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1 Coding Guidelines for Contributing to PowerDNS
2 ----------------------------------------------
3
4 Thank you for you interest in contributing to the PowerDNS project.
5 This document describes the general coding guidelines to keep in mind when contributing code to our code base.
6 It does assume that you have already read the contributing document at [CONTRIBUTING.md](https://github.com/PowerDNS/pdns/blob/master/CONTRIBUTING.md).
7
8 # High-level Guidelines
9
10 * Although the codebase does not consistently have them, [docblock](https://www.doxygen.nl/manual/docblocks.html)s on functions and classes are appreciated.
11 * Never hesitate to write comments on anything that might not be immediately clear just from reading the code.
12 * When adding whole new things, consider putting them in a `pdns::X` namespace.
13 Look for `namespace pdns` in the codebase for examples.
14
15 # Memory Handling
16
17 The memory model in C++, inherited from the C era, is very powerful but also very error-prone.
18 Several features are available in modern C++ (11 and up) to make it possible to avoid most of the pitfalls, while conserving the same level of performance.
19
20 Most of the issues related to memory allocation (memory leaks, use-after-free) can be solved by using standard containers, or taking advantage of RAII and smart pointers, which take care of destroying objects when it is not used anymore.
21
22 ## Stack-based Memory Allocation
23
24 Default allocations, when declaring a variable local to a function for example, are done on the stack instead of doing a dynamic allocation on the heap.
25 Allocating objects on the stack is faster, especially in threaded programs, and provides the benefit that objects are automatically destroyed when the function exits.
26
27 One caveat that the programmer needs to be aware of is the size of the object in order to not exceed the space available on the stack, which would corrupt other objects in memory and could lead to a crash, or even execution of arbitrary code.
28 This is especially true in the Recursor which uses a custom mechanism for stack-switching in user-space and thus has a reduced stack size.
29
30 ### Variable-Length Arrays (VLAs)
31
32 In order to avoid smashing the stack, special care should be taken to limit the depth of function calls that, for example, can grow quickly with recursion.
33 A second common source of stack smashing is the use of Variable-Length Arrays (VLAs), whose size is determined at runtime and is therefore very hard to predict.
34 The C++ language does not support VLAs but a lot of compilers inherit such support from C99, so it is possible to use them by accident.
35 PowerDNS strictly forbids the use of VLAs, as does the Linux kernel, and enforces that with the `-Werror=vla` compiler flag.
36
37 ### C-style Arrays
38
39 While you might still find some uses of C-style arrays in the existing code base, we are actively trying to get rid of them. One example is as follows:
40
41 ```C++
42 somestruct buffer[12];
43 auto bufferSize = sizeof(buffer) / sizeof(*buffer);
44 auto& firstElement = buffer[0];
45 ```
46
47 It is immediately obvious that computing the actual number of elements is error-prone, because `sizeof()` does not return the number of elements but the total memory space used by the array.
48 Another obvious issue is that accesses to the array are not bound-checked.
49 These are not the only drawbacks of C-style arrays, but are bad enough already to justify getting rid of them.
50
51 The modern C++ way is to use `std::array`s:
52
53 ```C++
54 std::array<somestruct, 12> buffer;
55 auto bufferSize = buffer.size();
56 auto& firstElement = buffer.at(0);
57 ```
58
59 ### `alloca`
60
61 The use of `alloca()` is forbidden in the code base because it is too easy to smash the stack.
62
63 ## RAII
64
65 Resource acquisition is initialization ([RAII](https://en.cppreference.com/w/cpp/language/raii)) is one of the fundamental concepts in C++.
66 Resources are allocated during the construction of an object and destroyed when the object is itself destructed.
67 It means that if an object is correctly designed, the resources associated with it cannot survive its lifetime. In other words, the resources associated with a correctly designed object are owned by the object and cannot outlive it.
68 Since stack-allocated objects, like local variables in a function, are automatically destroyed when a function exits, be it by reaching the last line, calling return or throwing an exception, it makes it possible to ensure that resources are always properly destroyed by wrapping them in an object.
69
70 We describe the use of smart pointers, containers and other wrappers for that purpose below, but first a few words of caution.
71 Resources stored in a object are only tied to this object if the constructor executes fully and completes properly.
72 If an exception is raised in the constructor's body, the object is not created and therefore the destructor will not be called.
