The loop that traverses paths in traverse_all() needs to be a little bit
tricky, because traversing a path can cause other paths to be added (or
perhaps removed) at about the same position.
The old logic was buggy, replace it with simpler logic.
Signed-off-by: Kent Overstreet <kent.overstreet@gmail.com>
while (i < trans->nr_sorted) {
path = trans->paths + trans->sorted[i];
- EBUG_ON(!(trans->paths_allocated & (1ULL << path->idx)));
-
- ret = btree_path_traverse_one(trans, path, 0, _THIS_IP_);
- if (ret)
- goto retry_all;
-
- EBUG_ON(!(trans->paths_allocated & (1ULL << path->idx)));
-
- if (path->nodes_locked ||
- !btree_path_node(path, path->level))
+ /*
+ * Traversing a path can cause another path to be added at about
+ * the same position:
+ */
+ if (path->uptodate) {
+ ret = btree_path_traverse_one(trans, path, 0, _THIS_IP_);
+ if (ret)
+ goto retry_all;
+ } else {
i++;
+ }
}
/*