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Docs: update some memory API details
[thirdparty/squid.git] / src / mem / Pool.h
1 /*
2 * Copyright (C) 1996-2017 The Squid Software Foundation and contributors
3 *
4 * Squid software is distributed under GPLv2+ license and includes
5 * contributions from numerous individuals and organizations.
6 * Please see the COPYING and CONTRIBUTORS files for details.
7 */
8
9 #ifndef _MEM_POOL_H_
10 #define _MEM_POOL_H_
11
12 /**
13 \defgroup MemPoolsAPI Memory Management (Memory Pool Allocator)
14 \ingroup Components
15 *
16 *\par
17 * MemPools are a pooled memory allocator running on top of malloc(). It's
18 * purpose is to reduce memory fragmentation and provide detailed statistics
19 * on memory consumption.
20 *
21 \par
22 * Preferably all memory allocations in Squid should be done using MemPools
23 * or one of the types built on top of it (i.e. cbdata).
24 *
25 \note Usually it is better to use cbdata types as these gives you additional
26 * safeguards in references and typechecking. However, for high usage pools where
27 * the cbdata functionality of cbdata is not required directly using a MemPool
28 * might be the way to go.
29 */
30
31 #include "mem/Meter.h"
32 #include "splay.h"
33 #include "util.h"
34
35 #if HAVE_GNUMALLOC_H
36 #include <gnumalloc.h>
37 #elif HAVE_MALLOC_H
38 #include <malloc.h>
39 #endif
40 #if HAVE_MEMORY_H
41 #include <memory.h>
42 #endif
43
44 #if !M_MMAP_MAX
45 #if USE_DLMALLOC
46 #define M_MMAP_MAX -4
47 #endif
48 #endif
49
50 /// \ingroup MemPoolsAPI
51 #define toMB(size) ( ((double) size) / ((double)(1024*1024)) )
52 /// \ingroup MemPoolsAPI
53 #define toKB(size) ( (size + 1024 - 1) / 1024 )
54
55 /// \ingroup MemPoolsAPI
56 #define MEM_PAGE_SIZE 4096
57 /// \ingroup MemPoolsAPI
58 #define MEM_MIN_FREE 32
59 /// \ingroup MemPoolsAPI
60 #define MEM_MAX_FREE 65535 /* unsigned short is max number of items per chunk */
61
62 class MemImplementingAllocator;
63 class MemPoolStats;
64
65 /// \ingroup MemPoolsAPI
66 /// \todo Kill this typedef for C++
67 typedef struct _MemPoolGlobalStats MemPoolGlobalStats;
68
69 /// \ingroup MemPoolsAPI
70 class MemPoolIterator
71 {
72 public:
73 MemImplementingAllocator *pool;
74 MemPoolIterator * next;
75 };
76
77 /**
78 \ingroup MemPoolsAPI
79 * Object to track per-pool cumulative counters
80 */
81 class mgb_t
82 {
83 public:
84 mgb_t() : count(0), bytes(0) {}
85 double count;
86 double bytes;
87 };
88
89 /**
90 \ingroup MemPoolsAPI
91 * Object to track per-pool memory usage (alloc = inuse+idle)
92 */
93 class MemPoolMeter
94 {
95 public:
96 MemPoolMeter();
97 void flush();
98
99 Mem::Meter alloc;
100 Mem::Meter inuse;
101 Mem::Meter idle;
102
103 /** history Allocations */
104 mgb_t gb_allocated;
105 mgb_t gb_oallocated;
106
107 /** account Saved Allocations */
108 mgb_t gb_saved;
109
110 /** account Free calls */
111 mgb_t gb_freed;
112 };
113
114 class MemImplementingAllocator;
115
116 /// \ingroup MemPoolsAPI
117 class MemPools
118 {
119 public:
120 static MemPools &GetInstance();
121 MemPools();
122 void flushMeters();
123
124 /**
125 \param label Name for the pool. Displayed in stats.