73 This means that if the object has non-object members holding resources, like raw file descriptors or raw C-style pointers, they need to be explicitly released before raising the exception, otherwise they are lost or leaked.
74
75 ```C++
76 class BadFileDescriptorWrapper
77 {
78 BadFileDescriptorWrapper()
79 {
80 d_fd = open(...);
81 if (something) {
82 throw std::runtime_error(...);
83 }
84 ...
85 }
86
87 ~BadFileDescriptorWrapper()
88 {
89 if (d_fd > 0) {
90 close(d_fd);
91 d_fd = -1;
92 }
93 }
94
95 int getHandle() const
96 {
97 return d_fd;
98 }
99
100 private:
101 int d_fd{-1};
102 };
103 ```
104
105 The use of smart pointers can be a solution to most resource leakage problems, but otherwise the only way is to be careful about exceptions in constructors:
106
107 ```C++
108 GoodFileDescriptorWrapper()
109 {
110 d_fd = open(...);
111 if (something) {
112 close(d_fd);
113 throw std::runtime_error(...);
114 }
115 ...
116 }
117 ```
118
119 ## Smart Pointers
120
121 There is almost no good reason to not use a smart pointer when doing dynamic memory allocation.
122 Smart pointers will keep track of whether the dynamically allocated object is still used, and destroy it when the last user goes away.
123
124 Using raw pointers quickly results in security issues, ranging from memory leaks to arbitrary code execution.
125 Examples of such issues can be found in the following PowerDNS security advisories:
126
127 * [2017-07: Memory leak in DNSSEC parsing](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2017-07.html)
128 * [2018-04: Crafted answer can cause a denial of service](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-04.html)
129
130 Most allocations should be wrapped in a `std::unique_ptr`, using `make_unique`.
131 There can only be one owner at any given time, as opposed to shared pointers, but the ownership can be passed along using `std::move()` if needed.
132
133 If the dynamically allocated object needs to be referenced in several places, the use of a `std::shared_ptr` is advised instead, via `std::make_shared`.
134
135 The use of `make_*` methods has three advantages:
136
137 * They result in a single allocation for `shared_ptr`s, instead of two otherwise ;
138 * They avoid duplicating the type name ;
139 * They prevent a possible issue if an exception is raised with temporaries.
140
141 They also make is easier to spot raw pointers by searching or `grep`ping for "new" and "delete" throughout the code :)
142
143 Please note, however, that while unique pointers are as cheap as raw pointers, shared pointers are much more expensive.
144 That is because they need to use atomic operations to update their internal counters, so making a copy of a shared pointer is expensive.
145 Passing one by reference is cheap, however.
146
147 ### Shared Pointers
148
149 An important thing to be aware of with shared pointers is that making a new copy or releasing a shared pointer, thus updating its internal reference counter, is atomic and therefore thread-safe.
150 Altering the content of the object pointed to is not, though, and is subject to the usual locking methods.
151 The often misunderstood part is that updating the target of the shared pointer is not thread-safe.
152 Basically, you can copy the shared pointer from multiple threads at once, and then each thread can assign a new target to its own copy safely, like that:
153
154 ```C++
155 auto ptr = std::make_shared<int>(4);
156 for (auto idx = 0; idx < 10 ; idx++){
157 std::thread([ptr]{ auto copy = ptr; }).detach(); // ok, only mutates the control block
158 }
159 ```
160
161 But there is a race if one thread updates the exact same smart pointer that another thread is trying to read:
162
163 ```c++
164 auto ptr = std::make_shared<int>(4);
165
166 std::thread threadA([&ptr]{
167 ptr = std::make_shared<int>(10);
168 });
169
170 std::thread threadB([&ptr]{
171 ptr = std::make_shared<int>(20);
172 });
173 ```
174
175 That unfortunately means that we still need some locking with shared pointers.
176 C++11 defines atomic compare/exchange operations for `std::shared_ptr`, but they are implemented in `libstdc++` by global mutexes and are therefore not lock-free.
