bool unit_stop_pending(Unit *u) _pure_;
bool unit_inactive_or_pending(Unit *u) _pure_;
bool unit_active_or_pending(Unit *u);
+bool unit_will_restart_default(Unit *u);
bool unit_will_restart(Unit *u);
int unit_add_default_target_dependency(Unit *u, Unit *target);
int unit_test_trigger_loaded(Unit *u);
+void unit_destroy_runtime_directory(Unit *u, const ExecContext *context);
int unit_clean(Unit *u, ExecCleanMask mask);
int unit_can_clean(Unit *u, ExecCleanMask *ret_mask);