if (flag_strict_aliasing)
{
if (alias_sets == 0)
- VEC_safe_push (alias_set_entry, gc, alias_sets, (alias_set_entry) 0);
- VEC_safe_push (alias_set_entry, gc, alias_sets, (alias_set_entry) 0);
+ VEC_safe_push (alias_set_entry, gc, alias_sets, 0);
+ VEC_safe_push (alias_set_entry, gc, alias_sets, 0);
return VEC_length (alias_set_entry, alias_sets) - 1;
}
else