+
+ /*
+ * Unlike the loose object case, we do not have to worry here
+ * about running out of input bytes and spinning infinitely. If
+ * we get Z_BUF_ERROR due to too few input bytes, then we'll
+ * replenish them in the next use_pack() call when we loop. If
+ * we truly hit the end of the pack (i.e., because it's corrupt
+ * or truncated), then use_pack() catches that and will die().
+ */