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1 /*
2 * Copyright (C) 1996-2014 The Squid Software Foundation and contributors
3 *
4 * Squid software is distributed under GPLv2+ license and includes
5 * contributions from numerous individuals and organizations.
6 * Please see the COPYING and CONTRIBUTORS files for details.
7 */
8
9 #ifndef _MEM_POOL_H_
10 #define _MEM_POOL_H_
11
12 /**
13 \defgroup MemPoolsAPI Memory Management (Memory Pool Allocator)
14 \ingroup Components
15 *
16 *\par
17 * MemPools are a pooled memory allocator running on top of malloc(). It's
18 * purpose is to reduce memory fragmentation and provide detailed statistics
19 * on memory consumption.
20 *
21 \par
22 * Preferably all memory allocations in Squid should be done using MemPools
23 * or one of the types built on top of it (i.e. cbdata).
24 *
25 \note Usually it is better to use cbdata types as these gives you additional
26 * safeguards in references and typechecking. However, for high usage pools where
27 * the cbdata functionality of cbdata is not required directly using a MemPool
28 * might be the way to go.
29 */
30
31 #include "memMeter.h"
32 #include "splay.h"
33 #include "util.h"
34
35 #if HAVE_GNUMALLOC_H
36 #include <gnumalloc.h>
37 #elif HAVE_MALLOC_H
38 #include <malloc.h>
39 #endif
40 #if HAVE_MEMORY_H
41 #include <memory.h>
42 #endif
43
44 #if !M_MMAP_MAX
45 #if USE_DLMALLOC
46 #define M_MMAP_MAX -4
47 #endif
48 #endif
49
50 /// \ingroup MemPoolsAPI
51 #define toMB(size) ( ((double) size) / ((double)(1024*1024)) )
52 /// \ingroup MemPoolsAPI
53 #define toKB(size) ( (size + 1024 - 1) / 1024 )
54
55 /// \ingroup MemPoolsAPI
56 #define MEM_PAGE_SIZE 4096
57 /// \ingroup MemPoolsAPI
58 #define MEM_MIN_FREE 32
59 /// \ingroup MemPoolsAPI
60 #define MEM_MAX_FREE 65535 /* unsigned short is max number of items per chunk */
61
62 class MemImplementingAllocator;
63 class MemPoolStats;
64
65 /// \ingroup MemPoolsAPI
66 /// \todo Kill this typedef for C++
67 typedef struct _MemPoolGlobalStats MemPoolGlobalStats;
68
69 /// \ingroup MemPoolsAPI
70 class MemPoolIterator
71 {
72 public:
73 MemImplementingAllocator *pool;
74 MemPoolIterator * next;
75 };
76
77 /**
78 \ingroup MemPoolsAPI
79 * Object to track per-pool cumulative counters
80 */
81 class mgb_t
82 {
83 public:
84 mgb_t() : count(0), bytes(0) {}
85 double count;
86 double bytes;
87 };
88
89 /**
90 \ingroup MemPoolsAPI
91 * Object to track per-pool memory usage (alloc = inuse+idle)
92 */
93 class MemPoolMeter
94 {
95 public:
96 MemPoolMeter();
97 void flush();
98 MemMeter alloc;
99 MemMeter inuse;
100 MemMeter idle;
101
102 /** history Allocations */
103 mgb_t gb_allocated;
104 mgb_t gb_oallocated;
105
106 /** account Saved Allocations */
107 mgb_t gb_saved;
108
109 /** account Free calls */
110 mgb_t gb_freed;
111 };
112
113 class MemImplementingAllocator;
114
115 /// \ingroup MemPoolsAPI
116 class MemPools
117 {
118 public:
119 static MemPools &GetInstance();
120 MemPools();
121 void init();
122 void flushMeters();
123
124 /**
125 \param label Name for the pool. Displayed in stats.
126 \param obj_size Size of elements in MemPool.
