io was never NULL here, so it was never logged.
if (!conn->connected) {
i_error("director(%s): Connect timed out (%u secs)",
conn->name, secs);
- } else if (conn->io == NULL) {
- i_error("director(%s): Sending handshake (%u secs)",
- conn->name, secs);
} else if (!conn->me_received) {
i_error("director(%s): Handshaking ME timed out (%u secs)",
conn->name, secs);
+ } else if (!conn->in) {
+ i_error("director(%s): Sending handshake timed out (%u secs)",
+ conn->name, secs);
} else {
i_error("director(%s): Handshaking DONE timed out (%u secs)",
conn->name, secs);