#include <unistd.h>
#include "async.h"
-#include "manager.h"
-#include "unit.h"
-#include "service.h"
-#include "load-fragment.h"
-#include "load-dropin.h"
-#include "log.h"
-#include "strv.h"
-#include "unit-name.h"
-#include "unit-printf.h"
+#include "bus-error.h"
+#include "bus-kernel.h"
+#include "bus-util.h"
#include "dbus-service.h"
-#include "special.h"
-#include "exit-status.h"
#include "def.h"
-#include "path-util.h"
-#include "util.h"
-#include "utf8.h"
#include "env-util.h"
+#include "escape.h"
+#include "exit-status.h"
+#include "fd-util.h"
#include "fileio.h"
-#include "bus-error.h"
-#include "bus-util.h"
-#include "bus-kernel.h"
#include "formats-util.h"
+#include "fs-util.h"
+#include "load-dropin.h"
+#include "load-fragment.h"
+#include "log.h"
+#include "manager.h"
+#include "parse-util.h"
+#include "path-util.h"
#include "process-util.h"
+#include "service.h"
#include "signal-util.h"
+#include "special.h"
+#include "string-util.h"
+#include "strv.h"
+#include "unit-name.h"
+#include "unit-printf.h"
+#include "unit.h"
+#include "utf8.h"
+#include "util.h"
static const UnitActiveState state_translation_table[_SERVICE_STATE_MAX] = {
[SERVICE_DEAD] = UNIT_INACTIVE,
if (is_control && UNIT(s)->cgroup_path) {
path = strjoina(UNIT(s)->cgroup_path, "/control");
- cg_create(SYSTEMD_CGROUP_CONTROLLER, path);
+ (void) cg_create(SYSTEMD_CGROUP_CONTROLLER, path);
} else
path = UNIT(s)->cgroup_path;