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1 /*
2 * $Id$
3 */
4
5 #ifndef SQUID_ASYNCCALL_H
6 #define SQUID_ASYNCCALL_H
7
8 #include "base/InstanceId.h"
9 #include "event.h"
10 #include "RefCount.h"
11
12 /**
13 \defgroup AsynCallsAPI Async-Calls API
14 \par
15 * A call is asynchronous if the caller proceeds after the call is made,
16 * and the callee receives the call during the next main loop iteration.
17 * Asynchronous calls help avoid nasty call-me-when-I-call-you loops
18 * that humans often have trouble understanding or implementing correctly.
19 \par
20 * Asynchronous calls are currently implemented via Squid events. The call
21 * event stores the pointer to the callback function and cbdata-protected
22 * callback data. To call a method of an object, the method is wrapped
23 * in a method-specific, static callback function and the pointer to the
24 * object is passed to the wrapper. For the method call to be safe, the
25 * class must be cbdata-enabled.
26 \par
27 * You do not have to use the macros below to make or receive asynchronous
28 * method calls, but they give you a uniform interface and handy call
29 * debugging.
30 */
31
32 class CallDialer;
33 class AsyncCallQueue;
34
35 /**
36 \todo add unique call IDs
37 \todo CBDATA_CLASS2 kids
38 \ingroup AsyncCallsAPI
39 */
40 class AsyncCall: public RefCountable
41 {
42 public:
43 typedef RefCount <AsyncCall> Pointer;
44 friend class AsyncCallQueue;
45
46 AsyncCall(int aDebugSection, int aDebugLevel, const char *aName);
47 virtual ~AsyncCall();
48
49 void make(); // fire if we can; handles general call debugging
50
51 // can be called from canFire() for debugging; always returns false
52 bool cancel(const char *reason);
53
54 bool canceled() { return isCanceled != NULL; }
55
56 virtual CallDialer *getDialer() = 0;
57
58 void print(std::ostream &os);
59
60 /// remove us from the queue; we are head unless we are queued after prev
61 void dequeue(AsyncCall::Pointer &head, AsyncCall::Pointer &prev);
62
63 void setNext(AsyncCall::Pointer aNext) {
64 theNext = aNext;
65 }
66
67 AsyncCall::Pointer &Next() {
68 return theNext;
69 }
70
71 public:
72 const char *const name;
73 const int debugSection;
74 const int debugLevel;
75 const InstanceId<AsyncCall> id;
76
77 protected:
78 virtual bool canFire();
79
80 virtual void fire() = 0;
81
82 AsyncCall::Pointer theNext; // used exclusively by AsyncCallQueue
83
84 private:
85 const char *isCanceled; // set to the cancelation reason by cancel()
86
87 // not implemented to prevent nil calls from being passed around and unknowingly scheduled, for now.
88 AsyncCall();
89 AsyncCall(const AsyncCall &);
90 };
91
92 inline
93 std::ostream &operator <<(std::ostream &os, AsyncCall &call)
94 {
95 call.print(os);
96 return os;
97 }
98
99 /**
100 \ingroup AsyncCallAPI
101 * Interface for all async call dialers
102 */
103 class CallDialer
104 {
105 public:
106 CallDialer() {}
107 virtual ~CallDialer() {}
108
109 // TODO: Add these for clarity when CommCbFunPtrCallT is gone
110 //virtual bool canDial(AsyncCall &call) = 0;
111 //virtual void dial(AsyncCall &call) = 0;
112
113 virtual void print(std::ostream &os) const = 0;
114 };
115
116 /**
117 \ingroup AsyncCallAPI
118 * This template implements an AsyncCall using a specified Dialer class
119 */
120 template <class Dialer>
121 class AsyncCallT: public AsyncCall
122 {
123 public:
124 AsyncCallT(int aDebugSection, int aDebugLevel, const char *aName,
125 const Dialer &aDialer): AsyncCall(aDebugSection, aDebugLevel, aName),
126 dialer(aDialer) {}
127
128 AsyncCallT(const AsyncCallT<Dialer> &o):
129 AsyncCall(o.debugSection, o.debugLevel, o.name),
130 dialer(o.dialer) {}
131
132 ~AsyncCallT() {}
133
134 CallDialer *getDialer() { return &dialer; }
135
136 protected:
137 virtual bool canFire() {
138 return AsyncCall::canFire() &&
139 dialer.canDial(*this);
140 }
141 virtual void fire() { dialer.dial(*this); }
142
143 Dialer dialer;
144
145 private:
146 AsyncCallT & operator=(const AsyncCallT &); // not defined. call assignments not permitted.
147 };
148
149 template <class Dialer>
150 inline
151 AsyncCall *
152 asyncCall(int aDebugSection, int aDebugLevel, const char *aName,
153 const Dialer &aDialer)
154 {
155 return new AsyncCallT<Dialer>(aDebugSection, aDebugLevel, aName, aDialer);
156 }
157
158 /** Call scheduling helper. Use ScheduleCallHere if you can. */
159 bool ScheduleCall(const char *fileName, int fileLine, AsyncCall::Pointer &call);
160
161 /** Call scheduling helper. */
162 #define ScheduleCallHere(call) ScheduleCall(__FILE__, __LINE__, (call))
163
164 #endif /* SQUID_ASYNCCALL_H */