return 0;
}
+static int convert_to_mes_priority(int priority)
+{
+ switch (priority) {
+ case AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_NORMAL_LOW:
+ default:
+ return AMDGPU_MES_PRIORITY_LEVEL_NORMAL;
+ case AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_LOW:
+ return AMDGPU_MES_PRIORITY_LEVEL_LOW;
+ case AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_NORMAL_HIGH:
+ return AMDGPU_MES_PRIORITY_LEVEL_MEDIUM;
+ case AMDGPU_USERQ_CREATE_FLAGS_QUEUE_PRIORITY_HIGH:
+ return AMDGPU_MES_PRIORITY_LEVEL_HIGH;
+ }
+}
+
static int mes_userq_map(struct amdgpu_userq_mgr *uq_mgr,
struct amdgpu_usermode_queue *queue)
{
queue_input.process_context_addr = ctx->gpu_addr;
queue_input.gang_context_addr = ctx->gpu_addr + AMDGPU_USERQ_PROC_CTX_SZ;
queue_input.inprocess_gang_priority = AMDGPU_MES_PRIORITY_LEVEL_NORMAL;
- queue_input.gang_global_priority_level = AMDGPU_MES_PRIORITY_LEVEL_NORMAL;
+ queue_input.gang_global_priority_level = convert_to_mes_priority(queue->priority);
queue_input.process_id = queue->vm->pasid;
queue_input.queue_type = queue->queue_type;