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Merge branch 'drm-next-5.1' of git://people.freedesktop.org/~agd5f/linux into drm...
[thirdparty/kernel/stable.git] / drivers / gpu / drm / vc4 / vc4_drv.h
1 /*
2 * Copyright (C) 2015 Broadcom
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License version 2 as
6 * published by the Free Software Foundation.
7 */
8
9 #include <linux/mm_types.h>
10 #include <linux/reservation.h>
11 #include <drm/drmP.h>
12 #include <drm/drm_util.h>
13 #include <drm/drm_encoder.h>
14 #include <drm/drm_gem_cma_helper.h>
15 #include <drm/drm_atomic.h>
16 #include <drm/drm_syncobj.h>
17
18 #include "uapi/drm/vc4_drm.h"
19
20 /* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
21 * this.
22 */
23 enum vc4_kernel_bo_type {
24 /* Any kernel allocation (gem_create_object hook) before it
25 * gets another type set.
26 */
27 VC4_BO_TYPE_KERNEL,
28 VC4_BO_TYPE_V3D,
29 VC4_BO_TYPE_V3D_SHADER,
30 VC4_BO_TYPE_DUMB,
31 VC4_BO_TYPE_BIN,
32 VC4_BO_TYPE_RCL,
33 VC4_BO_TYPE_BCL,
34 VC4_BO_TYPE_KERNEL_CACHE,
35 VC4_BO_TYPE_COUNT
36 };
37
38 /* Performance monitor object. The perform lifetime is controlled by userspace
39 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
40 * request, and when this is the case, HW perf counters will be activated just
41 * before the submit_cl is submitted to the GPU and disabled when the job is
42 * done. This way, only events related to a specific job will be counted.
43 */
44 struct vc4_perfmon {
45 /* Tracks the number of users of the perfmon, when this counter reaches
46 * zero the perfmon is destroyed.
47 */
48 refcount_t refcnt;
49
50 /* Number of counters activated in this perfmon instance
51 * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
52 */
53 u8 ncounters;
54
55 /* Events counted by the HW perf counters. */
56 u8 events[DRM_VC4_MAX_PERF_COUNTERS];
57
58 /* Storage for counter values. Counters are incremented by the HW
59 * perf counter values every time the perfmon is attached to a GPU job.
60 * This way, perfmon users don't have to retrieve the results after
61 * each job if they want to track events covering several submissions.
62 * Note that counter values can't be reset, but you can fake a reset by
63 * destroying the perfmon and creating a new one.
64 */
65 u64 counters[0];
66 };
67
68 struct vc4_dev {
69 struct drm_device *dev;
70
71 struct vc4_hdmi *hdmi;
72 struct vc4_hvs *hvs;
73 struct vc4_v3d *v3d;
74 struct vc4_dpi *dpi;
75 struct vc4_dsi *dsi1;
76 struct vc4_vec *vec;
77 struct vc4_txp *txp;
78
79 struct vc4_hang_state *hang_state;
80
81 /* The kernel-space BO cache. Tracks buffers that have been
82 * unreferenced by all other users (refcounts of 0!) but not
83 * yet freed, so we can do cheap allocations.
84 */
85 struct vc4_bo_cache {
86 /* Array of list heads for entries in the BO cache,
87 * based on number of pages, so we can do O(1) lookups
88 * in the cache when allocating.
89 */
90 struct list_head *size_list;
91 uint32_t size_list_size;
92
93 /* List of all BOs in the cache, ordered by age, so we
94 * can do O(1) lookups when trying to free old
95 * buffers.
96 */
97 struct list_head time_list;
98 struct work_struct time_work;
99 struct timer_list time_timer;
100 } bo_cache;
101
102 u32 num_labels;
103 struct vc4_label {
104 const char *name;
105 u32 num_allocated;
106 u32 size_allocated;
107 } *bo_labels;
108
109 /* Protects bo_cache and bo_labels. */
110 struct mutex bo_lock;
111
112 /* Purgeable BO pool. All BOs in this pool can have their memory
113 * reclaimed if the driver is unable to allocate new BOs. We also
114 * keep stats related to the purge mechanism here.