177
178 ### Wrapping C Pointers
179
180 Smart pointers can also be used to wrap C-pointers, such as `FILE*` pointers:
181
182 ```c++
183 auto fp = std::unique_ptr<FILE, decltype(&std::fclose)>(fopen(certificateFile.c_str(), "r"), std::fclose);
184 ```
185
186 It also works with types from external C libraries, like OpenSSL:
187
188 ```c++
189 auto cert = std::unique_ptr<X509, decltype(&X509_free)>(PEM_read_X509_AUX(fp.get(), nullptr, nullptr, nullptr), X509_free);
190 ```
191
192 Unfortunately there are a few cases where smart pointers cannot be used.
193 In the PowerDNS products, these cases have been mostly reduced to a few select classes, like the `pdns::channel` ones, that are used to pass pointers to a different thread by writing them to a pipe, as is done for example by the query distributors of the auth and the rec.
194
195 When smart pointers cannot be used, special care should be taken to:
196
197 * Make sure that every exit point frees the allocated memory (early return, goto, exceptions..) ;
198 * Set the pointer to `nullptr` right after the deallocation, so we can avoid use-after-free vulnerabilities and crash the program instead ;
199 * Do not mix `malloc` with `delete`, or `new` with `free` (destructors are, at the very least, not run in such cases) ;
200 * Do not mix array allocations (`new[]`) with a non-array `delete` (vs `delete[]`).
201
202 ## Pointer Arithmetic
203
204 It is very common to use pointer arithmetic to calculate a position in a buffer, or to test whether a given offset is outside of a given buffer.
205 Unfortunately it is quite easy to trigger undefined behaviour when doing so because the C++ standard does not allow pointer arithmetic pointing inside an object, except for arrays where it is also permitted to point one element past the end.
206 Still, that undefined behaviour is mostly harmless, but it might lead to real issue on some platforms.
207
208 One such example occurred in dnsdist: [2017-01: Crafted backend responses can cause a denial of service](https://dnsdist.org/security-advisories/powerdns-advisory-for-dnsdist-2017-01.html)
209
210 In that case, a pointer was set to the start of a buffer plus a given length, to see whether the result would go past another pointer that was set to the end of the buffer.
211 Unfortunately, if the start of the buffer is at a very high virtual address, the result of the addition might overflow and wrap around, causing the check to become true and leading to either a crash or the reading of unrelated memory.
212 While very unlikely on a 64 bits platform, it could happen on 16 or 32 bits platform.
213
214 This kind of issue is best avoided by the use of containers to avoid the need for pointer arithmetic, or by being very careful to only add checked offsets to a pointer.
215
216 ### Containers
217
218 The use of containers like `vector`, `map` or `set` has several advantages in terms of security:
219
220 * Memory allocations are handled by the container itself ;
221 * It prevents a disconnect between the actual size and the variable tracking that size ;
222 * It provides safe (and fast) operations like comparisons, iterators, etc..
223
224 One issue that could have been prevented by the use of a container can be found in the following advisory: [2018-09: Crafted query can cause a denial of service](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-09.html)
225
226 The use of a container and its corresponding `at()` operator would have prevented an out-of-bounds read since calling `at()` on an invalid offset results in an exception being raised.
227 The cost of using `at()` is negligible for most use cases, and can be avoided by using the `[]` operator in the rare case when the cost cannot be afforded.
228 Note that several Linux distributions now build with `-Wp,-D_GLIBCXX_ASSERTIONS` enabled by default, which turns on cheap range checks for C++ arrays, vectors, and strings.
229
230 Regarding performance, it is advised to `reserve()` the needed size in advance when a rough estimate is known to avoid reallocations and copies.
231 Resizing in advance is not advised, though, as it makes it harder to exactly know what is in the container in case of early returns or exceptions.
232
233 In C++11, move operators make it possible to cheaply get the contents of a container into a different variable if needed.
234
235 The need to pass a subset of a container without copying it often leads to passing a pointer to an array of chars along with a size.
236 Introduced in C++14 but already available in PowerDNS via boost (see views.hh), `views` provide a nice way to borrow the content of a container to pass it to a function, without any copying or dynamic memory allocation.
237
238 The basic `string_view` class provides that feature for a container of chars, but the same feature exists for other types, like `uint8_t`.
239
240 # Threads and Concurrency
241
242 All of our products use threading to be able to take advantage of the increasing number of cores on modern CPUs.
243 This inevitably leads to the question of how to synchronise data accesses between threads.
244 Most objects, like containers, cannot be accessed from more than one thread at once.
245 Even `const` methods on containers might not be thread-safe.
246 For example getting the `size()` of a container might not be thread-safe if a different thread might be writing to the container.
