typedef struct Unit Unit;
typedef struct UnitVTable UnitVTable;
-typedef enum UnitActiveState UnitActiveState;
typedef struct UnitRef UnitRef;
typedef struct UnitStatusMessageFormats UnitStatusMessageFormats;
#include "unit-name.h"
#include "failure-action.h"
-enum UnitActiveState {
- UNIT_ACTIVE,
- UNIT_RELOADING,
- UNIT_INACTIVE,
- UNIT_FAILED,
- UNIT_ACTIVATING,
- UNIT_DEACTIVATING,
- _UNIT_ACTIVE_STATE_MAX,
- _UNIT_ACTIVE_STATE_INVALID = -1
-};
-
typedef enum KillOperation {
KILL_TERMINATE,
KILL_KILL,
/* CGroup realize members queue */
LIST_FIELDS(Unit, cgroup_queue);
+ /* Units with the same CGroup netclass */
+ LIST_FIELDS(Unit, cgroup_netclass);
+
/* PIDs we keep an eye on. Note that a unit might have many
* more, but these are the ones we care enough about to
* process SIGCHLD for */
/* Counterparts in the cgroup filesystem */
char *cgroup_path;
- CGroupControllerMask cgroup_realized_mask;
- CGroupControllerMask cgroup_subtree_mask;
- CGroupControllerMask cgroup_members_mask;
+ CGroupMask cgroup_realized_mask;
+ CGroupMask cgroup_subtree_mask;
+ CGroupMask cgroup_members_mask;
+ int cgroup_inotify_wd;
+
+ uint32_t cgroup_netclass_id;
/* How to start OnFailure units */
JobMode on_failure_job_mode;
int (*deserialize_item)(Unit *u, const char *key, const char *data, FDSet *fds);
/* Try to match up fds with what we need for this unit */
- int (*distribute_fds)(Unit *u, FDSet *fds);
+ void (*distribute_fds)(Unit *u, FDSet *fds);
/* Boils down the more complex internal state of this unit to
* a simpler one that the engine can understand */
* everything that is loaded here should still stay in
* inactive state. It is the job of the coldplug() call above
* to put the units into the initial state. */
- int (*enumerate)(Manager *m);
+ void (*enumerate)(Manager *m);
/* Type specific cleanups. */
void (*shutdown)(Manager *m);
* of this type will immediately fail. */
bool (*supported)(void);
- /* The interface name */
- const char *bus_interface;
-
/* The bus vtable */
const sd_bus_vtable *bus_vtable;
/* For casting the various unit types into a unit */
#define UNIT(u) (&(u)->meta)
+#define UNIT_HAS_EXEC_CONTEXT(u) (UNIT_VTABLE(u)->exec_context_offset > 0)
+#define UNIT_HAS_CGROUP_CONTEXT(u) (UNIT_VTABLE(u)->cgroup_context_offset > 0)
+#define UNIT_HAS_KILL_CONTEXT(u) (UNIT_VTABLE(u)->kill_context_offset > 0)
+
#define UNIT_TRIGGER(u) ((Unit*) set_first((u)->dependencies[UNIT_TRIGGERS]))
DEFINE_CAST(SERVICE, Service);
int unit_add_dependency_by_name(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
int unit_add_two_dependencies_by_name(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
-int unit_add_dependency_by_name_inverse(Unit *u, UnitDependency d, const char *name, const char *filename, bool add_reference);
-int unit_add_two_dependencies_by_name_inverse(Unit *u, UnitDependency d, UnitDependency e, const char *name, const char *path, bool add_reference);
-
int unit_add_exec_dependencies(Unit *u, ExecContext *c);
int unit_choose_id(Unit *u, const char *name);
int unit_load_fragment_and_dropin_optional(Unit *u);
int unit_load(Unit *unit);
-int unit_add_default_slice(Unit *u, CGroupContext *c);
+int unit_set_slice(Unit *u, Unit *slice);
+int unit_set_default_slice(Unit *u);
const char *unit_description(Unit *u) _pure_;
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);
-int unit_watch_all_pids(Unit *u);
void unit_unwatch_all_pids(Unit *u);
void unit_tidy_watch_pids(Unit *u, pid_t except1, pid_t except2);
-int unit_install_bus_match(sd_bus *bus, Unit *u, const char *name);
+int unit_install_bus_match(Unit *u, sd_bus *bus, const char *name);
int unit_watch_bus_name(Unit *u, const char *name);
void unit_unwatch_bus_name(Unit *u, const char *name);
int unit_load_related_unit(Unit *u, const char *type, Unit **_found);
bool unit_can_serialize(Unit *u) _pure_;
+
int unit_serialize(Unit *u, FILE *f, FDSet *fds, bool serialize_jobs);
-void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_(4,5);
-void unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
int unit_deserialize(Unit *u, FILE *f, FDSet *fds);
+int unit_serialize_item(Unit *u, FILE *f, const char *key, const char *value);
+int unit_serialize_item_escaped(Unit *u, FILE *f, const char *key, const char *value);
+int unit_serialize_item_fd(Unit *u, FILE *f, FDSet *fds, const char *key, int fd);
+void unit_serialize_item_format(Unit *u, FILE *f, const char *key, const char *value, ...) _printf_(4,5);
+
int unit_add_node_link(Unit *u, const char *what, bool wants);
int unit_coldplug(Unit *u);
int unit_add_default_target_dependency(Unit *u, Unit *target);
-char *unit_default_cgroup_path(Unit *u);
-
void unit_start_on_failure(Unit *u);
void unit_trigger_notify(Unit *u);
int unit_write_drop_in_private(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *data);
int unit_write_drop_in_private_format(Unit *u, UnitSetPropertiesMode mode, const char *name, const char *format, ...) _printf_(4,5);
-int unit_remove_drop_in(Unit *u, UnitSetPropertiesMode mode, const char *name);
-
int unit_kill_context(Unit *u, KillContext *c, KillOperation k, pid_t main_pid, pid_t control_pid, bool main_pid_alien);
int unit_make_transient(Unit *u);
void unit_warn_if_dir_nonempty(Unit *u, const char* where);
int unit_fail_if_symlink(Unit *u, const char* where);
-const char *unit_active_state_to_string(UnitActiveState i) _const_;
-UnitActiveState unit_active_state_from_string(const char *s) _pure_;
-
/* Macros which append UNIT= or USER_UNIT= to the message */
#define log_unit_full(unit, level, error, ...) \