115 */
116 struct {
117 struct list_head list;
118 unsigned int num;
119 size_t size;
120 unsigned int purged_num;
121 size_t purged_size;
122 struct mutex lock;
123 } purgeable;
124
125 uint64_t dma_fence_context;
126
127 /* Sequence number for the last job queued in bin_job_list.
128 * Starts at 0 (no jobs emitted).
129 */
130 uint64_t emit_seqno;
131
132 /* Sequence number for the last completed job on the GPU.
133 * Starts at 0 (no jobs completed).
134 */
135 uint64_t finished_seqno;
136
137 /* List of all struct vc4_exec_info for jobs to be executed in
138 * the binner. The first job in the list is the one currently
139 * programmed into ct0ca for execution.
140 */
141 struct list_head bin_job_list;
142
143 /* List of all struct vc4_exec_info for jobs that have
144 * completed binning and are ready for rendering. The first
145 * job in the list is the one currently programmed into ct1ca
146 * for execution.
147 */
148 struct list_head render_job_list;
149
150 /* List of the finished vc4_exec_infos waiting to be freed by
151 * job_done_work.
152 */
153 struct list_head job_done_list;
154 /* Spinlock used to synchronize the job_list and seqno
155 * accesses between the IRQ handler and GEM ioctls.
156 */
157 spinlock_t job_lock;
158 wait_queue_head_t job_wait_queue;
159 struct work_struct job_done_work;
160
161 /* Used to track the active perfmon if any. Access to this field is
162 * protected by job_lock.
163 */
164 struct vc4_perfmon *active_perfmon;
165
166 /* List of struct vc4_seqno_cb for callbacks to be made from a
167 * workqueue when the given seqno is passed.
168 */
169 struct list_head seqno_cb_list;
170
171 /* The memory used for storing binner tile alloc, tile state,
172 * and overflow memory allocations. This is freed when V3D
173 * powers down.
174 */
175 struct vc4_bo *bin_bo;
176
177 /* Size of blocks allocated within bin_bo. */
178 uint32_t bin_alloc_size;
179
180 /* Bitmask of the bin_alloc_size chunks in bin_bo that are
181 * used.
182 */
183 uint32_t bin_alloc_used;
184
185 /* Bitmask of the current bin_alloc used for overflow memory. */
186 uint32_t bin_alloc_overflow;
187
188 struct work_struct overflow_mem_work;
189
190 int power_refcount;
191
192 /* Mutex controlling the power refcount. */
193 struct mutex power_lock;
194
195 struct {
196 struct timer_list timer;
197 struct work_struct reset_work;
198 } hangcheck;
199
200 struct semaphore async_modeset;
201
202 struct drm_modeset_lock ctm_state_lock;
203 struct drm_private_obj ctm_manager;
204 };
205
206 static inline struct vc4_dev *
207 to_vc4_dev(struct drm_device *dev)
208 {
209 return (struct vc4_dev *)dev->dev_private;
210 }
211
212 struct vc4_bo {
213 struct drm_gem_cma_object base;
214
215 /* seqno of the last job to render using this BO. */
216 uint64_t seqno;
217
218 /* seqno of the last job to use the RCL to write to this BO.
219 *
220 * Note that this doesn't include binner overflow memory
221 * writes.
222 */
223 uint64_t write_seqno;
224
225 bool t_format;
226
227 /* List entry for the BO's position in either
228 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
229 */
230 struct list_head unref_head;
231
232 /* Time in jiffies when the BO was put in vc4->bo_cache. */
233 unsigned long free_time;
234
235 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
236 struct list_head size_head;
237
238 /* Struct for shader validation state, if created by
239 * DRM_IOCTL_VC4_CREATE_SHADER_BO.
