if (state != old_state)
log_unit_debug(UNIT(p), "Changed %s -> %s", path_state_to_string(old_state), path_state_to_string(state));
- unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], 0);
+ unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static void path_enter_waiting(Path *p, bool initial, bool from_trigger_notify);