127 */
128 MemImplementingAllocator * create(const char *label, size_t obj_size);
129
130 /**
131 * Sets upper limit in bytes to amount of free ram kept in pools. This is
132 * not strict upper limit, but a hint. When MemPools are over this limit,
133 * totally free chunks are immediately considered for release. Otherwise
134 * only chunks that have not been referenced for a long time are checked.
135 */
136 void setIdleLimit(ssize_t new_idle_limit);
137 ssize_t idleLimit() const;
138
139 /**
140 \par
141 * Main cleanup handler. For MemPools to stay within upper idle limits,
142 * this function needs to be called periodically, preferrably at some
143 * constant rate, eg. from Squid event. It looks through all pools and
144 * chunks, cleans up internal states and checks for releasable chunks.
145 *
146 \par
147 * Between the calls to this function objects are placed onto internal
148 * cache instead of returning to their home chunks, mainly for speedup
149 * purpose. During that time state of chunk is not known, it is not
150 * known whether chunk is free or in use. This call returns all objects
151 * to their chunks and restores consistency.
152 *
153 \par
154 * Should be called relatively often, as it sorts chunks in suitable
155 * order as to reduce free memory fragmentation and increase chunk
156 * utilisation.
157 * Suitable frequency for cleanup is in range of few tens of seconds to
158 * few minutes, depending of memory activity.
159 *
160 \todo DOCS: Re-write this shorter!
161 *
162 \param maxage Release all totally idle chunks that
163 * have not been referenced for maxage seconds.
164 */
165 void clean(time_t maxage);
166
167 void setDefaultPoolChunking(bool const &);
168 MemImplementingAllocator *pools;
169 ssize_t mem_idle_limit;
170 int poolCount;
171 bool defaultIsChunked;
172 private:
173 static MemPools *Instance;
174 };
175
176 /**
177 \ingroup MemPoolsAPI
178 * a pool is a [growing] space for objects of the same size
179 */
180 class MemAllocator
181 {
182 public:
183 MemAllocator (char const *aLabel);
184 virtual ~MemAllocator() {}
185
186 /**
187 \param stats Object to be filled with statistical data about pool.
188 \retval Number of objects in use, ie. allocated.
189 */
190 virtual int getStats(MemPoolStats * stats, int accumulate = 0) = 0;
191
192 virtual MemPoolMeter const &getMeter() const = 0;
193
194 /**
195 * Allocate one element from the pool
196 */
197 virtual void *alloc() = 0;
198
199 /**
200 * Free a element allocated by MemAllocator::alloc()
201 */
202 virtual void freeOne(void *) = 0;
203
204 virtual char const *objectType() const;
205 virtual size_t objectSize() const = 0;
206 virtual int getInUseCount() = 0;
207 void zeroBlocks(bool doIt) {doZero = doIt;}
208 int inUseCount();
209
210 /**
211 * Allows you tune chunk size of pooling. Objects are allocated in chunks
212 * instead of individually. This conserves memory, reduces fragmentation.
213 * Because of that memory can be freed also only in chunks. Therefore
214 * there is tradeoff between memory conservation due to chunking and free
215 * memory fragmentation.
216 *
217 \note As a general guideline, increase chunk size only for pools that keep
218 * very many items for relatively long time.
219 */
220 virtual void setChunkSize(size_t) {}
221
222 /**
223 \param minSize Minimum size needed to be allocated.
224 \retval n Smallest size divisible by sizeof(void*)
225 */
226 static size_t RoundedSize(size_t minSize);
227
228 protected:
229 /** Whether to zero memory on initial allocation and on return to the pool.
230 *
231 * We do this on some pools because many object constructors are/were incomplete
232 * and we are afraid some code may use the object after free.
233 * These probems are becoming less common, so when possible set this to false.