240 */
241 struct vc4_validated_shader_info *validated_shader;
242
243 /* normally (resv == &_resv) except for imported bo's */
244 struct reservation_object *resv;
245 struct reservation_object _resv;
246
247 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
248 * for user-allocated labels.
249 */
250 int label;
251
252 /* Count the number of active users. This is needed to determine
253 * whether we can move the BO to the purgeable list or not (when the BO
254 * is used by the GPU or the display engine we can't purge it).
255 */
256 refcount_t usecnt;
257
258 /* Store purgeable/purged state here */
259 u32 madv;
260 struct mutex madv_lock;
261 };
262
263 static inline struct vc4_bo *
264 to_vc4_bo(struct drm_gem_object *bo)
265 {
266 return (struct vc4_bo *)bo;
267 }
268
269 struct vc4_fence {
270 struct dma_fence base;
271 struct drm_device *dev;
272 /* vc4 seqno for signaled() test */
273 uint64_t seqno;
274 };
275
276 static inline struct vc4_fence *
277 to_vc4_fence(struct dma_fence *fence)
278 {
279 return (struct vc4_fence *)fence;
280 }
281
282 struct vc4_seqno_cb {
283 struct work_struct work;
284 uint64_t seqno;
285 void (*func)(struct vc4_seqno_cb *cb);
286 };
287
288 struct vc4_v3d {
289 struct vc4_dev *vc4;
290 struct platform_device *pdev;
291 void __iomem *regs;
292 struct clk *clk;
293 };
294
295 struct vc4_hvs {
296 struct platform_device *pdev;
297 void __iomem *regs;
298 u32 __iomem *dlist;
299
300 /* Memory manager for CRTCs to allocate space in the display
301 * list. Units are dwords.
302 */
303 struct drm_mm dlist_mm;
304 /* Memory manager for the LBM memory used by HVS scaling. */
305 struct drm_mm lbm_mm;
306 spinlock_t mm_lock;
307
308 struct drm_mm_node mitchell_netravali_filter;
309 };
310
311 struct vc4_plane {
312 struct drm_plane base;
313 };
314
315 static inline struct vc4_plane *
316 to_vc4_plane(struct drm_plane *plane)
317 {
318 return (struct vc4_plane *)plane;
319 }
320
321 enum vc4_scaling_mode {
322 VC4_SCALING_NONE,
323 VC4_SCALING_TPZ,
324 VC4_SCALING_PPF,
325 };
326
327 struct vc4_plane_state {
328 struct drm_plane_state base;
329 /* System memory copy of the display list for this element, computed
330 * at atomic_check time.
331 */
332 u32 *dlist;
333 u32 dlist_size; /* Number of dwords allocated for the display list */
334 u32 dlist_count; /* Number of used dwords in the display list. */
335
336 /* Offset in the dlist to various words, for pageflip or
337 * cursor updates.
338 */
339 u32 pos0_offset;
340 u32 pos2_offset;
341 u32 ptr0_offset;
342 u32 lbm_offset;
343
344 /* Offset where the plane's dlist was last stored in the
345 * hardware at vc4_crtc_atomic_flush() time.
346 */
347 u32 __iomem *hw_dlist;
348
349 /* Clipped coordinates of the plane on the display. */
350 int crtc_x, crtc_y, crtc_w, crtc_h;
351 /* Clipped area being scanned from in the FB. */
352 u32 src_x, src_y;
353
354 u32 src_w[2], src_h[2];
355
356 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
357 enum vc4_scaling_mode x_scaling[2], y_scaling[2];
358 bool is_unity;
359 bool is_yuv;
360
361 /* Offset to start scanning out from the start of the plane's
362 * BO.
363 */
364 u32 offsets[3];
365
366 /* Our allocation in LBM for temporary storage during scaling. */
367 struct drm_mm_node lbm;
368
369 /* Set when the plane has per-pixel alpha content or does not cover
370 * the entire screen. This is a hint to the CRTC that it might need
371 * to enable background color fill.
