dequeue_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int flags)
{
bool sleep = flags & DEQUEUE_SLEEP;
+ int action = UPDATE_TG;
update_curr(cfs_rq);
clear_buddies(cfs_rq, se);
}
}
- int action = UPDATE_TG;
if (entity_is_task(se) && task_on_rq_migrating(task_of(se)))
action |= DO_DETACH;
static struct sched_entity *
pick_next_entity(struct rq *rq, struct cfs_rq *cfs_rq)
{
+ struct sched_entity *se;
+
/*
* Enabling NEXT_BUDDY will affect latency but not fairness.
*/
return cfs_rq->next;
}
- struct sched_entity *se = pick_eevdf(cfs_rq);
+ se = pick_eevdf(cfs_rq);
if (se->sched_delayed) {
dequeue_entities(rq, se, DEQUEUE_SLEEP | DEQUEUE_DELAYED);
/*