* **SERVER_UP**: when a server state goes from DOWN to UP
* **SERVER_STATE**: when a server state changes
* **SERVER_ADMIN**: when a server administrative state changes
+ * **SERVER_CHECK**: when a server's check status change is reported.
+ Be careful when subscribing to this type since many events might be
+ generated.
.. Note::
Use **SERVER** in **event_types** to subscribe to all server events types
.. Note::
Only available for SERVER_ADMIN event
+.. js:attribute:: ServerEvent.check
+
+ A :ref:`server_event_checkres_class`
+
+ .. Note::
+ Only available for SERVER_CHECK event
+
.. _server_event_checkres_class:
ServerEventCheckRes class
lua_settable(hlua->T, -3); /* admin table */
}
+ else if (event_hdl_sub_type_equal(EVENT_HDL_SUB_SERVER_CHECK, event)) {
+ struct event_hdl_cb_data_server_check *check = data;
+
+ if (!lua_checkstack(hlua->T, 20))
+ WILL_LJMP(luaL_error(hlua->T, "Lua out of memory error."));
+
+ /* check subclass */
+ lua_pushstring(hlua->T, "check");
+ lua_newtable(hlua->T);
+
+ /* check result snapshot */
+ hlua_event_hdl_cb_push_event_checkres(hlua->T, &check->safe.res);
+
+ lua_settable(hlua->T, -3); /* check table */
+ }
/* attempt to provide reference server object
* (if it wasn't removed yet, SERVER_DEL will never succeed here)