To the best of my knowledge:
* `_WIN32` and `_WIN64` are defined by the compiler,
* `WIN32` and `WIN64` are defined by the user, to indicate whatever
the user chooses them to indicate. They mean 32-bit and 64-bit Windows
compilation by convention only.
Windows compilers in general, and MSVC in particular, have been defining
`_WIN32` and `_WIN64` for a long time, provably at least since Visual Studio
2015, and in practice as early as in the days of 16-bit Windows.