-
/*
- * $Id: EventLoop.cc,v 1.5 2007/07/23 19:55:21 rousskov Exp $
- *
- * DEBUG: section 1 Main Loop
- * AUTHOR: Harvest Derived
- *
- * SQUID Web Proxy Cache http://www.squid-cache.org/
- * ----------------------------------------------------------
- *
- * Squid is the result of efforts by numerous individuals from
- * the Internet community; see the CONTRIBUTORS file for full
- * details. Many organizations have provided support for Squid's
- * development; see the SPONSORS file for full details. Squid is
- * Copyrighted (C) 2001 by the Regents of the University of
- * California; see the COPYRIGHT file for full details. Squid
- * incorporates software developed and/or copyrighted by other
- * sources; see the CREDITS file for full details.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA.
+ * Copyright (C) 1996-2017 The Squid Software Foundation and contributors
*
+ * Squid software is distributed under GPLv2+ license and includes
+ * contributions from numerous individuals and organizations.
+ * Please see the COPYING and CONTRIBUTORS files for details.
*/
+/* DEBUG: section 01 Main Loop */
+
+#include "squid.h"
+#include "AsyncEngine.h"
+#include "base/AsyncCallQueue.h"
+#include "Debug.h"
#include "EventLoop.h"
+#include "fatal.h"
+#include "SquidTime.h"
+
+EventLoop *EventLoop::Running = NULL;
EventLoop::EventLoop() : errcount(0), last_loop(false), timeService(NULL),
- primaryEngine(NULL)
+ primaryEngine(NULL),
+ loop_delay(EVENT_LOOP_TIMEOUT),
+ error(false),
+ runOnceResult(false)
{}
void
errcount = 0;
}
-void
-EventLoop::registerDispatcher(CompletionDispatcher *dispatcher)
-{
- dispatchers.push_back(dispatcher);
-}
-
void
EventLoop::registerEngine(AsyncEngine *engine)
{
{
prepareToRun();
- while (!runOnce())
+ assert(!Running);
+ Running = this;
+
+ while (!runOnce());
- ;
+ Running = NULL;
}
bool
EventLoop::runOnce()
{
+ bool sawActivity = false;
runOnceResult = true;
error = false;
- loop_delay = 10; /* 10 ms default delay */
-
- for (engine_vector::iterator i = engines.begin();
- i != engines.end(); ++i) {
- /* check the primary outside the loop */
-
- if (*i == primaryEngine)
- continue;
+ loop_delay = EVENT_LOOP_TIMEOUT;
+
+ AsyncEngine *waitingEngine = primaryEngine;
+ if (!waitingEngine && !engines.empty())
+ waitingEngine = engines.back();
+
+ do {
+ // generate calls and events
+ typedef engine_vector::iterator EVI;
+ for (EVI i = engines.begin(); i != engines.end(); ++i) {
+ if (*i != waitingEngine)
+ checkEngine(*i, false);
+ }
- /* special case the last engine to be primary */
- checkEngine(*i, primaryEngine == NULL && (i - engines.end() == -1));
- }
+ // dispatch calls accumulated so far
+ sawActivity = dispatchCalls();
+ if (sawActivity)
+ runOnceResult = false;
+ } while (sawActivity);
- if (primaryEngine != NULL)
- checkEngine(primaryEngine, true);
+ if (waitingEngine != NULL)
+ checkEngine(waitingEngine, true);
if (timeService != NULL)
timeService->tick();
- for (dispatcher_vector::iterator i = dispatchers.begin();
- i != dispatchers.end(); ++i)
- if ((*i)->dispatch())
- runOnceResult = false;
+ // dispatch calls scheduled by waitingEngine and timeService
+ sawActivity = dispatchCalls();
+ if (sawActivity)
+ runOnceResult = false;
if (error) {
++errcount;
- debugs(1, 0, "Select loop Error. Retry " << errcount);
+ debugs(1, DBG_CRITICAL, "Select loop Error. Retry " << errcount);
} else
errcount = 0;
return runOnceResult;
}
+// dispatches calls accumulated during checkEngine()
+bool
+EventLoop::dispatchCalls()
+{
+ bool dispatchedSome = AsyncCallQueue::Instance().fire();
+ return dispatchedSome;
+}
+
void
EventLoop::setPrimaryEngine(AsyncEngine * engine)
{
{
last_loop = true;
}
+