247 Some functions might also not be thread-safe, for example if they have a static non-const variable.
248
249 We currently use three solutions, depending on the use-case.
250 The first one is used when we only need to share some kind of counter or gauge, and involves the use of `std::atomic` which allows atomic operations to be performed from different threads without locking. More on that later.
251 The second one is the "share nothing" approach, where each thread has its own data (using `thread_local`, for example), avoiding the need for data synchronization.
252 When a thread needs to communicate with another one, it might use a `pdns::channel` to pass a pointer to that second thread.
253 That works quite well but sometimes sharing data is much more efficient than the alternative.
254
255 For these cases, we use the classic locking approach, using either a simple mutex or read-write lock, depending on the use case.
256
257 ## Locks
258
259 Locks allow a thread of execution to ensure that no other thread will try to access the code path or data they protect at the same time.
260
261 There are a few pitfalls to avoid when using locks:
262
263 * Failing to release a lock, which can be avoided by using wrappers like `std::lock_guard`, `std::unique_lock` and our own wrappers: `LockGuarded` and `SharedLockGuarded` in `lock.hh` ;
264 * High contention, where threads are blocked for a long time while waiting to acquire a lock.
265 This can be solved by carefully examining the portion of code that really needs to hold the lock, making the critical path shorter or faster, or by using sharding which basically divides the data protected by the lock into several pieces, each of them protected by its own lock ;
266 * Dead-locks, which occur for example when thread 1 acquires lock 1 and wants to acquire lock 2, which is already acquired by thread 2, itself currently waiting to acquire lock 1.
267 This can be avoided by a better design of the locking mechanism, and assuring that locks are always acquired in the same order if more than one lock is required. Abstracting multiple locks away into a class with a small state machine that locks and unlocks both in the correct sequence and checks that they are always in a valid in-tandem state may prove to be a less error-prone approach while also improving readability and ergonomics.
268
269 There are several types of locks:
270
271 * Spinlocks are very fast but are busy-waiting, meaning that they do not pause, but instead repetitively try to get hold of the lock, using 100% of one core, doing so unless preempted by the OS.
272 So they are only suited for locks that are almost never contented ;
273 * A mutex is a very simple lock.
274 In most implementations it is a very fast lock, implemented in user-space on recent Linux kernels and glibc ;
275 * A read-write lock (RW-lock) allows several threads to acquire it in read mode, but only one thread can acquire it in write mode.
276 This is suited when most accesses are read-only and writes are rare and do not take too long.
277 Otherwise, a mutex might actually be faster ;
278
279 One quick word about condition variables, that allow a thread to notify one or more threads waiting for a condition to happen.
280 A thread should acquire a mutex using a `std::unique_lock` and call the `wait()` method of the condition variable.
281 This is a very useful mechanism but one must be careful about two things:
282
283 * The producer thread can either wake only one thread or all threads waiting on the condition variable.
284 Waking up several threads if only one has something to do (known as a "thundering herd") is bad practice, but there are some cases where it makes sense ;
285 * A consumer thread might be waken up spuriously, which can be avoided by passing a predicate (which can be as simple as a small lambda function) to `wait()`.
286
287 Our wrappers, `LockGuarded`, `SharedLockGuarded` in `lock.hh`, should always be preferred over other solutions.
288 They provide a way to wrap any data structure as protected by a lock (mutex or shared mutex), while making it immediately clear which data is protected by that lock, and preventing any access to the data without holding the lock.
289
290 For example, to protect a set of integers with a simple mutex:
291
292 ```c++
293 LockGuarded<std::set<int>> d_data;
294 ```
295
296 or with a shared mutex instead:
297
298 ```c+++
299 SharedLockGuarded<std::set<int>> d_data;
300 ```
301
302 Then the only way to access the data is to call the `lock()`, `read_only_lock()` or `try_lock()` methods for the simple case, or the `read_lock()`, `write_lock()`, `try_read_lock()` or `try_write_lock()` for the shared one.
303 Doing so will return a "holder" object, which provides access to the protected data, checking that the lock has really been acquired if needed (`try_` cases).
