return 0;
}
+/*
+ * Use this during tree iteration to avoid doing next node searches when it's
+ * not needed (the current record ends at or after the target range's end).
+ */
+static inline struct extent_state *next_search_state(struct extent_state *state, u64 end)
+{
+ if (state->end < end)
+ return next_state(state);
+
+ return NULL;
+}
+
/*
* Utility function to clear some bits in an extent state struct. It will
* optionally wake up anyone waiting on this state (wake == 1).
*/
static struct extent_state *clear_state_bit(struct extent_io_tree *tree,
struct extent_state *state,
- u32 bits, int wake,
+ u32 bits, int wake, u64 end,
struct extent_changeset *changeset)
{
struct extent_state *next;
if (wake)
wake_up(&state->wq);
if (state->state == 0) {
- next = next_state(state);
+ next = next_search_state(state, end);
if (extent_state_in_tree(state)) {
rb_erase(&state->rb_node, &tree->state);
RB_CLEAR_NODE(&state->rb_node);
}
} else {
merge_state(tree, state);
- next = next_state(state);
+ next = next_search_state(state, end);
}
return next;
}
/* The state doesn't have the wanted bits, go ahead. */
if (!(state->state & bits)) {
- state = next_state(state);
+ state = next_search_state(state, end);
goto next;
}
goto out;
}
if (state->end <= end) {
- state = clear_state_bit(tree, state, bits, wake, changeset);
+ state = clear_state_bit(tree, state, bits, wake, end,
+ changeset);
goto next;
}
if (need_resched())
if (wake)
wake_up(&state->wq);
- clear_state_bit(tree, prealloc, bits, wake, changeset);
+ clear_state_bit(tree, prealloc, bits, wake, end, changeset);
prealloc = NULL;
goto out;
}
- state = clear_state_bit(tree, state, bits, wake, changeset);
+ state = clear_state_bit(tree, state, bits, wake, end, changeset);
next:
if (last_end >= end)
goto out;
if (state->start == start && state->end <= end) {
set_state_bits(tree, state, bits, NULL);
cache_state(state, cached_state);
- state = clear_state_bit(tree, state, clear_bits, 0, NULL);
+ state = clear_state_bit(tree, state, clear_bits, 0, end, NULL);
if (last_end == (u64)-1)
goto out;
start = last_end + 1;
if (state->end <= end) {
set_state_bits(tree, state, bits, NULL);
cache_state(state, cached_state);
- state = clear_state_bit(tree, state, clear_bits, 0, NULL);
+ state = clear_state_bit(tree, state, clear_bits, 0, end, NULL);
if (last_end == (u64)-1)
goto out;
start = last_end + 1;
set_state_bits(tree, prealloc, bits, NULL);
cache_state(prealloc, cached_state);
- clear_state_bit(tree, prealloc, clear_bits, 0, NULL);
+ clear_state_bit(tree, prealloc, clear_bits, 0, end, NULL);
prealloc = NULL;
goto out;
}