]> git.ipfire.org Git - thirdparty/linux.git/blob - drivers/input/gameport/ns558.c
treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 156
[thirdparty/linux.git] / drivers / input / gameport / ns558.c
1 // SPDX-License-Identifier: GPL-2.0-or-later
2 /*
3 * Copyright (c) 1999-2001 Vojtech Pavlik
4 * Copyright (c) 1999 Brian Gerst
5 */
6
7 /*
8 * NS558 based standard IBM game port driver for Linux
9 */
10
11 /*
12 */
13
14 #include <asm/io.h>
15
16 #include <linux/module.h>
17 #include <linux/ioport.h>
18 #include <linux/init.h>
19 #include <linux/delay.h>
20 #include <linux/gameport.h>
21 #include <linux/slab.h>
22 #include <linux/pnp.h>
23
24 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
25 MODULE_DESCRIPTION("Classic gameport (ISA/PnP) driver");
26 MODULE_LICENSE("GPL");
27
28 static int ns558_isa_portlist[] = { 0x201, 0x200, 0x202, 0x203, 0x204, 0x205, 0x207, 0x209,
29 0x20b, 0x20c, 0x20e, 0x20f, 0x211, 0x219, 0x101, 0 };
30
31 struct ns558 {
32 int type;
33 int io;
34 int size;
35 struct pnp_dev *dev;
36 struct gameport *gameport;
37 struct list_head node;
38 };
39
40 static LIST_HEAD(ns558_list);
41
42 /*
43 * ns558_isa_probe() tries to find an isa gameport at the
44 * specified address, and also checks for mirrors.
45 * A joystick must be attached for this to work.
46 */
47
48 static int ns558_isa_probe(int io)
49 {
50 int i, j, b;
51 unsigned char c, u, v;
52 struct ns558 *ns558;
53 struct gameport *port;
54
55 /*
56 * No one should be using this address.
57 */
58
59 if (!request_region(io, 1, "ns558-isa"))
60 return -EBUSY;
61
62 /*
63 * We must not be able to write arbitrary values to the port.
64 * The lower two axis bits must be 1 after a write.
65 */
66
67 c = inb(io);
68 outb(~c & ~3, io);
69 if (~(u = v = inb(io)) & 3) {
70 outb(c, io);
71 release_region(io, 1);
72 return -ENODEV;
73 }
74 /*
75 * After a trigger, there must be at least some bits changing.
76 */
77
78 for (i = 0; i < 1000; i++) v &= inb(io);
79
80 if (u == v) {
81 outb(c, io);
82 release_region(io, 1);
83 return -ENODEV;
84 }
85 msleep(3);
86 /*
87 * After some time (4ms) the axes shouldn't change anymore.
88 */
89
90 u = inb(io);
91 for (i = 0; i < 1000; i++)
92 if ((u ^ inb(io)) & 0xf) {
93 outb(c, io);
94 release_region(io, 1);
95 return -ENODEV;
96 }
97 /*
98 * And now find the number of mirrors of the port.
99 */
100
101 for (i = 1; i < 5; i++) {
102
103 release_region(io & (-1 << (i - 1)), (1 << (i - 1)));
104
105 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
106 break; /* Don't disturb anyone */
107
108 outb(0xff, io & (-1 << i));
109 for (j = b = 0; j < 1000; j++)
110 if (inb(io & (-1 << i)) != inb((io & (-1 << i)) + (1 << i) - 1)) b++;
111 msleep(3);
112
113 if (b > 300) { /* We allow 30% difference */
114 release_region(io & (-1 << i), (1 << i));
115 break;
116 }
117 }
118
119 i--;
120
121 if (i != 4) {
122 if (!request_region(io & (-1 << i), (1 << i), "ns558-isa"))
123 return -EBUSY;
124 }
125
126 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
127 port = gameport_allocate_port();
128 if (!ns558 || !port) {
129 printk(KERN_ERR "ns558: Memory allocation failed.\n");
130 release_region(io & (-1 << i), (1 << i));
131 kfree(ns558);
132 gameport_free_port(port);
133 return -ENOMEM;
134 }
135
136 ns558->io = io;
137 ns558->size = 1 << i;
138 ns558->gameport = port;
139
140 port->io = io;
141 gameport_set_name(port, "NS558 ISA Gameport");
142 gameport_set_phys(port, "isa%04x/gameport0", io & (-1 << i));
143
144 gameport_register_port(port);
145
146 list_add(&ns558->node, &ns558_list);
147
148 return 0;
149 }
150
151 #ifdef CONFIG_PNP
152
153 static const struct pnp_device_id pnp_devids[] = {