304 The data might be read-only if `read_lock()`, `try_read_lock()` or `read_only_lock()` was called.
305 Access is provided by dereferencing the holder object via `*` or `->`, allowing a quick-access syntax:
306
307 ```c+++
308 return d_data.lock()->size();
309 ```
310
311 Or when the lock needs to be kept for a bit longer:
312
313 ```c++
314 {
315 auto data = d_data.lock();
316 data->clear();
317 data->insert(42);
318 }
319 ```
320
321 ## Atomics
322
323 `std::atomic` provides a nice way to share a counter or gauge between threads without the need for locking.
324 This is done by implementing operations like reading, increasing, decreasing or writing a value in an atomic way, using memory barriers, making sure that the value cannot be updated from a different core during the operation.
325 The default mode uses a sequentially consistent ordering memory model, which is quite expensive since it requires a full memory fence on all multi-core systems.
326 A relaxed model can be used for specific operations, but the default model has the advantage of being safe in all situations.
327
328 ## Per-Thread Counters
329
330 For generic per-thread counters, we have a class in `tcounters.hh` that should provide better performance by allowing each thread to independently update its own counter, the costly operation only happens when the counter needs to be read by one thread gathering metrics from all threads.
331
332 # Dealing with Untrusted Data
333
334 As a rule of thumb, any data received from outside the process should be considered untrusted.
335 This includes data received on a socket, loaded from a file, retrieved from a database, etc.
336 Data received from an internal pipe might be excluded from that rule.
337
338 Untrusted data should never be trusted to adhere to the expected format or specifications, and a strict checking of boundaries should be performed.
339 It means for example that, after reading the length for a field inside the data, whether that length does not exceed the total length of the data should be checked.
340 In the same way, if we expect a numerical type we should check whether it matches what we expect and understand.
341
342 Anything unexpected should stop the processing and lead to the discarding of the complete data set.
343 If a smaller data set can be safely discarded, and it is more important to load an incomplete set than to assure the integrity of the complete data set, only the faulty data can be discarded instead.
344
345 ## Alignment Issues
346
347 When structured, binary data is received from the network or read from a file, it might be tempting to map it to an existing structure directly to make the parsing easier.
348 But one must be careful about alignment issues on some architectures:
349
350 ```c++
351 struct my_struct {
352 uint32_t foo;
353 uint32_t bar;
354 };
355 ```
356
357 It might be tempting to directly cast the received data:
358
359 ```c++
360 void func(char* data, size_t offset, size_t length) {
361 // bounds check left out!
362 const struct my_struct* tmp = reinterpret_cast<const struct my_struct*>(data + offset);
363 ...
364 }
365 ```
366
367 Unfortunately this leads to undefined behaviour because the offset might not be aligned with the alignment requirement of the struct.
368 One solution is to do a copy:
369
370 ```c++
371 void func(char* data, size_t offset, size_t length) {
372 // bounds check left out!
373 struct my_struct tmp;
374 memcpy(&tmp, data + offset, sizeof(tmp));
375 /* ... */
376 }
377 ```
378
379 ## Signed vs. Unsigned
380
381 Signed integers might overflow, and the resulting value is unpredictable, as this overflow is undefined behaviour.
382 That means that this code results in an unpredictable value:
383
384 ```c++
385 int8_t a = std::numeric_limits<int8_t>::max();
386 a++;
387 ```
388
389 One such example led to [2006-01: Malformed TCP queries can lead to a buffer overflow which might be exploitable](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2006-01.html).
390
391 It would be necessary to check that the value cannot overflow first.
392 Another possibility would be to instruct the compiler to treat signed overflow as it does for unsigned values, by wrapping.
