return res;
}
+bool replay_has_checkpoint(void)
+{
+ bool res = false;
+ if (replay_mode == REPLAY_MODE_PLAY) {
+ g_assert(replay_mutex_locked());
+ replay_account_executed_instructions();
+ res = EVENT_CHECKPOINT <= replay_state.data_kind
+ && replay_state.data_kind <= EVENT_CHECKPOINT_LAST;
+ }
+ return res;
+}
+
static void replay_enable(const char *fname, int mode)
{
const char *fmode = NULL;