234 */
235 bool doZero;
236
237 private:
238 const char *label;
239 };
240
241 /// \ingroup MemPoolsAPI
242 class MemImplementingAllocator : public MemAllocator
243 {
244 public:
245 MemImplementingAllocator(char const *aLabel, size_t aSize);
246 virtual ~MemImplementingAllocator();
247 virtual MemPoolMeter const &getMeter() const;
248 virtual MemPoolMeter &getMeter();
249 virtual void flushMetersFull();
250 virtual void flushMeters();
251
252 /**
253 * Allocate one element from the pool
254 */
255 virtual void *alloc();
256
257 /**
258 * Free a element allocated by MemImplementingAllocator::alloc()
259 */
260 virtual void freeOne(void *);
261
262 virtual bool idleTrigger(int shift) const = 0;
263 virtual void clean(time_t maxage) = 0;
264 virtual size_t objectSize() const;
265 virtual int getInUseCount() = 0;
266 protected:
267 virtual void *allocate() = 0;
268 virtual void deallocate(void *, bool aggressive) = 0;
269 MemPoolMeter meter;
270 int memPID;
271 public:
272 MemImplementingAllocator *next;
273 public:
274 size_t alloc_calls;
275 size_t free_calls;
276 size_t saved_calls;
277 size_t obj_size;
278 };
279
280 /// \ingroup MemPoolsAPI
281 class MemPoolStats
282 {
283 public:
284 MemAllocator *pool;
285 const char *label;
286 MemPoolMeter *meter;
287 int obj_size;
288 int chunk_capacity;
289 int chunk_size;
290
291 int chunks_alloc;
292 int chunks_inuse;
293 int chunks_partial;
294 int chunks_free;
295
296 int items_alloc;
297 int items_inuse;
298 int items_idle;
299
300 int overhead;
301 };
302
303 /// \ingroup MemPoolsAPI
304 /// \todo Classify and add constructor/destructor to initialize properly.
305 struct _MemPoolGlobalStats {
306 MemPoolMeter *TheMeter;
307
308 int tot_pools_alloc;
309 int tot_pools_inuse;
310 int tot_pools_mempid;
311
312 int tot_chunks_alloc;
313 int tot_chunks_inuse;
314 int tot_chunks_partial;
315 int tot_chunks_free;
316
317 int tot_items_alloc;
318 int tot_items_inuse;
319 int tot_items_idle;
320
321 int tot_overhead;
322 ssize_t mem_idle_limit;
323 };
324
325 /// \ingroup MemPoolsAPI
326 #define memPoolCreate MemPools::GetInstance().create
327
328 /* Allocator API */
329 /**
330 \ingroup MemPoolsAPI
331 * Initialise iteration through all of the pools.
332 \retval Iterator for use by memPoolIterateNext() and memPoolIterateDone()
333 */
334 extern MemPoolIterator * memPoolIterate(void);
335
336 /**
337 \ingroup MemPoolsAPI
338 * Get next pool pointer, until getting NULL pointer.
339 */
340 extern MemImplementingAllocator * memPoolIterateNext(MemPoolIterator * iter);
341
342 /**
343 \ingroup MemPoolsAPI
344 * Should be called after finished with iterating through all pools.
345 */
346 extern void memPoolIterateDone(MemPoolIterator ** iter);
347
348 /**
349 \ingroup MemPoolsAPI
350 \todo Stats API - not sured how to refactor yet
351 *
352 * Fills MemPoolGlobalStats with statistical data about overall
353 * usage for all pools.
354 *
355 \retval Number of pools that have at least one object in use.
356 * Ie. number of dirty pools.
357 */
358 extern int memPoolGetGlobalStats(MemPoolGlobalStats * stats);
359
360 /// \ingroup MemPoolsAPI
361 extern int memPoolInUseCount(MemAllocator *);
362 /// \ingroup MemPoolsAPI
363 extern int memPoolsTotalAllocated(void);
364
365 #endif /* _MEM_POOL_H_ */
366