393 This can be done with `-fwrapv` with g++.
394
395 An operation on an unsigned integer will never result in an overflow, because the value will simply wrap around.
396 This might still result in an unexpected value, possibly bypassing a critical check:
397
398 ```c++
399 void parse_untrusted_data(uint8_t* data, uint16_t length)
400 {
401 /* parse a record, first two bytes are the size of the record data, second two bytes are the type of the record */
402 if (length < 4) {
403 return;
404 }
405
406 /* read the first two bytes which hold the length of the next record */
407 uint16_t recordLen = data[0] * 256 + data[1];
408
409 /* let's assume that recordLen is equal to 65535 */
410 uint16_t totalRecordLen = /* size of the type */ sizeof(uint16_t) + recordLen; // <-- this results in a wrapped value of 65535 + 2 = 65537 = 1
411 if (totalRecordLen > length) {
412 return;
413 }
414
415 /* ... */
416 }
417 ```
418
419 A valid version to prevent the overflow:
420
421 ```c++
422 void parse_untrusted_data(uint8_t* data, uint16_t length)
423 {
424 /* parse a record, first two bytes are the size of the record data, second two bytes are the type of the record */
425 if (length < 4) {
426 return;
427 }
428
429 /* read the first two bytes which hold the length of the next record */
430 uint16_t recordLen = data[0] * 256 + data[1];
431 if (recordLen > length || (length - recordLen) < sizeof(uint16_t)) {
432 return;
433 }
434
435 /* ... */
436 }
437 ```
438
439 Converting from unsigned to signed will lose the high order bytes, and should be avoided, or the value should be checked beforehand:
440
441 ```c++
442 uint64_t u = std::numeric_limits<uint64_t>::max();
443 int64_t s = static_cast<int64_t>(u); /* Wrong, and the cast eliminates any warning */
444 if (u <= std::numeric_limit<int64_t>::max()) {
445 int64_t s = static_cast<int64_t>(u); /* OK */
446 }
447 ```
448
449 The `pdns::checked_conv()` function can be used, ensuring that the conversion can safely be done and raising an exception otherwise.
450
451 `-Wsign-conversion` can be used to warn about dangerous conversions (disabled by default in g++, and note that a cast disables the warning).
452
453 ## Fuzzing
454
455 Fuzzing is a very useful way to test a piece of code that parses untrusted data.
456 Efficient fuzzers are often doing coverage-based fuzzing, where the code that they test has been compiled in a special way to allow the fuzzer to detect which branches are executed and which are not, so that the fuzzer can see the effect of mutating specific bytes of the input on the code path.
457
458 PowerDNS has a few fuzzing targets that can be used with libFuzzer or AFL in the `pdns/` directory, and are built when `--enable-fuzzing-target` is passed to `configure`.
459 More information can be found in the [fuzzing/README.md](https://github.com/PowerDNS/pdns/blob/master/fuzzing/README.md) file.
460 The existing fuzzing targets are run on the OSS-Fuzz infrastructure for a short time every time a pull request is opened, and for a longer time on the HEAD of the repository.
461
462 # Other Potential Issues
463
464 ## TOCTOU
465
466 The time-of-check to time-of-use vulnerability is a very easy mistake to make when dealing with files or directories.
467 The gist of it is that there is a small race condition between the time where a program might check the ownership, permissions or even existence of a file and the time it will actually do something with it.
468 This time might be enough to allow an attacker to create a symbolic link to a critical file at the place of that exact file, for example.
469 Since the program has enough rights to edit this file, this might allow an attacker to trick the program into writing into a completely different file.
470
471 This is hard to avoid in all cases, but some mitigations do help:
472
473 * Opening a file first (handling errors if that fails) then getting the needed metadata via the file descriptor instead of the path (`fstat`, `fchmod`, `fchown`) ;
474 * Opening with the `O_NOFOLLOW` flag set, so that the operation will fail if the target exists and is a symbolic link ;
475 * Always creating temporary files via the `mkstemp()` function, which guarantees that the file did not exist before and has been created with the right permissions ;
476 * Using operations that are guaranteed to be atomic, like renaming a file on the same filesystem (for example in the same directory).
477
478 ## Secrets
479
480 Try very hard not to load sensitive information into memory.
481 And of course do not write this information to logs or to disk!
482
483 If you have to:
484
485 * Use an object that can't be copied, by deleting the copy constructors and assignments operators,
486 * Try to lock the memory so it cannot be swapped out to disk, or included in a core dump, via `sodium_malloc()` or `sodium_mlock()`, for example ;
487 * Wipe the content before releasing the memory, so it will not linger around.
488 Do note that `memset()` is very often optimized out by the compiler, so function like `sodium_munlock()`, `explicit_bzero()` or `explicit_memset()` should be used instead.
489
490 ### Constant-Time Comparison
491
492 Don't compare secret against data using a naive string comparison, as the timing of the operation will leak information about the content of the secret.
493 Ideally, a constant-time comparison should be used instead (see `constantTimeStringEquals()` in the PowerDNS code base) but it is not always easy to achieve.
494 One option might be to compute an HMAC of the secret using a key that was randomly generated at startup, and compare it against a HMAC of the supplied data computed with the same key.
