- Tell valgrind-developers you want to do a release. Give a timeframe for
everyone to check in any final features/bug-fixes they want in the
- release. (Especially Josef Weidendorfer for Callgrind.)
+ release.
- Go over the docs, make sure they're up to date.
- Other files that might need updating: README, README_DEVELOPERS,
README_PACKAGERS.
-- Add X.Y.Z and X.Y.Z.SVN versions to Bugzilla (ask Dirk to do it)
+- Add X.Y.Z and X.Y+1.Z.SVN versions to Bugzilla.
-- If there are any binary incompatible tool API changes against the last
- stable release, ensure that VG_CORE_INTERFACE_VERSION in
- include/pub_tool_tooliface.h has been increased since the last release.
+- Add "wantedX.Y.Z+1" and "wantedX.Y+1.Z" milestones to Bugzilla.
For each release candidate (should do release candidates for feature
releases, bug-fix-only releases might not need one):
-- Build. Don't forget to rebuild the Vex header file that specifies which
- version of Vex is being used (so that it matches that mentioned in the final
- release notes). [This was forgotten for 3.2.2.]
+- Build.
- Do pre-release testing:
* Run regression tests from gsl-1.6 on all platforms. This is a good,
thorough test of FP. Easy, using the scripts auxprogs/gsl16test.
- * Check that a tarball build of callgrind is buildable/installable
- against a from-tarball build of valgrind.
-
- Change release number in AC_INIT() in configure.in to "X.Y.Z-rcN", where
'N' is the release candidate number.
- Change release number in AC_INIT() in configure.in to "X.Y.Z.SVN", where
X.Y.Z is one more than the release just done.
-- Add a new section to docs/internals/X_Y_BUGSTATUS.txt (or a new file if
- it's a feature release).
-
-- Add new entries to docs/internals/roadmap.txt for the next release(s).
-
-- Copy the release notes into the trunk's NEWS file.
+- Make sure the release notes are present in the NEWS file on the trunk and
+ the branch.
- Announce the release:
- Email valgrind-users, valgrind-developers, and valgrind-announce.