Denk, DENX Software Engineering, wd@denx.de.
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5 */
6
7#ifndef __CONSOLE_H
8#define __CONSOLE_H
9
10extern char console_buffer[];
11
12/* common/console.c */
13int console_init_f(void); /* Before relocation; uses the serial stuff */
14int console_init_r(void); /* After relocation; uses the console stuff */
15int console_assign(int file, const char *devname); /* Assign the console */
16int ctrlc(void);
17int had_ctrlc(void); /* have we had a Control-C since last clear? */
18void clear_ctrlc(void); /* clear the Control-C condition */
19int disable_ctrlc(int); /* 1 to disable, 0 to enable Control-C detect */
20int confirm_yesno(void); /* 1 if input is "y", "Y", "yes" or "YES" */
21
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22/**
23 * console_record_init() - set up the console recording buffers
24 *
25 * This should be called as soon as malloc() is available so that the maximum
26 * amount of console output can be recorded.
27 */
28int console_record_init(void);
29
30/**
31 * console_record_reset() - reset the console recording buffers
32 *
33 * Removes any data in the buffers
34 */
35void console_record_reset(void);
36
37/**
38 * console_record_reset_enable() - reset and enable the console buffers
39 *
40 * This should be called to enable the console buffer.
41 */
42void console_record_reset_enable(void);
43
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44/**
45 * console_record_readline() - Read a line from the console output
46 *
47 * This reads the next available line from the console output previously
48 * recorded.
49 *
50 * @str: Place to put string
51 * @maxlen: Maximum length of @str including nul terminator
52 * @return length of string returned
53 */
54int console_record_readline(char *str, int maxlen);
55
56/**
57 * console_record_avail() - Get the number of available bytes in console output
58 *
59 * @return available bytes (0 if empty)
60 */
61int console_record_avail(void);
62
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63/**
64 * console_announce_r() - print a U-Boot console on non-serial consoles
65 *
66 * When U-Boot starts up with a display it generally does not announce itself
67 * on the display. The banner is instead emitted on the UART before relocation.
68 * This function prints a banner on devices which (we assume) did not receive
69 * it before relocation.
70 *
71 * @return 0 (meaning no errors)
72 */
73int console_announce_r(void);
74
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75/*
76 * CONSOLE multiplexing.
77 */
78#ifdef CONFIG_CONSOLE_MUX
79#include <iomux.h>
80#endif
81
82#endif