495
496 ## Virtual Destructors
497
498 Any class that is expected to be sub-classed should provide a virtual destructor.
499 Not doing so will prevent the destructor of any derived class from being called if the object is held as the base type:
500
501 ```c++
502 class Parent
503 {
504 virtual void doVirtualCall();
505 };
506
507 class Child: public Parent
508 {
509 Child()
510 {
511 d_fd = fopen(..);
512 }
513
514 ~Child()
515 {
516 if (d_fd) {
517 fclose(d_fd);
518 f_fd = nullptr;
519 }
520 }
521
522 void doVirtualCall() override;
523 };
524
525 std::vector<Parent> myObjects;
526 myObjects.push_back(Child());
527 ```
528
529 Note that defining a destructor will prevent the automatic creation of move operators for that class, since they are generated only if these conditions are met:
530
531 * No copy operators are declared ;
532 * No move operators are declared ;
533 * No destructor is declared.
534
535 If the parent class holds data that is costly to copy, it might make sense to declare the move operators explicitly:
536
537 ```c++
538 class Parent
539 {
540 Parent(Parent&&) = default;
541 Parent& operator=(Parent&&) = default;
542
543 virtual ~Parent()
544 {
545 }
546
547 virtual void doVirtualCall();
548
549 private:
550 FILE* d_fd{nullptr};
551 };
552 ```
553
554 Note that declaring the move operators disables the copy operators, so if they are still needed:
555
556 ```c++
557 class Parent
558 {
559 Parent(Parent&&) = default;
560 Parent& operator=(Parent&&) = default;
561
562 Parent(const Parent&) = default;
563 Parent& operator=(const Parent&) = default;
564
565 virtual ~Parent()
566 {
567 }
568
569 virtual void doVirtualCall();
570 };
571 ```
572
573 On a related topic, virtual methods should not be called from constructors or destructors.
574 While this is allowed under certain restrictions, it is very hard to know exactly which method (base or derived) will be called, and whether all sub-objects contained in the class would have been correctly constructed at that point.
575
576 ## Hash Collisions
577
578 Hashes are a very useful tool, used in `unordered_map` and `unordered_set` among others.
579 They are also used in our caches.
580 An important caveat that developers need to be aware of regarding hashes are that the probability of a collision is often a lot higher than expected.
581 This is well-known as the birthday paradox, the fact that the probability of having two entries colliding is a lot higher than the probability of finding a collision for a specific entry.
582 This means that it is important to verify that the entries are actually identical, and just not that they hash to the same value.
583
584 This is especially important when hashing attacker-controlled values, as they can be specially crafted to trigger collisions to cause:
585
586 * Cache pollution (see [2018-06: Packet cache pollution via crafted query](https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2018-06.html)) ;
587 * Denial of service via hash table flooding (in a map, all entries that hash to the same value are often placed into a linked-list, making it possible to cause a linear scan of entries by making all of them hash to that same value).
588
589 The first issue can be prevented by comparing the entries and not just the value they hash to.
590 The second one can be used by using some sort of secret when computing the hash so that the result cannot be guessed by the attacker.
591 That can be achieved by using an unpredictable seed for certain hash algorithms, or a secret for some other like `SipHash`.
592
593 # Readability Tips
594
595 Some of these tips are actually enforced by `clang-tidy` nowadays, but it is still useful to keep them in mind.
596
597 ## `auto`
598
599 C++11 introduced automatic type deduction, using the `auto` keyword.
600 Using automatic type deduction prevents nasty surprises if the variable is initialized from another one, or from a function, and the other type is changed to a different one.
601 The code might still compile while now involving a copy or worse.
602
603 ## Boolean Expressions
604
605 ## Explicit Comparisons
606
607 * Compare numerical values with `== 0` or `!= 0` explicitly ;
608 * Compare to `false` explicitly, which is easier to read ;
609 * Compare to `nullptr` for the same reason.
610
611 ## Initialization
612
613 Use braced initialization for members as often as possible:
614
615 * It does forbid narrowing conversions
616 * It avoids C++'s "[most vexing parse](https://en.wikipedia.org/wiki/Most_vexing_parse)" which is to declare a function instead of calling the default constructor:
617
618 ```c++
619 Object a(); // declares a function named a that returns an object
620 ```
621
622 ## `nullptr`
623
624 When representing a pointer, using `nullptr` makes it immediately obvious that we are dealing with a pointer, as opposed to the use of `0`.