372 */
373 bool needs_bg_fill;
374
375 /* Mark the dlist as initialized. Useful to avoid initializing it twice
376 * when async update is not possible.
377 */
378 bool dlist_initialized;
379 };
380
381 static inline struct vc4_plane_state *
382 to_vc4_plane_state(struct drm_plane_state *state)
383 {
384 return (struct vc4_plane_state *)state;
385 }
386
387 enum vc4_encoder_type {
388 VC4_ENCODER_TYPE_NONE,
389 VC4_ENCODER_TYPE_HDMI,
390 VC4_ENCODER_TYPE_VEC,
391 VC4_ENCODER_TYPE_DSI0,
392 VC4_ENCODER_TYPE_DSI1,
393 VC4_ENCODER_TYPE_SMI,
394 VC4_ENCODER_TYPE_DPI,
395 };
396
397 struct vc4_encoder {
398 struct drm_encoder base;
399 enum vc4_encoder_type type;
400 u32 clock_select;
401 };
402
403 static inline struct vc4_encoder *
404 to_vc4_encoder(struct drm_encoder *encoder)
405 {
406 return container_of(encoder, struct vc4_encoder, base);
407 }
408
409 struct vc4_crtc_data {
410 /* Which channel of the HVS this pixelvalve sources from. */
411 int hvs_channel;
412
413 enum vc4_encoder_type encoder_types[4];
414 };
415
416 struct vc4_crtc {
417 struct drm_crtc base;
418 const struct vc4_crtc_data *data;
419 void __iomem *regs;
420
421 /* Timestamp at start of vblank irq - unaffected by lock delays. */
422 ktime_t t_vblank;
423
424 /* Which HVS channel we're using for our CRTC. */
425 int channel;
426
427 u8 lut_r[256];
428 u8 lut_g[256];
429 u8 lut_b[256];
430 /* Size in pixels of the COB memory allocated to this CRTC. */
431 u32 cob_size;
432
433 struct drm_pending_vblank_event *event;
434 };
435
436 static inline struct vc4_crtc *
437 to_vc4_crtc(struct drm_crtc *crtc)
438 {
439 return (struct vc4_crtc *)crtc;
440 }
441
442 #define V3D_READ(offset) readl(vc4->v3d->regs + offset)
443 #define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
444 #define HVS_READ(offset) readl(vc4->hvs->regs + offset)
445 #define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
446
447 struct vc4_exec_info {
448 /* Sequence number for this bin/render job. */
449 uint64_t seqno;
450
451 /* Latest write_seqno of any BO that binning depends on. */
452 uint64_t bin_dep_seqno;
453
454 struct dma_fence *fence;
455
456 /* Last current addresses the hardware was processing when the
457 * hangcheck timer checked on us.
458 */
459 uint32_t last_ct0ca, last_ct1ca;
460
461 /* Kernel-space copy of the ioctl arguments */
462 struct drm_vc4_submit_cl *args;
463
464 /* This is the array of BOs that were looked up at the start of exec.
465 * Command validation will use indices into this array.
466 */
467 struct drm_gem_cma_object **bo;
468 uint32_t bo_count;
469
470 /* List of BOs that are being written by the RCL. Other than
471 * the binner temporary storage, this is all the BOs written
472 * by the job.
473 */
474 struct drm_gem_cma_object *rcl_write_bo[4];
475 uint32_t rcl_write_bo_count;
476
477 /* Pointers for our position in vc4->job_list */
478 struct list_head head;
479
480 /* List of other BOs used in the job that need to be released
481 * once the job is complete.
482 */
483 struct list_head unref_list;
484
485 /* Current unvalidated indices into @bo loaded by the non-hardware
486 * VC4_PACKET_GEM_HANDLES.
487 */
488 uint32_t bo_index[2];
489
490 /* This is the BO where we store the validated command lists, shader
491 * records, and uniforms.
