4 /* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
5 #undef WIN32_LEAN_AND_MEAN
9 #ifdef CONFIG_SDL_IMAGE
10 # include <SDL_image.h>
14 # include "ui/egl-helpers.h"
18 DisplayChangeListener dcl
;
19 DisplaySurface
*surface
;
22 SDL_Window
*real_window
;
23 SDL_Renderer
*real_renderer
;
25 int last_vm_running
; /* per console for caption reasons */
42 void sdl2_window_create(struct sdl2_console
*scon
);
43 void sdl2_window_destroy(struct sdl2_console
*scon
);
44 void sdl2_window_resize(struct sdl2_console
*scon
);
45 void sdl2_poll_events(struct sdl2_console
*scon
);
47 void sdl2_reset_keys(struct sdl2_console
*scon
);
48 void sdl2_process_key(struct sdl2_console
*scon
,
49 SDL_KeyboardEvent
*ev
);
51 void sdl2_2d_update(DisplayChangeListener
*dcl
,
52 int x
, int y
, int w
, int h
);
53 void sdl2_2d_switch(DisplayChangeListener
*dcl
,
54 DisplaySurface
*new_surface
);
55 void sdl2_2d_refresh(DisplayChangeListener
*dcl
);
56 void sdl2_2d_redraw(struct sdl2_console
*scon
);
57 bool sdl2_2d_check_format(DisplayChangeListener
*dcl
,
58 pixman_format_code_t format
);
60 void sdl2_gl_update(DisplayChangeListener
*dcl
,
61 int x
, int y
, int w
, int h
);
62 void sdl2_gl_switch(DisplayChangeListener
*dcl
,
63 DisplaySurface
*new_surface
);
64 void sdl2_gl_refresh(DisplayChangeListener
*dcl
);
65 void sdl2_gl_redraw(struct sdl2_console
*scon
);
67 QEMUGLContext
sdl2_gl_create_context(DisplayChangeListener
*dcl
,
68 QEMUGLParams
*params
);
69 void sdl2_gl_destroy_context(DisplayChangeListener
*dcl
, QEMUGLContext ctx
);
70 int sdl2_gl_make_context_current(DisplayChangeListener
*dcl
,
72 QEMUGLContext
sdl2_gl_get_current_context(DisplayChangeListener
*dcl
);
74 void sdl2_gl_scanout_disable(DisplayChangeListener
*dcl
);
75 void sdl2_gl_scanout_texture(DisplayChangeListener
*dcl
,
78 uint32_t backing_width
,
79 uint32_t backing_height
,
80 uint32_t x
, uint32_t y
,
81 uint32_t w
, uint32_t h
);
82 void sdl2_gl_scanout_flush(DisplayChangeListener
*dcl
,
83 uint32_t x
, uint32_t y
, uint32_t w
, uint32_t h
);