625 It also cannot be silently taken as an integer, which can happens with `0` but also with `NULL`.
626
627 ## `const`-ness
628
629 * Mark parameters and variables that should not be modified as `const`.
630 This is especially important for references and pointers that comes from outside the function, but it also makes sense to do it for local variables or parameters passed by value because it might help detect a logic error later.
631 * Mark `const` methods as such (and make them thread-safe)
632 * Prefer using `at()` on containers so that no insertion can take place by mistake, and to get bounds checking.
633
634 ## `static`
635
636 Functions that are only used inside a single file should be marked as `static`, so that:
637
638 * The compiler knows that these functions will not be called from a different compilation unit and thus that no symbol needs to be generated, making it more likely for the function to be inlined ;
639 * The reader knows that this function is only used there and can be altered without causing an issue somewhere else.
640
641 For the same reason, global variables that are only accessed from a single file should be marked static as well.
642
643 ## Variables
644
645 Try to declare variables in the innermost scope possible and avoid uninitialized variables as much as possible.
646 Declare and initialize them when the values needed to initialize them are available.
647
648 ## Exceptions
649
650 Should be reserved for unexpected events (corrupted data, timeouts, ...) and should not be triggered in normal processing.
651
652 Do not be afraid of using them, though, as the cost of an exception that is not thrown is usually very small, thanks to the zero-cost exception model.
653 It might still force the compiler to refrain from some optimizations, so it might make sense to avoid them in some very performance-sensitive, narrow code paths.
654
655 ### Custom Exceptions
656
657 Exceptions defined by the standards should be used whenever possible, as they already cover a lot of use cases.
658
659 If custom exceptions are necessary, to be able to catch them explicitly, they should still derive from `std::exception`, directly or indirectly, so that they can still be caught in a more generic way to prevent the program from terminating.
660 For example, the main connection handling function of a server can catch `std::exception` and just terminate the current connection if an uncaught exception bubbles up.
661
662 ### Catching Exceptions
663
664 Catching exceptions should always be done by const reference:
665
666 ```c+++
667 try {
668 }
669 catch (const std::exception& e) {
670 std::cerr << e.what() <<endl;
671 }
672 ```
673
674 Not using a reference would result in the exception object being sliced, meaning that a custom exception derived from `std::exception` would not see its overriding `what()` method called but the one from the base class instead.
675
676 ## Casts
677
678 C-style casts should be avoided, as the compiler does almost no check on the validity of the operation.
679 They are also very hard to spot in a code.
680 C++-style casts can easily be spotted in a code, which makes it easy to review them.
681
682 * `const_cast` can be used to remove the const qualifier on a variable.
683 It's usually a bad sign, but sometimes it is needed to call a function that will not modify the variable but lacks the const qualifier, for example.
684 * `dynamic_cast` can be used to cast a pointer to a derived class or to a base class, while checking that the operation is valid.
685 If the casted object is not valid for the intended type, a nullptr value will be returned (or a bad_cast exception for references) so the result of the operation should be checked!
686 Note that the RTTI check needed to verify that the casted object is valid has a non-negligible CPU cost.
687 Not checking the return value might lead to remote denial of service by nullptr dereference, as happened with the issue described in this advisory: https://docs.powerdns.com/recursor/security-advisories/powerdns-advisory-2017-08.html
688 * `static_cast` can perform downcast in place of `dynamic_cast`, with none of the cost associated to the check, but can only be done if the cast is known to be valid.
689 It can also do implicit conversion between types (from `ssize_t` to `size_t`, AFTER checking that the value is greater or equal to zero).
690 * `reinterpret_cast` is quite dangerous, since it can be used to turn a type into a different one.
691 It cannot be be used to remove a const qualifier.
692 When used to reinterpret the content of a buffer it can quickly lead to alignment issues, as described in the [alignment issues] section.
693
694 ## `errno`
695
696 `errno` is only guaranteed to be set on failing system calls and not set on succeeding system calls.
697 A library call may clobber `errno`, even when it succeeds.
698 Safe practice is:
699
700 * Only look at `errno` on failing system calls or when a library function is documented to set `errno`.
701 * Immediately save the value of `errno` in a local variable after a system call for later decision making.