492 */
493 struct drm_gem_cma_object *exec_bo;
494
495 /**
496 * This tracks the per-shader-record state (packet 64) that
497 * determines the length of the shader record and the offset
498 * it's expected to be found at. It gets read in from the
499 * command lists.
500 */
501 struct vc4_shader_state {
502 uint32_t addr;
503 /* Maximum vertex index referenced by any primitive using this
504 * shader state.
505 */
506 uint32_t max_index;
507 } *shader_state;
508
509 /** How many shader states the user declared they were using. */
510 uint32_t shader_state_size;
511 /** How many shader state records the validator has seen. */
512 uint32_t shader_state_count;
513
514 bool found_tile_binning_mode_config_packet;
515 bool found_start_tile_binning_packet;
516 bool found_increment_semaphore_packet;
517 bool found_flush;
518 uint8_t bin_tiles_x, bin_tiles_y;
519 /* Physical address of the start of the tile alloc array
520 * (where each tile's binned CL will start)
521 */
522 uint32_t tile_alloc_offset;
523 /* Bitmask of which binner slots are freed when this job completes. */
524 uint32_t bin_slots;
525
526 /**
527 * Computed addresses pointing into exec_bo where we start the
528 * bin thread (ct0) and render thread (ct1).
529 */
530 uint32_t ct0ca, ct0ea;
531 uint32_t ct1ca, ct1ea;
532
533 /* Pointer to the unvalidated bin CL (if present). */
534 void *bin_u;
535
536 /* Pointers to the shader recs. These paddr gets incremented as CL
537 * packets are relocated in validate_gl_shader_state, and the vaddrs
538 * (u and v) get incremented and size decremented as the shader recs
539 * themselves are validated.
540 */
541 void *shader_rec_u;
542 void *shader_rec_v;
543 uint32_t shader_rec_p;
544 uint32_t shader_rec_size;
545
546 /* Pointers to the uniform data. These pointers are incremented, and
547 * size decremented, as each batch of uniforms is uploaded.
548 */
549 void *uniforms_u;
550 void *uniforms_v;
551 uint32_t uniforms_p;
552 uint32_t uniforms_size;
553
554 /* Pointer to a performance monitor object if the user requested it,
555 * NULL otherwise.
556 */
557 struct vc4_perfmon *perfmon;
558 };
559
560 /* Per-open file private data. Any driver-specific resource that has to be
561 * released when the DRM file is closed should be placed here.
562 */
563 struct vc4_file {
564 struct {
565 struct idr idr;
566 struct mutex lock;
567 } perfmon;
568 };
569
570 static inline struct vc4_exec_info *
571 vc4_first_bin_job(struct vc4_dev *vc4)
572 {
573 return list_first_entry_or_null(&vc4->bin_job_list,
574 struct vc4_exec_info, head);
575 }
576
577 static inline struct vc4_exec_info *
578 vc4_first_render_job(struct vc4_dev *vc4)
579 {
580 return list_first_entry_or_null(&vc4->render_job_list,
581 struct vc4_exec_info, head);
582 }
583
584 static inline struct vc4_exec_info *
585 vc4_last_render_job(struct vc4_dev *vc4)
586 {
587 if (list_empty(&vc4->render_job_list))
588 return NULL;
589 return list_last_entry(&vc4->render_job_list,
590 struct vc4_exec_info, head);
591 }
592
593 /**
594 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
595 * setup parameters.
596 *
597 * This will be used at draw time to relocate the reference to the texture
598 * contents in p0, and validate that the offset combined with
599 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
600 * Note that the hardware treats unprovided config parameters as 0, so not all
601 * of them need to be set up for every texure sample, and we'll store ~0 as
602 * the offset to mark the unused ones.
603 *
604 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
605 * Setup") for definitions of the texture parameters.
