bool
ply_animation_start (ply_animation_t *animation,
- ply_event_loop_t *loop,
ply_pixel_display_t *display,
ply_trigger_t *stop_trigger,
long x,
long y)
{
assert (animation != NULL);
- assert (animation->loop == NULL);
- animation->loop = loop;
+ animation->loop = ply_event_loop_get_default ();
animation->display = display;
animation->stop_trigger = stop_trigger;
animation->is_stopped = false;
bool ply_animation_load (ply_animation_t *animation);
bool ply_animation_start (ply_animation_t *animation,
- ply_event_loop_t *loop,
ply_pixel_display_t *display,
ply_trigger_t *stop_trigger,
long x,