154 { .id = "@P@0001", .driver_data = 0 }, /* ALS 100 */
155 { .id = "@P@0020", .driver_data = 0 }, /* ALS 200 */
156 { .id = "@P@1001", .driver_data = 0 }, /* ALS 100+ */
157 { .id = "@P@2001", .driver_data = 0 }, /* ALS 120 */
158 { .id = "ASB16fd", .driver_data = 0 }, /* AdLib NSC16 */
159 { .id = "AZT3001", .driver_data = 0 }, /* AZT1008 */
160 { .id = "CDC0001", .driver_data = 0 }, /* Opl3-SAx */
161 { .id = "CSC0001", .driver_data = 0 }, /* CS4232 */
162 { .id = "CSC000f", .driver_data = 0 }, /* CS4236 */
163 { .id = "CSC0101", .driver_data = 0 }, /* CS4327 */
164 { .id = "CTL7001", .driver_data = 0 }, /* SB16 */
165 { .id = "CTL7002", .driver_data = 0 }, /* AWE64 */
166 { .id = "CTL7005", .driver_data = 0 }, /* Vibra16 */
167 { .id = "ENS2020", .driver_data = 0 }, /* SoundscapeVIVO */
168 { .id = "ESS0001", .driver_data = 0 }, /* ES1869 */
169 { .id = "ESS0005", .driver_data = 0 }, /* ES1878 */
170 { .id = "ESS6880", .driver_data = 0 }, /* ES688 */
171 { .id = "IBM0012", .driver_data = 0 }, /* CS4232 */
172 { .id = "OPT0001", .driver_data = 0 }, /* OPTi Audio16 */
173 { .id = "YMH0006", .driver_data = 0 }, /* Opl3-SA */
174 { .id = "YMH0022", .driver_data = 0 }, /* Opl3-SAx */
175 { .id = "PNPb02f", .driver_data = 0 }, /* Generic */
176 { .id = "", },
177 };
178
179 MODULE_DEVICE_TABLE(pnp, pnp_devids);
180
181 static int ns558_pnp_probe(struct pnp_dev *dev, const struct pnp_device_id *did)
182 {
183 int ioport, iolen;
184 struct ns558 *ns558;
185 struct gameport *port;
186
187 if (!pnp_port_valid(dev, 0)) {
188 printk(KERN_WARNING "ns558: No i/o ports on a gameport? Weird\n");
189 return -ENODEV;
190 }
191
192 ioport = pnp_port_start(dev, 0);
193 iolen = pnp_port_len(dev, 0);
194
195 if (!request_region(ioport, iolen, "ns558-pnp"))
196 return -EBUSY;
197
198 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL);
199 port = gameport_allocate_port();
200 if (!ns558 || !port) {
201 printk(KERN_ERR "ns558: Memory allocation failed\n");
202 kfree(ns558);
203 gameport_free_port(port);
204 return -ENOMEM;
205 }
206
207 ns558->io = ioport;
208 ns558->size = iolen;
209 ns558->dev = dev;
210 ns558->gameport = port;
211
212 gameport_set_name(port, "NS558 PnP Gameport");
213 gameport_set_phys(port, "pnp%s/gameport0", dev_name(&dev->dev));
214 port->dev.parent = &dev->dev;
215 port->io = ioport;
216
217 gameport_register_port(port);
218
219 list_add_tail(&ns558->node, &ns558_list);
220 return 0;
221 }
222
223 static struct pnp_driver ns558_pnp_driver = {
224 .name = "ns558",
225 .id_table = pnp_devids,
226 .probe = ns558_pnp_probe,
227 };
228
229 #else
230
231 static struct pnp_driver ns558_pnp_driver;
232
233 #endif
234
235 static int __init ns558_init(void)
236 {
237 int i = 0;
238 int error;
239
240 error = pnp_register_driver(&ns558_pnp_driver);
241 if (error && error != -ENODEV) /* should be ENOSYS really */
242 return error;
243
244 /*
245 * Probe ISA ports after PnP, so that PnP ports that are already
246 * enabled get detected as PnP. This may be suboptimal in multi-device
247 * configurations, but saves hassle with simple setups.
248 */
249
250 while (ns558_isa_portlist[i])
251 ns558_isa_probe(ns558_isa_portlist[i++]);
252
253 return list_empty(&ns558_list) && error ? -ENODEV : 0;
254 }
255
256 static void __exit ns558_exit(void)
257 {
258 struct ns558 *ns558, *safe;
259
260 list_for_each_entry_safe(ns558, safe, &ns558_list, node) {
261 gameport_unregister_port(ns558->gameport);
262 release_region(ns558->io & ~(ns558->size - 1), ns558->size);
263 kfree(ns558);
264 }
265
266 pnp_unregister_driver(&ns558_pnp_driver);
267 }
268
269 module_init(ns558_init);
270 module_exit(ns558_exit);