if (state != old_state)
log_unit_debug(UNIT(s), "Changed %s -> %s", socket_state_to_string(old_state), socket_state_to_string(state));
- unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
+ unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], /* reload_success = */ true);
}
static int socket_coldplug(Unit *u) {