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1 /* SPDX-License-Identifier: GPL-2.0+ */
2 /* (C) Copyright 2002
3 * Detlev Zundel, DENX Software Engineering, dzu@denx.de.
4 */
5
6 /************************************************************************/
7 /* ** Layout of a bmp file */
8 /************************************************************************/
9
10 #ifndef _BMP_H_
11 #define _BMP_H_
12
13 struct __packed bmp_color_table_entry {
14 __u8 blue;
15 __u8 green;
16 __u8 red;
17 __u8 reserved;
18 };
19
20 /* When accessing these fields, remember that they are stored in little
21 endian format, so use linux macros, e.g. le32_to_cpu(width) */
22
23 struct __packed bmp_header {
24 /* Header */
25 char signature[2];
26 __u32 file_size;
27 __u32 reserved;
28 __u32 data_offset;
29 /* InfoHeader */
30 __u32 size;
31 __u32 width;
32 __u32 height;
33 __u16 planes;
34 __u16 bit_count;
35 __u32 compression;
36 __u32 image_size;
37 __u32 x_pixels_per_m;
38 __u32 y_pixels_per_m;
39 __u32 colors_used;
40 __u32 colors_important;
41 /* ColorTable */
42 };
43
44 struct bmp_image {
45 struct bmp_header header;
46 /* We use a zero sized array just as a placeholder for variable
47 sized array */
48 struct bmp_color_table_entry color_table[0];
49 };
50
51 /* Data in the bmp_image is aligned to this length */
52 #define BMP_DATA_ALIGN 4
53
54 /* Constants for the compression field */
55 #define BMP_BI_RGB 0
56 #define BMP_BI_RLE8 1
57 #define BMP_BI_RLE4 2
58
59 #endif /* _BMP_H_ */