126 \param obj_size Size of elements in MemPool.
127 */
128 MemImplementingAllocator * create(const char *label, size_t obj_size);
129
130 /**
131 * Sets upper limit in bytes to amount of free ram kept in pools. This is
132 * not strict upper limit, but a hint. When MemPools are over this limit,
133 * totally free chunks are immediately considered for release. Otherwise
134 * only chunks that have not been referenced for a long time are checked.
135 */
136 void setIdleLimit(ssize_t new_idle_limit);
137 ssize_t idleLimit() const;
138
139 /**
140 \par
141 * Main cleanup handler. For MemPools to stay within upper idle limits,
142 * this function needs to be called periodically, preferrably at some
143 * constant rate, eg. from Squid event. It looks through all pools and
144 * chunks, cleans up internal states and checks for releasable chunks.
145 *
146 \par
147 * Between the calls to this function objects are placed onto internal
148 * cache instead of returning to their home chunks, mainly for speedup
149 * purpose. During that time state of chunk is not known, it is not
150 * known whether chunk is free or in use. This call returns all objects
151 * to their chunks and restores consistency.
152 *
153 \par
154 * Should be called relatively often, as it sorts chunks in suitable
155 * order as to reduce free memory fragmentation and increase chunk
156 * utilisation.
157 * Suitable frequency for cleanup is in range of few tens of seconds to
158 * few minutes, depending of memory activity.
159 *
160 \todo DOCS: Re-write this shorter!
161 *
162 \param maxage Release all totally idle chunks that
163 * have not been referenced for maxage seconds.
164 */
165 void clean(time_t maxage);
166
167 void setDefaultPoolChunking(bool const &);
168 MemImplementingAllocator *pools;
169 ssize_t mem_idle_limit;
170 int poolCount;
171 bool defaultIsChunked;
172 };
173
174 /**
175 \ingroup MemPoolsAPI
176 * a pool is a [growing] space for objects of the same size
177 */
178 class MemAllocator
179 {
180 public:
181 MemAllocator (char const *aLabel);
182 virtual ~MemAllocator() {}
183
184 /**
185 \param stats Object to be filled with statistical data about pool.
186 \retval Number of objects in use, ie. allocated.
187 */
188 virtual int getStats(MemPoolStats * stats, int accumulate = 0) = 0;
189
190 virtual MemPoolMeter const &getMeter() const = 0;
191
192 /**
193 * Allocate one element from the pool
194 */
195 virtual void *alloc() = 0;
196
197 /**
198 * Free a element allocated by MemAllocator::alloc()
199 */
200 virtual void freeOne(void *) = 0;
201
202 virtual char const *objectType() const;
203 virtual size_t objectSize() const = 0;
204 virtual int getInUseCount() = 0;
205 void zeroBlocks(bool doIt) {doZero = doIt;}
206 int inUseCount();
207
208 /**
209 * Allows you tune chunk size of pooling. Objects are allocated in chunks
210 * instead of individually. This conserves memory, reduces fragmentation.
211 * Because of that memory can be freed also only in chunks. Therefore
212 * there is tradeoff between memory conservation due to chunking and free
213 * memory fragmentation.
214 *
215 \note As a general guideline, increase chunk size only for pools that keep
216 * very many items for relatively long time.
217 */
218 virtual void setChunkSize(size_t) {}
219
220 /**
221 \param minSize Minimum size needed to be allocated.
222 \retval n Smallest size divisible by sizeof(void*)
223 */
224 static size_t RoundedSize(size_t minSize);
225
226 protected:
227 /** Whether to zero memory on initial allocation and on return to the pool.
228 *
229 * We do this on some pools because many object constructors are/were incomplete
230 * and we are afraid some code may use the object after free.
231 * These probems are becoming less common, so when possible set this to false.