606 */
607 struct vc4_texture_sample_info {
608 bool is_direct;
609 uint32_t p_offset[4];
610 };
611
612 /**
613 * struct vc4_validated_shader_info - information about validated shaders that
614 * needs to be used from command list validation.
615 *
616 * For a given shader, each time a shader state record references it, we need
617 * to verify that the shader doesn't read more uniforms than the shader state
618 * record's uniform BO pointer can provide, and we need to apply relocations
619 * and validate the shader state record's uniforms that define the texture
620 * samples.
621 */
622 struct vc4_validated_shader_info {
623 uint32_t uniforms_size;
624 uint32_t uniforms_src_size;
625 uint32_t num_texture_samples;
626 struct vc4_texture_sample_info *texture_samples;
627
628 uint32_t num_uniform_addr_offsets;
629 uint32_t *uniform_addr_offsets;
630
631 bool is_threaded;
632 };
633
634 /**
635 * _wait_for - magic (register) wait macro
636 *
637 * Does the right thing for modeset paths when run under kdgb or similar atomic
638 * contexts. Note that it's important that we check the condition again after
639 * having timed out, since the timeout could be due to preemption or similar and
640 * we've never had a chance to check the condition before the timeout.
641 */
642 #define _wait_for(COND, MS, W) ({ \
643 unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
644 int ret__ = 0; \
645 while (!(COND)) { \
646 if (time_after(jiffies, timeout__)) { \
647 if (!(COND)) \
648 ret__ = -ETIMEDOUT; \
649 break; \
650 } \
651 if (W && drm_can_sleep()) { \
652 msleep(W); \
653 } else { \
654 cpu_relax(); \
655 } \
656 } \
657 ret__; \
658 })
659
660 #define wait_for(COND, MS) _wait_for(COND, MS, 1)
661
662 /* vc4_bo.c */
663 struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
664 void vc4_free_object(struct drm_gem_object *gem_obj);
665 struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
666 bool from_cache, enum vc4_kernel_bo_type type);
667 int vc4_dumb_create(struct drm_file *file_priv,
668 struct drm_device *dev,
669 struct drm_mode_create_dumb *args);
670 struct dma_buf *vc4_prime_export(struct drm_device *dev,
671 struct drm_gem_object *obj, int flags);
672 int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
673 struct drm_file *file_priv);
674 int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
675 struct drm_file *file_priv);
676 int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
677 struct drm_file *file_priv);
678 int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
679 struct drm_file *file_priv);
680 int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
681 struct drm_file *file_priv);
682 int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
683 struct drm_file *file_priv);
684 int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
685 struct drm_file *file_priv);
686 vm_fault_t vc4_fault(struct vm_fault *vmf);
687 int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
688 struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
689 int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
690 struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
691 struct dma_buf_attachment *attach,
692 struct sg_table *sgt);
693 void *vc4_prime_vmap(struct drm_gem_object *obj);
694 int vc4_bo_cache_init(struct drm_device *dev);
695 void vc4_bo_cache_destroy(struct drm_device *dev);
696 int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
697 int vc4_bo_inc_usecnt(struct vc4_bo *bo);
698 void vc4_bo_dec_usecnt(struct vc4_bo *bo);
699 void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
700 void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
701
702 /* vc4_crtc.c */
703 extern struct platform_driver vc4_crtc_driver;
704 int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
705 bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
706 bool in_vblank_irq, int *vpos, int *hpos,
707 ktime_t *stime, ktime_t *etime,
708 const struct drm_display_mode *mode);
709 void vc4_crtc_handle_vblank(struct vc4_crtc *crtc);
710 void vc4_crtc_txp_armed(struct drm_crtc_state *state);
711 void vc4_crtc_get_margins(struct drm_crtc_state *state,
712 unsigned int *right, unsigned int *left,
713 unsigned int *top, unsigned int *bottom);
714
715 /* vc4_debugfs.c */
716 int vc4_debugfs_init(struct drm_minor *minor);
717
718 /* vc4_drv.c */
