]> git.ipfire.org Git - thirdparty/asterisk.git/commit
core_unreal.c: Fix memory leak in ast_unreal_new_channels()
authorGeorge Joseph <gjoseph@sangoma.com>
Tue, 15 Oct 2024 17:11:28 +0000 (11:11 -0600)
committerasterisk-org-access-app[bot] <120671045+asterisk-org-access-app[bot]@users.noreply.github.com>
Thu, 17 Oct 2024 15:17:39 +0000 (15:17 +0000)
commiteecc0469c1a746824148dc9ed199bd1d290d9751
tree0ed7e2558bf36da5c7c109f29f5d097fbfdcd6d7
parentcb2b2637569979c485a6595af64747901b2a5d18
core_unreal.c: Fix memory leak in ast_unreal_new_channels()

When the channel tech is multistream capable, the reference to
chan_topology was passed to the new channel.  When the channel tech
isn't multistream capable, the reference to chan_topology was never
released.  "Local" channels are multistream capable so it didn't
affect them but the confbridge "CBAnn" and the bridge_media
"Recorder" channels are not so they caused a leak every time one
of them was created.

Also added tracing to ast_stream_topology_alloc() and
stream_topology_destroy() to assist with debugging.

Resolves: #938
main/core_unreal.c
main/stream.c