232 */
233 bool doZero;
234
235 private:
236 const char *label;
237 };
238
239 /// \ingroup MemPoolsAPI
240 class MemImplementingAllocator : public MemAllocator
241 {
242 public:
243 MemImplementingAllocator(char const *aLabel, size_t aSize);
244 virtual ~MemImplementingAllocator();
245 virtual MemPoolMeter const &getMeter() const;
246 virtual MemPoolMeter &getMeter();
247 virtual void flushMetersFull();
248 virtual void flushMeters();
249
250 /**
251 * Allocate one element from the pool
252 */
253 virtual void *alloc();
254
255 /**
256 * Free a element allocated by MemImplementingAllocator::alloc()
257 */
258 virtual void freeOne(void *);
259
260 virtual bool idleTrigger(int shift) const = 0;
261 virtual void clean(time_t maxage) = 0;
262 virtual size_t objectSize() const;
263 virtual int getInUseCount() = 0;
264 protected:
265 virtual void *allocate() = 0;
266 virtual void deallocate(void *, bool aggressive) = 0;
267 MemPoolMeter meter;
268 int memPID;
269 public:
270 MemImplementingAllocator *next;
271 public:
272 size_t alloc_calls;
273 size_t free_calls;
274 size_t saved_calls;
275 size_t obj_size;
276 };
277
278 /// \ingroup MemPoolsAPI
279 class MemPoolStats
280 {
281 public:
282 MemAllocator *pool;
283 const char *label;
284 MemPoolMeter *meter;
285 int obj_size;
286 int chunk_capacity;
287 int chunk_size;
288
289 int chunks_alloc;
290 int chunks_inuse;
291 int chunks_partial;
292 int chunks_free;
293
294 int items_alloc;
295 int items_inuse;
296 int items_idle;
297
298 int overhead;
299 };
300
301 /// \ingroup MemPoolsAPI
302 /// \todo Classify and add constructor/destructor to initialize properly.
303 struct _MemPoolGlobalStats {
304 MemPoolMeter *TheMeter;
305
306 int tot_pools_alloc;
307 int tot_pools_inuse;
308 int tot_pools_mempid;
309
310 int tot_chunks_alloc;
311 int tot_chunks_inuse;
312 int tot_chunks_partial;
313 int tot_chunks_free;
314
315 int tot_items_alloc;
316 int tot_items_inuse;
317 int tot_items_idle;
318
319 int tot_overhead;
320 ssize_t mem_idle_limit;
321 };
322
323 /// \ingroup MemPoolsAPI
324 /// Creates a named MemPool of elements with the given size
325 #define memPoolCreate MemPools::GetInstance().create
326
327 /* Allocator API */
328 /**
329 \ingroup MemPoolsAPI
330 * Initialise iteration through all of the pools.
331 * \returns Iterator for use by memPoolIterateNext() and memPoolIterateDone()
332 */
333 extern MemPoolIterator * memPoolIterate(void);
334
335 /**
336 \ingroup MemPoolsAPI
337 * Get next pool pointer, until getting NULL pointer.
338 */
339 extern MemImplementingAllocator * memPoolIterateNext(MemPoolIterator * iter);
340
341 /**
342 \ingroup MemPoolsAPI
343 * Should be called after finished with iterating through all pools.
344 */
345 extern void memPoolIterateDone(MemPoolIterator ** iter);
346
347 /**
348 \ingroup MemPoolsAPI
349 \todo Stats API - not sured how to refactor yet
350 *
351 * Fills a MemPoolGlobalStats with statistical data about overall
352 * usage for all pools.
353 *
354 * \param stats Object to be filled with statistical data.
355 *
356 * \return Number of pools that have at least one object in use.
357 * Ie. number of dirty pools.
358 */
359 extern int memPoolGetGlobalStats(MemPoolGlobalStats * stats);
360
361 /// \ingroup MemPoolsAPI
362 extern int memPoolsTotalAllocated(void);
363
364 #endif /* _MEM_POOL_H_ */
365