The use of 1 << i in scheduler mask calculations can result in an
unintentional integer overflow due to the expression being
evaluated as a 32-bit signed integer.
This patch replaces 1 << i with 1ULL << i to ensure the operation
is performed as a 64-bit unsigned integer, preventing overflow
Discovered in coverity scan, CID
1636393,
1636175,
1636007,
1635853
Fixes: c5c63d9cb5d3 ("drm/amdgpu: add amdgpu_gfx_sched_mask and amdgpu_compute_sched_mask debugfs")
Signed-off-by: Karol Przybylski <karprzy7@gmail.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
if (!adev)
return -ENODEV;
- mask = (1 << adev->gfx.num_gfx_rings) - 1;
+ mask = (1ULL << adev->gfx.num_gfx_rings) - 1;
if ((val & mask) == 0)
return -EINVAL;
for (i = 0; i < adev->gfx.num_gfx_rings; ++i) {
ring = &adev->gfx.gfx_ring[i];
if (ring->sched.ready)
- mask |= 1 << i;
+ mask |= 1ULL << i;
}
*val = mask;
if (!adev)
return -ENODEV;
- mask = (1 << adev->gfx.num_compute_rings) - 1;
+ mask = (1ULL << adev->gfx.num_compute_rings) - 1;
if ((val & mask) == 0)
return -EINVAL;
for (i = 0; i < adev->gfx.num_compute_rings; ++i) {
ring = &adev->gfx.compute_ring[i];
if (ring->sched.ready)
- mask |= 1 << i;
+ mask |= 1ULL << i;
}
*val = mask;