ptdev->gpu_info.as_present = gpu_read(ptdev, GPU_AS_PRESENT);
- ptdev->gpu_info.shader_present = gpu_read64(ptdev, GPU_SHADER_PRESENT_LO);
- ptdev->gpu_info.tiler_present = gpu_read64(ptdev, GPU_TILER_PRESENT_LO);
- ptdev->gpu_info.l2_present = gpu_read64(ptdev, GPU_L2_PRESENT_LO);
+ ptdev->gpu_info.shader_present = gpu_read64(ptdev, GPU_SHADER_PRESENT);
+ ptdev->gpu_info.tiler_present = gpu_read64(ptdev, GPU_TILER_PRESENT);
+ ptdev->gpu_info.l2_present = gpu_read64(ptdev, GPU_L2_PRESENT);
arch_major = GPU_ARCH_MAJOR(ptdev->gpu_info.gpu_id);
product_major = GPU_PROD_MAJOR(ptdev->gpu_info.gpu_id);
if (status & GPU_IRQ_FAULT) {
u32 fault_status = gpu_read(ptdev, GPU_FAULT_STATUS);
- u64 address = gpu_read64(ptdev, GPU_FAULT_ADDR_LO);
+ u64 address = gpu_read64(ptdev, GPU_FAULT_ADDR);
drm_warn(&ptdev->base, "GPU Fault 0x%08x (%s) at 0x%016llx\n",
fault_status, panthor_exception_name(ptdev, fault_status & 0xFF),
region = region_width | region_start;
/* Lock the region that needs to be updated */
- gpu_write64(ptdev, AS_LOCKADDR_LO(as_nr), region);
+ gpu_write64(ptdev, AS_LOCKADDR(as_nr), region);
write_cmd(ptdev, as_nr, AS_COMMAND_LOCK);
}
if (ret)
return ret;
- gpu_write64(ptdev, AS_TRANSTAB_LO(as_nr), transtab);
- gpu_write64(ptdev, AS_MEMATTR_LO(as_nr), memattr);
- gpu_write64(ptdev, AS_TRANSCFG_LO(as_nr), transcfg);
+ gpu_write64(ptdev, AS_TRANSTAB(as_nr), transtab);
+ gpu_write64(ptdev, AS_MEMATTR(as_nr), memattr);
+ gpu_write64(ptdev, AS_TRANSCFG(as_nr), transcfg);
return write_cmd(ptdev, as_nr, AS_COMMAND_UPDATE);
}
if (ret)
return ret;
- gpu_write64(ptdev, AS_TRANSTAB_LO(as_nr), 0);
- gpu_write64(ptdev, AS_MEMATTR_LO(as_nr), 0);
- gpu_write64(ptdev, AS_TRANSCFG_LO(as_nr), AS_TRANSCFG_ADRMODE_UNMAPPED);
+ gpu_write64(ptdev, AS_TRANSTAB(as_nr), 0);
+ gpu_write64(ptdev, AS_MEMATTR(as_nr), 0);
+ gpu_write64(ptdev, AS_TRANSCFG(as_nr), AS_TRANSCFG_ADRMODE_UNMAPPED);
return write_cmd(ptdev, as_nr, AS_COMMAND_UPDATE);
}
u32 source_id;
fault_status = gpu_read(ptdev, AS_FAULTSTATUS(as));
- addr = gpu_read64(ptdev, AS_FAULTADDRESS_LO(as));
+ addr = gpu_read64(ptdev, AS_FAULTADDRESS(as));
/* decode the fault status */
exception_type = fault_status & 0xFF;
#define GPU_STATUS_DBG_ENABLED BIT(8)
#define GPU_FAULT_STATUS 0x3C
-#define GPU_FAULT_ADDR_LO 0x40
-#define GPU_FAULT_ADDR_HI 0x44
+#define GPU_FAULT_ADDR 0x40
#define GPU_PWR_KEY 0x50
#define GPU_PWR_KEY_UNLOCK 0x2968A819
#define GPU_PWR_OVERRIDE0 0x54
#define GPU_PWR_OVERRIDE1 0x58
-#define GPU_TIMESTAMP_OFFSET_LO 0x88
-#define GPU_TIMESTAMP_OFFSET_HI 0x8C
-#define GPU_CYCLE_COUNT_LO 0x90
-#define GPU_CYCLE_COUNT_HI 0x94
-#define GPU_TIMESTAMP_LO 0x98
-#define GPU_TIMESTAMP_HI 0x9C
+#define GPU_TIMESTAMP_OFFSET 0x88
+#define GPU_CYCLE_COUNT 0x90
+#define GPU_TIMESTAMP 0x98
#define GPU_THREAD_MAX_THREADS 0xA0
#define GPU_THREAD_MAX_WORKGROUP_SIZE 0xA4
#define GPU_TEXTURE_FEATURES(n) (0xB0 + ((n) * 4))
-#define GPU_SHADER_PRESENT_LO 0x100
-#define GPU_SHADER_PRESENT_HI 0x104
-#define GPU_TILER_PRESENT_LO 0x110
-#define GPU_TILER_PRESENT_HI 0x114
-#define GPU_L2_PRESENT_LO 0x120
-#define GPU_L2_PRESENT_HI 0x124
-
-#define SHADER_READY_LO 0x140
-#define SHADER_READY_HI 0x144
-#define TILER_READY_LO 0x150
-#define TILER_READY_HI 0x154
