native_play_dead() ends by calling the non-returning function
hlt_play_dead() and therefore also never returns.
The !CONFIG_HOTPLUG_CPU stub version of native_play_dead()
unconditionally calls BUG() and does not return either.
Add the __noreturn attribute to both function definitions and their
declaration to document this behavior and to potentially improve
compiler optimizations.
Remove the obsolete comment, and add native_play_dead() to the objtool's
list of __noreturn functions.
Signed-off-by: Thorsten Blum <thorsten.blum@linux.dev>
Link: https://patch.msgid.link/20251027155107.183136-1-thorsten.blum@linux.dev
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
int native_kick_ap(unsigned int cpu, struct task_struct *tidle);
int native_cpu_disable(void);
void __noreturn hlt_play_dead(void);
-void native_play_dead(void);
+void __noreturn native_play_dead(void);
void play_dead_common(void);
void wbinvd_on_cpu(int cpu);
void wbinvd_on_all_cpus(void);
native_halt();
}
-/*
- * native_play_dead() is essentially a __noreturn function, but it can't
- * be marked as such as the compiler may complain about it.
- */
-void native_play_dead(void)
+void __noreturn native_play_dead(void)
{
if (cpu_feature_enabled(X86_FEATURE_KERNEL_IBRS))
__update_spec_ctrl(0);
return -ENOSYS;
}
-void native_play_dead(void)
+void __noreturn native_play_dead(void)
{
BUG();
}
NORETURN(make_task_dead)
NORETURN(mpt_halt_firmware)
NORETURN(mwait_play_dead)
+NORETURN(native_play_dead)
NORETURN(nmi_panic_self_stop)
NORETURN(panic)
NORETURN(vpanic)