2009-08-28 Konrad Trifunovic <konrad.trifunovic@gmail.com>
Sebastian Pop <sebastian.pop@amd.com>
* graphite-blocking.c (pbb_strip_mine_loop_depth): Renamed
pbb_strip_mine_time_depth. Changed the implementation so that
transformation is expressed as a transformation on
time (scatttering) dimensions. Also, ensures that the 2d+1
scheduling format is preserved.
(pbb_strip_mine_profitable_p): Profitability is based on the
iteration number of a given time (scattering) dimension,
and not on a original loop depth dimension.
(pbb_strip_mine): Call pbb_number_of_iterations_at_time.
(pbb_do_strip_mine): Call psct_dynamic_dim.
* graphite-poly.c (pbb_number_of_iterations_at_time): New.
* graphite-poly.h (pbb_number_of_iterations_at_time): Declared.
(pbb_nb_dynamic_scattering_transform): New.
(psct_dynamic_dim): New.
Co-Authored-By: Sebastian Pop <sebastian.pop@amd.com>
From-SVN: r151186