1 /*-*- Mode: C; c-basic-offset: 8 -*-*/
7 #include "load-fragment.h"
10 static const UnitActiveState state_translation_table
[_TARGET_STATE_MAX
] = {
11 [TARGET_DEAD
] = UNIT_INACTIVE
,
12 [TARGET_ACTIVE
] = UNIT_ACTIVE
15 static const char* const state_string_table
[_TARGET_STATE_MAX
] = {
16 [TARGET_DEAD
] = "dead",
17 [TARGET_ACTIVE
] = "active"
20 static int target_init(Unit
*u
) {
24 /* Make sure this config file actually exists */
26 if ((r
= unit_load_fragment_and_dropin(u
)) <= 0)
27 return r
< 0 ? r
: -ENOENT
;
32 static void target_dump(Unit
*u
, FILE *f
, const char *prefix
) {
33 Target
*t
= TARGET(u
);
39 "%sTarget State: %s\n",
40 prefix
, state_string_table
[t
->state
]);
43 static void target_set_state(Target
*t
, TargetState state
) {
44 TargetState old_state
;
50 log_debug("%s changed %s → %s", unit_id(UNIT(t
)), state_string_table
[old_state
], state_string_table
[state
]);
52 unit_notify(UNIT(t
), state_translation_table
[old_state
], state_translation_table
[state
]);
55 static int target_start(Unit
*u
) {
56 Target
*t
= TARGET(u
);
59 assert(t
->state
== TARGET_DEAD
);
61 target_set_state(t
, TARGET_ACTIVE
);
65 static int target_stop(Unit
*u
) {
66 Target
*t
= TARGET(u
);
69 assert(t
->state
== TARGET_ACTIVE
);
71 target_set_state(t
, TARGET_DEAD
);
75 static UnitActiveState
target_active_state(Unit
*u
) {
78 return state_translation_table
[TARGET(u
)->state
];
81 const UnitVTable target_vtable
= {
88 .start
= target_start
,
91 .active_state
= target_active_state