719 void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
720
721 /* vc4_dpi.c */
722 extern struct platform_driver vc4_dpi_driver;
723 int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
724
725 /* vc4_dsi.c */
726 extern struct platform_driver vc4_dsi_driver;
727 int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
728
729 /* vc4_fence.c */
730 extern const struct dma_fence_ops vc4_fence_ops;
731
732 /* vc4_gem.c */
733 void vc4_gem_init(struct drm_device *dev);
734 void vc4_gem_destroy(struct drm_device *dev);
735 int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
736 struct drm_file *file_priv);
737 int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
738 struct drm_file *file_priv);
739 int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
740 struct drm_file *file_priv);
741 void vc4_submit_next_bin_job(struct drm_device *dev);
742 void vc4_submit_next_render_job(struct drm_device *dev);
743 void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
744 int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
745 uint64_t timeout_ns, bool interruptible);
746 void vc4_job_handle_completed(struct vc4_dev *vc4);
747 int vc4_queue_seqno_cb(struct drm_device *dev,
748 struct vc4_seqno_cb *cb, uint64_t seqno,
749 void (*func)(struct vc4_seqno_cb *cb));
750 int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
751 struct drm_file *file_priv);
752
753 /* vc4_hdmi.c */
754 extern struct platform_driver vc4_hdmi_driver;
755 int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
756
757 /* vc4_vec.c */
758 extern struct platform_driver vc4_vec_driver;
759 int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
760
761 /* vc4_txp.c */
762 extern struct platform_driver vc4_txp_driver;
763 int vc4_txp_debugfs_regs(struct seq_file *m, void *unused);
764
765 /* vc4_irq.c */
766 irqreturn_t vc4_irq(int irq, void *arg);
767 void vc4_irq_preinstall(struct drm_device *dev);
768 int vc4_irq_postinstall(struct drm_device *dev);
769 void vc4_irq_uninstall(struct drm_device *dev);
770 void vc4_irq_reset(struct drm_device *dev);
771
772 /* vc4_hvs.c */
773 extern struct platform_driver vc4_hvs_driver;
774 void vc4_hvs_dump_state(struct drm_device *dev);
775 int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
776
777 /* vc4_kms.c */
778 int vc4_kms_load(struct drm_device *dev);
779
780 /* vc4_plane.c */
781 struct drm_plane *vc4_plane_init(struct drm_device *dev,
782 enum drm_plane_type type);
783 u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
784 u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
785 void vc4_plane_async_set_fb(struct drm_plane *plane,
786 struct drm_framebuffer *fb);
787
788 /* vc4_v3d.c */
789 extern struct platform_driver vc4_v3d_driver;
790 int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
791 int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
792 int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
793
794 /* vc4_validate.c */
795 int
796 vc4_validate_bin_cl(struct drm_device *dev,
797 void *validated,
798 void *unvalidated,
799 struct vc4_exec_info *exec);
800
801 int
802 vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
803
804 struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
805 uint32_t hindex);
806
807 int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
808
809 bool vc4_check_tex_size(struct vc4_exec_info *exec,
810 struct drm_gem_cma_object *fbo,
811 uint32_t offset, uint8_t tiling_format,
812 uint32_t width, uint32_t height, uint8_t cpp);
813
814 /* vc4_validate_shader.c */
815 struct vc4_validated_shader_info *
816 vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
817
818 /* vc4_perfmon.c */
819 void vc4_perfmon_get(struct vc4_perfmon *perfmon);
820 void vc4_perfmon_put(struct vc4_perfmon *perfmon);
821 void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
822 void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
823 bool capture);
824 struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
825 void vc4_perfmon_open_file(struct vc4_file *vc4file);
826 void vc4_perfmon_close_file(struct vc4_file *vc4file);
827 int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
828 struct drm_file *file_priv);
829 int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
830 struct drm_file *file_priv);
831 int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
832 struct drm_file *file_priv);