-#define L2_READY_LO 0x160
-#define L2_READY_HI 0x164
-
-#define SHADER_PWRON_LO 0x180
-#define SHADER_PWRON_HI 0x184
-#define TILER_PWRON_LO 0x190
-#define TILER_PWRON_HI 0x194
-#define L2_PWRON_LO 0x1A0
-#define L2_PWRON_HI 0x1A4
-
-#define SHADER_PWROFF_LO 0x1C0
-#define SHADER_PWROFF_HI 0x1C4
-#define TILER_PWROFF_LO 0x1D0
-#define TILER_PWROFF_HI 0x1D4
-#define L2_PWROFF_LO 0x1E0
-#define L2_PWROFF_HI 0x1E4
-
-#define SHADER_PWRTRANS_LO 0x200
-#define SHADER_PWRTRANS_HI 0x204
-#define TILER_PWRTRANS_LO 0x210
-#define TILER_PWRTRANS_HI 0x214
-#define L2_PWRTRANS_LO 0x220
-#define L2_PWRTRANS_HI 0x224
-
-#define SHADER_PWRACTIVE_LO 0x240
-#define SHADER_PWRACTIVE_HI 0x244
-#define TILER_PWRACTIVE_LO 0x250
-#define TILER_PWRACTIVE_HI 0x254
-#define L2_PWRACTIVE_LO 0x260
-#define L2_PWRACTIVE_HI 0x264
+#define GPU_SHADER_PRESENT 0x100
+#define GPU_TILER_PRESENT 0x110
+#define GPU_L2_PRESENT 0x120
+
+#define SHADER_READY 0x140
+#define TILER_READY 0x150
+#define L2_READY 0x160
+
+#define SHADER_PWRON 0x180
+#define TILER_PWRON 0x190
+#define L2_PWRON 0x1A0
+
+#define SHADER_PWROFF 0x1C0
+#define TILER_PWROFF 0x1D0
+#define L2_PWROFF 0x1E0
+
+#define SHADER_PWRTRANS 0x200
+#define TILER_PWRTRANS 0x210
+#define L2_PWRTRANS 0x220
+
+#define SHADER_PWRACTIVE 0x240
+#define TILER_PWRACTIVE 0x250
+#define L2_PWRACTIVE 0x260
#define GPU_REVID 0x280
#define MMU_AS_SHIFT 6
#define MMU_AS(as) (MMU_BASE + ((as) << MMU_AS_SHIFT))
-#define AS_TRANSTAB_LO(as) (MMU_AS(as) + 0x0)
-#define AS_TRANSTAB_HI(as) (MMU_AS(as) + 0x4)
-#define AS_MEMATTR_LO(as) (MMU_AS(as) + 0x8)
-#define AS_MEMATTR_HI(as) (MMU_AS(as) + 0xC)
+#define AS_TRANSTAB(as) (MMU_AS(as) + 0x0)
+#define AS_MEMATTR(as) (MMU_AS(as) + 0x8)
#define AS_MEMATTR_AARCH64_INNER_ALLOC_IMPL (2 << 2)
#define AS_MEMATTR_AARCH64_INNER_ALLOC_EXPL(w, r) ((3 << 2) | \
((w) ? BIT(0) : 0) | \
#define AS_MEMATTR_AARCH64_INNER_OUTER_NC (1 << 6)
#define AS_MEMATTR_AARCH64_INNER_OUTER_WB (2 << 6)
#define AS_MEMATTR_AARCH64_FAULT (3 << 6)
-#define AS_LOCKADDR_LO(as) (MMU_AS(as) + 0x10)
-#define AS_LOCKADDR_HI(as) (MMU_AS(as) + 0x14)
+#define AS_LOCKADDR(as) (MMU_AS(as) + 0x10)
#define AS_COMMAND(as) (MMU_AS(as) + 0x18)
#define AS_COMMAND_NOP 0
#define AS_COMMAND_UPDATE 1
#define AS_FAULTSTATUS_ACCESS_TYPE_EX (0x1 << 8)
#define AS_FAULTSTATUS_ACCESS_TYPE_READ (0x2 << 8)
#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE (0x3 << 8)
-#define AS_FAULTADDRESS_LO(as) (MMU_AS(as) + 0x20)
-#define AS_FAULTADDRESS_HI(as) (MMU_AS(as) + 0x24)
+#define AS_FAULTADDRESS(as) (MMU_AS(as) + 0x20)
#define AS_STATUS(as) (MMU_AS(as) + 0x28)
#define AS_STATUS_AS_ACTIVE BIT(0)
-#define AS_TRANSCFG_LO(as) (MMU_AS(as) + 0x30)
-#define AS_TRANSCFG_HI(as) (MMU_AS(as) + 0x34)
+#define AS_TRANSCFG(as) (MMU_AS(as) + 0x30)
#define AS_TRANSCFG_ADRMODE_UNMAPPED (1 << 0)
#define AS_TRANSCFG_ADRMODE_IDENTITY (2 << 0)
#define AS_TRANSCFG_ADRMODE_AARCH64_4K (6 << 0)
#define AS_TRANSCFG_DISABLE_AF_FAULT BIT(34)
#define AS_TRANSCFG_WXN BIT(35)
#define AS_TRANSCFG_XREADABLE BIT(36)
-#define AS_FAULTEXTRA_LO(as) (MMU_AS(as) + 0x38)
-#define AS_FAULTEXTRA_HI(as) (MMU_AS(as) + 0x3C)
+#define AS_FAULTEXTRA(as) (MMU_AS(as) + 0x38)
#define CSF_GPU_LATEST_FLUSH_ID 0x10000