This adds basic infrastructure to implement a "clean" operation for unit
types. This "clean" operation is supposed to remove on-disk resources of
units, and is supposed to be used in a later commit to clean our
RuntimeDirectory=, StateDirectory= and so on of service units.
Later commits will open this up to the bus, and hook up service units
with this.
This also adds a new generic ActiveState called UNIT_MAINTENANCE. It's
supposed to cover all kinds of "maintainance" state of units.
Specifically, this is supposed to cover the "cleaning" operations later
added for service units which might take a bit of time. This high-level,
generic, abstract state is called UNIT_MAINTENANCE instead of the
more specific "UNIT_CLEANING", since I think this should be kept open
for different operations possibly later on that could be nicely subsumed
under this (for example, maybe a recursive chown()ing operation could be
covered by this, and similar).