return 1;
}
-static u32 convert_brightness_from_user(const struct amdgpu_dm_backlight_caps *caps,
- uint32_t brightness)
+static void convert_custom_brightness(const struct amdgpu_dm_backlight_caps *caps,
+ uint32_t *brightness)
{
- unsigned int min, max;
u8 prev_signal = 0, prev_lum = 0;
+ int i = 0;
- if (!get_brightness_range(caps, &min, &max))
- return brightness;
-
- for (int i = 0; i < caps->data_points; i++) {
- u8 signal, lum;
+ if (amdgpu_dc_debug_mask & DC_DISABLE_CUSTOM_BRIGHTNESS_CURVE)
+ return;
- if (amdgpu_dc_debug_mask & DC_DISABLE_CUSTOM_BRIGHTNESS_CURVE)
- break;
+ if (!caps->data_points)
+ return;
- signal = caps->luminance_data[i].input_signal;
- lum = caps->luminance_data[i].luminance;
+ /* choose start to run less interpolation steps */
+ if (caps->luminance_data[caps->data_points/2].input_signal > *brightness)
+ i = caps->data_points/2;
+ do {
+ u8 signal = caps->luminance_data[i].input_signal;
+ u8 lum = caps->luminance_data[i].luminance;
/*
* brightness == signal: luminance is percent numerator
* brightness < signal: interpolate between previous and current luminance numerator
* brightness > signal: find next data point
*/
- if (brightness < signal)
- lum = prev_lum + DIV_ROUND_CLOSEST((lum - prev_lum) *
- (brightness - prev_signal),
- signal - prev_signal);
- else if (brightness > signal) {
+ if (*brightness > signal) {
prev_signal = signal;
prev_lum = lum;
+ i++;
continue;
}
- brightness = DIV_ROUND_CLOSEST(lum * brightness, 101);
- break;
- }
+ if (*brightness < signal)
+ lum = prev_lum + DIV_ROUND_CLOSEST((lum - prev_lum) *
+ (*brightness - prev_signal),
+ signal - prev_signal);
+ *brightness = DIV_ROUND_CLOSEST(lum * *brightness, 101);
+ return;
+ } while (i < caps->data_points);
+}
+
+static u32 convert_brightness_from_user(const struct amdgpu_dm_backlight_caps *caps,
+ uint32_t brightness)
+{
+ unsigned int min, max;
+
+ if (!get_brightness_range(caps, &min, &max))
+ return brightness;
+
+ convert_custom_brightness(caps, &brightness);
// Rescale 0..255 to min..max
return min + DIV_ROUND_CLOSEST((max - min) * brightness,