}
static struct snd_kcontrol_new u_audio_controls[] = {
- [UAC_FBACK_CTRL] {
+ [UAC_FBACK_CTRL] = {
.iface = SNDRV_CTL_ELEM_IFACE_PCM,
.name = "Capture Pitch 1000000",
.info = u_audio_pitch_info,
.get = u_audio_pitch_get,
.put = u_audio_pitch_put,
},
- [UAC_P_PITCH_CTRL] {
+ [UAC_P_PITCH_CTRL] = {
.iface = SNDRV_CTL_ELEM_IFACE_PCM,
.name = "Playback Pitch 1000000",
.info = u_audio_pitch_info,
.get = u_audio_pitch_get,
.put = u_audio_pitch_put,
},
- [UAC_MUTE_CTRL] {
+ [UAC_MUTE_CTRL] = {
.iface = SNDRV_CTL_ELEM_IFACE_MIXER,
.name = "", /* will be filled later */
.info = u_audio_mute_info,
.get = u_audio_mute_get,
.put = u_audio_mute_put,
},
- [UAC_VOLUME_CTRL] {
+ [UAC_VOLUME_CTRL] = {
.iface = SNDRV_CTL_ELEM_IFACE_MIXER,
.name = "", /* will be filled later */
.info = u_audio_volume_info,
.get = u_audio_volume_get,
.put = u_audio_volume_put,
},
- [UAC_RATE_CTRL] {
+ [UAC_RATE_CTRL] = {
.iface = SNDRV_CTL_ELEM_IFACE_PCM,
.name = "", /* will be filled later */
.access = SNDRV_CTL_ELEM_ACCESS_READ | SNDRV_CTL_ELEM_ACCESS_VOLATILE,