* Add a callback to the current dependency of the entity to wake up the
* scheduler when the entity becomes available.
*/
-static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity)
+static bool drm_sched_entity_add_dependency_cb(struct drm_sched_entity *entity,
+ struct drm_sched_job *sched_job)
{
struct drm_gpu_scheduler *sched = entity->rq->sched;
struct dma_fence *fence = entity->dependency;
entity->dependency = fence;
}
+ if (trace_drm_sched_job_unschedulable_enabled() &&
+ !test_bit(DMA_FENCE_FLAG_SIGNALED_BIT, &entity->dependency->flags))
+ trace_drm_sched_job_unschedulable(sched_job, entity->dependency);
+
if (!dma_fence_add_callback(entity->dependency, &entity->cb,
drm_sched_entity_wakeup))
return true;
while ((entity->dependency =
drm_sched_job_dependency(sched_job, entity))) {
- if (drm_sched_entity_add_dependency_cb(entity)) {
- trace_drm_sched_job_unschedulable(sched_job, entity->dependency);
+ if (drm_sched_entity_add_dependency_cb(entity, sched_job))
return NULL;
- }
}
/* skip jobs from entity that marked guilty */